Location:The Castle Time Frame: Centuries after the events of Septimus Heap; Medieval-Feel Rp Tags: Fantasy, Medieval, Large Group, Small Group, Adventure, Romance, Slice of Life, Magyk, Politics, Dragons, Casual, Advanced Type Of RP: This is a high fantasy adventure roleplay with a mystery twist. While characters can die, the chances of death are far lower than with my other roleplays. Journey around the Castle, explore its quirks and charms, and figure out whose side you are on: the side of the Darke or the side of the Lyte. Goal of the RP: Restore balance and order at the Castle; solve the mystery of Queen Meliscente's death; grow more powerful in your trade. Fight. Love. Live. Survive. Age Requirements: 13+
Premise
In a world similar to our own in many ways and entirely different in many more, there stands the Castle. Located in what is known as the Small Wet Country Across the Sea, the Castle's walls were constructed to keep the Darke of the forest at bay. Witches, werewolves, and other creatures had been preying on the Castle's inhabitants, stealing children in their beds and causing many tragedies. But with the construction of the moat and the One Way Bridge, the citizens could rest easy. They, and their Queen, were safe.
Hotep-Ra introduced Magyk to the Castle, creating marvelous sites such as Wizard Tower and Wizard Way, as well as teaching those with magykal talent to hone their skills. Magyk is much more than science that we do not yet understand; it can be studied, it can be harnessed, and it can be used. With the ExtraOrdinary Wizard leading the Ordinary Wizards, there was peace in the Castle and prosperity. Witches, werewolves, chimeras, and the like were kept at bay. Trade that came in from the Port brought new treasures, decorating the Long Walk of the Palace.
But in a world where Magyk is real and vibrant, the problems we face become only more complex. The eldest daughter of Queen Meliscente, Princess Valda, was CradleSnatched by witches when she was very young. And while Queen Meliscente had other children, it was only recently that her eldest child was rescued and returned to the castle, over a decade later. There was much celebrating that MidSummer Feast Day, as Valda became the Crown Princess, next in line for the throne. The Royal Family of the Castle, with the throne inherited by a matriarchal system, had long been loved by the people.
Or of course, so it seemed. Under a month ago, Queen Meliscente had fallen extraordinary ill, with no Physik or Magyk being able to revive her. She had been on a trip to the Land of Long Nights, meeting with officials in order to discuss trade and relations before the Big Freeze set in. While her subjects were informed her death was caused by an unfortunate illness she caught on her trip, some believe that Darke Magyk killed the Queen. Among them is the ExtraOrdinary Wizard, Arya Rincewind.
But amongst this Darkenesse, life goes on. They grieve for the loss of their beloved queen, but Crown Princess Valda will become Queen soon enough. Her Journey, a rite of passage all Crown Princesses undergo once their mother has passed, has been completed. Witch Covens look on with apprehension at Valda's impending coronation, knowing that Valda's Coven will gain immense prestige with a Witch Queen on the throne. Young children still flock to Wizard Tower, little hopefuls just dying for an Ordinary Wizard to catch a glimpse of them and appoint them as their Apprentice. Alchemie slowly grows more and more influential in the castle, with now four Alchemists working in Alchemie Way. Scribes craft new, elaborate Live Maps that reflect the movement of each being within the Castle walls.
Yet make no mistake, my dears. Something wicked this way comes.
Characters
Active:
Arya Rincewind, ExtraOrdinary Wizard (Morose)
NPCs:
Deceased:
Meliscente Segovia Alys Maerwynn, Queen of the Castle
The Castle
Welcome to the Castle. This community has existed for centuries in the Small Wet Country Across the Sea. The Castle began as a small village where its inhabitants built a wall and a ditch around it to keep out wolverines, witches and warlocks. As time went on, the walls were expanded, and more houses were built. Later, when a baby was stolen by the Darke Forest Creatures, they worked on the wall they have now and they dug the ditch deeper. On MidSummer Day, they breached the banks between the ditch and the Moat was built.
The summer before the Moat was built, a pretty barge arrived with a young woman and three daughters. They had dark hair, violet eyes and spoke a different language. The woman was given the best house and was made Queen. Her house later becameThe Palace. She never explained where she came from or why she left.
Many years later, when one of the queens descendants was Queen, Hotep-Ra arrived and healed the Queen's daughter, who was ill. For this, he was made the first ExtraOrdinary Wizard and built the Wizard Tower.
Places of Interest
The Palace - The place where the queen and her family live. Currently, Valda and her siblings live there. Long ago, the Custodians resided there for ten years after the assassination of a former queen (Queen Cerys). At one point, it was also inhabited by a family of wizards under the rule of Queen Jenna.
The Manuscriptorium - The Manuscriptorium is located at Number 13, Wizard Way. It is a place where the scribes, copy and/or make incantations, potions, books, charms, spells and many more. The place is watched over by the Chief Hermetic Scribe. There are many kinds of scribes in the Manuscriptorium. It also has a hatch that leads to the Ice Tunnels. The One and All Spell is applied in the Manuscriptorium which means if one door was locked all doors were locked. Altogether the Manuscriptorium is a busy and wealthy place, because many people come and go at all times.
The Ramblings - The Ramblings is a large building where a large amount of Castle residents live. The Ramblings spans along the river for three miles on the East side of the Castle. It houses several family rooms and some factories, shops and schools. The Forest, where the Wendron Witch Coven is located, is also near the Ramblings. The Ramblings is from a time where Castle inhabitants practised a bit of magic themselves. All the safe charms and spell that had soaked into the stones over the year kept the Dark Domaine from covering it.
The Wizard Tower is a 21-story tower where Ordinary Wizards, Apprentices, and the Extra-Ordinary Wizard live. Above the top level there is a golden pyramid with a library inside; the entrance hall has a Magykal floor that displays greetings and information to all comers. For example, if the Crown Princess were to visit, the floor would say WELCOME, PRINCESS. Transit between floors is accomplished via the Magykal stairs, which rotate; any Wizard can control them. The top two floors are where the ExtraOrdinary Wizard and the ExtraOrdinary Apprentice live. All others are for Ordinary Wizards, two to a floor. The Tower is where most of the Wizards in the Castle live. It was created by Hotep-Ra, who was the very first ExtraOrdinary Wizard.
The Tunnels - A series of tunnels underneath The Castle which were once completely covered in ice. When Alchemie returned to the Castle, the Fyre used caused the Ice Tunnels to melt. These tunnels are now more like underground rivers. These tunnels run from the castle, under the ocean, through the Peepe on the Isle of Syren, all the way to the House of Foryx.
The Great Chambers of Alchemie and Physik - Most Alchemie conducted in the Castle happens here. It is where the Fyre can burn the hottest, even serving to partially heat the Castle during the winter months.
Message Rat Headquarters - To communicate, people hire Messenger Rats. Using the spell Speak, Rattus Rattus they can have rats deliver verbal messages to friends, family, and others.
Many old ghosts like to come here to talk. However, it is extremely rare for the living to know of its existence.
The Port The Port is a bustling city downriver from The Castle. It lies between the ocean and the Marram Marshes, and is supported primarily by the traffic from incoming ships arriving with goods. It is an exciting and enjoyable place to many, but also perilous and more dangerous than The Castle, and is the home of the detestable Port Witch Coven. It is also known to contain a few passageways, one known as the Smugglers Bolt, which stretches from the Port to The Castle.
The Marram Marshes The Marram Marshes are located south of the Castle. Difficult to navigate and dangerous to be in, most people avoid visiting the Marram Marshes unless they absolutely must. The main reason anyone goes there is to visit the Dragon Keeper.
The Forest is a dangerous place near the Castle, because lots of dangerous creatures and witches live there. It is covered by thousands of trees and there is no residential locations apart from the Witches village.
Paths
In this roleplay, there are several paths that you may undertake. No path is superior to another, though some paths have limited space allotted to them. These paths will be marked with an *, and simply mean that you must inquire with the GM for availability. If the path does not have an *, that just means that we have no limit on how many characters can choose that path.
In addition to there being paths, there are also various stages on these paths. In most trades, you begin as an apprentice. As you study and learn, you are eventually promoted to Senior Apprentice. Once your master deems you have learned enough, you then "graduate" and become a master of the craft in your own right.
The first Queen documented in history arrived floating on a wooden barge from an unknown land and came to rest near the small village which was to be The Castle. Although the Queen practiced different rituals, ate different food, and even spoke a different language, the villagers came to respect and admire her. The villagers built a palace for the queen that was added to many times over the years.
The Queen is the head of The Castle. The royal line passes through the female. The Queen lives in The Palace. There is a slight magical element to being the Queen, as all Queens have violet eyes and are unaffected by Wizard eyes. However, most members of the Royal Family regard Magyk as being weird.
The eldest daughter of the Queen is the Crown Princess. Before their coronation, a Crown Princess undergoes a process called their Journey. This is where they learn special Magyk known only to Queens and learn more about the inner workings of the Castle. Each Crown Princess has a copy of the Queens Rules in order to guide them.
The younger daughters are then called Princesses-in-Waiting. Many Witch Covens attempt to CradleSnatch a young princess, a process which binds the child to a particular Witch Coven. The ultimate goal for the Coven is to CradleSnatch the eldest princess, as to one day of a member of their Coven become the Queen of the Castle. This would then elevate them above all other Covens in terms of power and prestige.
By tradition, members of the Royal Family wear red.
A wizard is someone with Magykal powers. Their eyes turn bright green when they are exposed to Magyk lessons. The exception to these eyes is the Queen and Queenling; their eyes stay violet even when they learn Magyk.
The ExtraOrdinary Wizard is a very powerful wizard and in charge of the Wizard Tower. There is only one ExtraOrdinary Wizard at a time and one apprentice, if they have one. The ExtraOrdinary Wizard is the Guardian of the Wizard Tower. When the ExtraOrdinary Wizard dies or steps down, the apprentice will take over as the new ExtraOrdinary Wizard. The ExtraOrdinary Wizard wears purple robes by tradition, along with the ExtraOrdinary Wizard's headband, belt, and the Akhu Amulet of Hotep-Ra.
The next highest type of wizard in terms of rank is an Ordinary Wizard. These are the most common and simply require successful completion of an apprenticeship to an Ordinary Wizard in order to obtain this rank. Some of them live in Wizard's Tower, while others elect to live with families elsewhere in the Castle. Their apprentices are the next lowest in rank. Some wizards also are born with the ability to shape shift. While they are able to freely shift when they are younger, as they grow older, they can become stuck in one form or another. Ordinary Wizards wear blue robes.
After the apprentices, there are the Sub-Wizards. They are currently in training to become Ordinary Wizards but they are not apprentices. This is because even those without magyk can be a Sub-Wizard - for example, those whose eyes never turned green. Sub-Wizards can only become Ordinary Wizards if they are born Wizards. Otherwise they remain Sub-Wizards. Sub-Wizards wear pale blue robes.
Finally, there are the Hopefulls. These are young wizards that seek apprenticeship to Wizards in the Wizard Tower and dream above all else, to become the ExtraOrdinary Wizard's Apprentice. Most Ordinary and ExtraOrdinary Wizards were Hopefulls at one point.
All apprentices, no matter what, wear a set of green robes.
Witches are Magykal persons who use, so-called, 'Natural Magyk'. Witch Magyk, unlike that of Wizards, does not require the Imprinting of Charms, as instead Witches take random influences and make up their spells as they go along. Witches seem always to have blue eyes, just as Wizards always have green eyes - this is a side-effect of the Witches' brand of Magyk. The only exception is with members of the Royal Family, as their eyes remain purple.
Further, much like the Magyk used by Wizards, Witch Magyk has a Darke and a Lyte side. The exact distinction between Darke and Lyte Witch Magyk is that Darke Witch Magyk is based around causing harm or performing unconscionable acts, and Lyte based around not causing harm or unconscionable acts.
Practitioners of Darke Witch Magyk include the Port Witch Coven. Lyte Witch Magyk is performed by White Witches; such as the Wendron Witches. The Wendron Witches are also known to use various herbs in their spells. Herbalism is a part of Witch Magyk - at least the Lyte variant as the Port Witch Coven does not often use herbs. Essentially, White Witches do not meddle with the elements of nature and prefer to use Potions and Charms.
One notable witch technique is the art of FootFollowing - this causes them to perfectly retrace a target's steps, as long as they can find three footprints. The downside is that they cannot stop until they reach their target, no matter what.
Available Covens
Wendron Witches
Port Witch Coven
Alchemie is the science of energy and creation which is paired with Physik, the science of healing. The people who study Alchemie are called Alchemists. The people who study Physik are called Physicians.
Physicians use Potions, a drinkable form of liquid Magyk made by mixing certain ingredients together. They tend to get along rather swimmingly with White Witches because of this. They require no innate Magykal talent as well and tend to live in the Forest.
Alchemists deal with transmutations of metals, such as turning lead into gold. They also claim to hold the key to eternal life. Throughout history wizards and alchemists have often quarreled, mainly because of stereotypical views of each other's professions. For example, Marcia Overstrand, the 776th ExtraOrdinary Wizard, often voiced her complaints of Alchemie being 'all smokes and mirriors' while the famous Alchemist Marcellus Pye described Wizards as 'chickens.'
Alchemists wear black by tradition and Physicians wear white.
Available Roles
Physician
Physik Apprentice
Alchemist *
Alchemie Apprentice
The Chief Hermetic Scribe is the scribe who is in charge of the Manuscriptorium. They oversee the other scribes and clerks who work there, as they copy and/or make incantations, potions, books, charms, and spells. Conservation, Preservation and Protection scribes, for example, work with restoring damaged documents to their former glory.
Scribes are incredibly important for day-to-day life in the Castle and they are also responsible for checking the Live Map (though this is primarily done by the Inspection Clerk). This map shows a real time image of the Castle and its inhabitants, allowing for threats to be monitored instantaneously. The scribes also keep a wealth of knowledge and have just about any book you could possibly need.
Scribes wear dark blue robes.
Available Roles
Chief Hermetic Scribe *
Inspection Clerk
Conservation, Preservation and Protection Scribe
Transcription Scribe
Junior Clerk
Northern Traders come to the Small Wet Country Across the Sea from the Land of the Long Nights, once a year to trade at the Trader's Market. They traditionally leave a month before the Big Freeze comes. They are typically male, although a female Northern Trader is not unheard of.
All Northern Traders need a license from the Hanseatic League before they can trade.
Interestingly, Northern Traders are more likely than not to be Spirit-Seers. A Spirit-Seer is a person who could See ghosts. Even if they chose not to be Seen they can still see them. This is a very rare talent.
Northern Traders also often have Night Transformers. These animals take one form by day and another by night. For example, the creature may be a small ginger cat with a black dipped tail by day. At night, however, it is a sleek panther with an orange dipped tail.
Available Roles
Northern Trader
Runaway
A ghost is the form that all people and animals must take when dead. The person recently deceased must wait a year and a day in the place of their death before he or she can fully enter ghosthood. Ghosts can choose to Appear to the living if they desire. They have no substance and thus will pass through objects. Ghosthood also has its laws that all ghosts must follow. A ghost may also be a haunting spirit such as a Spectre or a Shadow.
They have numerous abilities, such as choosing if they wish to be Seen. However, a Spirit-Seer can alwaysSee a ghost, no matter what.
Available Roles
You have to die first - so, hopefully none!
Magyk
Magyk refers to the powers of wizards and witches. These include the ability to sense things and to cause others to forget things. Most people can perform a few basic spells but in order to do more advanced forms of Magyk or Darke Magyk, a person needs to have talent at Magyk. Magykal talent has a chance of occurring in anybody but being related to other people with the talent will increase that person's chance of having it through inheritance. The seventh son of a seventh son is said to have extraordinary Magykal powers.
Wizards' eyes become green when they are exposed to Magyk. The Heap Children as an example used to have either blue or grey eyes but their eyes turned green in color once they had learnt enough Magyk. Witches' eyes can vary although the most powerful witches always have blue eyes. Zelda Heap is a good example with her sky blue eyes which indicate that she is a white witch. Warlocks are male witches (rare) so they also have blue eyes. Witches, unlike wizards can be born with their magical eye color or develop it later.
Using Darke Magyk affects Magykal green eyes and gives them little flecks of black until eventually the green is lost. Ultimately, whether or not a person's eye color will change depends on two things: their ability to do Magyk since non-magykal peoples' eyes won't change no matter how much Magyk they are exposed to. Or in the case of with the talent for Magyk - the amount of Magyk that they are exposed to.
Frequently, but not always, Darke Incantations are Reverse chants, which are almost always evil, and only make sense if read backwards, hence their name. Usually alchemists use and explore Darke more than wizards.
*Rules are enforced and you will be removed if you break them.
Gm Is Goddess
Gm has final say on all matters
Gm does check on posting and log in habits
If you are holding up the RP and joining other Rp's you will be called on it
CS Sheet Provided Must Be Used
Use code provided below
Do not submit WIP's - Final CS's only
Post CS for approval in OOC
Only GM approved CS's allowed in CS Tab
Change color code to one not in use
If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
May not use default CS color, any colors currently in use by active characters or that are close to another characters color
Real Life cause and effect will be in place
Realistic Character Sheets only (for this setting)
Things like jobs and skills must fit with characters back story
Don't go overboard - seriously, enjoy not knowing things and learning as you go.
Language - No Filters
Gore - No Filters - This might get gross
Taboo subjects will be crossed but will be maintained to fade to black if needed
Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
Follow All Forum Rules
Communication is Key
The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
Posting Habits
Minimal of 2 well developed paragraphs per post
Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
I do not accept no inspiration as a reason not to post
Keep up with all IC and OOC posts
No word in IC or OOC after 7 days is grounds for removal from the RP.
If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
No spamming OOC
Under Extras in the CS mention your favorite witch or wizard (any story, doesn't have to be Septimus Heap) so I know you at least skimmed this...
Minimal 2 posts between your last
There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
Collabs may not be started after your day 5 counter
If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
If your collab partner vanishes, you need to make the Gm aware so it does not count against you
Know your personal posting limitations before applying to join
If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
Spots are not first come first serve
Gm will review completed CS first
Gm will review previous Rp's and posting habits
Gm will then notify you if you are approved
Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
I am looking for long term highly dedicated Rpers.
Once Cs's are approved, relation sheet will go up and must be completed and added to CS
Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
Under Extras in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under extras instead
Character Sheet
Please read through the instructions for this character sheet carefully. There are some sections that you cannot fill out until the character has been approved by the GM, as I'll be giving you the information to put in those sections (such as the Darke name and occupational skills). I also recommend completing your general skills after you have received your occupational skills, as there cannot be any overlap.
And to nip this in the bud, you must pick one of the Paths above. Foreigners can currently only be from the Land of Long Nights. Other Paths will become available throughout the RP, but we're starting with these main ones for now. Additionally, I've created example character name banks to help you get a "feel" for the naming styles in this period. It's very much a mixture of common English, Latin, and Faux-Medieval. The exception is the Land of Long Nights - those names are much more Norse in feel, such as names like Snorri.
[hider=Character Name] [hr.][hr.][h1][b][i][center][color=???]Character First and Last Name[/color][/center][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr.][hr.][h3][b][i][color=???][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=???]Name:[/color][/b] (Full Name) [b][color=???]Darke Name:[/color][/b] *Leave blank - GM will tell you what to put here* [b][color=???]Age:[/color][/b] 13+ [b][color=???]Birthday:[/color][/b] Date and month only [b][color=???]Birthplace:[/color][/b] (example: the Ramblings - contact the GM for assistance if you wish) [b][color=???]Residence:[/color][/b] *Leave blank - GM will tell you what to put here* [b][color=???]Gender:[/color][/b] [b][color=???]Education:[/color][/b] What trade were they educated in? [b][color=???]Position:[/color][/b] Pick from one of the possible roles listed under paths [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Appearance[/center][/color][/i][/b][/h3] [b][color=???]Height:[/color][/b] [b][color=???]Weight:[/color][/b] [b][color=???]Build:[/color][/b] [b][color=???]Eyes:[/color][/b] ~Remember, some professions have specific eye colors~ [b][color=???]Hair:[/color][/b] [b][color=???]Skin Tone:[/color][/b] [b][color=???]Tattoos/Scars/Piercings:[/color][/b] [b][color=???]Personal Style:[/color][/b] 1-2 paragraphs telling us about their personal style. Remember, this society has a medieval feel. So no jeans and t-shirts - think tunics, dresses, robes...You may also write about personal grooming habits. Some professions have specific colors that you [b]must[/b] wear, so do consider this. It's entirely possible they're a wizard and they [i]hate[/i] blue - tell us about it![hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Psychology[/center][/color][/i][/b][/h3] [i][color=6ecff6][center][color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color] * [color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color] * [color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color][/center][/color][/i]
[b][color=???]Sexuality:[/color][/b] (What your character's true sexuality is, even though they may not be aware of it. This is set in stone when submitted, and a character deemed 1 sexuality may not flip to be attracted to something else later on) [b][color=???]Relationship Status:[/color][/b] (No pre-formed couples. Any relationships at this point must be with an NPC character). [b][color=???]Personality:[/color][/b] Minimal 2 paragraphs that tells us how the characters mind works. Take your time with this, as you won't understand your character otherwise. [b][color=???]Habits:[/color][/b] Minimal 2 [b][color=???]Hobbies:[/color][/b] At least 1 [b][color=???]Fears:[/color][/b] 3 real fears that make your character unhinged (You will be expected to play to these fears. They will be noted by the Gm and used against you ~grins~) [list][*] [*] [*] [/list] [b][color=???]Likes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*][/list] [b][color=???]Dislikes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*] [/list] [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=???]General Skills:[/color][/b] Max 7 - History must reflect these knowledges. These are things [i]not[/i] associated with your occupation. For example, running, cooking, swimming, sword fighting, CounterFeet...These are all skills that you wouldn't associate with your path. If you're confused if a skill would be general or related to your occupation, contact the GM or look at a previously accepted CS for examples. [list] [*] [*] [*] [*] [*] [*] [*] [/list] [b][color=???]Occupational Skills:[/color][/b] DO NOT FILL THESE OUT! Once you have filled out everything BUT your occupational and general skills, submit the sheet to the GM for approval. If approved, you will receive your occupational skills from the GM and you can then fill in your general skills. Once that is done, submit your CS for a final approval. [list] [*] [*] [*] [*] [*] [*] [/list] [b][color=???]What Is On Your Person:[/color][/b] Max 7 - This includes your clothing, any trinkets you're carrying, any [b]Charms[/b] you keep on you...If it isn't listed here, you don't have it on you. Period. [list] [*] [*] [*] [*] [*] [*] [*] [/list] [b][color=???]Residence:[/color][/b] Max 7 - This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks. [list][*] [*] [*] [*] [*] [*] [*] [/list] [hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]History[/center][/color][/i][/b][/h3]
[b][color=???]Your Path:[/color][/b] At least one paragraph. Why did you choose this path? Was it chosen for you? If this path is selective, why were you picked and not someone else?
[b][color=???]General History:[/color][/b] At least three paragraphs. Tell us your life story. Who were your parents? What did they do? Where'd you grow up? Were there any defining moments in your lifetime? Any hardships you encountered? What made you the person you are today?
[b][color=???]Thoughts on Queen Meliscente:[/color][/b] At least one paragraph. Do you believe the Queen was murdered? Or do you think it really was an illness? Are you suspicious of her heir, Crown Princess Valda since she's a witch? Were the Witch Covens involved in her death? Or maybe the Northern Traders?
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=???][center]Extras[/center][/color][/i][/b][/h3] [b][color=???]Character Quote:[/color][/b] Something they say a lot or live by [b][color=???]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=???]Anything Else:[/color][/b] Read the rules to check for what you need to include here [sub][color=ed1c24]*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.[/color][/sub][/hider]
Relation Sheet
You will record your thoughts and opinions on other characters. To start the RP, you are required to have one relation to start with. If you're having trouble coming up with one, let me know and I can sort it out for you. There'll be periodic moments throughout the RP where I ask that you update these.
[center][hr.][hr.][h1][b][i][color=10A133]The Scroll[/color][/i][/b][/h1][hr.] [hr.][h2][b][i][color=???]Character Full Name[/color][/i][/b][/h2][img]Character Image[/img] [i][color=???]"Character Quote"[/color][/i][hr.][hr.]⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣[hr.][hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] [/center]