Guys, slow down, jeez. I can barely keep up in my old age (read: laziness) these days.
I didn't like how the map was so connected together, so I made this. Thoughts?
I didn't like how the map was so connected together, so I made this. Thoughts?
<Snipped quote by WrongEndoftheRainbow>
It looks weird, too broken and like, 90% of the surface is water, Earth is like 70%.
Did you change from bitmaps to vectors for land and layers too? This is a huge issue with the current MK2 map.
<Snipped quote by Double Capybara>
I currently do not have a vector program on my main computer.
EDIT: If you're worried about quality when zoomed in, the map is currently around 5000x6000, so it shouldn't be a problem.
-Should continents be larger and rounder? This will encourage overland travel a la the Silk Road and Saharan trade networks
-Should some landmasses be inaccessible to one another without sea travel? This could let us have fun with old-world new-world dynamics with two or three continents taking completely different cultural paths (until sail). Enough land in between would do this too, though (Mediterranean vs. sub-Sahara, Japan vs. Britain, see large continents).
That's a good idea. It's nice to have some deep inland areas. In your current map, there's a giant inland ocean which could be filled in to achieve that goal.
This is the issue with having so much land available; it makes the map artificially huge and unless there is a concerted effort to concentrate a lot of civilizations in the same general area, you end up like in this RP where we're 20 pages in and there's still been very little meaningful contact between most of the big hubs of civilization.
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<Snipped quote by WrongEndoftheRainbow>
My worry is on the side of forests, land alterations and islands, we had an issue with these on MK2. At least layers are a must, or we will be facing a wall two weeks into the RP.