Hidden 7 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Yes, I supported the kickstarter. I love BT.

T;DR Summary:
- The year 3050 in the Battletech Universe
- The primary weapon of war is the Battlemech, a class of heavily armored robots piloted by a human's nervous system.
- Characters are Mechwarriors in the lance (four to six -- I am willing to augment the lance) or support personnel (there's about a platoon of those, including infantry/security and aerial reconnaissance for the mechs.) However, three characters is all I need to start this.
- The characters top military academy students from the Federated Commonwealth, in their final year of training at the New Avalon Institute of Science (NAIS) College of Military Science or The Nagelring, and are doing field work in experimental battlemechs in conjunction with the College of Engineering at NAIS, who are trying out various new technologies.
- The unit and their support staff find themselves out in Steelton in the Lyran Commonwealth side of the FC, doing field tests of sensor and targeting systems in dense sandstorm conditions and other inclement weather specifically.
- Inner Sphere tech only; it's 3050, right before certain things happen. (Not spoiling)
- Characters should be members of the AFFC -- Lyran or FedSuns side.
- Discord Link - Feel free to ask questions.

In Character Info:

3050; humanity has gone to the stars. But human nature hasn't changed much. In the last three hundred years, since the Star League Defense Forces jumped out of the Inner Sphere and into the beyond, the Inner Sphere has been wracked with a series of destructive wars to determine the succession of one of the Great Houses to the First Lordship of the Star League, a seat vacant since the Amaris Coup three hundred years ago. The only thing that's been accomplished is the near-destruction of space travel technology.

Right now, however, the Inner Sphere is in a good place. Thanks to Grayson Carlyle's recovery of the Helm Memory Core in 3028, technology is improving rapidly, a reversal from the fall of the Star League and the destruction of the Succession Wars when so much technology was lost that some planets were brought back to a 21st century standard of technology. With the marriage of Hanse Davion and Melissa Steiner, it seems inevitable that the unified Federated Commonwealth will eventually be able to bring the other three great houses to the negotiating table to revive the Star League, possibly without having a destructive war in the process. It feels like humanity turned a corner.

Graduation is a heady time for any student, but particularly for senior students at NAIS and the Nagelring, the best of whom are on a detached duty in the far reaches of the Lyran Commonwealth, finishing up a joint maneuver with regional militia and the 12th Star Guards, a mercenary unit, and testing new and different systems for the Armed Forces of the Federated Commonwealth. It's a cool assignment where the young mechwarriors get to use unusual and new pieces of technology and battlemechs in a variety of interesting field conditions as test pilots near the Periphery. Though there is little action to be had besides dealing with potential pirate attacks, they get to run exercises with an elite mercenary unit and, in general, be free of the day to day discipline of academy life. It's almost like a working vacation, a reprieve for all the hard work of four years of the Academy and the hard years before that, preparing to enter the Academy.

They don't expect what's coming for them from the Periphery. No one does.

Out of Character Info:

I can answer any and all battletech universe questions, but here's the essentials; your characters are Mechwarriors, and are most likely from a feudal class or wealthy background. While the militaries are becoming more egalitarian with the rediscovery of Lostech from the Helm Memory Core in 3028 the average mechwarrior is still the product of a feudal family and their retainers that have been piloting mechs, sometimes the same mech inherited from family, for generations.

They are on soft duty, so they think, but there is about to be a huge disruption to the Inner Sphere's status quo and it's going to come at them from the Periphery. They will not be prepared for it but they will have to deal with it.

I designed the unit, a small unit of mechwarriors working with technology types, so that the characters would have a good reason to be very inexperienced characters with very advanced equipment -- realistically, anything in the Inner Sphere could show up on these scientific studies -- including mechs that belong typically to other factions. I wanted to keep it flexible.

I realize that the amount of lore in this RP can be daunting, but I've been in on the lore stuff for this setting since childhood and I can cut through the confusion. If you are confused or not familiar with the setting, you can throw me a concept and I can work out a sheet for you that handles the history portion -- and I am willing to do this. I can assign titles, planets, and a degree of background sufficient to set up your character as credible in their position and then let you fill out the rest.

Samewise, I have a list of acceptable battlemechs to start with that make it easy; since the starting battlemech is just that and characters will be switching in the process of the RP, it's not hugely important to get the most perfect, bestest, awesomest mech from the outset, because your character won't be in it long (unless you love it). I am recommending light and medium mechs because this is still a training unit and because the maneuverability is important. It's not like you'll stay in them unless your character is just a big fan of the chassis.
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Hidden 7 yrs ago Post by Nieszka
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I'd like to express a tentative interest. I played mechwarrior games as a child, but I don't remember enough of the lore to even tell if this is the same thing or not. I like the concept a lot though and will be reading up on the wiki.
Hidden 7 yrs ago Post by Sierra
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@Nieszka Yep this is that Mechwarrior.

And where there is Mechwarrior, there is Sierra. Double points awarded for having my personal choice of 100 tonners there on the banner image.
Hidden 7 yrs ago 7 yrs ago Post by Sightseer
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My brother was/is still a big BT nerd, so I have some (forced) knowledge of the setting.

I'm a sucker for more hard science, science fiction, and I do love giant stompy death machines.

The Periphery was always the most interesting part of BT lore from what I can remember as well (Magistracy of Canopus <3).

So, interested.
Hidden 7 yrs ago Post by OfWindAndRain
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I'll toss my interest in with this. I don't know much at all about the lore, but I've got a good grasp on military tech and suchlike.
Hidden 7 yrs ago Post by OfWindAndRain
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I'll toss my interest in with this. I don't know much at all about the lore, but I've got a good grasp on military tech and suchlike.
Hidden 7 yrs ago Post by Supermaxx
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You definitely have my interest. I don't know much of anything about Battletech's universe, but I could probably get a decent grasp after a wiki dive or two.
Hidden 7 yrs ago Post by HeySeuss
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Hello folks,

I'll get a structure up for character sheets. I can answer lots of questions in the Discord channel I'll set up for the purpose.

I am looking at a medium lance here, which means mechs up to 65 or so tons, and the lower end should be in the 30 ton range. General combatant unit capable of heavy reconnaissance, raiding, fire support and light line of battle work. Anything under 65 tons on this list should be a safe bet and a good starting point. The heavier mechs in this unit should at least do 50kph walking speed, but a Catapult is acceptable because it has jump jets.

Hidden 7 yrs ago 7 yrs ago Post by Sightseer
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Medium and light mechs are the best. :3

Addendum: Jumpjets are the bees knees.

I love the Wolverine, Griffin, and Phoenix Hawk (all are fairly fast, have JJs, and decent to good pew pews for mediums).

But probably going for a Wolverine 3M:



Hidden 7 yrs ago Post by Sierra
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@HeySeuss I put XL300 engines in my catapult. :P 58.6kph on top of heavy PPCs.
Hidden 7 yrs ago 7 yrs ago Post by OfWindAndRain
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These are all mostly very humanoid mechs, and I'm looking at a bunch of them, but man I wish I could have something akin to Command and Conquer's Juggernaut or Mammoth Mark II

EDIT: So after looking through most of the, out of the four I liked, one was exactly 65 tons and my least favorite of the 4 was the only one under 65.
Hidden 7 yrs ago Post by Sightseer
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The Rifleman (sarna.net/wiki/Rifleman) is a pretty classic design that looks a bit like the Mammoth Mark II (based on my google-fu).

It's not on the original list Seuss posted, but the Scorpion (sarna.net/wiki/Scorpion_(BattleMech)) is one of the few quad mechs that is used (never very well-liked or popular and it's not exactly common).
Hidden 7 yrs ago Post by OfWindAndRain
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@Sightseer
After looking through them, my favorite is definitely the Marauder, but it's like 75 tons.

@HeySeuss
Any chance of one of these under 65 ton mechs being a modified Marauder (since there are fucktons of modifications to the design) with lighter armor and stuff?
Hidden 7 yrs ago Post by Sightseer
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The Crab (sarna.net/wiki/Crab) is a bit like the mini-Marauder. :D
Hidden 7 yrs ago Post by OfWindAndRain
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@Sightseer
Looks like crap, tho. To me, at least. I actually hate most of these designs, with only a few exceptions >.<
Hidden 7 yrs ago Post by Skyrte
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AW HELL YEAH

It seems like this is pretty popular though, if I can't nab myself a Rifleman, (5D or 5M, since we're running new technology in this lance) I would definitely be willing to be in a tank. I'm pretty new to the lore compared to most of the others in the community, but I think I'm confident when it comes to battlemechs and tanks, very much less so when it comes to infantry and planes.
Hidden 7 yrs ago Post by Nieszka
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I really like the look of the LNX-9Q or LNX-9R. Decent speed, JJ's, 12 tons of armor (on a 55 ton mech) and an impressive arsenal.
Hidden 7 yrs ago Post by HeySeuss
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Hello, OOC is here.

Note that we have a short but sweet character sheet.
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