Redemptionist:you may use two handed guns.
Scourge of the Dead:+1 Damage to undead enemies.
Belief:New Sermon Taken at lvl 2, alongside +3 HP, +6 SA
Sermons:
Blessing - Faith Healing:Starting Sermon.
Requires 5+ on 2 dice to successfully cast.
For every Faith spent on the cost of Faith Healing, you may heal 1 Wound from yourself or an adjacent hero.
Faith Cost: *see above
XP Gained: 10XP
Improves at level 5.
Blessing - Shield of Light: requires 9+ on two dice to successfully cast.
Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero.
Faith Cost: 1
XP Gained: 20 XP
Improves at Level 5.
Judgement - Righteous Fury: Requires 8+ on 2 dice to successfully cast.
Pastor Jimmy takes 1 corruption hit when rolling doubles.
Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each.
Faith Cost: 1
XP Gained: 25 XP
Improves at level 4 and 9.
Revitalise: requires 6+ on two dice to successfully cast.
Pastor Jimmy takes 1 corruption hit when rolling doubles.
You may Heal a number of HP equal to the amount the preaching roll beat the casting number by from any mix of Heroes within range, including yourself.
(e.g. 6 heals 1 HP, 10 would heal 5 HP)
Faith Cost: 2
XP Gained: 10 XP
Judgement - Righteous Fury: Requires 8+ on 2 dice to successfully cast.
Pastor Jimmy takes 1 corruption hit on successful cast.
Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each.
Faith Cost: 1
XP Gained: 25 XP
Improves at level 4 and 9.