When no one laughs at my jokes, I do all the laughing until everyone else laughs because it's hella odd and awkward to be the only one laughing in any group you're in.
When no one laughs at my jokes, I do all the laughing until everyone else laughs because it's hella odd and awkward to be the only one laughing in any group you're in.
I am working on a war game to use in the table top RP section. I will use a watered down version of a war game I own. The game will be a hybrid version of Risk and Diplomacy. I have a map with over 100 cities. Each city has a governor whom the RPer will have to negotiate with in the diplomacy phase. I will RP as the Governor. If the diplomacy phase fails, then the RPer must resort to armed aggression to take the city. Each city has an armed force specific to that city; they are all organized in different ways. Once a city is taken, the RPer inherits the remnants of the defending military and can spend some time rebuilding their force. The first time the player takes a city, he will essentially double his force. It will become easier to take NPC cities as the game goes on. But if a large group of players are present in one game, then the negotiations phase of play may become terrific/burdensome or overwhelming. The battles between players could become very large also. Whereas early in the game it will be Brigades (~2000 men) fighting against Brigades, the end game will pit Corps (~50,000 men) and Armies (~200,000 men) fighting against one another.
Seems like something that belongs in the nations RP section.Thanks, but no thanks. You are one smart cookie. I used to play NRPs on the old forums before the crash. In an NRP, each player creates their own nation including the military units that defend her. In this Wargame, the players do not create their own military units. They begin with a brigade sized unit and a leader of their creation. As they capture cities, they are handed military units who will now fight for them. It is a heavily watered down NRP, but more of a table top game than an NRP. In fact, I inserted the diplomacy section just to make it more of a Role Play than an actual game. It is the diplomacy phase that give it that NRP appearance, but it is honestly not. There is so much less flexibility in this war game than in an NRP. If this experiment is successful, I could entertain the notion of creating an NRP based around the hybrid rules I put into play for this Wargame.