@SolusFalcon Pretty weak overall since Universes are very separate from each other and hardly anyone even knows that there are 12 of them. Also cross-dimensional travel is very hard to do, unless an angel takes you or you have access to a trans-dimensional cube thingie. I suppose maybe if he could somehow get his hands on that cube then it would be ok, we at least know that Universe 6 has one of those.
Name: Snare Appearance: Imagine a strange crossing between Drum and Cymbal, with drum's body and head and Cymbal's horns, and wings. Age: 29 (Years alive) 93 (Total years including time between revivals.) Universe of Origin: 6 Race: Demon (Created by an Evil Creature, is a creature similar to Drum from Dragon Ball, who is normally described as a demon.) Gender: Male...? Personality: Extremely clingy and loyal, Snare normally is a bit doughy and gentle. When one of Snare's friends are insulted, or attacked, he flies quickly into a cold rage where he tries to destroy his opponent in an exceptionally painful or humiliating way, a hint of his demonic sadism.
A demon created by The Demon king of Earth (Their alternate history's King Piccolo), Snare is a remnant of their dark reign. Born shortly before the Demon King's rule, Snare was created to act as a bodyguard and loyal servant to the Demon King. In his four years of youth he followed the demon king wherever he went and watched over him, seeing him as a father and a close friend. He quickly grew to an exceptionally bulky creature, perfect for moving into blows meant for his master, and surviving them. At the age of five, Snare was the size of nearly three grown men, and had thwarted the attempts of many would be assassins, hired by the Demon King himself to test his bodyguard.
Eventually when his army was ready, the Demon King unleashed them upon the mortal world claiming his place as ruler of earth for a time. Naturally the forces of earth struck back against him with heroes and villains both seeking the Demon King's head on a platter. However unfortunately for them Snare was ready and did battle against would be adventurers seeking to end the DK's reign, or sneaky assassins seeking to collect the large bounty on his head. He came out on top with many close encounters as his foes were many and powerful. He quickly began to adapt, relying less and less on his natural physical prowess and focusing on magic and tactics to overcome his enemies, using the dark power his demonic heritage gave him to perform feats that even the Demon King was surprised with, never expecting his once dopey and happy bodyguard to grow into a magic user who valued tactics above brawn. Snare became the third strongest of the Demon King's forces, below one of his brothers and the King himself, although it was argued he might of been stronger than his brother, Triangle, the born assassin if only due to his magical aptitude, which his brother lacked entirely prefering raw Martial Arts.
Near the beginning of the end, a group of heroes had grown much more powerful and had actually killed several of Snare's brothers. Snare had expected that if any challenge would overcome him it would be them and not what happened next. During his battle against this rag tag group of heroes, Martial Artists from several schools, his master decided to do battle against one who was the prodige, a student under a master who long ago had assisted in defeating the Demon King in the past. As Snare and one of his brothers held off the others, a betrayal most foul occurred. Snare's brother, Triangle while fighting against one of the heroes shot an energy blast though his foe, the size of a quarter. This attack, while damaging to the human he was fighting was not enough to kill him outright, but that was not the intention. The beam was truly directed towards the distracted Demon King, who had been staggered by a surprisingly powerful blow to the stomach. Snare rushed from his battle, and moved in the way of the attack, crossing his arms over his chest to try to block it the best he could. He felt a burning pain shoot through his arms and chest, the taste of burnt flesh filling his mouth and noise as part of his windpipe was burnt out by the beam.
"Watch where you aim Triangle, you almost..." Snare begins, before he notices everyone looking in shock behind him as his wounds slowly healed. He turned his head to see that a dime sized hole had been burnt through the Demon King's skull, and exited his forehead. He shuttered, and shook before collapsing into a pile. Snare froze as terror and rage gripped him before words that would haunt him for years were hissed into his ears. "The king is dead, long live the king." Triangle than began his true attack, revealing he had been holding back against his foes to bide his time, apparently mercilessly killing the wounded human he had been fighting. He begins to gloat, about how he would now kill the last remnant of earth's hope for freedom and Snare, and claim the planet for himself. Snare than looked to the remaining earthling, and nodded in an unspoken agreement. They would work together to stop Triangle, and then from there would finish their battle.
The battle began, with Snare unleashing his magical prowess, restoring some of the energy and well being of the humans around him, even apparently reviving the human that Triangle apparently killed, who in reality had just been mortally wounded. The earthlings unleashed a vicious assault against the betrayer, while Snare was able to keep them from intense harm, utilizing his magical powers to keep them alive, and using his defensive techniques to prevent Triangle from landing a truly lethal blow on either him or them. As Triangle fell, eventually killed by his torso being punched out by one of the earthlings, Snare took a moment to relax. However, in the distance he saw a strange mushroom cloud, and an approaching wall of light. Snare grabbed the earthlings near him, and retreated as fast as he could fly with them. Shielding himself with magic, he felt an intense heat cover him, as several more walls of light engulfed him.
He awoke, with the earthlings he had tried to save in his final moments, in the afterlife....and for a time, for his turn to the side of good for the last moments of his life, Snare was given a chance to seek further redemption. From that moment on, for longer than Snare cared to count for, he worked within Heil (Home Eternal for Infinite Losers)as a guard and magician. His skills at thwarting assassins and wandering adventurers made him well trained for preventing prisoner escapes, and supporting the other guards in the rare events of riots. This lasted up until the eventual revival of earth, and those on it when it was destroyed by a great war. Snare returned to life took up a place as a guardian of the earth, having grown close to several of the humans he had tried to save during his time in the afterlife. And for a short time, he lived as their guardian, until the universe was to be erased. For seeing this event using his magic, Snare attempted to save as many people as he could, trying to formulate a way to transport the earth to the demon realm, where it would avoid the fate of being erased. He failed, and when he was revived he found himself in a place much different than his home. He found himself before a strange blue humanoid, who made him an offer.
An offer, he could not refuse.
Aura Color: Gray
Preferred Fighting Style: Magic/Melee (His fighting style substitutes ki based abilities for Magic, as he found magic to be much more suited for his role as a defender.)
Signature Combat Techniques Magic Barrier: Utilizing his demon magic, Snare throws up a glowing field around an object, or as a well to protect himself or others from attacks. It creates a glowing grey aura around shielded objects, and as a wall appears like Gray glass, cracking under strain, and shattering like glass when broken.
Sacrificial Dodge: A technique honed as his time as a bodyguard, Snare is exceptionally good at dodging into attacks for the sake of others, and is able to aim where the blow connects to limit the damage to himself. He normally crosses his arms when he does this, to give him some extra shielding.
Regeneration: Snare is able to heal minor wounds, and regenerate limbs with time. This ability is how he survived being impaled by Triangle's ray attack. The only weakness of this ability is that, he is unable to regenerate his head, following the rules of Namekian regeneration.
Magic Blitzkrieg: Using Magic to strengthen his attacks, Snare unleashes a devastating clap, normally slamming his hands onto the sides of his foes head, before detonating the magic like a thunder clap. This is normally used to disorient and deafen a foe, but when Snare's power dwarfs the target it normally obliterates their skull, leaving a smoking stump in its place.
Approximate Combat Strength: Transformed Zarbon ((I am unaware of a proper number to stick on this, as there are many measurements of Zarbon's battle power.))
@supertinyking Sorry but I'm currently not accepting any more characters at this point in time. I have the limit I wanted at the moment, but if something happens later I'll take another look at it.
To prevent this from happening again I have changed the status of the roleplay to Full.
@NacNak@SolusFalcon@KiltmanBagz@DrTwit I have started up the roleplay. I'll be adding information shortly. The people already picked up by the angel will of course start with him. The others will find their way to planet Tocado.
@SolusFalcon You'll just have to spruce up the character sheet then put it into the character tab before you can post anything though. Everyone, welcome to the roleplay.
@IceHeart I understand, sorry about all this. I feel like I’m causing trouble that I was trying to avoid... Hmmm... I’ll do my best to shift around some things, and it I don’t do it in a timely manner, I’m alright with you replacing me since I’ve been a hassle to you.
@IceHeart How long has our characters been with the Angel by this point, seeing as the training is only just beginning. Would they have even had time to get familiar with the other characters?
@IceHeart I understand, sorry about all this. I feel like I’m causing trouble that I was trying to avoid... Hmmm... I’ll do my best to shift around some things, and it I don’t do it in a timely manner, I’m alright with you replacing me since I’ve been a hassle to you.
Thankfully since your character isn't starting with the rest that means it doesn't matter if you're a bit late to the party so to speak.
@IceHeart How long has our characters been with the Angel by this point, seeing as the training is only just beginning. Would they have even had time to get familiar with the other characters?
I would say it has been about a month since the angel started the journey, meaning your character and the other one have joined up during that time. That gives your character probably about...oh say a week or so on the ship. Not enough time to really get to know the others, but enough to at least maybe know some basics about them.
Pretty much my Xenoverse character. Even if this is full or he's not allowed (Which I completely understand if he's not) This was fun to make and I hope i'll be allowed in on this game.
Name: To-Ma-To-Es
To:
Ma:
Toe:
Es:
Age: 20 Universe of Origin: 1 Race: Saiyan Gender: Male Personality: Multiple.
To has a rather submissive personality, Although being the prime personality which the other 3 are an offshoot from, To is friendly enough, but his power is barely anything and resents this fact.
Ma manifests himself in Super Saiyan form. A confident, well-spoken being of many words and most of them about his own superiority. He allows To to keep control of their body for the most part, but sees himself as their protector, manifesting himself as some form of Ego.
Toe is the Id of the personalities, a brash, unfeeling, sociopathic montrosity that is desperate to get out at all times. Several times, people will see To beating himself up (literally) and wonder where this came from. This is Toe's desperate attempts to break free. He manifests himself in the form of a Legendary Super Saiyan and is somewhat of an unstopable murder machine. He cares not for people, planets or agenda's. Destruction is his only goal. A Saiyans tail is not only one of their greatest strengths but also their greatest weakness. Not so much with To. If one grabs either To or Ma's tail, then all of their mental focus will waver and shut down, allowing Toe to take over without hesitation.
Es, upon first glance seems like the most violent and brutish of them all, being that he manifests himself in the form of the Uzaru. But, people underestimate the actually gentle giant. Es is the Super-Ego and a being of piece, of self defence and with a great love of nature. Es spends his time, mostly, within the psyche, desperately trying to keep Toe under wraps.
Bio: Born on the planet Sadala, To was born with a Power Level of 13,000. He was quickly taken in by the royal army and put to good use, trained to become the personal bodyguard of King Sadala at only a day old. As he grew, the Royal Army noticed a distinct lack of focus and a total inability to channel that power. Eventually, they took to beating him vigorously, any other Saiyan warrior has this done to them to force compliance and usually grow into great warriors. To took to creating new friends to help him through the pain. Ma was the first. An escape for himself. Someone he could be like, he looked like the old legends of "Super Saiyans" Then came Es seemed to help him when he first looked at the full moon and took the form of the Great Ape... Then came Toe... One fateful day, the Army decided to train him to resist attacks on his tail. After whipping his tail hard, he heard a voice that told him that he could protect them. It wasn't Ma and it wasn't Es. To agree'd. Next thing To knew he felt... Power... Ungodly power. Power that nobody on Sadala had ever conceived. Such power was too much. With but a wave of his hand, he leveled a city. He slaughtered everything he could. Eventually, even the planet itself.
Nobody in Universe 1 ever knew of Saiyans. Their planet gone before any notoriety could be gained. Escaping to a nearby planet, Toe ran out of power and To was able to regain control. He wept for his people, but he also survived. This is when Ma first manifested himself. Ma was able to gain control of their body as he turned brilliant gold. Ma didn't stay in control long, he needed To to learn to survive. To quickly began learning to live off this new land, a jungle-world. During the nights, Es would reign king of this unforgiving place and in the day, Ma would help them to survive. Toe was kept under lock and key. That was when the Angel came. The angel found the one who killed the all-powerful Saiyan Race here, for it was one of their kind that had shown great power in the Tournament. Ma posed little challenge for the Angel and Es, although strong, lacked the finesse to properly show her the power either. It wasn't until Toe came out that she was shown TRUE power. The planet suffered much the same fate as Sadala in the ensuing battle. But, it wasn't Toe that the Angel saw promise in. It was the idea of if all 4 of them could work together, if they could truly work as 1 being, Could a God of Destruction face up to all that?
Aura Color: Green Preferred Fighting Style: Ki Blasts Signature Combat Techniques: Judgement Rain (Ma fires a large ki ball straight upwards, which splits into hundreds of smaller beams that seek their target.) Great Rage (Es blasts a large blue beam from his mouth.) Knock-Knock. (Toe produces a ball of ki large powerful enough to kill a planet) Approximate Combat Strength: To (Raditz) Ma (Namek Vegeta) Toe (Broly, Don't worry, i'll ask before letting him loose.) Es (Oozaru Vegeta)
I'm not the GM or anything, but even if the RP was open to more players I'm not sure having a character that's able to go Super Saiyan right off the get go would be okay, pretty sure it would be over kill. Let alone being able going Legendary... I'm not sure about the Oozaru transformation because that's just biology for Saiyans, OF universe Seven. Universe six Saiyan's didn't have tails, so they can't go Oozaru, let alone Super Saiyan unless they're trained. I am also not sure what to say about Super Oozaru's...
Super Saiyan is a fifty times multiplier, and Oozaru is a ten times multiplier, so I'm guessing a Super Oozaru would be a sixty times multiplier, adding the multipliers together? But from what I've seen when I looked into it, apparently the transformed power of a Golden Oozaru's strength is stronger than that of a Super Saiyan Three transformation... O_O; (Possibly a 500x base power? X_X; )
What would the point of our character's even be if the Angel looking for strong fighters to eventually take on a G.O.D could get a being that could transform and instantly be stronger than everyone combined by an overwhelming margin? He'd just shrug our characters away and focus on the transforming power house and then go to universe six to recruit Saiyans to teach then to go Super Saiyan and then To Go Even Further Beyond!... >.<;
... Well, I say all that, but your character's base power is one Raditz (1,200.) So give that a times fifty boost and he'd be at a power level of approximately 60,000. So, stronger than Vegeta before he fought Recoome, he'd actually be as strong as Recoome. So I suppose that would be reasonable if he was only able to go Super Saiyan...
But your character is a Legendary Super Saiyan... So... I have no idea what the multiplier for a LSSJ is... But Broly shrugged off a kick from an angered Super Saiyan Vegeta in base form and in Legendary form was strong enough to overpower four Super Saiyans with ease, and take on a Super Saiyan Two like it was nothing...
Then there's Kale, who was able to take on Super Saiyan Blue Goku... Legendary Super Saiyan is a monster to deal with, I don't know if it ever should be aloud to be used by a player in RP's... ^-^;
(Also, why does he suddenly get a goatee when he goes Super Saiyan? XD ) Anyway, that's all I have to say. ^u^;
This, like most other RP's is a free-form RP that is more a group story-telling system than an actual roleplaying game. As such, characters are only as strong as the story demands they be. If the story calls for a character as strong as Broly to lose to a character like Krillin, then he'll lose to Krillin. There are no overpowered characters, just people who want to play overpowered characters. I, personally, find it a hell of a lot more fun to write about my characters having the shit kicked out of them than actually doing the shitkicking.
Alright so I'll be trying to keep training moments to a minimum but sometimes will be used for character interaction. The first 'training' session will be coming to a close as we'll soon get a glimpse of your first foes. The first foes will be of the fodder level, meaning you can do pretty much whatever you want with them once they appear.
After the brief encounter we'll be motivated to find the nearest city for clues as to the threat and perhaps some food as well. The locals will be mostly friendly but also a bit worried because of a lack of communication with some of their fellows.
@NacNak That could possibly be a decent time for your sorcerer to start doing some work on the side.
@SolusFalcon This could be a decent place for your character to make their appearance, though if you think you will not be joining please tell me so that I can induct another member who has been able to come back to us.
Quick question for clarifying if this would be god modding or not; would Kriss's bloody claws technique be able to slice through these unique kei balls? I think she would be inspired to find a balance between offensive defensive and dodging proper by Deshad's tactic.
Quick question for clarifying if this would be god modding or not; would Kriss's bloody claws technique be able to slice through these unique kei balls? I think she would be inspired to find a balance between offensive defensive and dodging proper by Deshad's tactic.
Na that's fine, I've purposefully made them 'vulnerable' so each character can come up with their own strategy to deal with them.