Hidden 7 yrs ago Post by gorgenmast
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Name: Republiqa do Aepiranto - Republic of Aepiranth

Leader(s): Under the able stewardship of Anselmo Verengio, Duego of Aepiranth, the Sunset City has flourished tremendously and has come into its own as the mercantile and financial center of gravity of the known world. The son of an unremarkable burgher family, Anselmo demonstrated remarkable talent for recognizing business opportunities and by his 21st year he had amassed a sizeable fortune. His savant-esque financial acumen earned him a nomination to the Electorate of Aepiranth. With the passing of Duego Morizio Urbana, the time came to elect a new Duego. Several of the electors conspired to keep a rival merchant from assuming control of the republic, and so threw the election to Anselmo instead - a capable and assumedly harmless alternative. And so at the relatively young age of 26, Anselmo Verengio was the Duego of Aepiranth - ruler of the Sunset City.

For 45 years, Duego Anselmo has ruled Aepiranth and in so doing, governed much of the trade in the known world. And business has been good. Modest taxation and a laissez-faire approach to governance has attracted traders that once had their port of call in Saolo Grosso or the Maltempati Isles and Aepiranthine Soli are the standard coinage in numerous ports around the world.

But it seems that the Duego's shrewd rule may soon be reaching its end. Two years prior, Anselmo suffered a grievous apoplexy. Though the Duego survived the spell, the episode seemingly erased the Duego's incredible intellect. Despite the Sunset City being the home of many of the world's greatest physicians and apothecaries, none could restore Anselmo's mind. Anselmo today is a doddering shell of his former self, slurring and drooling at the mouth as he struggles enunciate simple words. The Duego now rules in name only; without his unifying governance the Electorate and the powerful merchants are free to act upon their own agendas.

History: Into the chalky, white cliffs of the headlands of Verscona, ancient man established a city at the base of the Pillar of the Sun: a mammoth seastack of alabaster-white rock joined to the headlands by a spit of wave hewn rubble. The white rock, both soft and immaculately pristine, proved ideal for carving homes and edifices into the cliffs. The cliffs and headlands served as natural windbreaks and harbors, respectively. The harbor prospered, and was eventually chosen as the seat of a great empire of men that dominated much of the West. The Pillar of the Sun was carved into a magnificent citadel adorned with arching buttresses, garden balconies, and crowned with a brilliant dome of bronze and stained glass. At dusk, the westward cliff faces reflected even the dimmest rays of the orange and purple hues cast by the setting sun, as if the white stone itself shone with diminished sunlight. The city was thusly named in their ancient tongue Aepiranthium - City of the Sunset Stone.

As all realms of man, elf, and dwarf ultimately do, that empire of men fell into decline and was lost to history. Pirate warlords, seafaring elves, and a number of other ephemeral rulers took control of the Sunset City, occupying for a brief time a throne where mighty emperors once sat. Battles for the city despoiled the city, until Aepiranth was little more than a ruin occupied by petty despots. At some point, one of these tyrants recognized that the impressive structures and citadels of Aepiranth were worth nothing if the city did not function, and so efforts were made to rebuild the great city and incentivize trade.

These investments paid off handsomely, and merchants slowly returned to Aepiranth. More modern rulers largely let traders be, and spent much of the tax revenues in recruiting mercenaries to fend off corsair raids and restoring the ruins to their former splendor, keeping only a modest cut for themselves. After generations of fostering a climate suitable for mercantile endeavors, these efforts have culminated in Aepiranth resuming its place as the trade capital of the world, and its rulers have been rewarded for said efforts with enormous fortunes.

The ruling class of Aepiranth now seeks to preserve the fortunes they have accrued, primarily by keeping lucrative trade routes open and preserving the regional status quo. To this end, the Duego and Electorate of Aepiranth have invested large sums in interfering in the affairs of neighboring realms, and they have seen mixed results. Preserving Treblea from land-hungry neighbors has so far proven effective, while efforts to contain the expansion of the Flowering Republic have largely failed. These attempts at foreign meddling have attracted a thriving industry for foreign mercenaries and spies in the Sunset City. And with the enfeebling of Duego Anselmo giving the city's most powerful merchants free reign to do as they please, it is probable that business will be good indeed for sellswords and informants in the Sunset City for the foreseeable future.

Location:

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Hidden 7 yrs ago 7 yrs ago Post by Dinh AaronMk
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@gorgenmast
@Golem
@Liotrent



Welcome aboard Googs.

Dwarven languages slapped on too.

EDIT - I'm a fucking retard and forgot to swap out maps.
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Hidden 7 yrs ago Post by Drunken Conquistador
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@Blackfridayrule@Golem

Any of you ok with being the target of a failed invasion by a Sorcerer-King in the last IC decade?
Hidden 7 yrs ago Post by Letter Bee
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@Mistiel, are you willing to do diplomatic contacts with the League of Cities of Sapientkind?
Hidden 7 yrs ago Post by DELETED32084
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Aight, CS redone.
Hidden 7 yrs ago Post by Red Wizard
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@Blackfridayrule@Golem

Any of you ok with being the target of a failed invasion by a Sorcerer-King in the last IC decade?


Absolutely.
Hidden 7 yrs ago Post by Dinh AaronMk
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Aight, CS redone.


I'll play with the map later on then.
Hidden 7 yrs ago Post by Liotrent
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@Dinh AaronMk

Here's the locations of the Goblins (it's in pink) the Dwarves previously drove out. I plan to have an Arc involving Goblins soon. Eric and I have been discussing ways we could incorporate them into the role-play. I already have a few ideas already.



Other than that, here's a brief description in the form of a dialogue from a dwarf

"They are foul, but not as foul as the orcs of fellmore; they are tall, but lack the raw power of a dwarf; they are fast, but not as fast as the elves; they are intelligent, but they lack the mind of the mage. They are not extraordinary, they are lesser creatures than man, even by their own kin they are shunned, but they are strong in one regard, numbers. Endless in their host, grand in their cavernous abode, ruthless and merciless in their nature. Goblins are not to be trifled with, not even a warband of orcs can make me tremble where I stand like the sight of endless swarms of goblins." - Dwarven Veteran describing his memory of Goblins.
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Hidden 7 yrs ago 7 yrs ago Post by Willy Vereb
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I might come out and make an elvish nation.
If the name Yllendthyr is familiar then you can already guess what I am going to do.
EDIT: Do you have a discord server or something?
Nowadays it tends to be close to mandatory to maintain the community for these games.
Hidden 7 yrs ago Post by gorgenmast
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EDIT: Do you have a discord server or something?
Nowadays it tends to be close to mandatory to maintain the community for these games.

Fuck some discord. All a Discord server ever does is waste people's creative energies and distract people from actually posting in character.
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Hidden 7 yrs ago 7 yrs ago Post by Letter Bee
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<Snipped quote by Willy Vereb>
Fuck some discord. All a Discord server ever does is waste people's creative energies and distract people from actually posting in character.


I have to disagree; it's not my experience. My experience is that instant messaging between people enhances camaraderie and allows bad ideas to be discarded far easier than they would be on a 'proper' OOC.

Edit: To be honest, though, I am not good at arguing, so I'll drop this.
Hidden 7 yrs ago Post by Willy Vereb
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Anyways, what are the portions separated by those non-continuous lines? Geographical locations? Claims of a larger empire?
It's a bit confusing to be honest. I assume they are lines separating different regions and nothing more.
So here's my prototype claim:

Yellowish green claim, the one named Yllendthyr.
Hidden 7 yrs ago Post by Letter Bee
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@Willy Vereb, they're language groups.
Hidden 7 yrs ago 7 yrs ago Post by Willy Vereb
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@Willy Vereb, they're language groups.
But why make claims on the culture of nations the said players should have no control over?
That doesn't seem to make sense to me.
For the record Yllendthyr has its own language and elvish is kind of mandatory for their human subjects, as well.

EDIT: Basically such are often handled organically in other NRPs, usually through discord chat to make closer relations between nations.
On the other hand "D'oh". I was caught skimming over the last two paragraphs which does explain this culture/language line.

BTW, I think it's easily plausible that the humans inhabiting my continental holdings were natives of that language/cultural group but since then elvish rule is slowly changing it.

Hidden 7 yrs ago Post by Letter Bee
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EDIT: Basically such are often handled organically in other NRPs, usually through discord chat to make closer relations between nations.
On the other hand "D'oh". I was caught skimming over the last two paragraphs which does explain this culture/language line.

BTW, I think it's easily plausible that the humans inhabiting my continental holdings were natives of that language/cultural group but since then elvish rule is slowly changing it.


In this case, it's part of having a pre-existing world with general guidelines instead of a sandbox, which has its benefits and drawbacks.
Hidden 7 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

In this case, it's part of having a pre-existing world with general guidelines instead of a sandbox, which has its benefits and drawbacks.
The lines do seem to be tailored for specific players at times, tho. So I am not sure on that.

Hidden 7 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>The lines do seem to be tailored for specific players at times, tho. So I am not sure on that.


I thought it was the opposite; the players tailor themselves for the specific lines.
Hidden 7 yrs ago Post by Drunken Conquistador
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The languages were established based on the player nations in the area and their backstory. Specially Novigrad, which needs a neighboring culturally similar state to work
Hidden 7 yrs ago Post by DELETED32084
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@Willy VerebThe tiny island to the far west you have tried to claim is me. Back foul beast!!

Though we are also Elvish, so welcome to the family.
Hidden 7 yrs ago Post by Dinh AaronMk
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The imposition of regional language families is to enforce a recognition of local-ish similarity and to provide a distant veneer of common history that goes back some time. This represented in the functions of languages as they spread out an interact. The Old Imperial Language - Vaetum Lindua Amurium - is the common base on which all language in the area is spoken and thereby representing that in the past there was profusion of that tongue in politics and commerce enough so that anyone who wanted to do anything or go anywhere needed to actually speak the language of the area, or that by the existence of that Empire nearby people saw fit to adapt to the existence of those strong customs and adapted some or much of it.

Examples would include the influence of Latin over Western Europe to create the Romance Languages, where the gradual drift of Latin into the vulgate and beyond created Italian, and the gradual replacement of and intermingling with local dialects in Gaul created French, and its combination and likewise drift with other regional language created Spanish and Portuguese in Iberia. Or the influence of the Chinese Empire to spread the use of Chinese characters or similar writing systems abroad.

Creating and enforcing this concept is an experiment to help build the notion that no one in the world is really ever isolated either politically or culturally and is there to force the applicant to consider where they are in relations to others and how they might be due in part to areas marked off for pre-RP historical reasons as discussed in an application or with me.
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