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Hidden 7 yrs ago 7 yrs ago Post by Dinh AaronMk
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“In this sacred grove there grew a certain tree round which at any time of the day, and probably far into the night, a grim figure might be seen to prowl. In his hand he carried a drawn sword, and he kept peering warily about him as if at every instant he expected to be set upon by an enemy. He was a priest and a murderer; and the man for whom he looked was sooner or later to murder him and hold the priesthood in his stead. Such was the rule of the sanctuary.”
The Golden Bough, Chapter 1, James Fraser


Empires rise and Empires fall. Men with ambition march onto the field, and fall to the dust. Time marches onward. Water falls languidly on the gray stone, droplets mingling with flecks in the granite. The great high mountains scratch the Earth. Their breasts dressed in a green cloth. The deep woods creak and groan. All around, time marches on. People come to be forgotten, languages drop away. Fact becomes legend and monsters stir in the dark maw of the cavern.

But from the ruins rise again, unstoppable life. Man, dwarf, and other creature; all social animal, all political. Gather now, raise up a standard, and plant it in the Earth. Turn the soil and bury the dead. Plant the corn and fell the tree. Create great thunder from the clouds for the Gods have given you much, but demand much from you to do it. Let coin change hand and the knight raise the sword.

From pauper to king, the cycle of the world will move ahead. But is this new? No, hardly not. For who can speak for the old tribes? The ancient kings? None speak but ruins for them. How many more will be left to bare witness to our fables?




So I adopted this RolePlay from Kipsateking since he had to cut out for real-life reasons. So what is this RP? Well it's a fantasy Nation RP, set in an alliterative time comparable to the middle ages, 12th to mid-late 15th century. Or earlier even if you're insane like that. Intermixed across the region are kingdoms and polities of dwarves, elves, orcs, humans, and any other race or species. There is magic, which flows through the land and the life-force of every person. While all are capable, study and practice is required however to harness the skill; and with cost all the same.

That said, given there's magic in this world I should present to you the Law of Magic:
All men have an innate magic. Thy pool of magic is in proportion to thine Will of Life. To use thine magic is to use thine Will. The sapping of the Will, is a sapping of thine's luster of life and a given turn to melancholia and of death.

Aspixos of Catha

Map:




One thing you might notice on this map are the dotted lines. That is because I am tracking and noting language groups in this RP. What is a language group? A language group or family is a collection of languages that share a common spoken ancestor. Think French and Spanish to Latin, or English, German, and Swedish to Old German. The purposes of this is to theme like nations within a geographical region and the marked areas indicate current regions of shared spoken heritage; these are either the remains of ancient Empire or the range of ancient tribes.

I am at present concerned with characterizing the languages of current nations, if anyone would like to figure that out so I can draw more lines. This does not necessarily make anything a Lingua Franca or universal “common tongue”, that is a whole other issue. When it doubt, I would like it if you could talk to anyone within the region or next to where you want to set up to determine anything like shared title names when applying.

Application:


Name:

Leader(s):

History:

Location:
Hidden 7 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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For reasons undetermined, I'm holding this post in reserve.
Hidden 7 yrs ago Post by CaptainBritton
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Consider me intrigued.
Hidden 7 yrs ago Post by pandapolio
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looks interesting.
Hidden 7 yrs ago Post by Milkman
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@Dinh AaronMK Would the area between Treblea, Azuri and the other Merchant republic be close enough for my jungle nation?
Hidden 7 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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@Dinh AaronMK Would the area between Treblea, Azuri and the other Merchant republic be close enough for my jungle nation?


Probably.
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Hidden 7 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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@Milkman

I'll let you double check the OP, map, and some other things so you can ask yourself: "Is there any reason Aaron would deny this?"

Take your time.
Hidden 7 yrs ago Post by Letter Bee
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Hey; I might be claiming this, guys; watch out for my App.
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Name: The League of Cities of Sapientkind

Leader(s):

Isabella de Guzman, Representative of Commerce - Middle-aged, corpulent, and magnificently dressed to make up for her lack of physical attributes, Isabella de Guzman is a firm believer in the power of money and free enterprise to bind together disaprate religions, creeds, and even species. The main financier of the League's armies, Isabella de Guzman is known for hard business practices that extract maximum profit from a situation. Despite her grasping nature, Isabella claims not to pursue wealth for its own sake; she wants to use it to unify the world and end petty conflicts over matters of land and honor. And to some observers, she actually believes this.

Juan de Maldonado, Representative of Defense - Isabella de Guzman's counterpart in the army, Juan de Maldonado is proud of his accomplishments in molding a once-divided coalition into a cohesive fighting force. A better logistician and strategist than a tactician, Juan is nevertheless loath to admit that it was Isabella's wealth and actions that had made his victories possible and prevented his men from mutinying more than once, same for admitting that he owes anything to anyone other than himself. Nevertheless, these feelings rarely go beyond respectful rivalry, even as he is scornful of Isabella's beliefs.

Carol Padillia - The ideologiical heart of the League of Cities of Sapientkind, Carol Padillia is a Magus whose willpower is fuelled by her determination to secure a fairer world of less suffering. But this willpower and determination makes her more brittle as well, and less likely to compromise in foriegn affairs as Isabella and Juan. Like Isabella, Carol started off as a commoner, but she feels a stronger bond towards Juan as both are military people, and it is Juan that persuades her to adopt more pragmatic policies for now. However, her belief in the 'common soul' and 'innate rights' of Sapient Beings easily brings back her militant mood, especially when faced with atrocities occuring elsewhere...

History: The lands around the Great Inner Lake were rich and fertile, and from those lands, a civilization sprang. This civilization consisted of many cities that either formed a great empire, or were conquered by said empire; past records are murky. Nevertheless, the collapse of the Empire caused the cities to be independent again, warring with each other and outside invaders. And on the easternmost shore of the Great Inner Lake, where a river flowed from unknown lands, was established the city of Valladolid; Vallis Tolitum, Valley of Waters. This city became rich, producing glasswork and crossbows, swords and furniture.

But with wealth came peril, as a great horde from the east took the mountain passes by storm, and forced the city to pay tribute or be sacked. This horde then pressed on to the rest of the cities, extorting tribute when they can and brutally sacking those that refused. And when that horde passed, another came, and another, each army larger than before. So the cities knew that before their wealth was lost, they had to put aside petty rivalries and band together. Juan de Maldonado and Isabella de Guzman were part of those early efforts, with the latter financing an early effort to ambush the hordes of the east as they came through the mountain passes.

They failed, and Valladolid was besieged, only to be saved by Carol Padillia, a young woman who had manifested magic powers of unusual strength. Carol belived that she had gained powers from the Gods to banish the enemy, and so she did, allowing Juan and Isabella to make another try, recruiting armies from multiple cities to give battle against the eastern nomads. This time, they won, but the war that followed was long, even with the cities' new innovation; the Hand Cannon. It also didn't help that one of the Hordes brought in its own infantry recruited from vassal tribes and petty kingdoms. Stalemate loomed over the horizon.

It was Carol who saved the situation once more. She observed that the nomadic horde's vassals were 'lesser' races; Orcs, Ogres and Goblins who were treated badly by their human lieges. So she proposed that overtures be made to them, overtures of liberation and equality. It would take some time for this to be accepted by the nascent League, and even longer for the resulting proposals to be accepted by the non-human races in the enemy ranks, but in a final, climatic battle, the nomadic horde that threatened them all was betrayed by its vassals and subjects, who joined the League in destroying their masters.

Isabella and even Juan proposed betraying the agreements made with the 'greenskins' there and then, but Carol would have none of it and she had the non-humans, as well as plenty of Juan's own men who were loyal to her on her side. And so the Orcs, Ogres, and Goblins were allowed life and liberty, and in time, proved themselves to be deserving of equal citizenship in a mere decade and a half. Now, the League of Cities of Sapientkind stands tall and strong, ready to trade in gold and blood all across the world...

Location:


Hidden 7 yrs ago Post by UltraCraftGames
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I think i might not participate now since with aaron as the gm and the changes hes made and stuff the rp isnt as appealing to me anymore.
Hidden 7 yrs ago Post by Dinh AaronMk
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I think i might not participate now since with aaron as the gm and the changes hes made and stuff the rp isnt as appealing to me anymore.


You gave everyone time for comment.
Hidden 7 yrs ago 7 yrs ago Post by DELETED32084
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Hidden 7 yrs ago Post by Dinh AaronMk
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1x Thank Thank
Hidden 7 yrs ago Post by Dinh AaronMk
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Also, map updated:

Hidden 7 yrs ago Post by Liotrent
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@Dinh AaronMk The Dunfender and Karaki dwarves share a common linguistic ancestor, they diverged to form their own distinct versions of this language, but none the less similar.

Also, can you further explain how will of life and magic works? I just want to be perfectly clear on the rules so I don't muck it up later.
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Hidden 7 yrs ago Post by Dinh AaronMk
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@Dinh AaronMk The Dunfender and Karaki dwarves share a common linguistic ancestor, they diverged to form their own distinct versions of this language, but none the less similar.

Also, can you further explain how will of life and magic works? I just want to be perfectly clear on the rules so I don't muck it up later.


Gotcha. I'll do something with that then if Golem wants to chime in and make any pointers he has to me on this.

As per magic:

The basic idea is there's an energy in life in the world, or something closely related. You can think of it like Magicka or Mana or whatever magical-state pervasive in other fantasy titles but it doesn't really recover or not that much. It's not strictly associated with something like stamina where you might cast a bunch of fire-balls and just need to lay down and take a breath. At a basic description it saps a person's life in such a way depression might over extended use. Time-to-time spell casting might not do much for a person but sustained perpetual use would crash them spiritually and emotionally until they just sort of die.

You can read various implications into this and reasoning, like magic being directly tied to an individual's life energy or like experiencing something intangible while doing it that doesn't make the world seem any more exciting. It's a thing that ultimately demands something from the user.

Keeping it in thought and I'd be willing to advance the understanding of it, but over time. I'm not about to suddenly start haphazardly throwing exceptions on it right now. I think the only exception I have tossed into it was to help keep Drunken's nation in play on the suggestion that it's possible to figure out how to drain that energy from someone or somethings and achieve a sort of lich status. At the moment I would venture to say it's only faintly understood by the rest of us if known at all and I'm willing to give Drunken the liberty to explore it further in his posts should he chose to post.

By the way, I'm waiting for the rest of you to too.
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Hidden 7 yrs ago Post by Letter Bee
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@Dinh AaronMk, Just lacking inspiration and time right now; I still think I lost my touch.
Hidden 7 yrs ago Post by Red Wizard
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@Dinh AaronMk I like the idea of a shared basis for dwarven language.

Also, does anyone want to have some current business or dispute with Karak? I need something to get things going, like a border dispute, or a trade deal. Maybe someone wants a Munitorium? Any takers?
Hidden 7 yrs ago Post by Drunken Conquistador
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@Dinh AaronMk I like the idea of a shared basis for dwarven language.

Also, does anyone want to have some current business or dispute with Karak? I need something to get things going, like a border dispute, or a trade deal. Maybe someone wants a Munitorium? Any takers?


You could be dealing with Constant border raids from us. The Sorcerer-Kings are always looking for more slaves
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