Hidden 7 yrs ago Post by Willy Vereb
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@Letter BeeHmmm, would your story be disrupted if there are a large number of Centaur nomadic raiders on the West?
They might be not be involved in your pan-sapience the same way orcs did since Centaurs were actually the dominant species but it's possible they used goblins as their most common type of servant.
How does it sound?
Hidden 7 yrs ago Post by Letter Bee
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@Letter BeeHmmm.

I can modify Yemarae a bit to make things mesh. Hows about this:

A thousand or so years ago the ancestors of the Yemarae started moving out of the Karae Skae and settling lands to the west, generally coexisting with those early cities around your lake. However, over time those Yemarae were assimilated or slaughtered by the Kingdoms and Empires of the west, eventually leaving only the Yemarae of the Karae Skae independent.

The shaman used the history of Yemarae assimilating to start the myth of the traitor, and of Yemarae being slaughtered perhaps centuries in the past to demonize the cultures of the west. However, they would have still traded and maintained limited, but real, contact with nomadic cultures on the eastern side of the Karae Skae. The horde that threatened the League could have come to an agreement with the Yemarae, who had no love for westerners. That horde would be shown the way through the Karae Skae and led to your valley in exchange for a modest fraction of their plunder.

The Yemarae would have been distant and standoffish, but generally non hostile to you before this. Of course, in their minds they were still doing nothing to you. Anyway, the horde that besieged your cities is defeated and their vassals freed. Their survivors flee into the Karae Skae and find refuge among the Yemarae, something you learn of after you've united the league.

Entering the RP the Yemarae would still be distant and standoffish, but now there would be real and mutual animosity as the surviving nomads integrate with the Yemarae and the league learns the circumstances of the nomads passage through the normally dangerous Karae Skae. There would be a real tension that could be interesting IC.

Thoughts?


I like it, but what would stop the Nomads from being seen as bad people by the Yamarae as well?
Hidden 7 yrs ago Post by Letter Bee
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@Letter BeeHmmm, would your story be disrupted if there are a large number of Centaur nomadic raiders on the West?
They might be not be involved in your pan-sapience the same way orcs did since Centaurs were actually the dominant species but it's possible they used goblins as their most common type of servant.
How does it sound?


The story would be enhanced, not disrupted, actually; I like it!

Although I'll be candid, my main preoccupation is Trebla, so I really hope that other threats don't distract me from it.

@Crispy Octopus
Hidden 7 yrs ago 7 yrs ago Post by Crispy Octopus
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<Snipped quote by Crispy Octopus>

I like it, but what would stop the Nomads from being seen as bad people by the Yamarae as well?


I'm tweaking the original idea a bit here. The Yemarae's animosity in this scenario would mostly be directed west where there was significant Yemarae settlement in the past. While I doubt they'd be best buddies with the eastern nomads they'd have no oral histories of massacres or betrayals in the east. The original deal would have been a sort of 'no down side' for the Yemarae. Free money and a way to enact some token revenge on the west without losing a single warrior? Of course now that the remnants of the nomads are integrating with the Yemarae things are decidedly more complicated.

A lot of this is still percolating in my head and I need to talk to @Liotrent but I've got a good idea of how the Yemarae will fit into this world now.
Hidden 7 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

The story would be enhanced, not disrupted, actually; I like it!

Although I'll be candid, my main preoccupation is Trebla, so I really hope that other threats don't distract me from it.

@Crispy Octopus
They shouldn't be your main opponent for sure. Some of them are currently even serving Yllendthyr. They are more like a border concern at best since the tribes aren't united and you can only expect raiding parties rather than anything close to a legitimate invasion.

Hidden 7 yrs ago Post by Crispy Octopus
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Yeah as to that I doubt the Yemarae are an imminent threat to you either @Letter Bee.

There would be tension, and perhaps a new sense of animosity, but the Yemarae simply aren't equipped materially or culturally to invade anyone as of yet.
Hidden 7 yrs ago Post by Letter Bee
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Yeah as to that I doubt the Yemarae are an imminent threat to you either @Letter Bee.

There would be tension, and perhaps a new sense of animosity, but the Yemarae simply aren't equipped materially or culturally to invade anyone as of yet.


Ah, I see.
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<Snipped quote by Letter Bee>They shouldn't be your main opponent for sure. Some of them are currently even serving Yllendthyr. They are more like a border concern at best since the tribes aren't united and you can only expect raiding parties rather than anything close to a legitimate invasion.


<Snipped quote by Letter Bee>

I'm tweaking the original idea a bit here. The Yemarae's animosity in this scenario would mostly be directed west where there was significant Yemarae settlement in the past. While I doubt they'd be best buddies with the eastern nomads they'd have no oral histories of massacres or betrayals in the east. The original deal would have been a sort of 'no down side' for the Yemarae. Free money and a way to enact some token revenge on the west without losing a single warrior? Of course now that the remnants of the nomads are integrating with the Yemarae things are decidedly more complicated.

A lot of this is still percolating in my head and I need to talk to @Liotrent but I've got a good idea of how the Yemarae will fit into this world now.


Both of you: Ah, that'd be interesting.
Hidden 7 yrs ago Post by Willy Vereb
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You might get concerned with Yllendthyr in the future, though. Unlikely it would include centaur raiders but most likely a naval invasion since as you can see my nation likes spreading near large bodies of water and to further assert naval dominance.
That being said Yllendthyr is playing a long game and also they are far more likely to resolve anything diplomatically than through arms. Many of their constituent states actually joined the Empire almost willingly, seeing benefit in the deal than mounting up a resistance.
Hidden 7 yrs ago Post by Letter Bee
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You might get concerned with Yllendthyr in the future, though. Unlikely it would include centaur raiders but most likely a naval invasion since as you can see my nation likes spreading near large bodies of water and to further assert naval dominance.
That being said Yllendthyr is playing a long game and also they are far more likely to resolve anything diplomatically than through arms. Many of their constituent states actually joined the Empire almost willingly, seeing benefit in the deal than mounting up a resistance.


So, we'll be trying to diploannex each other, then?
Hidden 7 yrs ago Post by Willy Vereb
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BTW, anyone knows what was the name of that old empire that are proxy to the Romans?
Amurium?
In broken Latin that purple territory translates as "Amurium language region".
Hidden 7 yrs ago Post by Liotrent
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@Crispy Octopus

I'm not quite sure yet what to think, my nation doesn't join conflicts without reason, they don't massacre people who may be trade opportunity, and they only really hate Orcs and Goblins seeing them as simple animals rather than sapient creatures. The dwarves that I control are mostly merchants and traders for the most part, but they don't shy away from combat as seen in their three hundred year war with goblins in the mountains that ended when the goblins were driven away.

You're even in an area I outlined as to where those goblins settled afterwards, although it's still an idea and @Dinh AaronMk hasn't gotten back to me yet stating whether that was okay or not, but just in case you missed it I'll post it here again.



Pink is where the goblins are, or at least suppose to be.
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Hidden 7 yrs ago Post by Blackfridayrule
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@Willy Vereb I’ve been a little absent on the forum just becaue I maimed my fingertip a week ago and thus, typing is hard. Guess who could never be a hand model? Heheh.

Anyway I think it’s totally viable that this universe has different “types” of elves, and yours don’t have to be influenced by Azurei and Rhaetia much at all if you want. I think it would be fascinating to explore the differences in culture.
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Hidden 7 yrs ago Post by Willy Vereb
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@Blackfridayrule@The WyrmI reread your NS with more attention and it's interesting that both of your ideas can be meshed along with what direction I wanted to go with my elves.
First off, Yelinor are also somewhat a warrior culture albeit nowhere to the extend Azurei are. Their style for skirmishing and infiltration rather than direct combat also reflects how I think about my fighting style. Albeit it's less just due to the numbers and more because I can't see a species with such love for life and longevity to risk it in open combat.

As for Rhaetia given the ancient roots of my nation it's possible that you were once occupied by a Yelinor tribe. Or it could be a tribe of non-Yelinor elves from around the same region. My nation is also supposed to have great skills at shipbuilding. Depending on details the existence of your people might also confirm one of the two competing theories about the origin of Yelinor.
1.) They are the original elves who remained in their magic rich home and gradually changed to what they are now.
2.) They are elves who had wandered North and discovered a magical island which gradually changed them into the Yelinor.
The only conflict plot-wise I can see is the Rhaetians' secret to shipbuilding. Since if it came from Yllend'tollome then most likely that technology is quite frequently seen with Yllendthyr and its subjects.
Although it could be just an ancient technique already forgotten in Yllendthyr or perhaps it was something kept secret and never spread to the other tribes?
We can sure discuss the details. Everything can be worked out.
Hidden 7 yrs ago Post by DELETED32084
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As for Rhaetia given the ancient roots of my nation it's possible that you were once occupied by a Yelinor tribe. Or it could be a tribe of non-Yelinor elves from around the same region. My nation is also supposed to have great skills at shipbuilding. Depending on details the existence of your people might also confirm one of the two competing theories about the origin of Yelinor.
1.) They are the original elves who remained in their magic rich home and gradually changed to what they are now.
2.) They are elves who had wandered North and discovered a magical island which gradually changed them into the Yelinor.
The only conflict plot-wise I can see is the Rhaetians' secret to shipbuilding. Since if it came from Yllend'tollome then most likely that technology is quite frequently seen with Yllendthyr and its subjects.
Although it could be just an ancient technique already forgotten in Yllendthyr or perhaps it was something kept secret and never spread to the other tribes?
We can sure discuss the details. Everything can be worked out.


You mentioned they might be "different" Elves, which would probably work better since I think it's fairly clear my folk came from the deep Western Ocean somewhere and conquered Rhaetia from the Empire that used to rule the region. They then settled, inbred with the local Humans to some extent, and passed on their secrets for shipbuilding, which the Rhaetians jealously guard though I am certain other Elves are more than capable of building excellent ships.

About a hundred years agoish the ships from the West simply stopped coming and no one knows why. The Rhaetians are searching for it but have been unable to find it to this point, believing to perhaps have sunk into the sea. It is part of the reason why they're amazing Navigators, they go far beyond the reach of pretty much anyone else and come home alive.

I also threw in the semi-Crusade Paladin types because why not? They're trying to support their Azuriel kin and dislike the Sorcerer Kings.
Hidden 7 yrs ago Post by Willy Vereb
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@The WyrmThat's fine. I looked at as an opportunity for more interaction but in case you want mystery then an NPC elvish empire is preferable indeed.
Hidden 7 yrs ago Post by Blackfridayrule
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Anyone want to be a poor unfortunate soul lost out in the Dust Sea, near death or on the way to it, for Ridahne to find? You could come to Atakhara and get cuddles from Mitaja..... :D
Hidden 7 yrs ago Post by Willy Vereb
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@Dinh AaronMkDo we have a lore piece on the ancient empire that is sorta a Rome expy in this game?
I wish to know how they were named because I have a brief reference in my NS them coining the common name of my race, Yelinor.
Hidden 7 yrs ago Post by Dinh AaronMk
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BTW, anyone knows what was the name of that old empire that are proxy to the Romans?
Amurium?
In broken Latin that purple territory translates as "Amurium language region".


The full title of the region is supposed to translate out as "The Old Imperial Language" in pigeon faux-Latin. I never really bothered to name the Empire and just sort of passingly refer to it as The Empire to make it simple.

-Snipped-


I wasn't sure I needed to give you absolute clearance and put it all in your power to determine. They're in the end a part of your own narrative(s) so you get full franchise over them. You can certainly have them, they're just your problem and not a primary concern on my part, next map update I'll slide them in.

Still lagging behind with my NS a bit so here's just my new claim:


Anyways, it's been days and haven't got a solid response to my questions so while I understand how Discord can suck away the activity it also generates a more frequent platform for interaction which is generally good for a roleplay's health.


Discord is for pretty people who post IC anyways, or should be.

In any case: immediate things that stick out to me that you need to answer: Your people spill out across two language zones but I'm so far not reading a lot of indication that this is being considered. Terkhazia - the northern coast lands to that last major bend in the river - is its own thing of pseudo-Slav speak and then there's the the Old Imperial Language quarters. Unless in the past they invaded in great force from somewhere else and thus probably had enough of a large ruling class over top that actively refused to speak either-or then I'm not sure it would work given the language geography. So your nation also plops you down in an area relevant to @Erik Tiber.
Hidden 7 yrs ago Post by Dinh AaronMk
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@Dinh AaronMkDo we have a lore piece on the ancient empire that is sorta a Rome expy in this game?
I wish to know how they were named because I have a brief reference in my NS them coining the common name of my race, Yelinor.


Well, here's a thought game to play:

If the Roman empire comes from Roman as a demonym for a resident of Rome, then to be cheeky the same logic can be rolled out for the RP and pointing to how Gorgenmast is set up in the old imperial capital, he takes up the name of the Empire, and the Empire is spoke of as the city.

Bing bang boom.
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