Hi there! I'm interested in joining if you guys have room. Would the ability to stop time for a few seconds or to skip through time be considered too overpowered for a Quirk?
I've completed most of the necessary stuff. The optionals might come at a later time, but this is what I have for one of my two MHA OCs and the one I want to use right now.
If we're supposed to be working together, let's not be hindrances to each other, alright?
Name: Eltrino Atlas Gender: Male Age: 15 Height: 5'5'' Weight: 138 lbs Costume: None at the moment. Personality: Despite his young age, Eltrino is very intelligent and has a brilliant, calculative mind. That being said, he doesn't take advantage of his large intelligence to prove himself some sort of superior being. Eltrino is very friendly, but he's very serious at the same time. As a person born with a high QI, he's very mature and doesn't oftenly joke around. He's very quick to adapt to even the most absurd situations and rarely loses his demeanor, get anxious or nervous. He does show spite towards people who doesn't like, but he isn't the sort of person who would join a discussion over a pointless thing. Quirk:Aetherlight Analysis - Eltrino's quirk is the control of a special power called Aetherlight, itself having three uses that act separatedly. The first involves an almost invisible thread that he uses as a sort of whip, which can also be used to create a one usage clone of his opponent. The second use is by the usage of spiritual bullets through his gun, the Black Barrel. Those bullets don't hit as normal bullets and can easily rebound through surfaces. Eltrino's signature final move, Obelisk Barrel, includes a powerful beam being shot from the Black Barrel. The third one is that Eltrino has the power to analyze people and eventually discover usable weak points. Stats:
Power: 1/5 = E
Speed: 1/5 = E
Technique: 5/5 = A
Intelligence: 5/5 = A
Cooperation: 3/5 = C
Quirk Flaws: As all quirks, Aetherlight isn't perfect. Eltrino's Black Barrel is a gun, so it has a limitation of bullets, being 10 on his case. Once they do, Eltrino must reload his gun with new bullets and that takes a good amount of time, leaving him specifically open to attacks. His analysis mode also leaves him completely open and in this case, he cannot move or it won't work. Another thing that Eltrino suffers from: not being able to deal damage. The spiritual bullets from the Black Barrel are insuficient to grant him victory, being more usable as disruptors. You can compare them to throwing a tennis ball at someone: it'll hurt but it won't kill. The same things happen with the clones Eltrino creates. They have a -50% damage penalty, so their power compared to the original fighter is completely reduced by half. Also, they are unable to use distant range special moves in the case where his opponent uses more of those. Quirk Limitations: Currently, the whip Aetherlight also doesn't have a lot of reach so Eltrino might not be able to use distance if reloading isn't a good option. It's also stated that he hasn't reach the Full level of Analysis yet, so he might not be able to find all usable weak points on his opponent. Likes: Books, technology, school work, learning new things, cleaning. Dislikes: Perverted jokes, people who give up easily, being called a prodigy. Main Theme:The Piano for Eltrino Battle Theme:Bullet Dance
This image is more meant to show what she looks like. As for her casual attire, this image is more what I had in mind.
Costume: Her costume is the attire that can be found in the hider under the Appearance section.
Personality: She is a rather happy-go-lucky individual, doing her best to make friends wherever she goes and support in any way possible.
Quirk: Time Keeper
Capable of stopping time itself, the user can do just about anything in this alternate timeline. The main advantages taken by Morgan through her quirk is that she can unleash a flurry of blows that stack up in damage, sending her opponent flying in whatever direction the last blow was received from; and that she can counter her foe's attacks by either re-positioning an incoming projectile or by giving herself time to dodge whatever is about to hit her.
Quirk Flaws/Limitations: Time Limit
Unfortunately for Morgan, she is incapable of stopping time indefinitely. The longest she has ever been able to sustain her quirk is 5 seconds. After these 5 seconds are up. She must wait a minute before attempting to stop time again. Any attempt to exceed this current limit or stop time immediately after her initial time stop would result in the complete immobilization of her body, not only leaving her vulnerable to anything else that may have been sent in her direction, but also extend the recharge on her quirk.
Time Span
Her quirk allows her the flexibility to either stop everything, or target only one individual or object. If she chooses to do the former, Morgan can only interact with objects or people within a 5 meter radius, forcing her into only having the upper hand in close quarters fights. If she chooses to perform the latter, anything outside of the 5 meter range of her sphere of influence will remain unaffected by her Quirk.
Likes: Making new strategies, cute things, Pocky, rain
Dislikes: Being unable to help others, Being forgotten, forgetting about others
Skills: To have a slight upper hand against ranged foes, she has had very good practice with projectiles, meaning she can throw them, catch them, or even deflect them with exceptional accuracy. Of course, this doesn't mean she'll ALWAYS hit what she's aiming at. That's something someone more experienced with these scenarios would be capable of, and Morgan as a would-be hero doesn't wish to assassinate her opponent.
@Typhon Is lunchtime, Koharu and Charles are gunna be fighting Noru and Adam after lunch. Basically just have you character show up and talk to any other character. ez pz.
Saito is about average in height and weight for his age, standing at 5'11 and 130 pounds. In addition, he has hetero-chromatic eyes which relate to his powers. His right eye is an electric blue that glows brighter or dimmer depending on how much power is allocated to it, and his left eye is blood red, but follows the same pattern of brightness.
Costume:
Personality: Saito has a heart of gold buried deep beneath layers of rage and aggression. He hates heroes and villains alike, although he openly holds the stance that he will go back to his life of crime and super-villain status as soon as he leaves the Academy. Because of his rejection of heroes, Saito is hostile towards his peers and teachers, although not aggressive towards them whatsoever. In fact, Saito seems to be an inherently helpful person, although he isn't altogether very nice about it. Should he see someone in need, he will often take on the workload they carry (while grumbling or insulting them), and refuses to allow others to help him, as he can't stand to be in someone's debt.
Quirk: Paralyze and Nullify.
While maintaining sight of a target Riku is capable of using either his left eye to neutralize their quirks, or his right eye to paralyze them.
Quirk Flaws (Are permanent and cannot be bypassed): Over-use of Saito's quirk at 100% will either dry out his left eye and or give him migraines if he uses his right eye, and he cannot effect anyone if they aren't within his line of sight.
Quirk Limitations (That can be worked on and improved): As of now, Saito only has a 100% capacity for his eyes, which he can adjust to weaken or strengthen one side or the other. He can use one eye completely while neglecting the other, use both eyes at 50% strength, or adjust the percentages in any manner he sees fit.
--Optional information--
The reason they want to be a hero: He does not appear to have any interest in becoming a hero, rather he attends to avoid jail time and repay a debt to Newtonian, a hero that saved his life.
Backstory: Saito was a quirk child produced by of pair of high-profile villains known as Null (Father) and Kobra (Mother). He was a failed attempt at creating someone who could simultaneously paralyze a hero and eliminate their powers. However, after Saito's quirk manifested and it was clear that he was not the perfect quirk his parent's had envisioned, his father left.
His mother kept him around, as he wasn't entirely useless, but she abused him maliciously; blaming him for his imperfection, his father's abandonment, and each and every shortcoming in her life. Because of this, Saito wasn't particularly enraged when he discovered a villain by the name of Raggart had murdered her over a dispute in percentages. In fact, he joined Raggart's small crew, and began working with them on robberies as insurance against hero intervention.
Things wen't well for Saito after joining up with Raggart, they got away with everything they did, and nobody ever got hurt during the robberies. That is, until one day a Hero by the name of Newtonian arrived in the middle of an ATM hold-up. Raggart took the woman they were robbing as hostage, and demanded that Saito nullify Newtonian until they could all get away. In a spit second of morality, Saito paralyzed Raggart entirely, allowing Newtonian to arrest them both and save the hostage.
Because of his role in the arrest of Raggart, Newtonian convinced the Judge of Saito's case and the headmaster of UA to force him to enroll in the hero academy, rather than prison. Saito was given no choice in the manner, as going to prison would have been equivalent to a death sentence, given his betrayal of his former crew.
Likes: Saito doesn't have anything he considers valuable, as he had never in his life been given the chance to do things out of enjoyment. As such he has no hobbies or interests, nor even things he does to kill time.
Dislikes: Unlike his interests, Saito has developed a profound list if things he hates, including; Heroes Police Wanna-be heroes Villians Parents Pedestrians, etc.
Skills: Because his ability has little offensive capability on it's own, Saito was forced to learn a variety of different combat styles, but focuses heavily on sword-play and hand-to-hand combat, both of which he's extremely talented at. He also knows a variety of other skills necessary for villains; tactics, planning, lock-picking, and connections to the criminal underground. (However, that's of little use to him now.)
its okay, I'll prepare a CS to the CS thread soon as I can. But first, is there any history or plot right now that I should know or something like that ?