Hidden 6 yrs ago 6 yrs ago Post by Ithradine
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Welcome Recruit to the XCOM Project


The year is 2020 and Earth is at war with a unknown coalition of alien races. For the past 20 years, a secret military organization officially called the XCOM Project has held the line against both extraterrestrial and paranormal threats. This organization is funded by a council of nations, simply called The Council, and has bases in every continent. The main headquarters is located in the outback of Australia, where the civilian population is scarce. In the beginning, the biggest threat that XCOM faced where the so-called Alien Cults. These were organization whose operations either operated around the aliens or their technology. By 2015, all of these Alien Cults were either utterly destroyed or fell apart thanks to daring raids by XCOM on their headquarters. Up until recently, contact with the alien menace has been sparse and dealt entirely with human-like aliens nicknamed Thin-men. That all changed with the attack on Berlin, in which several mysterious pods were dropped from multiple UFOs in low-orbit. These pods emitted a strange stream of green energy and, along with alien ground forces, resulted in many civilian casualties before the arrival of XCOM forces.



Alien activity has since increased dramatically and now all XCOM recruits have been called upon. There has also been a resurgence of groups sympathetic to alien rule or trying to get their hands on alien tech, providing evidence that some of the old Alien cults have been revitalized under different banners. The day that the XCOM Project had feared and anticipated has at last come. Now the XCOM Project calls upon you to defend Earth and humanity. The mission is simple: Stop the alien menace from destroying the world as we know it. Good Luck, soldier.

As a soldier of XCOM, you will be assigned to a squad and sent on various missions across the globe. The council has given the XCOM Project free jurisdiction to operate in any area so there is no fear of red tap hindering response times and effectiveness. Besides special issues that may arise, most missions will have you eliminating all alien threats once the area of operations is reached. With the cooperation of local governments, Civilians have all been evacuated in most of the engagements so far. If there happens to be civilians in the area, it is of the utmost importance that they are reached and instructed out of the fire zone. Operatives are authorized to use any means necessary to take down hostiles.

When not out on missions, all XCOM personnel will be stationed in their home base. Here they have access to state of training and recreational facilities to accommodate their everyday needs. It is vital that all operatives maintain peak physical and mental health. Excellence in service will lead to additional rewards being given to the individual or their squad. Please look to the 10 Rules of Conduct for information regarding proper and expected behavior. Except for luxury items, every XCOM base is fully equipped to be self-sustaining in the event contact with the outside is not available.





Rules of Conduct
1. Prejudice will not be accepted.
-Everyone who is part of XCOM is fighting for Humanity's survival. There is no room for petty hatred.
2. No amorous relationships between operatives
-While bonding among comrades is encouraged, romantic ties compromises mission integrity and thus will not be tolerated. Breaking this rule will result in termination or a transfer.
3. All operators must adhere to their assigned sleep schedule
4. Any operative found to be intoxicated will be reprimanded harshly.
-These two rules are enforced to keep operatives from being unable to perform properly in their duties.
5. Do not tamper with another operative' s personal items unless given explicit permission.
6. Keep all areas clean
7. No personal communication to the outside.
8. Return all weapons to the armory immediately after missions or practice.
9. Any alien devices kept in personal lockers will be cause for immediate reprimand.
-Please do no endanger the lives of your fellow soldiers because you want a 'souvenir'
10. Modification of XCOM weapons or equipment is strictly forbidden unless given consent by an officer or another member of base command.











Character Sheet


Name:
Age: 21 to 40
Nationality: (Country of Origin
Appearance: (Optional; Picture or Brief Description)
Biography: (Personal History/Events leading up to XCOM)
Base of Operations: (Any of the Continents)
Squad: (Will be assigned)
Class: (Determines your role in the squad, can be changed later)
Rank: Squaddie
Personality: (Who your character is as a person)
Other: (Any extra info or Quriks)
Strengths: (What your character excels at, i.e. Close quarters combat or quick reactions)
Weaknesses: (Anything that has a noticeable negative impact on your character such as Trust issues or Fears)
Psionic-Potential: (Yes or No)
Mech Soldier Candidate (Yes or No)





Anderson had not slept for two days before the attack happened, with the amount of activity in the past couple of days he knew what was coming however he didn't expect to lose almost two whole squads in Berlin. Causalities were an inevitable factor of this war however he wanted to make sure that they were as minimal as he could make them. He left central command only to eat and go to the bathroom, currently he was looking up at the geo-scape slowly turn.
"All bases are being brought up to speed and on schedule, commander. Dr. Vahlen seems excited about her new specimens" The voice came from Bradford, his second in command. A rare smile crossed his lips as he continued staring at the glowing holographic for a few more moments before turning towards him"I sometimes think her obsession with the aliens is a tad frightening at times." he paused briefly "I want them fully operational by the end of the week with three to four teams waiting on standby at all times. Also, Inform Dr. Vahlen her project request is granted and for Dr. Shen to begin construction of the proper containment facilities." They were going to need to capture of theses invaders alive and learn what they know, the hard way if he knew Dr. Vahlen. Bradford let out a constrained laugh and nodded "Right away, commander. I believe she will be quite happy to hear it." Anderson's gaze returned to the projection of Earth in front of him, his hands pressing down on the cold metal of the console as he leaned forward. How far will he be willing to go to win?
Hidden 6 yrs ago Post by Ithradine
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Hidden 6 yrs ago Post by thedman
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Alright, i'll have to go and fill out a sheet soon.
Hidden 6 yrs ago Post by Jangel13
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Name: Angelo Ortega
Age: 23
Nationality: Puerto Rico
Biography: Was born in Puerto Rico and was part of a military family so they didn't stay in the country long. Soon when he was 5 years of age he left and went to Florida to live out the rest of his life. He had joined the army and was about to get married to the love of his life who was actually a nurse in a local hospital. However, he was soon broken when the invasion first came. His fiance was then killed when they came and invaded the hospital. He saw his wife covered in green goop and as a result, he killed the aliens with what little weaponry he had on him making him a noticeable and he was then given the chance to join the XCOM program after showing his proficiency at killing the greys with accuracy.
Base of Operations: South America
Squad: (Will be assigned)
Class: Sniper
Rank: Squaddie
Personality: A hard worker and willing to do whatever it took so long he could get rid of the monsters that took away the woman he loved. He is often a perfectionist not accepting anything but an accurate shot and hitting his target. It was how he was able to be a great sniper as he wouldn't accept anything but the result he desires and if not he will work relentlessly until he can get it.
Other: Carries aq gold chain necklace with the name of his fiance on it "Susan"
Strengths: Quick reactions, Marksman (Very Accurate), Iron-willed
Weaknesses: Weak constitution, Incapable of close combat, becomes enraged after the death of a squadmate.
Psionic-Potential: Yes
Mech Soldier Candidate No
Hidden 6 yrs ago Post by thedman
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thedman Fanatical Purifier

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@Jangel13 You should move that to the characters tab.
Hidden 6 yrs ago Post by Ithradine
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@Jangel13

You're good to put it over in the characters tab
Hidden 6 yrs ago Post by thedman
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Oh, do we have to post them here first?
Hidden 6 yrs ago Post by Jangel13
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@Ithradine

So how are our squads picked for us?
Hidden 6 yrs ago 6 yrs ago Post by Ithradine
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@thedman

Yeah, just so I can look them over.

@Jangel13

If there are more than one person at a base, I will put them in a squad. Otherwise, I will fill the squad with NPCs. Squad names are basically an Adjective followed by an animal for simplicity's sake.

Eventually you will all be part of the same squad later as you gain recognition.
Hidden 6 yrs ago 6 yrs ago Post by NPC
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Name: Emily Verbeck
Age: 21
Nationality: England - United Kingdom
Appearance:
Biography: Born to a poor area of London to two working parents and the youngest of three brothers. Emily had ti often fight for a seat at the table. When she reached the grand old age of twelve she was gifted a paintball gun, this minor present supplemented her now violent nature. She loved that gun as it had taught her about speed, accuracy, percussion and zeal that was needed if she was to join the armed forces. When she reached the age of 16 she applied to the British armed forces as a door kicker infatrywoman. By the time she was 18 she was out of the boot camp and the chief point woman to her squad. When the first signs of aliens arrived she was put in London defending against the first incursion and the subsequent arrivals. Now that there is a new threat on a global scale she was recruited into the XCOM program.
Base of Operations: Europe
Squad: (Will be assigned)
Class: Assult
Rank: Squaddie
Personality: Emily seems almost like a teenager in how she acts, she as a person, although very straight forwards seems to have quite the attitude. Beside this she is friendly so long as you dont interrupt her in what she is doing. She seems rather reckless when you look into it. often charging into dangerous situations without thinking, she is often seen taking dares and bets to do stupid things such as race up the HQ to beat the lift via the stairs and foot. She is however very loyal and seemingly dedicated to her job and only her job. Regardless of how much jibing she gives her team-mates.
Other: (Any extra info or Quriks)
Strengths:
Agile and Fast: She has very good agility and speed, meaning she can close distances in half the normal time.
Good Climber: Can climb up pipes and walls quickly
Small: Due to her shorter size she can fit into smaller gaps

Weaknesses:
Need To Prove Something: Due to her smaller stature she has the feeling she needs to prove something to everyone
Reckless: She often acts without thinking

Psionic-Potential: No
Mech Soldier Candidate Yes
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Name: Joseph "Joe" Vitali

Age: 37

Nationality: United States of America

Appearance: 5'8" in height. He's a very muscular and wide-chested man, with tanned skin and short, black hair. He has hazel eyes. When in combat, he wears a full-face helmet.
https://imgur.com/woJuxQk (Number 6)

Biography: Born in 1983, in New York City, Joe was born into a family of policemen, soldiers, and civil servants. He admired his policeman father, and wished to be a policeman himself. However, his father was killed during the September 11 terrorist attacks. Two days after, he enlisted in the Army. He joined with the United States Army Special Forces (colloquially known as the Green Berets), and made a name for himself, participating in many high-risk operations against insurgents. After two tours in Iraq, he retired from the military, and served with the NYPD as a counter-terrorism advisor. When the aliens resurged in 2020, he was recruited by XCOM for his impressive military record.

Base of Operations: North America

Squad: (Will be assigned)

Class: Gunner
Rank: Squaddie

Personality: Very much fits the Italian-American stereotype, in that he's loud, really friendly, and can't shut up. He tends to make friends easily, and enjoys talking to the people he's with. On the battlefield, he gets more serious, but will still crack a joke once in a while.

Other: He's a really good cook.

Strengths:
-Strong: He's very strong physically, strong enough to fire a LMG standing up easily.
-Skilled: Has a great degree of skill with various weapons and forms of combat.
-Determined: When he wants something done, he goes and gets it done.

Weaknesses:
-Survivor's Guilt: When a squadmate or innocent civilian dies, he tends to feel responsible.
-Loud: He tends to make a lot of noise.
-Bulky: He's a big guy, and can't sneak around or fit into tight spaces easily.

Psionic-Potential: No
Mech Soldier Candidate: No
Hidden 6 yrs ago Post by Ithradine
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@NPC@thedman

Great work, they're good to go!
Hidden 6 yrs ago Post by thedman
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Well, guess we'll wait for everyone else.
Hidden 6 yrs ago Post by Jangel13
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Can't wait to become the ultimate sniper XD
Hidden 6 yrs ago Post by Ithradine
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Personally, I loved the sniper in XCOM. Plasma sniper rifle does so much damage and at any range. Easily the most reliable shot in the game

Besides Explosives of course
Hidden 6 yrs ago Post by Jangel13
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That's cause in the original xcom they were so op that to finish any advanced mission you needed one
Hidden 6 yrs ago Post by thedman
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Pretty much. In my game, my two Colonel snipers killed the final boss in one turn.
Hidden 6 yrs ago Post by Jangel13
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Yeah they got rid of that in the second game and made it so much harder.
Hidden 6 yrs ago Post by DeadDrop
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I'll be back saturday or tmmrw
Hidden 6 yrs ago Post by Jangel13
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Hey I'm just trying to start a conversation so gm please don't see this as prejudice.

I dont get the appeal of mech soldiers. They are bigger, easier to hit, and slower
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