Hidden 7 yrs ago Post by Akayaofthemoon
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Akayaofthemoon

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@Master Crim

Hey Crim - Tech/AI is actually an NPC that anyone can use. We are always welcome to new people but you would have to make up a role not on the list and explain why it would be helpful to the ship.
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Hidden 6 yrs ago Post by Jones Sparrow
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Jones Sparrow The Patriot

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I should get a post up sometime in the near future!
Hidden 6 yrs ago Post by Akayaofthemoon
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@Cliffspiracy

Hey Cliff,

It has been 12 days since your last post and you were on 7 days ago with no reply or update?

Are you still with us or should I open up the Cook position again as we have others that are interested in the RP?
Hidden 6 yrs ago Post by Esailia
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CS posted with GM's approval =P
Hidden 6 yrs ago Post by Sedjwick
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@Jones Sparrow & @Akayaofthemoon Requesting approval for my character. Not sure if you saw this on the last page, so making sure.

Name: Valanx

Age:somewhere over 30 Berean years (about 26 human years). He lost count sometime after leaving Alpha Bereus when his watch stopped working.

Race: Berean (BEAR-ee-an)

Race Description: The Bereans are so named because they live on the planet Alpha Bereus, the first major planet orbiting the star Bereus, a red dwarf in the region of the galaxy that humans call the "Orion Sector." The Bereans are humanoid in form, bearing body structures and proportions that are identical to humans in almost every way save 3: 1) Bereans' ears taper to a slight, but noticeable point on the top; 2) Bereans have 7 digits on each of their hands and feet instead of humans' 5; and 3) most Bereans are short, measuring no more than 4 1/2 feet, though there is a small subset of "giant" Bereans that are always more than 6 feet tall. Genetic testing has revealed that these "giant" Bereans are of the same species as the diminutive, and more common, variety, but why some of them will grow to exceed 6 feet while most will never surpass 4 1/2 feet is still unknown. The Bereans are also known for being incredibly intelligent and very fast learners, their average IQ being approximately equivalent to 300 on the human scale. In spite of their incredible intelligence, the Bereans remained firmly planet-bound and technologically poor until their discovery by the Galactic Committee. Since then, Berean technology has advanced by leaps and bounds, and the Bereans have established 4 outposts in the 4 nearest systems. While technically part of the Galactic Committee, abiding by their rules, and benefitting from that association, Emperor Nerax has declared Alpha Bereus and all outposts of his people to be autonomous of the Committee, and his people will always owe their first allegiance to him or whoever will succeed him as emperor of the Bereans. The Bereans are also naturally immune to the seductive effects of Satasi pheromones, though why this is is not fully understood. Two popular theories exist, however. The first is that the Bereans' hyperactive learning centers in their brains simply require so much energy and oxygen that the brain cannot afford the energy to spend on pheromone-induced infatuation and that if a Berean of more human-level intelligence were to encounter a Satasi, he or she would fall prey to the seductive effects of the alien's pheromones. The second, slightly more popular theory is that Berean brains simply do not have the receptors to properly respond to Satasi pheromones. More study is needed, but most Bereans are not willing to donate their brains to such an endeavor.

Appearance: Valanx is on the tall side of average height for his race, measuring almost exactly 4 feet, 6 inches in height with auburn hair that he keeps pulled back behind his pointed ears and cut just past the base of his skull. His eyes are an intense violet color, and his skin is a creamy off-white color. With the exceptions of his pointy ears and extra digits, one could almost mistake him for a dwarf human.

Faction: Marauder

Role in Team?: Science Officer

Bio: Valanx grew up in a comfortable, but little acknowledged family on Alpha Bereus. His parents performed vital, but well supplied jobs in the Third Quadrant outside the Capitol that nonetheless earned them enough to supply for all their needs while never being able to earn enough for a life of luxury. Bored with ordinary life, when Valanx reached "the Age of Decision" (22 Berean years, just less than 15 Earth years), he chose to join the Galactic Committee's Interstellar Exploration Fleet, becoming the first Berean to actively work within the Committee. Valanx knew of the dangers associated with joining the IEF, but his lust for adventure was greater than his fear of danger. Due to his naturally impressive IQ, Valanx excelled in the IEF training program, showing an early aptitude for science, particularly in integrated planetary geology and biology, making him a valuable science officer for the Fleet. He has been a part of the Marauders for the past five Earth years and has been instrumental in discovering ten new planets that are likely to support life (and determining what type of life they are likely to support), including the probable home planet or planetary outpost of the Ulnar.

Personality: Valanx has always had a thirst for adventure, which is why he joined the IEF at the earliest opportunity, but while his eagerness to join what many believe to be a suicide mission may leave some to think of him as reckless, he is not stupid and makes sure he has something to defend himself with should the need arise. He is also fiercely loyal, first to his Emperor and his people like any good Berean, but his crew and his friends are a very close second. He is not given to outward displays of emotion, and his social skills are not always the best due to his penchant for burying himself in science, but he does his job well and has proved his worth as a member of the Marauders.

Weapon(s) : Valanx carries a simple blaster and a short saber for protection in most situations, but will often put them aside when he's working in the lab (they get in the way, and having a blaster accidentally go off in the lab would be a very bad thing).

Family/Relationship?: Valanx still keeps in touch with his parents when possible, and his position as one of the few Bereans to actually work for the Committee has earned him the ear of Emperor Nerax who seems to view him as something of a liason between Alpha Bereus and the Committee, though the Committee does not have the same idea (most of the Committee probably don't even know Valanx exists, and most of the ones that do know of him probably only know him as "that short guy from the Marauders").
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Hidden 6 yrs ago Post by Akayaofthemoon
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Hey @Sedjwick

We have both looked through it but we are having trouble catching each other online to discuss it. I actually only got a chance to read it today as I have been working on another RP. Hopefully, we will have an answer for you soon :)

Hidden 6 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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@Sedjwick Nice! I was half way through with my character who was going to be Chief Science Officer, but I don't want to steal your thunder. Back to the drawing board.
Hidden 6 yrs ago 6 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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Name:
Security Protocol Droids
SN: SPD-00603(J)
SN: SPD-00264(T)
SN: SPD-00375(B)
SN: SPD-00916(K)

AKA:
Johnson
Thatcher
Brad
Kimberly (Kim)

Age:
15 Years, 8 Months, 2 Weeks, and 5 Days since activation.

Race:
Yhei Droids With Tu'Veeri military programming
This is a type of AI developed by the Yhei, making them nearly perfect in mimicking sentient behavior, and being able to hold conversations with others, while maintaining the safety of obeying handler commands. The military programming from the Tu'Veeri make these droids extremely efficient in battle having all tactical knowledge of the Tu'Veeri, and being able to learn and improvise thanks to the AI side.

Appearance:


Faction:
Committee soldiers

Role in Team?:
Security Personnel/Kill Squad
This group is a droids tasked with overseeing the events and crew of the Monroe. Their handler is the Security Officer on board, Aamra Tulez, and will be under her command. They are allowed to follow the orders of the captain and request of others, but only so far.

Bio:
The group were activated together, as usual with such groups of AI soldiers, and were subject to two years of programming and behavioral training. After that was three years of rigorous programming and military training to ensure at least a 98% proficiency rate is combat simulations. For eight years they were put into active duty in various places throughout, these comprised of boarder guard, escort, riot control, and sometimes active fighting against various warring factions. Most recently they were pulled from the field and told they would be reassigned to a new project known as the IEP. Being droids of the committee they had no thoughts one way or the other, but having developed AI personalities over the course of eight years They had lots to say when not in the presence of higher command.

Personality:
For the most part they act as you would expect any soldier would clean cut, stoic, and follows orders. The responses they give however do not always follow what you would expect from a robot. Since they are of such a new line of droids most people are taken off guard when they ask something like "How's it feel to be a committee dog?" thinking a droid wouldn't respond and the droid gets down on all four and begins barking at it comrades, or it says something sharp and witty back. The group seems to act more like sentient beings to each other rather than to people, that is until they get comfortable.

Weapon(s) :
Being Droids they don't get a choice of weapons, and therefore have nothing beyond standard issue gear.
10mm Accelerator pistol
6.5cal Accelerator Rifle
Accelerator weapons take advantage of the Accelerator Coil technology where instead of standard combustion, they use magnetic rails to propel the projectile. This results in a much more silent weapon when firing subsonic.

Family/Relationship?:
N/A
Hidden 6 yrs ago Post by Jones Sparrow
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Jones Sparrow The Patriot

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Hey guys I got family visiting me so I’ve been a little preoccupied with everything, but I did get to read some of the characters here!

@Sedjwick

I just looked at the character, and I think you put everything on our checklist!

I’ll update the OP once Akaya gives the nod of approval as well :D

@Master Crim

It’s definitely an interesting take on characters, my only concern is that you’d probably have to work constantly with @KaiserElectric, and then be left in the “background” when things aren’t blowing up around us XD I just wanna have you feel excluded or anything from anything

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Hidden 6 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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@Jones Sparrow I understand that most times nothing exciting will be happening and that combat will not be the focus, but these droids I was planning on making more of a comic relief/Big Brother kind of feel where they are hard to gauge who's side they are on.

They can act on their own. They aren't dependent on orders for normal life.
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Hidden 6 yrs ago Post by Akayaofthemoon
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@Sedjwick

You are good to go ^-^
Hidden 6 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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@Jones Sparrow@Master Crim Oh boy a personal death squad at my command. :D
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Hidden 6 yrs ago 6 yrs ago Post by webboysurf
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webboysurf Live, Laugh, Love

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If you guys are still open, I have an idea for a demolitions expert/Engineer's Mate criminal sentenced to the ship. Either that or add another pilot/flight mechanic into the rosters, depending on need/desire. Interesting role that might add a little flavor. I can get a CS in within the next day or two.
Hidden 6 yrs ago Post by Akayaofthemoon
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@webboysurf

I would love to see it :)
Hidden 6 yrs ago 6 yrs ago Post by webboysurf
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webboysurf Live, Laugh, Love

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Thanks for the Feedback! Modified CS down below.
Hidden 6 yrs ago Post by Akayaofthemoon
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@webboysurf
@Jones Sparrow

I really like where this character is going but we already have a pilot and a backup pilot is an AI we all use.

The engineer is also already a taken postision and we are trying to avoid doubles.

Hence, if you look above, Jones states why this is a worry to use on the doubles thing or roles too similar to each other.

Of course, we have no problem having these abilities but the demolitions expert as you meantioned above was more the direction I was hoping you would go in. We really do need more criminals so I am really excited about this start.

I am just the Co-GM and Jones always has final say.
Hidden 6 yrs ago Post by Akayaofthemoon
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@Master Crim
@Jones Sparrow

I am worried about doubles same as Jones. I really like the characters you have built. I can say that when I was first reading it that you were going to have people remotely controlling the robots or something and was planning an epic way to meet the real people till I was like “Akaya you dummy” XD still, I love that they might bring some comedy into the mix. I am worried though for the reasons jones stated above.

Of course, I am just Co-GM and Jones always has the final say.
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Hidden 6 yrs ago 6 yrs ago Post by webboysurf
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@Akayaofthemoon

UPDATE: Sheet is ready to go, modified but used some of the base-elements. Let me know if it works alright for this.


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Hidden 6 yrs ago Post by Akayaofthemoon
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@webboysurf

Please take your time. It is no rush!
Hidden 6 yrs ago Post by Starlance
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Starlance

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Hello. Although the Engineer's spot is marked as "reserved", The person who reserved it hasn't posted here since. I have therefore contacted them, asking if they were still interested and got a negative answer. Hence, here's another criminal to the group:


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