Hidden 6 yrs ago 6 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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DISCLAIMER - THIS RP IS NOT BASED ON ANY ESTABLISHED FRANCHISE.

Grandma Gertrude is dying. There was an air of silence among them all. She had given them everything. A home, where others had not. Shelter, where others had not. She taught them the ways of magic. Now she lie in bed, turning colorless and gray. The Orphans hadn’t much to give her. They were all still young and developing. Until someone suggested the unthinkable, yes the unthinkable.

How about we return Gertie’s tea seat before she dies? You mean past the barrier. Yes, past the barrier. You mean crossing the forest, the meadows, hills and mountains. Yes passing all those. You mean defeating the Dark Witch. Yes, it means even defeating the Dark Witch.






Premise


A long time ago, there as a family of White Witches known as House Clementine. It is said that it is House Clementine and their cousins House Evergreen that helped erect the barrier that now covers Cosmo City in order to ward off evil that resides in the lands of Aelfstan. Where the untamed wilds are ruled by dark, vicious, and primal magic that could have never been controlled by magic alone. It is said that House Clementine owned a tea set, known for something nicknamed the Golden Brew. The Golden Brew was a tea that came out as yellow and as golden as liquid gold, it was imbued with magical properties, and was said to be an witch’s brew used an elixir in all matters. Not only did it cure love aches, heart breaks, spark love, and cure diseases. It said the reason why Cosmos City, Star City, and Galaxy Villa are all working together is because a White Witch from House Clementine had their leaders drink a tea from this set together. Both leaders were able to communicate more effectively and brought peace among the cities.

Magnesia Clementine was the last White Witch to carry the Golden Set. It was her mother who brought peace and prosperity to the great cities. Those of Cosmo City know Magnesia as a kind and compassionate woman, someone who tended and cared for others. While this caring generosity that may bring disaster, or so rumors in the city said. A Dark Witch disguised as a feeble old woman, resided in Clementine’s house when she was alone, in her thirties, her husband to serve the Royal King of Cosmo city.

The Old Woman exposed herself as a Dark Witch and defeated the veteran White Witch, taught by her mother, and her mother’s mother before her. The Dark Witch took the Golden Set, though no one really knows what the Dark Witch has done over the 80 years of acquiring the Golden Set. This never stopped Magnesia’s kind nature as she passed it on to her daughter Gertrude. While Gertrude may have not had the golden set, she kept peace in Cosmos City. As powerful as the many lines that created her, Gertrude lived like a legend among the people of Cosmos City.

She watched over the King’s son the Prince, before he turned to a young man. It is said she solved an issue of diplomacy one evening during a royal dinner. It is said that Gertrude also defended the barrier from invaders who tried to break the city. That is how Gertrude met her husband a Soldier of the Barrier, he fell in love with her magnetic energy. In her twenties she had two children. And in her forties they left her to find their place among the White Witches and carrying the title of House Clementine. Her husband died shortly afterwards due to a disease and Gertrude at fifty was alone. Though not for long.

She opened her estate to orphans of the city. Often ones who came from the untamed lands, or smaller villages without the barriers protection. She sheltered them, cared for them, till she grew old, weak and feeble, She taught them what she knew about magic, of the ones who were apt in magic. She taught them the secrets of the land. Each Orphan feeling indebted to her in some way for her fairness, kindness, and motherliness to them.

Now at her eighties she lie dying in bed. The Orphans have planned to return the Golden Set to her before she passes on. This is their way to repay her for all she has done to them.

TLDR


An ancient magical tea set had been stolen roughly eighty-one years ago by a Dark Witch. The tea set belonging to the House of Clementine a house of White Witches praised from the city they hailed from Cosmos City. Gertrude Clementine is one of the three last remaining of House Clementine, who housed many Orphans in her estate when her own children sought their own adventures and secrets. The Orphans who had lived with her for many years have decided to go past the barrier that protects Cosmo City from the wild, to find the whereabouts of the Dark Witch and return the Golden Set to Gertrude before she dies.

Aelfstan and Mechanics


Aelfstan is a world abundant of magic, it was always difficult to tame or maintain and that is why the great cities, Star City, Cosmos City, and Galaxy Villa are considered the great city. Emerging from years of battling and trying to tame and defeat beast with more magic or power than them. And fighting back a forest that fought back as well, the great cities are monuments, testaments really of the people’s resilience. Once the war against the land had been enacted, and the great cities stood, expanding inside their barrier over time, Aelfstan outside of the barriers that surrounded the city grew more wild, overgrown forest where trees trick visitors, wild beast ferocious and not to be persuaded with, meadows more abundant with flora and fauna, and mountains so treacherous that no one has ever been able to fully discover the secrets of Aelfstan.

What is Known


Spell Stones

Ancient stones sit in different areas and regions of Aeflstan if you’re looking. These ancient stones when tapped into them imbue the listener with key knowledge to allow them to create new spells to add to their spellbooks.



The Gems of Aelfstan

Focal Crystal

A Focal Crystal is something all sorcerers, warlocks, and witches use to channel their energy. You can see them attached to staves, inside blades, attached to gloves, or held in the magic users hands stowed in their pockets. Whichever way you use your Focal Crystal the Focal Crystal has various uses to the magical user;

Wayfinder - The Focal Crystal will shine a beam of light towards a waystone. Waystone are ancient stones that sorcerers before the Great City used to guide themselves through the landscape of Aelfstan. It also can call you to any Waystone you have activated with the Focal Crystal.

Magic Up - The Focal Crystal also is a sorcerers main source of power. Upon defeat a creature you will receive their Crux Gem. Your Focal Crystal absorbs this energy and before you know it, you may gain more power in no time.

Spell Stone - The Focal Crystal also will slightly hum when you have come close to a spell stone. Though it won’t specify a particular location as it will the Waystone, it’s a good thing to pay attention to.

Uncovering Secrets - The Focal Crystal will grow brightly if there is any magical secrets, be them items, or invisible messages hidden. The Focal Crystal than can illuminate these invisible walls, invisible messages. It changes color the closer you are to a special item.



Colors of the Focal Crystal, a Focal Crystal is always glowing and blueish clear before it is claimed by a sorcerer. The color of the gem changes in contact with the one who owns the Focal Crystal.

Waystone

Or called Guiding Stones in ancient times, Waystones were pillars made in the center of the ancient cities of the old sorcerers, using the same Gems as the Focal Crystal to connect all their cities together. Back then they had no way of taming the world above, so they built their cities below. Waystones found often in now abandoned ancient cities, with ancient treasures. Some Waystones are asleep, while others lie awake calling to their brothers.



Crux Gems

For whatever reason when a creature dies it releases a gem named a Crux Gems. They are various in shape, color, the way they feel, the way they look. And have various uses. You may take a Crux Gem’s powers to power your focal crystal up. Or Cruz Gems can be crafted into upgrading your weapons, and crafting various things.



Lastly races and species of Aelfstan are various. There will be no limitations as to what you can create in this world. Elves, Drow, fairies, pixies, etc. The only request I ask is if you making talking animals, make them stand upright on all twos, and the same concept with dragons, would be more like dragonborn from DnD.

Mechanics


So how this RP works there will be light equipment management. I suggest posting the Equipment management in the corner of your post. Cruz Gems will be the source of you gaining more power or upgrading your equipment. While Spell Stones will be how you gain new spells, of your own creation. Spells will be held in a spellbook.

The number of spells you can have is dependent on the level of your Magic. Which all starts at 5, which gives you the ability to know 3 Lesser Spells, and 1 Medium Spell. The amount of Lesser and Mediums spells you carry will increase by 2 every time magic levels up. The rate magic levels up will by 1, but what this means is that every time you want to level up you need 10 Cruz Gems or 1 Boss Crux to level up by 1. While Cruz Gems will be distributed among the group at your leisure.

Boss Crux will be handed over roulette style. I will be assigning a number to each of you and that will be the only time Dice are involved in this game.

The number of Crux given is dependent on the creature. Lesser Creatures, which will be marked on the post during the creature encounter, will always hand 3 Crux Gems, Mediums Creatures will always hand 5 Crux Gems, Advance Creatures will always hand 7, and Bosses will always have 1 Lesser Crux and 1 Boss Crux.

Character Sheet


Please feel free to decorate your sheet anyway you like, try to make it look aesthetically appealing and pretty. Love to look at a pretty sheet.

--

[Place Your Name Here - The World is Fantastical and Whimsical inspired by Miyazaki Films and Ni no Kuni aesthetic, not story, bright colors, warm world, and when things get dark dark darks]

Age: [Between 10 and 16]

Species: [Human, Neko, Inu, Pixie, Fairy, etc. Place your Species here lore, feats, capabilities, and appearance. Humans gain 1 extra spell slot to start out, while other Species gain a Special Attack their species can perform]

[Character Portrait Here - Spoiler if too big]

Description: Describe anything the portrait doesn’t include about your character. Trinkets, talismans, voice, height, weight. Things that make them special or stand out to others.

Persona

Strengths - These are your characters personality strengths, they are the things people admire, notice, or well liked.

Flaws - These are your characters personality flaws, things are the things they’d like to change, or others dislike, these are the things that make your character make others frustrated with them.

Neutral - These are things your character likes to enjoy, hobbies, passions, likes, and dislikes. These are even their quirks or habits they didn’t pick up from around them.

Skills: None magical, none sorcerer traits. Can they cook, camp, navigate, these are the things they have that support the group outside of combat. In a vast world, and a long adventure, you need to have more than just the knowledge of the spellbook.

Battle Profile


Focal Crystal: Color and location. Do you hold it in your pocket, is it attached to a weapon, a piece of jewelry.

Special Equipment: Allowed 2 Special Equipment. This includes your enchanted weapon or your enchanted jewelry with your Focal crystal. Be sure to explain what your Special Equipment can do. 1 Ability for each item for now.

Equipment: None special equipment, cooking kit, unless you have a magical cooking kit that be a neat idea, alchemy set, unless that’s special too. Anyhoo the idea is that this includes your non enchanted items.

Weapon: Any non enchanted weapon they carry

Special Attack: Any Non Human Species starts off with 1 Special Attack to their own species. But will not gain another special attack upon leveling up the 1st time, 5 to 6. Humans will gain a Special Attack upon level to 6.

Magic Profile

Magic Lv: 5

Spellbook: Describe your spellbook here

School of Focus: Your magical school of focus, this is up to your imagination, light, dark, stars, healing, the sky's the limit. You will start at 1 School of Focus, and gain a 2nd at Level 10.

Spells: 3 Lesser Spells, and 1 Medium Spell

Misc Battle Info: Anything else you may want to add to their battle profile should go here.

Your Tale


This is your tale, this is the sounds, and the tale you tell.


Arrival: This is all I want in this section. Is your arrival, how you found Gertrude, the trial and tribulation you had to go through, how you overcame and how you came to Cosmos city.

Theme Song: What tune do they imbue, what sound does the world hear when they are around

Misc: Anything else you’d like to add in your tale, you may

------

Questions Come Join Me in Discord
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Hidden 6 yrs ago Post by knifeman
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knifeman gender: cryptid

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consider me interested! (o´∀`o)
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Hidden 6 yrs ago Post by AngelofOctober
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AngelofOctober Backup Data's Ghost

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As well as me.
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Hidden 6 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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-bows- Glad to have you both.
Hidden 6 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

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I might as well join, as long as you teach me certain things about the profile sheet. :3

*got to create a female character* xD
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Hidden 6 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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Glad to have you as well.
Hidden 6 yrs ago Post by Polaris North
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Polaris North How I Socially Interact

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You got me as well.
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Hidden 6 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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It's always lovely to see such effort put into a story, world and game. If you'd have me I'd love to join as well.
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Hidden 6 yrs ago Post by Akayaofthemoon
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Akayaofthemoon

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I would love to join! I might need a little help on the system as I have never really done anything like this but I love the story too much to say no! ^-^
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Hidden 6 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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@deadpixel101

Naturally you are invited everyone is invited.
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Hidden 6 yrs ago Post by Bornlucky
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Bornlucky Not so green cyborg ninja dude

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This looks very awesome I am interested! I join the discord in a short bit.
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Hidden 6 yrs ago Post by Neo Is Delight
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Neo Is Delight *noms on tail*

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Always up for a good fantasy world rp. ^.^
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Hidden 6 yrs ago 6 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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From the moment he arrived, to now that the journey has been planned. He has always seemed accepting or knowing that someday they or at least he would set out on a journey. Something about his blue sapphire irises who looked past the barrier of Cosmos city without fear or curiosity, but determination as if he knew something was out there waiting for them. Handsome all though in the unusual sense, an oval shaped face and narrow rectangular eyes, they took in the world through an ocular observation not belonging to that of human. More akin to a predator or some ancient beast who sees the world beyond what it is on the surface. Long black hair, the color of raven feathers touches the tip of his tailbone and brushes across thin wings. That when extended reveal beautiful black wings, with wispy feathering tendrils like a bird of paradise.



Age: 16





Species: Old Fae - Sítheach is an old fairy, of the old forest, the ones before the great cities emerged. Well Sith himself is not that old. The Old Fae died out years ago, and the fact one is living in these times is a perplexing circumstance. No one knows what the old fae look like, ancient text describe fae as they are described now of different species and of different clans. Yet, Sith himself appears to be of many species of fairy. Perhaps, the origin of Fae alike. Though none of them would accept him for the way he looks. To the fairies and pixies he’s too large. To humans they mistake him as a demon. To boggarts he’s not woody enough. Down the chain goes and no one is sure what to do with such an ancient species. They even ask to themselves how one even manage to crop up in these times. They are a starter species, not one meant to exist alongside the ones it started. It has many question why he even exist. Sith would like the answer to those questions as well.

Notable features of Sith’s type of old fea is that he has wings, as all fae have wings. Except that these wings don’t let him fly. He can hover off the ground a good 96”, or 8ft. And he can suspend himself for a good upwards of 15 minutes before getting tired or having to flap his wings to maintain holding. He can also glide, not fly, but glide. You’ll never see Sith flap his wings very often, maybe to kick himself off the ground to remain hovering, or to loosen up the muscles in his wings.



The horns of ram, the ears of a deer. Sith is sort of odd to look at. Beside his hair is a mixture of fur like textures wrapped around feathers. Part of Sith’s upper body is deep plumage of feathers around his collarbone, upper torso, upper back, and shoulder blades. These feathers are of black with mixtures of forest green. Most of the sides of his body is covered in light, what appears to be almost like dog fur, on his arms, the sides of his body all the way down to his legs and feet, as well as covering his back. Whatever he is, is hard to discern for many. It’s very often you’ll hear him being called a demon, though that not being the case.



While he may have hands and feet like an ordinary human, with light fur touching the top of his hands and black palms underneath. His clawed toes and feet are nothing, but ordinary human. Neither are the thin wings on his back that are folded into his back usually. When they extend they have beautiful hair like tendrils at the end that give him a “holy” appearance or at least looks like an enlightened being.



His scent brings warmth and comfort to others as he smells of pine trees, evergreens, and spearmint. His aura is calm and peaceful, while he stand considerably tall at 5’8”, 172cms, however being an old fae he’s actually considerably light though not underweight at 110 pounds, 49kgs, he is lean and has some slight muscle definition. This also means that his wings can carry up to 110 pounds of weight with relative ease, which means they are quite strong.

His scent brings warmth and comfort to others as he smells of pine trees, evergreens, and spearmint. His aura is calm and peaceful, while he stand considerably tall at 5’8”, 172cms, however being an old fae he’s actually considerably light though not underweight at 110 pounds, 49kgs, he is lean and has some slight muscle definition. This also means that his wings can carry up to 110 pounds of weight with relative ease, which means they are quite strong.

Silvery words like honey, his tone is fruity, and pleasant, a deep honeyed sound that makes others around him relaxed. An easy going energy to his words, he doesn’t sound as harsh as his cluttered appearance looks. . While he chooses not to wear shirts over his shoulders, as shirts weren’t necessarily made for fuzzy feathery beings, he does wear a style of loose breeches, bunched at the ankles.

Personality Strengths:

“Sometimes I believe there is something out there, looking for me. Seeing me. Something I cannot see, but I know it’s there I can feel it. Whatever it is,”


Sith has never been a distracted individual, in fact he’s always been a determined individual who holds firm on the things he believes. No one can fault him for his determinable attitude, a damned attitude that will ram straight through brick walls if it has to. Despite his forcefulness with certain circumstances and situations, Sith is a very calm and caring individual. It’s like he lives simply outside of his external appearance, he can have a healing personality and plants seeds, ideas in others heads.

He would not have been the one to suggest to leave the barrier, but be the one who planned the thought in someone’s else’s head. As if Sith didn’t need to plan, merely he knew what was going to happen. Sith’s not been known to be a planner, he does what he feels. He guides himself by something tugging and pulling him along. Grasping for something invisible an invisible answer he’s seeking.

Sith is not distant with others, he will laugh with them, though not a jokester himself he will humour those who like to jest, Sith is quite open and will always take the time to listen to others concerns. He’s not someone who likes to see others crying, so he will do what he can to cheer them up. He can sort of be described as scary to look at, to only reveal, a caring, ernest, honest person. Who will fiercely protect those he has promised to do so. Sith has never been known as someone who lies breaks his promises to those he cares for the most.

While he carries a small amount of curiosity, Sith will always be the one to point others to things that were not part of their destination. Annoying to some, yet sparks the intrigued and interest in the more adventurous types of the group. Sith seeks to find answers to secrets of this world. Perhaps on their way they can be the first to understand this world like nobody else has before.

Personality Flaws:

As his determination is a strength it can be a flaws as well, as Sith hasn’t really been known as one to give up. Sometimes he wins by simple sheer will and mental bruteforce. Other times he cannot break the obstacle in his way and he’ll spent hours ruminating and brooding in defeat because Sith doesn’t like to consider alternative options as times. If someone speaks to him with reason, he might listen, though it’s a good idea to give him a good few minutes before suggesting an alternative.

He also isn’t known for being much a planner. While he is intelligent, he has never really sets up a plan. He usually goes with his instinct or his gut feeling. Moving purely on how he feels about a situation. He’ll listen to other people’s plans and he’s not the type to object to someone who may make more sense to him. However, if it’s left up to Sith he’ll drag people around on a whim, rather than an actual guided plan.

While on the surface Sith appears as carefree as well a fairy. Free spirited, laidback, open minded. Just like a fairy Sith can be scary and dark as well. There is a cruelty that hides in him, a cruel mischievous side that he is either good at hiding or that others just don’t necessarily see it as something inside of him. Sith can play cruel jokes on others, not the ones he cares for, though against those that oppose them Sith opts to toy with individuals than outright hurt them.

He opts for slow, torturous methods that change the perspective of his nature. Those who have known him in the orphanage can only close their eyes at the things Sith is not ashamed to do. This side of Sith seems to lack any of the regret, mercy, and kindness he often displays. It’s a haunted personality that makes others wonder about Sith’s stability. Though Sith would never turn on those he has bonded with.

Neutral:

Sith enjoys dipping his feet in cool, running water. Usually in a stream. He also likes to smell plants and herbs. He enjoys music, when it is playing, and will even join in on the fun if he is invited to do so. He likes the feeling of his hair being brushed and wishes he could reach his entire back with his arms, alas he cannot.

He dislikes anything discordantly loud, if it’s disruptive, he finds it rather unpleasant. He also doesn’t necessarily enjoy the thrills of less than appropriate hygiene. He prefers people to take care of their appearance.

Also upon hearing the tales of the Golden Brew and learning about Clementine’s past, he sought to learn how to make tea. His hobby now is finding leaves for different types of brews with different types of affects. Though he wouldn’t claim he’s an alchemist.

Skills:

Focal Crystal Tapping

Sith possess a unique skill, in that he can tap into more resources with his focal crystal. It is how he is able to use his focal crystal as a grip for the bow the way he does, he can also tap into the focal crystal to track other focal crystal around him. He is somehow able to understand the focal crystal better than anyone. He says it is a matter of talking with the stone, though no one truly believes that could be true. Talking to their crystal. Everybody tried it after the conversation.

Tracking

Since Sith is more of a hunter than he is a warrior, he knows how to track the invisible movements of prey or not. Able to pick up track marks and be able to associate them appropriately with their owner, be it animal, or be it a man with large shoes Sith is usually pretty accurate when it comes to picking out his prey, tracking it’s trajectory and laying down a perfectly good ambush.

Hunting

While Sith’s personality towards his enemies is particularly cruel, it is the methods of a hunter. Not of a warrior with swift methods of dealing justice. In order to not expend energy a hunter tires and leads his prey to their doom. Forcing them to expend all their energy, so when the final blow is struck, the individual cannot or does not have the strength to fight back.

Identifying Objects and Things of Interest

Sith is particularly knowing in things, he can identify objects that others may not be able to identify, as well as have base knowledge of flora and fauna, though he’s not necessarily an expert. Identifying is simply base knowledge that means he knows what it is, he doesn’t have the mastery or expertise to tell you everything about something. He also seems to know points of interest fairly well, and can identify good places to camp, or good places to rest, and identify danger by simply feeling what is around him. Sith is highly perceptive in this field. However, he has known of the expertise to discern him as a singular point of knowledge.



Focal Crystal: Hugr von das Altwidus [Memory/Soul of the Old Forest] - The Hugr sleeps in a dark purple, illuminating nothing and shielding itself from anyone believing such a dull stone would hold any magic inside of it. A sleeping demon, it’s dark lustrous color, intrigues others, as it doesn’t gleam or glitter, but remains a stormy, matte purple. When its user brings it alive, ancient ruins crawl onto the crystal, and it gleams like a purple storm. Inlaid into its grooves, and crevices, is the name of the Hugr scrawled on this fragmented memory of an old forest.





Special Equipment:

The Hunt is a powerful call, the hunt is what drives all manners of predators to the wild. It is the hunt that drives a hunter. It is the hunt the prey fears, it is what makes them cower. A symbol of the Old Forest, a symbol of the past, the hunt’s ring, around his wrist, carved as a bracelet from the vertebrate of an animal it is the name of this ring in ancient tongue said to give gifts to the hunter he wore it and earned it through the hunt.


*Der Ring der Jagd/The Hunt's Ring




Ability: The Hunt’s Ring tames all manners of the wild. When the user who wears this bracelet kills its prey, for 60 seconds its soul follows the individual as an ally, creating a spectral version of said beast, to aid in combat before it fades unto death.

Waldgeheimnisse, what if one could speak to the forest? What if someone held the secrets of the forest? As the Elves past through the forest, they close passages behind them, walls made of brush, leaves, and twigs, doorways that humans, and others with the lack of knowhow would see as doors. Though the forest creatures, old fae and new fae, all knew of these doors, it is how they pass the forest. It how they get around, it is how they navigate. Rings of wood, with cruxes of the forest, fragments, that speak thoughts to these earthly doorways.



Ability: The user who wears this ring can identify doorways hidden in brush and thickets. They can activate this ring to then open up these pathways. The forest of Aeflstan has always been unyielding to those who travel without realizing the forest is a pathway of doors and dead ends created by the elusive deep forest elves. Who use these rings to close paths and change paths behind them in order to keep strangers from discovering their cities.

Equipment: NA - Being half naked and furry doesn't give you much room to store items anywhere. Neither do pockets of your pants so Sith relies on others to have brought the necessary goods.

Weapons: See Magic Profile

Special Attack:

Faszinierendes Auge des Tieres - Mesmerizing Eye of the Beast

While many cannot tame the wild woods of this land, and well neither can Sith. Sith has something that other species do not. Not necessarily a special attack per say, but a special ability nonetheless. Sith can look into the eye of Any Lesser Animal and make them freeze from fear for at least 60 seconds before they regain their mental strength. This ability becomes less effective the more the creature is around Sith and his intimidating factor begins to wane. The more he tries this technique, the shorten the time the fear factor gets, to the point the ability doesn’t affect a creature. 60 seconds become 30 seconds becomes 15 seconds become 5 seconds to a creature getting use to his presence and learning to overcome their fear.



Magic Lv: 5

Spellbook: Roots and jagged edges, are complimented with beautiful glass replicas of meadowing flowers. The Royal Lily sits firm on top, while two Pink Star Drops sit at the bottom edge, it is wrapped in tendril like roots, with a red glowing stones. It is both light and dark. Fae and perhaps Deamon in origin. It feels woody, and earthy. Not leatherbound.



School of Focus: Conjuration



*Sustain - Hugr Bogen [Soul Bow]

Fragments of the old forest are said to carry the remnants of the weapons they once were. Bits of old focal crystal create a Hugr. The Hugr can be tapped for greater potential depending on the understanding and knowledge of its user, one that speaks to it. Sith can tap his Hugr to create a memory of a bow, something deep inside the Hugr, that creates the bending limbs of the bow and the drawstring. This is ability is sustained for as long as Sith has magic to sustain it. Once Sith is too exhausted of magic he can no longer create his bow. He uses his Focal Crystal, the Hugr, as the grip of the bow.

Arcane Arrow

The arrows that Sith create are not elemental arrows. Instead they are drawn entirely from the bowstring every time he draws it back. These arrows then descend, as he is often levitating when he is shooting his bow, creating a blast of primal magic that stings or pins enemies to the environment around them. The average range of these arrows is around 40ft. And they do affect his magic stamina.

Memories of a Book

How Sith carries his spellbook is by conjuring where it may need be. He can call it from a different plane, for it manifest itself, to then fade when he dismisses it.



Hugr an Eine Klinge

All weapons said to be forged by a smith, say that there is a life to a weapon. Well this is certainly the truth for some weapons. Some magic weapons Sith can create a copy of as a spectral blade that moves on its own without his command. This spectral blade, or spectral dagger, or spectral weapon, last up to 2 minutes. It can be dismissed by those with the know how to send the spectral weapon back to the Abyssal plane. The blade can move at least 10 ft away from its original summoner before simply fading if it and the summoner are too far apart to communicate

Misc Info: His Hugr requires charging in order to tap into its powers he is actually using the Focal powers energy to do so. And thus Crux Gems not only charge his Hugr, but is used to level up his magic.



Some tales are so old they are diluted as they spread from ones lips to the next. And some tales are best forgotten. While some tales are scattered in pieces, like feathers in the wind. That doesn’t mean they aren’t meant to be tales told, merely because someone has forgotten them. It’s a matter of putting the pieces together, eventually they will reveal the truth to that individual. Sith’s memories are as scattered as the wings that extend on his back. Floating, feathering, somewhere, slowly creating ripples. Just because a story has been forgotten doesn’t mean it shouldn’t be told.






Theme Song:



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Hidden 6 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

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Oh yee me here.
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Hidden 6 yrs ago 6 yrs ago Post by Polaris North
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Polaris North How I Socially Interact

Member Seen 16 days ago

So I'm just throwing this in here for anyone who's curious. He's still a work in progress.

If I have a mistake in there somewhere or if I accidentally misunderstood something, everyone's welcome to scream tell me about it.


Hidden 6 yrs ago 6 yrs ago Post by Akayaofthemoon
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Akayaofthemoon

Member Seen 16 hrs ago



Age
16

Species
Half Celestial - One of many different types of non-human beings who share the godlike/holy characteristics of being more powerful, longer-lived, and, in general, much happier than humans. They tend to live peaceful lives, never staying in one spot long as they love to wander and fight of dark souls that come along their paths to protect others. They grant wishes and miracles to those that are in need though they are rarely seen. Those that have seen Celestials describe them as soft and calming, giving a sense of peace even in the darkest of times to those that are near. Their smell changing to suit each person's senses and always seeming to draw the light to them. They can have up to six wings in total, three pairs each, but each extra set it earned with time and the wings are almost always the palest of colors with accented tips. The most common being white with golden tips.



Description
The sounds of a rippling stream echoed through a silent forest. The night air bringing a slight chill from the gentle summer breeze which carried with it the pleasant smell of pine. The shadows danced in the light of the moon as the trees shifted in the wind, fireflies twinkling their own luminescence to chase away any fear of the darkness along the narrow path. The dried needles on the forest floor crunched under each step forward with no destination in hand but the hope for a clearing to appear along the way. As if your prayers had been heard, the illumination of pure moonlight showed ahead which were the telltale signs of an opening in the vast amount of trees that made up this forest. A rush of excitement flooded your being and your pace quickens from the relaxed one that you had been content with earlier. You need only to rush through the bushes to reach the steam but you are stopped, stunned by the beautiful glittering waters in the moon's glow though it seemed more focused unusually in one spot. Yielding to your curiosity, you followed the natural brush along the river's edge until you spotted a young woman standing in water. A sudden feeling that you should not be here is what crawls into your gut but you can't seem to pull yourself away. It is then that you make your choice, ducking down into the bushes, being sure not to be caught. You hide and watch, as she performs a moonlit ritual under the stars.

Platinum blonde hair, like threads of gold spun from a spinning wheel, dipped into the water and creating strands of swirling gold against the clear crystal water. A splash of color stood out against the pale of her hair in the form of turquoise feathers flaring out on each side of her head just like a stylish head dressing. As she held her crystal to the moonlight you continued your gaze upon the delicate softness to her face which gave a feeling of friendliness and serenity. The porcelain ivory of her skin against the platinum blonde hair made it seem like she had a divine glow about her that was comparable to the moonlight itself. It was only now when her eyes began to flutter open that you had even noticed they had been closed in the first place and your breath caught in your throat at the sight. The eyes were a dazzling sky blue that would remind anyone of the sunniest days and they sparkled with such joy, it was mesmerizing. You find yourself standing, walking past the bushes and toward this young woman. You want to be closer, hear her voice, and let her light heal what ails you. You find yourself nearing the water's edge when you stop, shaking your head and debate moving back to your spot. Was it really right to startle her? You find yourself standing by the shoreline, debating on just leaving now while you still have your dignity but instead you stay where you are just a few moments longer as this petite young woman no taller then 5'7 waded through the water, the flowing black wings tipped with turquoise at her hips gliding over the water.

Suddenly, your eyes meet and shock reflected in her eyes for only a moment before they softened and looked you over for a single moment. You feel frozen and curse yourself for continuing such a shameful act all due to curiosity and that feeling of desperately wishing to meet this person in front of you. Her gaze moved along the shoreline, not even a defensive pose showing in her form but certainly, she must be wondering what you were doing and if you are even alone. Those soft doe eyes moved back to you, locked on your form as she made her way to shore and you think for a split moment that you could run into the darkness of the forest and forget this night. Why did you feel the need to stay? It didn't matter, it was too late as she was stepping out of the water and not even bothering to wring anything out as she stepped in front of you. The smell of lavender and vanilla invading your scenes which caused you to think it was slightly unfitting for her in your opinion. You thought she would have the scent of rain in the air or fresh cut roses but it was not that disappointing to realize it was something else. It was still pleasant after all. It was in that moment that the smell of lavender and vanilla faded, the comforting smell of rain and roses taking its place which calmed the nerves that were on edge about meeting this young woman and the fact that you had even been caught.

"Are you lost?" a soft and warm voice like melting honey spoke. It was so sweet and smooth that you could easily listen for hours if given a choice. Those sky blue eyes looked to you, concern etched on her features as she waited patiently for an answer. Your words would not come and you find yourself shaking your head 'no'. She looked confused now as if asking with no words, 'why are you here'? It was hard to even start to explain but instead, she graced you with a smile and held out her hand. "If you are alone, please join us for the evening. It will be safer than camping here." You want to reach out, take the offer that was being given but there was no way to tell if the others in her group were as agreeable as she was. You give another shake of your head before giving a small bow to show respect for the young woman that would remain unnamed and continued on your way and this time drawing your blade, taking heed of her warning.



Strengths
She is calm in the face of adversity. When presented keeps calm and focuses on the issue. If she feels threatened or upset, she does not let it show even in her body language and tries to get a solution to the problem though she can be stubborn if she thinks her way will be better. Usually, she will hold in her problems or issues to herself and has trouble leaning on others or showing her upset as she does not want them to worry.

Astraea has deep emotions for those close to her and wants to make sure they are cared for. She takes the time to listen and will always help if possible. She cares about those around her even if she doesn’t know them and will give advice or offer assistance if the situations calls for it. She worries and fusses, which can sometimes be seen as negative but it means she cares and loves you.

She is extremely protective. Many see her as quiet and soft but if you ever harm those she is loyal to and care for then you will see a much harder side. She will defend others even at the cost of it meaning pain for her. She has a mothering nature to her which makes her defensive when she feels those she loves are being threatened or in danger.

She is kind to all she meets and is of a positive personality. She is the kind of person that makes you feel welcome and warm in her presence. She is sympathetic with the pain of others and shows the kindness they need in times of hardship. She will not fault those that lash out at her and fights are quickly compromised. She make sure that communication is key. A peacekeeper when times are hard.

She has an abundance of patience and will help guide you to the answers but lets you figure things out in your own time. She can stand many things that might be annoying or unpleasant for far longer than most so if she speaks up, it means many would have given up long before this point and you should listen.

Flaws
Though she is kind and caring, Astraea is actually a very guarded when it comes to herself. She is not open to pasting out information about what she is feeling and hides her pain as to not worry others or inconvenience them. She puts up walls, which makes it hard to be completely close.

She can be far too trusting of others. She believes very much that you are innocent till proven guilty. She is not ignorant of the evils that the world holds but she hopes for the goodness in others. They may seem dark but maybe some good is till in there that can grow if just given the chance. This cannot always be possible and causes trouble.

She is a sensitive soul and does not actually care for much violent. She feels pain when others when they are sad or upset. This makes it sometimes hard to hunt or fight. Sh does not like seeing cruelty.

She can be extremely stubborn and metaphorically dig her heels into the ground when she feels she is doing the right thing. It is hard to convince her of certain things at times which can be frustrating. It isn’t to say she won’t listen to reason, it is just a difficult process.

She is always busy taking care of everyone else that she forgets to take care of herself. She will always end up serving herself last or if there is not enough then she will try to go without. If she is sick, then she will try to pretend she is fine so she doesn’t slow the group down. If she is hurt then she tries to deal with it herself. She would give up her life if it meant saving someone else which could be scary thought for others.

Neutral
Astraea loves walking in the rain. The feel of it in her skin and the way it slicks off her wings. The fresh smell of the earth and the distinct scent that is the rain. The sound of thunder gives her chills as it is unpleasant but it is worth it to see the lightning dance through the sky. She can often be found standing or dancing in the rain with no care of sickness. It is also nice to be in the rain sometimes because no one can see you cry.

She has a love of nature and all the sounds that come with her give her peace. She enjoys sitting around a crackling fire and roughing it. The hike to the perfect spot and setting up camp. The elements against you and surviving through it all. It is as thrilling as it can be peaceful

She loves the day but there is something to be said about the night and watching the sky. The glittering of stars against an inky black night. The way the moon glows and watching the cycle as it fades away only to return again. It reminds her of hope, that light can pierce through the dark.

Astraea has a joy for knowledge and the feeling that books give you. They let you draw away from the world to somewhere totally new. The feelings the story can bring out in you that you weren’t sure you could feel. The ability to enjoy and learn. Words can be a powerful thing.

She loves singing and luckily has the voice for it. She often can be found singing lullabies or humming while she cooks dinner. It makes her happy to have others enjoy her songs.

The feel of rushing water, relaxing and floating in a stream or lake. She jokes many times that maybe she was a mermaid in another life. It is something about water that just makes her feel refreshed and ready to take on the world. She did most of her thinking while swimming.

Her ears are very sensitive to sound and she finds it disorienting when a loud noise suddenly breaks out. It makes her cringe and sometimes just cover her ears altogether. If the noise is continuous, it can even give her headaches.

She doesn’t like bullies and she definitely does not appreciate unnecessary cruelty. You do not have to be hateful. There are better ways of doing things.

She loves tastes that are sweet or spicy but when they are bitter she just wants to make a face. She has tried to get past this and try new things but it just is the worse in her opinion.

Astraea cannot stand when other people only think of themselves. It makes her feel frustrated that the one person's selfish actions affect everyone but they don’t care. It is all about them and she just can’t see why anyone would do this.

She doesn’t like her wings touched unless she trusts someone completely. They are delicate and not everyone understands this. It also would be extremely hard to deal with a broken wing in the position they are at. She does enjoy her hair being brush and played with though and does not mind the feather there being touched.

Skills
She enjoys cooking new recipes and making favorites that others like. It is calming for her and she has a passion for trying new ideas when possible. New combinations make it always a learning experience and new joys to be found.

Sewing made the most sense to learn this skill so that quick fixes on the road could be made and with any luck, sell some outfits for a bit of extra money. You never know when it could come in handy. It could even come into use when deep wounds were to happen

Big game is not always around to hunt so to make up for this, Astraea has learned how to set traps. She is actually quite good at making them and could actually keep the camp safe from bandits with a few of them. The best part is that she will not have to chase after her target and let it come to her.

Her Mama taught her how to fish at a young age so she would always be able to have food to eat even if she did not have a weapon for big game or if she couldn't trap anything. She is very good with actually spearing fish, knowing how to be patient enough to wait still in the water. The best way to get a lot of fish though is always through the fishing pole route which was also taught to her.





Focal Crystal
A pale shimmering blue focal crystal was encased in a silver intricate design with a white gold crescent moon looking up to the sky and resting just about the blue crystal. White moonstone gems and clear sparkling crystals dangled from the bottom of the intricate design though the largest clear crystal in the middle suspended a blue star. The same stones trailing the bottom of the necklace weaved into the chain.

Special Equipment
Bag of Holding - This bag has an interior space considerably larger than its outside dimensions. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds max, regardless of its contents. When looking into the bag, items appear smaller than they actually are until pulled from the bag to return to normal size. Living items are not to ever go in this bag or they shall die.

Kindred Bracelets - When two people are wearing one of these bracelets, they are always aware of when the other is in life-threatening danger. This bracelet adjusts in size to fit the wearer.

Equipment
As Astraea has a bag that can hold more than most, she has items to hold that are not her own along with her own items. The items that are hers include cooking kit, bowls, plates, utensils, clothes, snare/trap equipment, fishing pole, books for her and some that she knows the little ones enjoy, journal, quill, inkwell, sewing kit, blankets, flint, hairbrush, bandages,breads, dried fruit, nuts, dried meats, dried spices and herbs.

Weapon
Chain Whip

Special Attack
Miracles - It is what the word Miracle encompass. She can turn a single coin in a purse into a full sack of gold, make an empty water sack full again, and help you be guided on the right path. It's a prayer or a wish. It's wish magic in an essence. It only works for those that are in desperate need of her miracles. Everything has its limits and not all prayers can be answered. No matter if she wanted to bless them.



Magic Lv
5



Spellbook
A dark blue book, the spine and edges decorated in complex gold designs looped around pearls. A string of white crystals danced across the front of the book, just under the large round midnight blue gem that made up the main focal point of the cover. When active, the midnight blue gem glows with runic symbols, the white crystals alight and the dark blue of the books cover suddenly glitters with spots of light like stars in the night sky. This is usually stored in her bag.

School of Focus
Light

Lesser Spell
Sanctuary - Bless oneself or another ally for 1 "turn". That person will not take damage next time they are targeted for an attack.

Miracle's Light - Those in the range of this spell feel stronger and get a boon in strength. Undead and Deamon whenever in Miracle's Light strength are cursed and cause a weakening effect. Miracle's Light shines a radius around the user that reaches up to 10ft circumference. Those in the area need to be in the range of Miracle's Light in order to receive its blessing.

Semblance View - This illusionary magic needs a base object roughly the same size as what you are trying to make appear in others eyes. If you wish to have a coin appear, you would need to find something like a rock that is the same size. This effect only lasts only so long and needs magic to be held in place.

Medium Spell
Luminous Smite- This spell does a blast of light that harms those that are undead and deamon by performing a burning effect, but has a "healing" aura to non-undead/deamon. Certain Halflings would be an exception to this rule as it would cancel out both effects.

Misc Battle Info
- When in a fight, Astraea is more of a defensive fighter. She will try to keep everyone else healed and protected, this being her main focus but will put up a pretty skilled fight if she needs too. She is not one to be understimated.



Arrival
She knelt down beside the edge of her bed, tears dripping from sapphire eyes as she hung her head in defeat, the wavy blond hair cascading down like a curtain that blocked her view from the world. Would she forever continue to lose those she loved? Monaxía lightly touched the bracelet at her wrist, her heartbreaking more as she knew its counterpart would be placed back in her hands soon with the news of her beloved's death. The twisted gold band of the Kindred Bracelet sparkled in the moonlight, the gift feeling more like a curse in this moment. She had felt when he was in danger and could do nothing while he was away at war. This time she felt no connect and no hum of magic waiting to warn her which meant the danger had not passed this time. She was alone in this world, with not even a child to remember him by. How many times had she lost them? How many flowers marked their graves? Why was life so unfair to her? First, she lost her parents, then she lost her children and now the love of her life. She had finally found happiness with a man that cared not that she had no dowry to her name, that she was of ill health, that she lived on the outer rim of town, and that she would never be able to bare him a child. He loves her for her. The way she was clumsy, the way she loved laying in the grass, the way she played with her hair when she was nervous and the smile that only he got to see. Monaxía had felt blessed to have him in her life and now she had no idea what she would do. She tilted her head up to the night sky, a shooting star passing by. She closed her eyes and prayed for a miracle. Monaxía didn’t want to be alone in this world and she would accept their gift in whichever form they blessed her with should they see fit to grant it. Not all prayers would be answered but she hoped this time, hers had been heard.


Pain gripped her, clutching the sheet and trying to breathe as she was asked by the midwives. She was afraid that she wouldn’t make it, that the child she had been blessed with would have her fate to be alone. She felt so weak and she just wanted to rest. No, she wouldn’t let that happen! She had to keep going and think positive. She prayed to her beloved, Kleos, for strength through this trail. It had been hours and all she wanted to hear was her baby’s cry now. She pushed when she was told and after many more hours, she finally was able to relax, her child crying. The midwives were chattering, panic in the air and she was scared for a single moment that something was wrong or perhaps the child was stillborn when they quickly placed the child in her arms. Monaxía has never seen a more beautiful child. Sure, her daughter seemed to have a little deformity at her hips but she could care less because she was holding her daughter. This was a moment she had always waited for and though her beloved would not be rushing in to join her in her joy, she still felt happiness. They would live and she would do everything to always be there for her child.


The two sat under the cherry tree, enjoying the bright sunny day after filling the buckets with a good amount of the tasty red treat. Astraea could not wait for her Mama to make her famous cherry pie. Well, it was famous to the little girl at least though she didn’t have others to compare it too. At first people thought she was a freak and laughed, but as her feathers came in they start to treat her bad in other ways so Mama told her they had to keep to their own. Mama told her the story, how the Celestials had blessed her with a child so she could share her life with another and told her of Papa so she knew why he was not here with them. Mama told her it was alright to be different even if everyone else fear what they did not understand. She hoped one day she could show the others she was a good girl and that they would stop hurting Mama’s feelings. Mama always says one day people would understand her but that day seemed so far away.

Monaxía hummed a gentle tone, petting Astraea’s hair and making sure to avoid the feathers that had grown there. She grew more beautiful every day and she was so proud of the sweet girl her daughter was. It had been why she took her away from town, not wanting her to fear the world around her because people were showing how cruel they could be. When Astraea had wandered off at market, she had been more terrified at losing her and cursing herself for not watching more carefully. It was when she found her baby, curled up in a ball while crying and bruises littering her small form that she made sure that Astraea would never be hurt again by these cruel beings. She had hugged her baby, crying for her and anger was bitter towards the town even more now than ever before.

She had started a personal garden that day and started selling her merchandise to the next town over. It would mean more work and trading for awhile but it was worth it in her eyes. The last few months had been so peaceful and things had started to really look up for the two of them. Monaxía sneezed, the motion killing the calm mood she was creating with her humming.

Astraea looked up, a little startled and worry showing clearly on her face. Her Mama just smiled and blamed the spring air but she was worried as it was happening more often lately. She knew how to make a fire and some simple things like tea but she couldn’t feed her Mama if she got sick, at least not the things her Mama made when she needed to feel better. The nice man, already came by a few days ago so he wouldn’t be back till a very long time cause they wouldn’t be able to trade. Her Mama didn’t seem to be pale and wasn’t even coughing though so maybe it was nothing just like Mama said.


She sat on the floor, folding each item of clothing as her Mama lay in bed, weakly telling her how to fold and what should go in the pack. She asked Mama if they were going somewhere but all she would get was a sad smile and a ‘I hope not’. She kept getting sicker and the doctors here would not help her. It was all her fault. If she was a normal girl then Mama would be helped but instead, she had been getting worse since that night when some of the townspeople came.

She had been told to stay inside but Astraea had opened the window to hear what was going on. They demanded she be handed over, taken to the Council Seven for judgment and that her Mama had brought shame to this town and would be tried as well if she did not do as she was told. She knew her Mama was not healthy, that even now, just standing before them that she was putting on a show of strength. She told them to be gone and that if the Council had anything to say that they could say it in person. They threatened her to which she gave them a bow to the face with an arrow to make her point known. Blood would be spilled if they did not leave so they left, saying they would be back.

That was days ago and now, her Mama would not be able to stand up to them again. She couldn’t even get out of bed and Astraea had been following her instructions what to do and how. It was very strange that Mama wanted none of her own things packed yet and was focused on getting everything for her packed first. She didn’t mind packing for her Mama if only she told her what she wanted but maybe there was too much and her things were easier to pack.


Darkness fell on their little home, no moon to shine its light. A heavy feeling hung in the air, like something bad was about to happen. Neither of the house's occupants could sleep as they lay in bed, the little girl not willing to be far from her Mama’s side as she could need something in the night. It was so silent that not even the crickets dare chirp and it made this nagging feeling even worse. It was in this quiet silence that Monaxía spoke up softly, “Are you still awake my shining star?”

“Yes Mama, do you need something?”

“I need you to promise me something.”

“Anything, just name it.”

“If something should happen to me. I want you to take the bag you packed today and leave this place. Do you understand? Can you promise me this?”

“What are you saying? Why do you want me to leave you?!”

Her Mama weakly and painfully rolled to her side, tears streaming down her cheeks as she looked to her.

“I would never want to leave you but it is not safe here and I do not know if I will be strong enough to go with you. I fear that the townspeople will try something horrible and I could not stand it if you were hurt because of me. Promise me, that when I tell you to run, you will take the bag and leave this place.”

“I will, Mama.”

“I need to hear you promise.”

“I promise.”

“That is my good girl.” Her Mama smiled for a moment before pulling the twisted bracelet from her wrist and sliding it onto Astraea’s free wrist, one bracelet on each. “Now Papa and I will always be with you and we will be able to watch over you and anyone you need to protect.”

Astraea hugged her Mama tightly, feeling like this was a goodbye. It was a memory she etched in her mind just in case she had to do as she promised and leave but she wanted to remember everything she could about her in this moment. She felt a dry kiss on her forehead and barely even felt the hug around her for how light it was.

It wasn’t long before this moment was broken, shadows of light dancing through the windows as a crowd of people came, torches being held by the Council Seven and others speckled through the crowd. The two looked in terror as without warning, they tossed the fires to the roof of their home and onto the grass. They did not come to speak or give them a chance. They had made the decision to kill them both, cowardly in the night.

“Run! Go now!”

“But Mama!”

“Promise.”

Astraea froze for but a moment before jumping out of bed, coughing as the smoke began to build and pieces of roof fell. She looked back to her Mama, before having to head towards the back door, her heart breaking and tears never stopping. She couldn’t leave without her knowing. She didn’t think her Mama would make it and she felt worse for feeling like she was abandoning her.

“I love you, Mama.”

“I love you too, Astraea. Run.”

She ran straight for the back door, tears burning her eyes among other things as she grabbed the pack of clothes and food by the door. Astraea knocked the door open, not stopping as she ran as fast as her feet could take her. She only took a brief moment to look back once she was at the edge of the Thorned Forest and watched her home engulfed in flames and heard the cheers of joy from the crowd at the horrible crime they had done. Everything she had ever known and loved, gone. She steeled herself, heading into the dark forest. There were tales of the Thorned Forest, all mana of creatures lurking to kill a man at first sight but that would be her fate either way and at least in the forest, she could hide.


How long had she been here? She did not know. She hid in caves and dens, fighting off creatures and covering her ears to avoid being lured by others. It didn’t matter how long she wandered, she couldn’t get out. Now she knew why the Council banished people here. You thought you might be saved but it was a lie. The choice was death or death if you did not know how to avoid the creatures as most didn’t. The nice man that visited had told her some tales, they had saved her more than once.

The rain fell, panic and cold filling her being as she had not found a place to stay for the night. The full moons glow not even lighting most of the area as the clouds kept passing by. She scrambled, trying to not run into any danger that was sure to be lurking. She could hear the clomping of footfalls and was now wide open in a clearing. Astraea shivered, the rain pouring down harder than before and making it even harder to see but she didn’t stop moving as the noise got closer. She missed her Mama. She missed home. She wanted out of here.

She cried out, tripping over a loose root and landing into the mud. Astraea tried to push herself up, the sticky goo clinging to her and making her slip about while she tried to stand. A hand grabbed her and she screamed, struggling to get away when a familiar voice spoke out, asking why she was here. She looked up, the nice man that Mama always traded with was looking back down at her. Worry etched on his face, his hand firm on her shoulder while the other one held onto the horse. He picked her up, placing her in his covered cart. He wrapped her up in a blanket, letting her get warm and get some rest as he headed forward.

Nicolas had thought the girl was dead when he found the whole place burnt. The locals had said that lightning had struck, killing the family that had lived there. The little girl in his cart made him think different now. It wouldn’t be safe to take her back but he couldn’t care for her either. The only place he knew that would take in an orphan like this girl would be Gertie’s. It would be her best chance. It was then that he changed course to give this girl a new home and a new chance.

Theme Song


Misc
- Astraea’s hometown is named Fort Halloway.
- The Thorned Forest surrounds most of the town and they have build spiked walls to protect themselves though some live outside the walls and hunt nearby.
- Monaxía sold some of the game she hunted, trapped and fished for. She also crafted, sewed and knitted items for sale to make a good living. She taught some of these skills to Astraea though she did not learn them all.

Hidden 6 yrs ago 6 yrs ago Post by AngelofOctober
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AngelofOctober Backup Data's Ghost

Member Seen 29 days ago

WIP



Age: 15

Species: Half Elf, Idris is the son of Elfreda and Arvid Beorhtric. Elfreda being of the Great Woods of the Aeflstan, belonging a subspecies of Deep Forest Elves. Not be mistaken by the Wood elves who live in the lighter parts of the forest near the meadows and prairies.

Forest Elves were said to be the deepest knowledged of all species, they said they carried and beheld the knowledge of keeping the forest tame that which man could not. Elfreda was widely held by her people with regard for her beauty and her strength and sheer will. But Idris is not a Deep Forest Elf nor is his a Human. He is the byproduct of intermingling of species.

All the knowledge, skill of a Deep Forest Elf, is not blessed upon him. In fact he may not have received much gifts from his Elven ancestry despite being literally half and half of both species. As ordinary as he is Idris still has some gifts from his elven ancestry. That being magic is more quickly bestowed on him, he learns quickly and understands spells because magic does not simple flow from him, but sings to him in a way that it does not to others. He can sense or detect magic with great perception before others, practically tasting the way it hangs in the air. Otherwise, everything else he has obtained is butterfly shaped ears, and bestowed with some of his mothers unearthly beauty.



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A sprightly blonde comes out from hiding in bushes, leaves scattered in his platinum blond strands as he brushes his bangs out of his eyes to share the world blue irises with purplish hue. He smiles and happily dust his clothes off, a pair of riding breeches, with riding boots, a pleated leather shirt dyed purple, paired with a linen multi colored vest with a hood. Shaking out the rest of the leaves of his hair, shows off his butterfly shaped ears hidden by his well maintained,and stylish undercut. A leather belt with a family crest you’ve never seen before as a belt buckle, he waves his hands in front of your eyes to get your attention, him wearing two different gold ring bracelets.

He smiles as you acknowledging him. Upclose he’s not very tall, he stands at 5’5”, 165 cms, yet he already carries a grace and elegance about himself that is very different from that of a human. His long an elegant eyelashes bring him a boyish and youthful charm, He’s prettier than any human boy you would know, but he carries it well with a slender, pensive diamond shaped face he is still firm with his expressions. There is a balance between the beauty and the masculinity of his face that makes him seem like that of noble blood.

Despite his short stature, he is quite thin and wiry. If you had to guess any sense of weight the young man would most likely be on the light side. If you had to take a guess it would be roughly around 115lbs, 52kg. Still the boy gestures at you expressively with his hands.

“I don’t understand, can you talk?” you ask the boy.

The boy huffs expressively, placing his hands on his hips. He blows out a bit of air which makes one of his bangs go up in the air for a second. He points to his ears and slides his finger to his mouth. Nods his head happily, then goes back to smiling, grabbing you by the hand pointing to a store shop. He begins to eagerly guide you, with a slight skip to his step. Airy, but elegant, with light steps. As if walking were more like dancing, fluid, he didn’t like a peasant. But you weren’t so sure about the boy who wouldn’t speak, but simply drag you along to his own beat.

When and if Idris speaks, it’s slow, and sounds like he’s trying to feel out the words on his lips to make sure he’s pronouncing them clearly. It doesn’t sound quite like he knows what or how he sounds, but rather tries to feel how it sounds. He doesn’t talk often and prefers to use gestures, and written messages.

Personality Strength

Anyone who knows Idris knows that he is quite expressive, he often gesticulates excitedly, maybe a little too excitedly at times. Especially when he’s enthusiastic about certain things. Idris has always had a wild spirit, perhaps it is the Elven blood inside of him that makes him seek out things with curiosity and trying to have a sense of understanding things around him. It is why the Deep Forest Elves have had such a grave understanding of the magic around them because it’s their curiosity that drives them as it drives Idris.

Those who know Idris know him as a bold go getter, someone who sees something he wants and takes the actions to go after what he dreams. Idris is not someone who simply says he will do something and sits around never getting to it, never procrastinating and always striding towards his goals. With the understanding that not everything is going to happen instantaneously. Thus he is reasonably understanding of that fact and never getting discouraged simply because things didn’t work out the way they should have.

Idris has a very go with the flow attitude, patiently waiting even when things go awry. It’s something his mother taught him that a true noble is one who is patience, understanding, and doesn’t get lash out negatively towards others. Being a noble to Idris was never about showing off his wealth in some arrogant pompous way or lording over his influence. His father and mother always told him that a true noble is one who is kind, understanding, reasonable, and tries to look at other people’s point of view. Thus Idris tries to live with that in mind.

Of course Idris is also still fifteen and still learning what it means for him to be an adult. He’s brave and will stand up for others whenever they are in a pinch. Those who know Idris know they have a long, trusting, friend. Idris is not the type of person to be cold and off standish, in fact he’s the most accepting and tries to let others in as quickly as he meets them. Inviting them to play, go on small scale adventures with him. He always wants someone to feel accepted, so he tries to be the first to be the role model of accepting those who may be a bit different.

Personality Flaws

Idris has high expectations of himself sometimes, not of others, but himself. He can come off as a perfectionist at times, been known to practice a spell over and over and over again well beyond his own tiredness. Idris is concerned or fixated on redeeming himself, believing himself responsible for feeling some sense of guilt and shame that his city fell because he didn’t defend it. Without the realization that he couldn’t have done anything at the time. Routinely beating himself over the head for not being strong enough to defend the city. Even sometimes believing that he has no reason or sense to reclaim it when those he abandoned will merely only see him as a coward.

He’s ashamed that he fled that night, beating himself over repeatedly about how he shouldn’t have left his parents there. Blaming himself for the fall of the city. These are things that are not often seemed by the other orphans. He demands a lot of himself. To repay for his mistakes. To suffer for his mistakes. Which contradicts the otherwise regal calm he generally has.

While it hard to frustrate Idris there are times when he can be frustrated with others. Often in moments of miscommunication when nothing is going through. Though he usually places the blame on himself. Idris is the type of person who will take responsibility for others actions even when they are the ones who should take responsibility for their own actions.

Neutral

It doesn’t take a lot to make Idris happy, he enjoys adventure, as long as you feed his curious appetite, he usually is settled. Idris is often very content as an individual, he doesn’t necessarily have any standout hobbies that would make him a unique individual to others. Though he appreciates when someone tries to communicate with him and tries to make communication easier. He dislikes those who say something about his race or only point out that he is simply a deaf kid. He’s more than those things and is always determined to show others that he is not simply the mutt deaf.

Skills:

Lip Reading -

While Idris can read other people’s lips, it’s not as accurate as you would think. People mumble, they laugh, they cover their face. And it is difficult to for him to always discern what someone is saying by lip reading. Simply put don’t rely on too much, but he can do so if necessary.

Signing -

Most of Idris communication comes in either gestures he has made up to create his own shorthand of language. It may not make a complete sentence that would make sense to you and I, but the message comes across with his animations and facial expressions. He also knows how to spell the alphabet, if he’s in a more complex conversation with someone he may choose to sign the letters to reply.

Nobility Knowledge -

Unlike someone else, he was taught to remember the names of all the important family houses. Who their leaders were and who their heirs were. He could probably recognize a house emblem and know exactly what house emblem it is from. He can also probably tell you the past history of some houses. Arvid his father always dream of having The Oaken Fort being claimed as one of the great cities, demanded his heirs know this information.

Rune Reading -

Rune magic and rune reading is different, but of the same vein. You need to understand Rune language before you go crafting your own Runic spells. The Deep Forest Elves often used Runic Language as their way of writing spells, or their books. Their language conveyed in universal words that conveyed many things at once the Elvish word Hwesta could mean a breeze or to breathe. This simplistic nature of the Elvish language with their simple Runic transcribing helped Idris learn this language and to read it better without having to learn another complicated language.

Calligraphy -

To cast Runes you have to understand how to write Runes, through the practice of calligraphy. Writing a Rune is not writing a word the way a man may write a letter. It is understand the symbol, each rune that crafts an idea, it is more like a true linguistic art than it is simply writing a sentence.



Focal Crystal: The Eleven Storm, Alagelda, a purple stone sits in a birch staff, shifting in hues of purple, from light to dark, flashes of amethyst like lighting appear and then fade.
*See appearance for crystal

Special Equipment:

*Brethil Vandl - Silver Birch Staff
*See Appearance

The Elven Eye is a unique staff that was gifted to him by his Elven family. They handed him an empty silver birch staff carved for him by his grandmother and told him to place his magic inside of it and that his magic would guide the function of the staffs duties. The chariote like stone in his staff is one of perception, thus the name of the staff was dawned the Elven Eye. His staff ability is one that perceives many things dependent on the weather as forest Elves are dependent on the seasons.

Ability: The Elven Eye perceives many thing, but what it perceives is determined by the weather.

Sunny - on bright sunny days the Elven Eye can illuminate items that the user wishes or desires for. The item often glints like seeing a piece of metal at a distance, or the eye leads a line towards whatever it is the user desire before fading into nothingness.
*Clear Evening - on clear evenings the staff faintly glows a soft light. This soft light illuminates things in the light. You hear a snapping twig the staff illuminates a bunny that is faintly glowing on the other side of the brush.

Overcast - when the sun is hidden behind the clouds, the Elven Eye turns a subtle dark purple. When in this state it can illuminate and even cut through some illusions.

Rain/Fog - the Elven eye faintly glows. It continual blinks at different intervolves, illuminating the right path to take when visibly is unclear. The faster the speed of light the more you have strayed from your path than the constant gentle slow chime of light.

Snow/Hail - When the world is blanketed in white or when ice hails from the sky, and visible is too low to even guide on one a straight path or is too dangerous too. The staff begins to ring, and echo locates the nearest shelter that becomes visible at regular intervals as to not lose your way.

“While the way your world works may be different, allow me to illuminate what you may not be able to perceive on your own. Let thy staff I have crafted for you become the staff that guides you, not changes you, but gives you what you adequately lack”

Love Truly - Gwawr

Aelfgifu “Elf gift” - one of the many reasons it is hard to find the Elven secrets, especially of the Old and Deep Forest is because their magic is one about secrets. Elves do not hide their knowledge, wisdom, advice, and magic out in the open in safe storages. Instead they have another plane, or really an item has another purpose. For example a single key decorated in purple and violet butterflies and vines, is not merely just a key you see. Elves, especially the Deep Forest Elves, hide their items within items. An singular orb, could hide a mountain of knowledge and wisdom that no one would find.



Ability: Idris’ key is not merely a key instead hidden within the key is his spellbook. All he needs to do is unlock his spellbook and his key and his book switch places. The key residing in the keyhole and the book free to be openly used, until the time comes again for them to switch places once again.

Equipment: Idris bag has a piece of string that he uses to attach on the front his key, so it’s in a place that is accessible and reachable. His leather satchel might be slim, but he equips with the necessities



World map, because it seemed Idris was the only person would thought about that before setting off. Inkwell, quill, and parchment. As well as a manuscript to translate ruins for the others. Trail mix, some nuts mixed with dried fruits. And some granola treats.



Magic: Lv 5

Spellbook:

“I have a surprise for you,” Arvid’s deep, ringing voice echoes through the library. Edmond the Mentor scowls at Arvid.

“This is a library Arvid, it is not the outside,” Edmond scoffs.

Arvid just laughs deeply, and walks up to Idris and taps the boy on the shoulder. Idris looks up and Arvid smiles. He hands the boy a leatherbound book, with metal clasp. Arvid’s point to the flowers, they are the House flowers. Idris smiles at Arvid getting up to hug the burly man. A keyhole in the center of the book, Idris stroked it to feel the etchings, Edmond fixes his glasses and looks annoyed that the studies have been interrupted for this.

School of Focus: Runic - a unique form of magic that uses the form of written words as traps, imbued with an effect that goes off when triggered. Generally someone steps on it or is within the 5ft circumference of the rune.






Précis

Scrawled on the floor or wall is a glittering Rune. Not all Runes are ones to worry about, some of them can be quite helpful. In this case, Idris can mark walls, doors, floors, with a rune that gives quick summarized information. I.e. “Trap Door Ahead”, “Center Dead End”, “Big Threat Ahead”. To name a few ideas of what he may tell his team, if they are ever separated from one another.

Slick

Runes are often simple, they have a singular word that conveys the full effects of a more complex spell. Though often they are triggered by movement, someone stepping on them or passing them, is often the trigger. Slick is no different. When a creature passes the word or command Slick, the rune ruptures and breaks the seal covering the ground in a slick oily slimy substance that covers a 15ft range. This substance is slippery, those who run into the mess leftover find themselves slipping and also struggling to keep their footing.

*Bonus Affect - This is not a feature of the spell, but the way the substance interacts with other substances. When touched by flames, the substances begins to harden and anyone stuck in the slime is stuck in place till they break free from it. When touched by water the substance becomes even slicker, tackier, like walking or wading through glue.

Thorns

This affect when either attached to the wall or the floors, when the seal breaks, explodes into plant life. As whipping vines burst from the rune itself. These whipping vines sting with jabbing thorns on their thick branches. They spread about 10ft from the actual rune, and anyone who dares pass them be prepared to get whipped by lashing vines.



Whirlwind

This rune sits glittering on the floor. Have you ever wondered what it’s like to fly? Well than take a chance and step on this rune. While most ruins are AoE in someway, this spell tends to directly affect those that are directly on the rune itself. The individual who stands on this spell, has a mini tornado wrap around both their ankles and shoots them across the room, well at least 5ft before they land with a hard thud. Anyone else within the range of this spell is merely knocked onto their feet briefly.

Bend

Those who step on this Rune at first won’t notice the effect of this spell. It’s not displayed lavishly like vines, or mini ankle tornado rockets. Instead whenever anyone is in a 3ft range of this spell, or has directly stepped or passed the rune on a wall, they’ll notice any non magical items they are carrying, be it weapons or, be it their armor has warped or bend in some way. Try fighting someone with a wobbly sword, you’ll just end up being a laughing stock.

Misc Battle Info: The way Idris is aware of magic, is due to his heightened ability to feel magic as a Half Elf. Idris is aware in battle because he can feel magic on his skin and he is able to taste magic that lingers in the air. Magic is the gathering of energy and thus just like you can feel the electricity in the air concerning lighting storms, he can feel the hair on his skin stand up when someone is preparing to cast a spell. He can discern the type of magic in the air that lingers through its scent and taste. It’s not like a specific taste he won’t say it tasty fruity, but it has different ways it makes his senses tingle or spark.



Born to a silent world, one without the sounds that the world takes for granted. Arvid and Elfreda did not curse their child for his inability to hear, instead they took the news with stride and did their best to educate and get him prepared for nobility despite his limitations. Elfreda and Arvid never considered to punish their child or treat him poorly merely because he cannot hear. He definitely can and will become a Lord, hearing or not. They always encouraged him and made sure that he would be as noble as his brothers and sister.






























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