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Hidden 6 yrs ago Post by Goldeagle1221
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@crimson raven
Whatchu got cookin?
Hidden 6 yrs ago Post by Rtron
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Y'all debating about magic and I'm still trying to figure out how I want to write this archer.


Archer who claims he's blind for fame but he's really not.

<Snipped quote by Rtron>

Me and Aristo will discuss it. So far personally I like the direction as long as it is indeed ritual based rather than instant, but. Have a feeling you do in fact mean the former. Can you give me an example of how they might conjure these spirits?


So for healing, the one that'll likely be used the most, all the components are provided by the person whose being healed. The character would draw a circle diagram, the person'll go in the middle, and then the character would sit at the edge and summon the spirits, using (or forcing depending on whose being healed) their energies to heal them. This'll take a toll on the person as well, since having spiritual energy forced into you to supercharge your healing process isn't pleasant.

For possession, the character will have a token of one of the three (an arrow head, a rusty hilt, a spear head, or something along those lines). They'll draw another diagram, only this one is square and the character will be in the middle. They'll cut themselves and drip some blood on the token, and then summon the spirit into their body. The once the spirit takes over, they cannot summon other spirits until the character takes control (usually a few hours, maybe shorter or longer depending on the situation.) This'll probably be the least 'lose control of my body' risky, since these three are gonna be connected to the character (Family, maybe) and not want to harm them. It might gradually change over the course of the RP, depending on events.

For scouting, another circle diagram, slightly different than the healing one, with some blood from the character, an eye from something (preferably human, for clarity), and a burning herb to help their spirit connect with the other spirit (probably at least slightly hallucinogenic). This'll be the most risky, since their spirit is connected directly to another spirit that isn't as trustworthy as the three above.

Simply talking to the spirits to see if they've noticed anything or have any secrets to give up will only require a burning herb and some quiet, so the character can go into a trance and have a chat.

If the capturing of the souls of the slain isn't too OP that'll require a diamond diagram, blood from the character, some bits and bobs of metal, some herbs, and time to fight and subdue the spirit. If that's allowed, it'll be the most risky since its trying to capture a spirit that doesn't want to be dead and doesn't want to serve you and trying to prevent it from taking over your body.
Hidden 6 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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@crimson raven
Whatchu got cookin?


A recipe for disaster.

Speaking of, I think it's burning. Runs off
Hidden 6 yrs ago Post by Goldeagle1221
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<Snipped quote by Inkarnate>

Archer who claims he's blind for fame but he's really not.

<Snipped quote by Goldeagle1221>

So for healing, the one that'll likely be used the most, all the components are provided by the person whose being healed. The character would draw a circle diagram, the person'll go in the middle, and then the character would sit at the edge and summon the spirits, using (or forcing depending on whose being healed) their energies to heal them. This'll take a toll on the person as well, since having spiritual energy forced into you to supercharge your healing process isn't pleasant.

For possession, the character will have a token of one of the three (an arrow head, a rusty hilt, a spear head, or something along those lines). They'll draw another diagram, only this one is square and the character will be in the middle. They'll cut themselves and drip some blood on the token, and then summon the spirit into their body. The once the spirit takes over, they cannot summon other spirits until the character takes control (usually a few hours, maybe shorter or longer depending on the situation.) This'll probably be the least 'lose control of my body' risky, since these three are gonna be connected to the character (Family, maybe) and not want to harm them. It might gradually change over the course of the RP, depending on events.

For scouting, another circle diagram, slightly different than the healing one, with some blood from the character, an eye from something (preferably human, for clarity), and a burning herb to help their spirit connect with the other spirit (probably at least slightly hallucinogenic). This'll be the most risky, since their spirit is connected directly to another spirit that isn't as trustworthy as the three above.

Simply talking to the spirits to see if they've noticed anything or have any secrets to give up will only require a burning herb and some quiet, so the character can go into a trance and have a chat.

If the capturing of the souls of the slain isn't too OP that'll require a diamond diagram, blood from the character, some bits and bobs of metal, some herbs, and time to fight and subdue the spirit. If that's allowed, it'll be the most risky since its trying to capture a spirit that doesn't want to be dead and doesn't want to serve you and trying to prevent it from taking over your body.


I like it! Aristo and I will go over the capturing bit.
Hidden 6 yrs ago Post by Cleverbird
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So what role is the finished character playing? Seems like we (might) have 2 magic users and an archer thus far.
Hidden 6 yrs ago Post by mickilennial
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Right now I'm looking at Turkic and Kazakh art/photos for inspiration. Originally was going to be a bit more ambitious, but I think this may fit the tone/theme/setting a lot better.
Hidden 6 yrs ago Post by Goldeagle1221
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So what role is the finished character playing? Seems like we (might) have 2 magic users and an archer thus far.


Archer-alchemist gone shopkeeper from Roshad. Monkey should be posting the sheet nect time he is on.
Hidden 6 yrs ago Post by mickilennial
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Archer-alchemist gone shopkeeper from Roshad. Monkey should be posting the sheet nect time he is on.

Hidden 6 yrs ago Post by Goldeagle1221
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<Snipped quote by Goldeagle1221>


You all have very similar ideas!! :p
Hidden 6 yrs ago Post by mickilennial
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You all have very similar ideas!! :p

Yeah, but I ain’t about interceding on someone’s character role. So now I either gotta figure out a way for my archer to stand out against his or make an entirely different character. Not going to lie and say it ain’t taken some of the wind out of my sails, though.
Hidden 6 yrs ago Post by Goldeagle1221
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<Snipped quote by Goldeagle1221>
Yeah, but I ain’t about interceding on someone’s character role. So now I either gotta figure out a way for my archer to stand out against his or make an entirely different character. Not going to lie and say it ain’t taken some of the wind out of my sails, though.


Well wait to see the sheet I suppose. Just because they can shoot a bow doesn't mean they are the same character.

Also. You all are free to express and summarize your idea before submission to ensure cohesion
Hidden 6 yrs ago Post by mickilennial
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Well wait to see the sheet I suppose. Just because they can shoot a bow doesn't mean they are the same character.

In a small adventuring party I think it is crucial to not have too much crossover, so I might just end up passing if I can’t come up with a solid retool or way to diversify my concept.
Hidden 6 yrs ago Post by Cleverbird
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Interesting, so we don't actually have a straight up brawler? Might just switch to a more straight forwards warrior user if the blood magic thing doesn't work out.
Hidden 6 yrs ago Post by Slamurai
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So I'm assuming there's a lot of stuff going on behind the scenes, since I haven't seen a single character sheet or any real discussion in here yet. Which kinda bums me out, as I feel robbed of getting better insights into this world... How many players are there anyway?

I've also given blood magic some more thought and feel like I've reached a nice conclusion. Instead of focusing on physical effects, I want to focus on more emotional aspects of it. So why not have my character be able to drink it and use it to re-life memories and emotions? Maybe even have it work the other way around, by making those ingesting the blood feel love, fear or even pain towards my character (dont trust her cooking!).

Blood magic could be used as a form of fantasy CSI, allowing her to gain information about someone: their heredity, physical characteristics, family; if they match blood found somewhere else. Anything you see on the cop shows could be replicated in game.

Maybe even let her use blood to gain attributes from animals? A hawk's vision or a dog's smell, stuff like that.

I guess it does depend on whether this RP is more focused on combat, or has room for intrigue as well. If it's more combat focused, I'd probably just ditch this concept and go for a more straight forwards character.


Ayy, now we're onto something. I like that approach and it's similar to ideas I've used in the past with this sort of magic (consume a man's eyes and see his last moments, or his ears and hear his last words, etc.)

There will obviously be plenty of combat, but I don't want folks to feel forced to play any sort of way - there are opportunities for fighty heroes, sneaky heroes, utility heroes, so on and so forth. So, rather than COMBAT, I want to say the IC will be ACTION focused.
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Hidden 6 yrs ago Post by Commodore
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Eyy hello everybody, I was making a character focused on more of the warrior side, and from Kothar at that, just to give an idea of what I'm about for this.

@Cleverbird If you do end up going the warrior route, I'd love to talk with you so that we can differentiate that nicely.
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Hidden 6 yrs ago 6 yrs ago Post by Monkeypants
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My chica favors melee weapons moreso than bows, but knows her way around them. You're good being a primarily archer char, You'd have Cita beat. it wouldn't conflict whatsoever!
Hidden 6 yrs ago Post by Slamurai
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The map has been added to the OP, FYI. Go have a look!
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Hidden 6 yrs ago Post by Isotope
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Map done, now to write up my character.
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Hidden 6 yrs ago Post by Cleverbird
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<Snipped quote by Cleverbird>

Ayy, now we're onto something. I like that approach and it's similar to ideas I've used in the past with this sort of magic (consume a man's eyes and see his last moments, or his ears and hear his last words, etc.)


Okay, I really dig the idea of eating specific parts of a body to get specific effects. Just also realized that the elves in Divinity Original Sin 2 have that ability and it was amazing.

I'd also like to know a bit more about Baccum's political system. Is it governed by a monarchy? A council? Dictatorship? Given how much emphasis they also give to shamanism, dreams and rituals; I imagine that blood magic as we seem to agree on to be revered there. If so, how big am I allowed to make this Cult of Marra? I imagine that any ruling body would kill to have a blood mage near them to acts as guides and advisors. Sorta like the sorceresses in the Witcher universe. And I do love me some political intrigue~
Hidden 6 yrs ago Post by mickilennial
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My chica favors melee weapons moreso than bows, but knows her way around them. You're good being a primarily archer char, You'd have Cita beat. it wouldn't conflict whatsoever!

I'll think about it.
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