Welcome, one and all, to a shiny new Nation Roleplay. To save launching it in full, only for it to fail to gain any traction, this is an interest check. The idea is to do what it says on the tin, check interest, and hopefully start gathering up the players needed to create the world for you to all inhabit.
The premise of Pro Patria Mori is fairly straightforward. We will begin in the year 1799, and each turn will encompass either one month, or three months, a choice of pacing that I will leave up to the general consensus if we have enough players. The RP will feature stats, in that you will be provided with a Nation Overview, listing the strength and makeup of your army and navy, your economy, and the feelings and issues of your people. Where the player comes in, is to take Actions, with which they can influence their nation. Ranging from lowering taxes for the aristocrats in order to win their favour in the upcoming election, to marching your army across the border to invade your neighbour. The world is your oyster.
Dice will play a part in deciding the success of your Actions, as well as the decisions and actions of the NPC's that will populate the map, and I, as GM, will roll the dice behind the scenes. The Quality of various aspects of your nation will impart modifiers upon these dice rolls, but even the finest nation of it's era can fall foul to the fickle ways of Lady Luck.
The setting of the RP will be a map of Europe as we know it, but we will be existing in an alternate world. Obviously it will be easy to find yourself inspired by the real-life nations that occupied Europe at the dawn of the 19th Century, but I do ask that the names of 'France' or 'Italy' etcetera do not make an appearance. You may be inspired, but you could also let loose your imagination!
So I've given you my best pitch, now the rest is up to you. Express your interest if the idea grabs you. Ask any questions that you may have if you're not quite sure. And to those that aren't gripped, thank you for taking the time to read, and good luck in the rest of your Roleplaying.
The premise of Pro Patria Mori is fairly straightforward. We will begin in the year 1799, and each turn will encompass either one month, or three months, a choice of pacing that I will leave up to the general consensus if we have enough players. The RP will feature stats, in that you will be provided with a Nation Overview, listing the strength and makeup of your army and navy, your economy, and the feelings and issues of your people. Where the player comes in, is to take Actions, with which they can influence their nation. Ranging from lowering taxes for the aristocrats in order to win their favour in the upcoming election, to marching your army across the border to invade your neighbour. The world is your oyster.
Dice will play a part in deciding the success of your Actions, as well as the decisions and actions of the NPC's that will populate the map, and I, as GM, will roll the dice behind the scenes. The Quality of various aspects of your nation will impart modifiers upon these dice rolls, but even the finest nation of it's era can fall foul to the fickle ways of Lady Luck.
The setting of the RP will be a map of Europe as we know it, but we will be existing in an alternate world. Obviously it will be easy to find yourself inspired by the real-life nations that occupied Europe at the dawn of the 19th Century, but I do ask that the names of 'France' or 'Italy' etcetera do not make an appearance. You may be inspired, but you could also let loose your imagination!
So I've given you my best pitch, now the rest is up to you. Express your interest if the idea grabs you. Ask any questions that you may have if you're not quite sure. And to those that aren't gripped, thank you for taking the time to read, and good luck in the rest of your Roleplaying.