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Zeroth Post
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Zeroth
CHARACTERS


Bring out the big guns and create a realistic character within this unrealistic setting. Make sure you read up on the S.P.E.C.I.A.L. stat system, and stat your character accordingly. Remember, even though flawed characters are not attractive, they are the most realistic ones!


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Hidden 6 yrs ago 6 yrs ago Post by Max the Wolf
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Max the Wolf Keyblade Wielder

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tried to delet but cant...
Hidden 6 yrs ago 6 yrs ago Post by Bishop
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Bishop

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RACE
Human

GENDER
Male

BLOODLINE


AGE
37

EQUIPMENT
Wears light armor with a lightweight golden alloy chest piece, shoulder piece, forearm and leg plating and a cloak
A blade
Multiple throwing knives
Grappling Hook
Bow, Arrows and a quiver
Poison and antidote vials.
Smoke bombs/flash bombs


PERSONALITY
An assassin, a killer, a cold murderer. He is all those things as it is his job to be those things in order to serve humanity. You would think that someone in this line of work would be emotionless, cruel, or even a psychopath..and he might be but even if he is he doesn't show it. Outside the job he is cheerful up to the point of not being annoying, easy going and optimistic. That is a facade that he puts on, not for others more than for himself. Even if things are grim you strap a smile on your face and go on, even if there is no light in the end you shouldn't forget the part of you that was human, that small part that still is. If he loses himself in the darkness, what's to separate him from the monsters and demons that he hunts?

BIOGRAPHY
Not much to say for his upbringing as no one knows anything about him before he took the mantel of a hired knife. Slowly but surely he started gaining a reputation as the best and in just a couple of years of non stop contract killing he got to the top of his profession. That's where he was scouted by the army to fight against the Mad King. He was given coin and a constant stream of missions. He wasn't allowed to free lance anymore as the army could always need him at a moment's notice. Maybe to track and kill a spy that escaped with their battle plans? Hunt down an escaped prisoner? Assassinate high ranking officials of the Mad King's army? He did them all and even if his achievements aren't shared with the public, no one who knew him can say that he didn't help the forces of the living drastically. But in the end that didn't matter. Even if they were winning, no one could stand up to that hell spawned monstrosity that he later learned to be a dragon. But since that thing emerged something awoke in him. He felt...more distant, his emotions slipping away as were the bodily feelings like pain and pleasure. Something happened to him that day and now he isn't only fighting for the allies, he is fighting for himself, to preserve whatever humanity he has left.
To do that he needs to kill the Mad King and the Dragon residing in the Axiom Empire. He will find a way to end this once and for all.


MAGIC
Hunter's Eye - With a simple incantation he uses magic to enhance his vision thus allowing him to see at great distances, gain night vision and see through fog/smoke or dust.
Time Slow - He casts a spell which slows time for him, letting him better react to the dangers around him, take in the surroundings and have more time to process a plan. This has severe side effects depending on how much it is used within a short time period.

Strength = 5
Perception = 7
Endurance = 6
Charisma = 6
Intelligence = 7
Agility = 8
Luck = 1
Hidden 6 yrs ago Post by Gordoth
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Gordoth The Horrible God

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Use @Bishop's Character sheet as an exemplary character sheet.
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Hidden 6 yrs ago Post by Fetzen
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Fetzen

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Vathalyk






Appearance:
Vathalyk's skin is of a grey-ish complexion very much unlike that of human's. It's safe to say that his body is painted almost all over the place. It's not for war, but merely an abstract decoration in red and black hues. His ears are pointy and thus resembling those of your average elf, but shorter. His hair is long and split up into several massive strands running down almost to his hips. Vathalyk's most notable feature are his massive, spiraling horns and his ever-glowing, almondy eyes.

Vathalyk's a very massive being, standing over seven feet tall with shoulders broad enough to fill out the usual doorframe from left to right with ease. He's a hungry colossus of thick bone and muscle.


Race: Fyr

Gender: Male

Age: 22

Equipment:
  • Somewhat worn-out piece of ringmail
  • Large morning star
  • Thick woolen coat and trousers.
  • Food and water for several days.
  • Two mechanical traps. Not like bear traps, but still they can deal excruciating pain and injury.


Personality:
It's comparatively easy to set off Vathalyk's rage. A simple insult, a word too ambiguous in an already heated up situation or an unintentional injury are enough to make him give you a rant at least. As long as you don't lose yourself in one of those sandtraps however and think before you speak it is quite possible though to get along with him rather nicely. Become true friends though is a major achievement for his species is essentially one of loners. He has a firm understanding of the concept of 'priorities': As long as he sees benefit for himself he is willing to help and bring sacrifices. What appears to be an extremely selfish attitude is attenuated by the fact that Fyr, due to their very nature-driven lifestyle, are less suspectible to greed, one of those things that usually impair one's providence the most. Vathalyk is somewhat cunning, but also capable of extreme acts of violence. There are times when he essentially goes feral.


Biography:
Fyr do not live in towns or villages, but dwell in the wilderness. Their population is very scarce, so neither is it very likely for anyone to encounter more than one at a time, nor is his kind interested in anything like 'family'. Parents stay together barely long enough to teach their child how to live on its own, then depart and continue living their lonely lives until, some years later, it is time to mate again. So due to natural causes, Vathalyk's childhood can be considered quite boring at least from more human standards: Hunting, eating, sleeping and roaming around for the sake of one's own curiosity.

His species is far from dumb and being purely animalistic, but still he has all reason to regret the day he dared to stroll though a village in the middle of the night: Isn't it that demons often have glowing eyes and massive horns ? Those simple people had never seen his kind before and confused him for one of them. With stakes and pitchforks at the ready they forced him to succumb and locked him away in a damp cellar. It took the damn priest months to come and once he told the confused villagers that there's nothing here requiring any kind of exorcism or divine assistance, Vathalyk had already acquired a grasp of the human language.

There was no compensation from the villagers whatsoever, but at least he had found sort of a friend with the priest. He was 19 and now they both had to be more careful than before -- neither could it be ruled out that Vathalyk would be captured anywhere else again, nor was a priest essentially telling an entire village that it was flat-out wrong prone to be very liked in a region where a word could spread fast. He felt obliged to be grateful and the priest felt there was someone in need of help -- or maybe the man just wanted to try something in his old days. Anyway, they continued to meet on a regular basis where no prying eyes were around. Vathalyk had the opportunity to learn more about human life and culture, improve his language skills and even pick up a minor proficiency in armed fighting.

It could have continued so well, but even his only real human friend probably couldn't stand the sudden fact that the gods... vanished. At least Vathalyk has not heard a word off him since the event and has solid reason to speculate that the old man has fallen. He just doesn't know if due to the onset of madness like many others or because of the shock itself.


Attributes:
  • Strength: 10
  • Perception: 5
  • Endurance: 9
  • Charisma: 2
  • Intelligence: 5
  • Agility: 4
  • Luck: 5


Magic:
It's not a magical thing per se, but a Fyr's blood is known to be toxic. It is an aggressive agent towards a broad variety of body tissues, including those of humanoids and bacteria. Clearly the latter property is responsible for Vathalyk's resistance to many common diseases (though it does not protect against those of magic nature, of course), but self-injury in order to gain access to the large amount of venom carried around by every Fyr is a battle tactic not unheard of. Skin is quite resistive and will only show itching as the primary symptom, but exposing a body's interior to his blood is bound to cause massive trouble.
Hidden 6 yrs ago Post by Gordoth
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Gordoth The Horrible God

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@Fetzen And with this you are ready to go, so jump into the IC section and start working!
Hidden 6 yrs ago 6 yrs ago Post by OrkytheOrc
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OrkytheOrc That Orc Guy

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Hidden 6 yrs ago 6 yrs ago Post by Rockerman403
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Rockerman403 Sneakiest Rogue

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Name: Aredis
Age: 27
Race: Human
Sex: Male
Description: A very dirty, sickly green looking man wth tattered clothing covered in brush and other vinery seeming to grow about his body. Tall and gaunt, with amber eyes. Long, unkempt black hair spilled down to his mid back. Fingernails overgrown and yellowed, chipped into crude looking claws. Always barefoot, feet practically blackened from having almost never worn any protection on his feet. Cuts covered the entirety of them, with the souls being defined calluses from years of walking among rough terrain. When walking, greenery sprouted among the footprints, yet seemed to last no longer than a moment before withering and dying. Features appear to be animalistic, yet of no specific animal. Eyes sometimes may appear different, or face may seem to resemble an elongated snout of a wolf. Yet when focusing it never appears to last. Almost as if through worship of primal gods of nature, he had taken on various shapes granted by those he worshipped. However with a loss of the God's power it only seemed he had power to retain forms for the briefest of instants, and that he was used to shifting forms fluidly as walking. However with the loss of his faith and his many deities, he has gone half mad it seems, and his behavior reflects it. Incoherent rambling, constant prophetic claims that seem no more likely than any other event. These claims are to taken very lightly.
Notable Belongings: Very few. A gnarled walking staff with the carving of a badger's snarling mouth atop it; a small rabbit skinned satchel poorly stitched together holding various herbs and plant life, a short knife at his hip made from Knapped obsidian with a deer antler handle and deer skin leather strap attached to it.
Backstory: (To be discussed with DM)
S-4
P-5
E-4
C-6
I-6
A-5
L-10
Hidden 6 yrs ago 6 yrs ago Post by FalloutJack
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FalloutJack The Long Dark Nuka-Break of the Soul

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Hidden 6 yrs ago 6 yrs ago Post by Lady Selune
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Lady Selune Lamia Queen, Young and Sweet.

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Hidden 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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