Hello there, greetings to all of you who came up right now! So, basically, I tried running this roleplay a while ago, but due to the enormous quantity of people that it required, I wasn't able to run it properly. I'll try it once again within this website and hopefully, this will work out. It's a grandious Dungeon Punk (Steampunk but with magic technology and a more medieval look to it) roleplay with a whole mythos within it. So, without further ado, I welcome you all to my concept, welcome to...
The world is ruled by two natural laws, Chaos and Order. Chaos is the wild, the disruptive, the one that shakes the world every now and then and allows it to change, while Order is the stable, the just, correct, the utopic model to follow and the very culmination of Laws which maintains the Status Quo of the world until Chaos does the work to shake it up and change it. Chaos changes Order, Order stabilizes Chaos, this is known as the Dualistic Rule.
There are many spirits and ethereal beings with fundamental works into this world to keep these two running, many which are unknown to mankind, others that are right in front of them, yet they fail to recognize them.
Billions of years ago, however, there was something which threatened to keep the world at stasis, a third force named Void, which would reap the lives of countless spirits of Chaos and Order without discrimination, eradicating life and everything on the world, to turn it hollow, its agents were known as Voidlings, beings who were never meant to be, abandoned concepts, children who were never born, and many many others. In order to stop them, both the forces of Chaos and Order united themselves to create 14 courageous spirits to keep the balance running, the 7 spirits of chaos were known as the Seven Deadly Sins and the 7 spirits of order were known as the Seven Heavenly Virtues, powerful beings which when together were able to bring an end to the Voidlings and keep the Void at bay, and by doing that, the Void began hibernating, sealed in the darkest corners of the world.
Nowadays, signals of the return of the Void had been spotted, many creatures fitting the description of Voidlings have been sighted. On that note, the 14 guardians of balance have returned, reincarnating into human children which would grow up and become the guardians they were meant to be.
The world around us nowadays is a mixture of modern and medieval fantasy, a medieval world with kingdoms, royal families which fight for power, making use use of modern technology in a steampunk-esque style powered by magic.
In this world, magic exists, however, it cannot be used by humans, however there are magical gems which can be used to power and craft magical items. The only ones able to use, to a certain extent, magical abilities are the 14 guardians, in form of special abilities each one of them holds with them.
Be it a Virtue or a Sin, each and every guardian is the very representation of a concept, Sins are the reincarnation of spirits of chaos and Virtues of spirits of order. Each one of their aspects is not only in their name, but also tend to be a big aspect of their personality, being the main focus and culmination of their beings. Each Sin or Virtue gains a magic ability fitting of their aspects and they are also represented by a certain animal. (Think of Seven Deadly Sins if you've ever watched it.)
The initial setting of the game is the Kingdom of Reever, the largest kingdom known to man, in its capital, the city of Bartla, one of the most advanced and influential cities in the world.
Those are the basics about the idea as a whole. There is some more to it that I've still gotta add, but, well, this is just an interest check. Hope to hear from you people soon, take care!
Virtue and Sin
The Plot
The world is ruled by two natural laws, Chaos and Order. Chaos is the wild, the disruptive, the one that shakes the world every now and then and allows it to change, while Order is the stable, the just, correct, the utopic model to follow and the very culmination of Laws which maintains the Status Quo of the world until Chaos does the work to shake it up and change it. Chaos changes Order, Order stabilizes Chaos, this is known as the Dualistic Rule.
There are many spirits and ethereal beings with fundamental works into this world to keep these two running, many which are unknown to mankind, others that are right in front of them, yet they fail to recognize them.
Billions of years ago, however, there was something which threatened to keep the world at stasis, a third force named Void, which would reap the lives of countless spirits of Chaos and Order without discrimination, eradicating life and everything on the world, to turn it hollow, its agents were known as Voidlings, beings who were never meant to be, abandoned concepts, children who were never born, and many many others. In order to stop them, both the forces of Chaos and Order united themselves to create 14 courageous spirits to keep the balance running, the 7 spirits of chaos were known as the Seven Deadly Sins and the 7 spirits of order were known as the Seven Heavenly Virtues, powerful beings which when together were able to bring an end to the Voidlings and keep the Void at bay, and by doing that, the Void began hibernating, sealed in the darkest corners of the world.
Nowadays, signals of the return of the Void had been spotted, many creatures fitting the description of Voidlings have been sighted. On that note, the 14 guardians of balance have returned, reincarnating into human children which would grow up and become the guardians they were meant to be.
The Setting
The world around us nowadays is a mixture of modern and medieval fantasy, a medieval world with kingdoms, royal families which fight for power, making use use of modern technology in a steampunk-esque style powered by magic.
In this world, magic exists, however, it cannot be used by humans, however there are magical gems which can be used to power and craft magical items. The only ones able to use, to a certain extent, magical abilities are the 14 guardians, in form of special abilities each one of them holds with them.
Be it a Virtue or a Sin, each and every guardian is the very representation of a concept, Sins are the reincarnation of spirits of chaos and Virtues of spirits of order. Each one of their aspects is not only in their name, but also tend to be a big aspect of their personality, being the main focus and culmination of their beings. Each Sin or Virtue gains a magic ability fitting of their aspects and they are also represented by a certain animal. (Think of Seven Deadly Sins if you've ever watched it.)
The initial setting of the game is the Kingdom of Reever, the largest kingdom known to man, in its capital, the city of Bartla, one of the most advanced and influential cities in the world.
Additional Comments
Those are the basics about the idea as a whole. There is some more to it that I've still gotta add, but, well, this is just an interest check. Hope to hear from you people soon, take care!