Name: Zamen Marchosias
Age: 24
Height: 5'11
Weight: 212lbs
Class: Warlock
Race: Demonfolk
Weapons & Equipment:
Effigy Mask - This ornamental mask of bone, wood, and other animal parts isn't just a terrifying visage; it's a magical focus of for Zamen's spells, allowing him to channel his magic as well as imbue his mask with enchantments, assuming he has the time and material components for them. The mask itself has a magical reinforcement that allows it to be as sturdy as any knight's helmet, as well as helping Zamen with visibility; it grants him a notable level of dark vision while also suppressing the force of sudden flashes of light, making it harder for him to be blinded.
Warlock Regalia - To an outside observer it would appear that Zamen is nothing more than a barbarian wearing rags and fur, and barely any at that: it's naught more than a kilt, boots, and a bag. But in truth this is all Zamen needs and each component of his attire serves a dire purpose. Obviously his bag holds whatever objects he needs, including regents for any of his spells or rituals, as well as potions, poisons, and so forth. His kilt, as crude as it appears, it's actually quite thick and protective as far as armor goes; while it's certainly no breastplate, a dagger would have a hard time cutting through and even arrows may just end up getting caught in the hides before they pierce the flesh. And other adornments on Zamen's clothing also serve a purpose together; the bracers made of whale bone, the amulet carved from mudstone, the belt of human ribs, each serve to help channel and control the magic powers that Zamen calls upon. While he can still use magic without them, with them they're significantly easier for him to handle. Anyone else who utilizes magic would receive similar benefits if they too used his equipment.
Ritual Knife - This weapon appears more like a sharpen bone than a proper dagger, but make no mistake this weapon is as deadly as any steel. Primarily a backup weapon or, as it's name implies, a ritualistic tool, it too can serve a purpose for spell casting; it's his second arcane focus should he lose or have his mask destroyed. As the bone is made from the ancient remains of a phantasmal beast, Zamen or any other mage can utilize the dagger as a spell focus. The pommel is notably reinforced to allow it to be used as a striking weapon akin to a hammer.
Long Axe - Compared to the rest of his equipment, Zamen's long axe is plain and simple; a six foot wooden shaft with a heavy axe head at it's tip. It's simplicity does nothing to downplay it's strength however; this weapon of war has been known to cleave through chain and plate in the hands of the demonic raiders of Knight Ilse, and in Zamen's hands this axe is no less deadly. Zamen also carries spare staves when his current one becomes damaged or destroyed, including shorter staves if he needs to turn his long axe into a hand axe.
Sling - A leather cord that like the axe, hides an absurdly deadly strength beneath it's simple appearance. Where most range warriors would look to the bow as the master of range combat, the sling boasts a far greater range and much more effective penetration power, at the cost of the time and training it takes to actually master this apparently simple weapon. Zamen is one of the many from his island who learned how to handle a sling with deadly efficiency, not only capable of using it for hunting purposes, but in warfare as well. He can use pretty much any stone he can hold in his hand as the ammunition, but he carries a bag of lead bullets specifically as sling ammo. He also likes to load his sling with other objects, such as vials, bottles, jars, animals, and other relatively light things to fling at his enemies.
Potions, Poisons, and Oils - Various types of liquid regrets sealed in thick clay or iron vials. Zamen specifically carries one antitoxin and antiplague, to deal with poison and disease specifically. They cannot cure all poison or disease, but help strengthen the body against such things. As for Poisons, Zamen uses venom from a local fish at the Knight Isle which, even if you only take a scratch, will cause your wounds to swell, paralyze the affected area, and cut off the flow of blood to that area; it's not uncommon for Zamen to nick someone's elbow with it, and their whole lower arm turns black and dead after an hour. It's actually a hunting poison; it's easy to remove from the body once the victim is dead. Zamen carries four clay vials of this. Lastly he carries three clay bottles of olive oil. Mainly for cooking, however they can serve other purposes as well; one bottle can coat an area as wide as a door to be slick and make it a perfect trap to cause enemies to loose their footing, or he can simply smash the bottle onto a purpose and light them on fire, causing them to burst into flames.
Hunting Knife - A smaller steel knife that Zamen carries for more mundane purposes. Though sturdy, this knife isn't meant for the rigors of combat like Zamen's Ritual Dagger, but it is more useful for day-to-day survival purposes such as carving, chopping, and splitting wood, skinning or butchering animals, or simply eating his meal. Notably of elvish design; it was the first piece of loot Zamen personally received after his first raid.
Skills and Abilities:
Trained in Warfare - Zamen, like many young boys of the Knight Isle, was expected to one day become a raider. And thus he was given training at a young age to ensure he would be a skillful raider. On his island, his people specialized in the sling; a weapon often decried as a child's toy was in fact quite effective at long-range warfare. Not only can it be used to hurl objects at a long distance, but with the same sort of training one may expect from a master archer, a slinger can aim further, hit harder, and much more quickly than most enemies would expect. Zamen was also trained in two other weapons; the long axe and the dagger. The long axe was a common raiding weapon thanks to the simplicity of it's design, the effectiveness against both armored and unarmored targets, and it's excellent reach compared to weapons like an arming sword or smaller axe. The dagger was given somewhat less focus in his training, but still effective when it came down to it; Zamen knows how to handle a small blade in a small space, especially while grappling, as his fighting style focuses more are debilitating stabs and bashes with his knife over a death of a thousand cuts.
Strength of Body - Before Zamen became a warlock he was a raider, just like the rest of his kin, and his body shows it. Strong muscles capable of handling heavy loads, tough calloused skin that can withstand damage, and and thick bones that has been broken but reforged. Indeed, even his brand of magic relies on his own endurance, and so of course he too would need a strong body to become an equally strong warlock.
Hex Scar - Unlike some mages who learn their magic or have magic innate in their blood, warlocks seek out powerful forces beyond their comprehension to grant them powers. Some do this through religion, becoming priests or cultists. Others preform profane rituals in the hope that their patron sees and blesses them with powers. Zamen and his brand of warlocks scar their bodies with blade, flame, and piercings so that their patrons will see their body's endurance and grant them powers based off the scars they bare. Zamen is a Scarred Witch-Doctor, who must rely on his body's strength and durability to be the conduit of his patron's magic powers. In return, his magic can manipulate the pain and suffering of others.
- Scar Shield - This hex causes one's wound to seal and harden, forming a natural armor that makes it harder to damage a second time. The more wounds they bare, the more effective the armor. Zamen can cast this spell on one person at a time for about on minute.
- Slumber - A magic spell that causes a person to fall into a deep sleep, even in the middle of rigorous activity such as combat. So deep is this sleep that even loud noises or bright flashing lights won't awaken them, though a good stiff push might. Assuming of course, Zamen's axe doesn't cleave their defenseless body's head off. However repeatedly use of this spell against the same target makes it less effective, as it allows them to more easily resist the magic.
- Blood Spark - The only specifically range attack hex Zamen has. Zamen can use this spell to shoot a weak bolt of fire at an enemy. However if their enemy is notably bleeding, the bolt will light up their blood as if it was oil and set them ablaze.
Alchemist - Zamen knows a thing or two about natural and manufactured medicines and tonics. While no actual doctor, he can create drugs that can enhance one's prowess, poultices to help accelerate healing, or poisons to accelerate one's death. Incidentally, he's also a decent chef and has a good tongue for figuring out ingredients and components in the things he eats. Has recently discovered how to make ice cream.
Bio: Zamen was born on the Knight Isle, on an island called Ibiza. They were a large tight-knit community built around fishing and pottery, just trying their best to survive in these rough lawless lands. Accustomed to the violence, they had a strong community of warriors who would occasionally leave to become mercenaries, famed for their slings and creativity with them. As a child Zamen was born to a single mother; he never knew his father and her mother never spoke of him. He would later find out later in life that in the past, raiders attacked their village and one of them forced himself upon her, and Zamen is his child. This would later become relevant in his life.
Of course while the town was no stranger to raiders, what caused the biggest shift was not the cruelties of man, but the apathy of nature itself; fish began to leave the coast of Ibiza, forcing fishermen to venture further into dangerous waters to try and catch their food. Not long after, violent storms would shake the seas around them, taking the lives of many fishermen and doing a heavy amount of damage to the town itself. It wasn't long after that Zamen, who was still a young boy of five years old at the time, was forced to begin the harsh training of a Ibiza warrior. Many children, boys and girls, would begin to train how to use a sling in their youth. It was a community activity of sorts. But Zamen was also given grueling physical training, fighting with the older boys and girls as well. This was because the elders knew that due to the fish migrations and the heavy storms, they could not expect to survive the next few seasons on fishing alone.
They were going to need to raid other communities for supplies. And they would need warriors to do so.
For the next years Zamen was trained in the sling, axe, and dagger, barely given the usual education of words and numbers, and instead of drilled to become a warrior. He was only thirteen years old when he was given a sling, an axe, and a knife, loaded onto a boat, and went on his first raid. There were seven hundred warriors on that vessel, about one hundred of them being young boys like Zamen. Only thirty of them returned. They targeted recently captured elvish trading vessel, one which was currently under the control of dark elf corsairs. The young warriors were meant to be auxiliary troops but they were ambushed by a smaller, faster moving vessel of corsairs that caught them unaware. Zamen killed his first man that battle where he drove his axe into the man's leg, knocking him overboard where he bleed out. Despite the heavy loss his side won the battle, gaining two boats and many prisoners to sell into slavery, as well as the supplies from the trading vessel. Exotic food and goods that could be sold off for more food, supplies, and equipment.
That wasn't all for Zamen's youth. Not long after his first raid, he went on another. And another. And another. Sometimes they would win easily, other times they would have to retreat. A few times he was captured but would later manage to escape either due to the chaos of the Isle or simply luck. This happened for about three years, shaping Zamen into the man who would soon find himself confronted by a power far greater than mere blades. After Zamen returned from a particularly disastrous raid against a royal ship, his elders made and alliance with a mystic cult from the Bishop Isle. The island of Ibiza was loosing warriors and needed time to resupply their numbers while at the some time, maintain enough supplies to not be killed by hunger and starvation. The cult they allied with, the Flesh Cult, offered warriors and training to the island of Ibiza so long as they shared some of their wealth and, more importantly to Zamen, offered a few of their own to the cult. Zamen and other warriors were offered.
Zamen thought they were going to be sacrificed, but it was much worse. They were going to become twisted thralls for the cult, the very same warriors that they had sent over to Ibiza for protection. Or rather, so that they would have their own troops in place, ready to take over once Ibiza was too weak to fight back. Zamen knew this early on, but his elders, too desperate to see the folly of their decision, allowed it anyways. And so Zamen and many others were tortured, twisted in ways beyond physical to turn them into puppets of the Flesh Cult. But Zamen was spared. Because his torturer took pity on him. His father.
The man could recognize Zamen for the birthmark they shared; a strip of red flesh on the base of their neck, as if they had their throat sliced. The man could tell that this was no scar but a mark symbolizing that Zamen was his son. For a cultist and a raider, the man was sympathetic to Zamen and saved him. It was then that Zamen and his father had their first conversation. Where Zamen explained his upbringing and his mother, and how his father told his son that he was once a regular warrior of Ibiza as well, before being taken by the Flesh Cult to attack them in the past. He had married the woman who was Zamen's mother but... In his twisted state, between pain and lust, he had admitted to his vile deeds. It wasn't until years later that he was able to break out of the cult's control over his mind, and by then he was too broken a man to even flee. He merely reintegrated himself back into their ranks and figured that he would die among them. but to see his son here gave him new hope to be the father he should have been so long ago.
It was tense between Zamen and his father. Often Zamen would plot to escape, perhaps even sabotaging the Flesh Cult while he was still trapped there. His Father understood but convinced Zamen that if he wanted to escape he would need to become stronger than what he was now, and so he would train the boy in his ways. Of how to become a warlock. Zamen was of course hesitant, but he had seen the strength of the cult first hand and knew that his strength alone would not be enough to escape, let alone fight them. So he trained under his father. The training was just as grueling as it was as Zamen's training as a child, even older and stronger as he was now. The pain wasn't merely physical but mental as Zamen came close to breaking and going insane under the torment his father put him through. The suffering of wound and the mutation his body would go through in order to gain access to the spells the cult had.
This lasted for about five years. Zamen was twenty-two before he would make his escape. Though still training under his father, Zamen was loosing his mind under his father's watchful eye and he realized that his father had no real intentions of letting his son see the light of day. Zamen had fallen for his sad tale of a broken man and the desires to become a father, when in truth this man merely intended to manipulate Zamen's desperation and desire for power to create an ultimate warrior under his own control. And Zamen knew if he stayed for too long, his father would succeed. So Zamen disguised himself as one of the warrior thralls of the Flesh Cult, and shipped off with them to raid some unknown island. The Thralls, unlike normal demonfolk, could live off waste and squalor instead of regular food and water, and so for three days and three nights Zamen had nothing to drink or eat that wasn't rotten or other demon folk. He had to drink tainted grog to keep himself hydrated, and he counted his blessings when on the third night on the seas it rained, allowing him to drink the rain water.
On the dawn of the fourth day their ship hit land, and Zamen was quick to desert the battle. Easier said than done of course; even if the thralls made up the most of the warriors, they were still lead by the sentient and intelligent cultist, which would make escape harder to pull off. So Zamen simply attacked the cultist when he saw the chance too, and over the course of the battle he would take their equipment, weapons, and supplies until the battle became chaotic enough that Zamen could flee and not be chased. He ran until the sound of war was behind him. But where he would go from there is unknown. What he would do know, he isn't sure. Survival was all he could think of doing. Whatever it took. Whatever he had to do.