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✧ Art Commission Fund ✧


$1.80
Hidden 6 yrs ago 6 yrs ago Post by HueMan
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HueMan Talrae Admin

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✧ Talrae ✧



Adventure Awaits...


Welcome to Talrae! In the year 2076 Talrae is the newest and most highly anticipated VRMMORPG of the century and has been highly praised from all angles to be the greatest game ever to be made. The game takes place in a vast fantasy setting with a hundred different worlds, all ready to be explored and conquered. Using a technological marvel known as WaveGear Neural Interface Systems, the dream of virtual reality has become true. Connecting directly to the neural interface of the human body, WaveGear is able to project a VR simulation so realistic that it can only be described as a miracle.

On June 17, 2076 the massive single-world server was opened and all 10,000 players logged in. You are the select few from around the world who had the luck and ability to purchase the limited opening copy of the game. However a few hours after the grand opening of the game, all players were instantaneously teleported into the center of the town on the first floor, Genesis. Suddenly in the sky the Great Demon Overlord, Malgoth, final Boss of the entire game, appeared above the massive crowd. The Final Boss then explained that all players who are currently logged in will not be able to log out. Only by reaching the 100th Floor and defeating Malgoth himself, would the players be freed from this virtual online prison. To add, the Overlord explained how the Wave Gear was designed to kill the user’s brain using a burst of microwave upon forceful disconnection from the outside world OR if one dies in-game.

This is no longer a game. This is a fight for survival. All 10,000 players must attempt to conquer the world of Talrae or forever be trapped in this virtual prison where death means the most certain end.



Despite the terrifying aspect of death, players still enjoy their life as they find new friends and purpose in the world of Talrae.


✧ Floors ✧



✧ Town ✧



✧ Currency ✧




✧ NPC ✧




✧ Monsters and Pets ✧



✧ Dungeons and Wild Areas ✧




✧ Items ✧




✧ Player Stats ✧




✧ Guilds ✧




✧ Player Interactions ✧




✧ Menu ✧




Welcome to Talrae! May you enjoy your gaming experience!

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✧ Class ✧



A successful party or Guild often feature an array of diverse and colorful Classes.


Classes determine the players role, main weapons, and fighting style. Every player was required to choose a Class upon logging in on the first day. For each Class there are several Subclasses that further specializes the player's identity. The player may choose to not to specialize in a Subclass. Subclasses may be chosen upon reaching Level 15.

When a Subclass is chosen, player will gain access to several branches of Actions and/or Spells specifically available to those who have chosen the Subclass. Player may learn from any and all of the new branches and unlike standard Spells and Actions, there are no Level limitations. However, they must all be learned as a serial progress, meaning one cannot "skip" an Action or a Spell, even by paying a penalty fee like Spells may. Additionally, all Actions and Spells unlocked by Subclass access will have a fixed cost of 400 Renn.

Those who have chosen a Subclass may still learn from their standard Class Actions and Spells, bar some which will only be available to those who remain Subclass-less. Actions and Spells available from Level 15+ will have fixed cost of 380 Renn for those who are without Subclasses. For those with Subclasses, cost will be fixed at 450 Renn.

The following lists Classes and their respective Subclasses.


✧ Swordsman ✧




✧ Lancer ✧




✧ Trainer ✧




✧ Mage ✧




✧ Marauder ✧




✧ Archer ✧




✧ Rogue ✧




✧ Paladin ✧




✧ Tinker ✧





Adventure awaits...
Hidden 6 yrs ago 6 yrs ago Post by HueMan
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(NOTE - Control+F will be VERY helpful when searching for specific items, spells, etc)
(NOTE - It's practically impossible to have every possible choices listed on here. PM the GM if you see something that is missing and I'll add it ASAP.)

✧ List of Items ✧



A party is geared up and ready to roll out.


All items will be listed in the following format:
Name (Special note / number of usage if its consumable) (Rarity) (Ingredients for crafting) (Market Price) - Noted Abilities
Items generally may be sold to NPCs at markets and such for 90% (rounded up) of their market price.

Items may be color-coded to represent their status in the market.
Red: In demand. Items will be bought by NPCs for 100% of the price, will be sold for 200% of the price.
Blue: Overstocked. Items will be bought by NPCs for 50% of the price, will be sold for 90% of the price.
Orange Highlight: None stocked. Item cannot be bought from NPCs.
Neon Blue Highlight: Full stock. Item cannot be sold to NPCs.



✧ List of Skills ✧



Cooking is an easy way to become popular among players.




✧ List of Actions ✧



"Accelerate" increases the user's movement speed - a simple and useful Action chosen by many physical fighters.


The number next to each Action indicates at which level the Action could be learned at. The term indicates which Class may learn it. Some Actions can be learned universally by ALL Classes in which case it would say "Universal". Actions that are "Passive" do not cost Mana or requires activation; it is activated the entire time. MP is mana cost. Cooldown can be estimated by the player with honesty. Naturally more powerful Actions will have longer Cooldowns.
NOTE - There are no level requirements on Subclass Actions. They only require the player to belong to that Subclass.



✧ List of Spells ✧



In the hands of a powerful Mage with high Intelligence, even a low level Spell such as "Finger Lightening" can prove to be highly destructive.


Magic follows disciplines. They are split into two major categories; Fundamental Disciplines and Structural Disciplines. Fundamental Disciplines include Fire, Water, Ice, Air, Earth, Electricity, Light, Darkness, Mind and Body. Rest are Structural Disciplines. Depending on Class, a player may be able to learn and cast spells from certain disciplines.

Mage: Mages may learn from Pure Magic Discipline and up to 2 Fundamental Disciplines of their choice.
Trainer: Trainers may learn from Training and 1 Fundamental Discipline of their choice.
Paladin: Paladins may learn from Holy and 1 Fundamental Discipline of their choice.
Mage, Trainer and Paladin players may learn from Fundamental Disciplines that are not their starting choices but at 2 times the regular lesson fee.
Non-Magic Class players may learn the Fundamental Disciplines but at 10 times the regular lesson fee.

Disciplines progress down a line, with each level having a different spell that could be unlocked. For instance, at level 2 of Fire Discipline, Fire Strike could be learned. This progression does NOT mean they have to be learned in such order. However if a level is skipped, the next lesson fee costs double. For instance, if a player wished to learn “Fire Strike (2)” before learning “Fire Burst (1)”, the lesson would cost 4 Silver rather than 2.



✧ Monster Guide ✧



Creatures of all types inhabit the world of Talrae. Some wondrous...




✧ List of Floors ✧



Players admire the magnificent view of the horizon.


Hidden 6 yrs ago 6 yrs ago Post by HueMan
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✧ Character Creation ✧




EXAMPLE CHARACTER SHEET: https://www.roleplayerguild.com/topics/166414-talrae-sword-art-online-inspired/char



✧ Character Creation - S2 Edition ✧




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✧ Rules and Guidelines ✧



Games just wouldn't be games without rules...










Follow the rules and respect others, and others will respect you.


✧ Combat Post Stats ✧


Health: Current/Maximum
Mana: Current/Maximum







✧ Imgur Link ✧


hueman66.imgur.com/all

Hidden 6 yrs ago Post by ERode
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ERode A Spiny Ant

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Female | 17 y/o | Human

Appearance
Slender with an ample bosom, Cecilia stands proudly at 5’10, her very countenance exuding the sense of someone who’s accustomed to being noticed. Her pearly complexion and vibrant amber eyes can frame her appearance as either cute or mature depending on her expression, and her hair, a pale lilac that turns silver in the right lighting, is left long enough to trail down to her waist. If Talrae was still a game, such a vibrant appearance could perhaps be overlooked, but now that they’ve fallen into a virtual reality composed largely of men who could afford the absolutely stupid price that the Talrae pre-orders went for, Cecilia’s appearance really draws more attention than she wished it did.


Background
Claire Silverstein was born into privilege as the daughter of the CEO of a pharmaceutical company with ties all over Europe. As far as the opportunities available to her were, she was largely free to make any of her desires manifest. Her parents spoiled her, after all, and while her childhood was spent in the olden countryside, where she could turn her fantasies of being a princess into reality, Claire quickly learned that if ‘objects’ could be obtained whenever she wanted, then the only thing that was valuable in the world were ‘skills’. At first, she learned ballet and piano and painting, skills to fuel her elementary school fantasies. Then she really got into dystopian YA novels and picked up a bunch of martial arts, while her parents found her a personal trainer who knew how to handle younger people. Junior high pulled her into the world of competitive team sports for a short stint, before the majority of her friends drifted into more artsy stuff instead, Claire following them into the glitz and glamor of the drama club. A ‘She Slays Dragons’ production later, and the young girl was hooked on musicals. It was as if everything was lining up for her, from her childish fantasies of being a princess to her late-elementary years of being enamored with badass choreography to her core desire for something beautiful, something tragic.

Her mother introduced a couple of her showbiz friends to her, and it was with their tales of the glittering stars of Broadway that convinced Claire she simply had to move to America. And of course, who were her parents to simply deny such a request? A few days of paperwork and a farewell party later, and she flew off to a private school in North America with a prestigious arts program, ready to stretch her wings for the next three years and see how far she could fly.

It turned out, she could only fly as far as she worked to. A half-hearted interest wasn’t enough. A half-baked passion wasn’t enough. So many things weren’t enough, and her passion began to burn like an obsession, Claire turning to as many outlets as possible for practice, some of them more ridiculous than the others. She was in her school’s drama program, got into a neighboring university’s Arthurian Society to try out medieval re-enactment, busked outside subways as a cover artist, joined a group of girls in her school in the creation of short films on a Youtube channel, made her own channel where she used the new Virtual Youtuber fad to create an excess of ten different personas, and did the same sort of acting in survival simulation games. Claire’s constant theatrics became her eccentricities, and she wore masks as easily as other girls her age switched to new outfits.

Somewhere along the way, her online circle of friends surpassed the amount of people she knew in real life, and when one group had managed to all snag a copy of the world’s first VRMMO, Claire hit them up, deciding to up her fantastical, dramatic shenanigans even further. Her school was setting up a modern dramatic production, after all, so some high-fantasy thing would be a good way of making sure there was some balance in her life. It didn’t take too long to convince her father to purchase one of the scalped pre-orders on E-bay for an exorbitant (but still insignificant) price, and on the launch day, the wannabe-actress found herself amazed at the virtualized fantasy before her.

Until the sky turned red and those bastards locked her in there.

Then she found herself worked up into a homicidal rage instead.

She didn’t have time to waste here, not while her body wasted in reality.


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The Foglands are a series of Islands who's climate tends to be a tropical paradise. Just as days may turn to night so too does the weather here change from the tropic beauty to horrendous downpours with crackling lightning. The main island houses the town of Reliquia on its northern shores and is divided only by a river delta whose waters spread throughout the island and that the natives use for fishing. It is said that the main island is divided into three areas; the first is the outer rim of the island, a vast white sand beach touching elegant sea foam green waters and vibrant lush greenery, this area is known as Tutum and houses many of the herbivorous wild life. Further in you have the second area known as Caute. The lush greenery that was found in Tutum now becomes a forest though still fairly spread out and easily managed through, Caute houses the Omnivorous creatures of The Foglands. Finally there is the islands center Periculum. This area is a dense forest whose canopy yields medium amounts of lighting throughout. It is said that in some sections of Periculum one can smell the scent of death and decay and often times corpses of fell beast lie there, this is where the carnivores live.






Dungeon:
There are two dungeons located in The Foglands. One is "Hell's Lid" located on the northern most island which is also the second largest island, and the other is located on the southern most point of the main island and is Known as "Sea Glass Cove."
Hell's Lid is a massive volcanic cavern system on the island of Mons Igneus. The island's nature and seclusion has caused the monsters there to mutate from the ones found on the main island and have special properties to them. The cave system is full of areas to explore but around every corner may lurk grave danger as aggressive monsters inhabit the inside and attack all who enter.

Sea Glass Cove is an underwater system that was formed beneath the island. It is comprised entirely of sea glass and thus one can view the aquatic life in the ocean through the walls and floors of the dungeon. Though vast and breath taking this dungeon is not without its dangers and is only ventured by the bravest of warrior natives when precious stones and other items are needed.



A new area means new gathering nodes! A variety of new leathers, fish, plants, minerals, ores and more are scattered throught out the islands and can be utilized towards crafting better weapons, clothing, and jewelry.

New materials can also be used for new food recipes as well as colors and dyes for painting and clothing.
Help the locals with their missions to attain Renn, new items and weapons as well as new friends.
Brave the wilds and tame new monsters like you've never seen! Any creature here is sure to be a great new companion for trainers.


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