Appearance: Brown hair, blue eyes, shorter than average, and still young. Name: Karuu (Joshua Averly) Title: Parish Guardian - User gains positive opinions from most NPCs. Additionally, User gains the following Action: Holy Constitution. Gender: Dude. Age: 18 Race: Human Background: Josh was the relatively new move-in, coming into town with his father. He rolled into the high school with a giant smile and friendly attitude, hoping not to run over anyone’s toes as he did. He never tried to stand above others, really, and it’s fair to say he was always willing to sit down with a classmate.
Wheelchair puns aside, he came across as a sociable boy despite his physical limitations. He refused to stay shut up indoors all the time: from going to church and church-sponsored activities, to cheering classmates on at sports events, to volunteering his time at the children’s hospital, to checking out a book and laying himself out on the library lawn to read it, Josh stayed out in the community. When he was at home, though, Josh reserved what hours he could for online gaming. It was a way for him to keep in touch with his sister, to still spend time together despite the distance.
That hobby brought him into friend group full of characters and good laughs—and, to be fair, good arguments, too. They’re all good guys (and gals, and one insistent demon who can be good sometimes); though, as the nature of such friends can be, he hasn’t swapped a lot of ancient history with anyone. He has told them about his wonderful sister, still living with their mom; and with those who’ve asked he’s shared some about his and his father’s conversion; more than that hasn’t come up between Dungeon Raids and Boss Hunts.
He thinks of himself as a moral compass for the party: try to negotiate before you decimate; offer help to those who need it, even if the reward is paltry or nonexistent; and don’t start a fight with others (but if they started it, he and friends will be the ones to finish it).
Actions: Holy Constitution (X/Title) - User gains increased magic resist when below 50% total HP. If User is below 10% total HP, User gains magic immunity. Passive.
Stomp (1/Marauder) - User stomps the ground, briefly stunning all nearby targets. 50MP. Decimate (5/Marauder) - User slams down the weapon on top of a foe after a small jump, dealing heavy damage. 100MP. Thick Skin (1/Marauder) - User gains small damage reduction for a few seconds after being damaged. Does not stack with itself. Passive. Vengeful (5/Marauder) - User gains 25% additional Strength for a few seconds after being hit by a melee attack. Passive. Strong Stance (5/Marauder) - User gains resistance against being knocked off their feet. Passive. King Slayer (5/Marauder) - If User kills an opponent that has a higher level than the User, User immediately gains a permanent +2 bonus to the corresponding Weapon Wielding Skill. Passive. Blood Boil (10/Marauder) - User gains 10% increased Agility for a few minutes after using an Action. Passive. Battle Scars (10/Marauder) - User gains small damage reduction when not at maximum HP. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive.
Items: - Equipped: Greatsword (common) Lamellar Armor (common) Gauntlet of Might (uncommon) Gauntlet of Might (uncommon)(inactive) Spell Resist Helmet (common) Power Treads (uncommon) Sturdy Clothes (common)
- Inventory: Boots of Travel (uncommon) Greater Red Potion (common) x4 Green Potion (common) Yellow Potion (common) Backpack (common) -Tent (common) -Sleeping Bag (common) -Flint Stones (common) -Hatchet (common) -Rope (common) -Canteen (common) -Pot and Pan (common) -Small Knife (common) -Nuts/Seeds x10 -Dried Biscuits x10 -Dried Fruit x10 Leather Boots (common) Sturdy Clothes (common) Chain Mail shirt (common) Greatsword (common) Greatsword (common) Reinforced Chain Mail (common)
Username: Whispering Willow Real Name: Naomi Katsuri Smith Title: Gender: Female Age: 23
Despite the obvious origins of her name, Naomi was born into the typical nuclear american family- suburban house, white picket fence, one dog, one cat, an older brother, and two parents borderline obsessed with anime. Although not to the extent her family enjoyed it, Naomi naturally gravitated towards watching anime and rather learned to enjoy it. She quickly developed a love for animation and poured most of her efforts into her artistic skills. Her parents thoroughly encouraged her passion.
In her day to day life, Naomi lived quietly. She enjoyed drawing and painting, reading when the mood struck, playing competitive video games with her older brother and friends. She loathed academics and skated by in school, fluctuating between a low B and high C average. She didn’t put herself out there in her social life but when others approached her, she didn’t hesitate to make friends.
And they saw the rage. The rage of a 5’ 1” girl in a family of average height people. Pure spite fueled her as she climbed on a counter after her brother stuck the cereal on top of the refrigerator and ate all of it dry while looking at him dead in the eye. Spite kept her going when she had to ask a store attendant to grab something off the top of the shelves in grocery and department stores. When she was younger, it was a problem. She blew up at every inconvenience and planned petty revenges.
Her brother eventually introduced her to video games as an outlet for her frustrations. Initially drawn to muscular frontline fighters and tanks, she found she didn’t particularly care for the play style and tried a wide variety of support and eventually settled on the power rush healers provided. Still playing as strong, powerful looking females, many parties expected her to be supportive and caring. Wrong! Naomi rips on people for poor playing, bullies DPS into avoiding AoEs, and overall yells until the party stops being stupid.
Naomi picked up Talrae with a group of friends she enjoyed playing video games with and spent forever on her character creation. She now runs dungeons with her friends fueled by spite for being forced to live in a fantasy world as her short self instead of the wonderful avatar she spent hours perfecting.
Chakra Magic (1) - User 150 mana in target. 0MP. Cleanse Magic (2) - Remove one negative status caused by magic from target ally or self. 100MP. Mana Payback (3) - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. Weaken Magic (4) - User makes target spell deal10% less damage. 100MP. Combine Disciplines (5) - If the user has access to 2 or more Fundamental Disciplines, user may cast this spell to create a new one. Pick 2 or more Fundamental spells and fabricate a spell that is appropriate and send it to the GM for approval. User may keep only 1 spell created through "Combine Discipline" at any point. 200MP. Arcane Resistance (6) - User and any friendlies within a short distance gain 5% Spell Resistance. Passive. Blue Potion Affinity (7) - Next time User drinks Blue Potion, the effect is doubled. 200MP. Mana Drain (8) - User makes target immediately lose 200MP. 300MP. Copy Magic (9) - User may copy and cast target spell if the spell level is lower than User. 400MP. Spell Essence Collector (10) - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. Greater Chakra Magic (11) - User restores 300 mana in target. 0MP. Double Casting (12) - User may cast 2 spells at the same time, provided they are level 11 or lower Pure Magic Discipline spells. Passive. Cancel Magic (13) - User counters one spell lower than Level 13. 200MP. Boost Intel (14) - User gains +15 INT permanently. Passive.
Strengthen (1) - Target gains +5 Strength for a few seconds. 50MP. Healing Beam (2) - User emits a healing beam of light to a target,healing a low amount. 100MP. Attuned to One’s Body (3) - User gains 100HP whenever they cast a spell from the Body Discipline. Passive. Enfeeble (4) - User saps strength from target. Target loses -5 Strength for a few seconds. 100MP. Restore Vitality (5) -User heals all nearby allies for a low amount. 200MP. Essence Gain (6) - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. Quicken (7) - Target gains +10 Agility for a few seconds. 200MP.
Intimidate (1) - User intimidates nearby opponents, reducing Natural Resistance by 3%. 50MP. Telekinetic Move (2) - User moves target in target direction. If the target is a friendly, they move twice the distance. 100MP. Mind Shock (3) - Any opponents affected by Mind Discipline spells have a 5% chance to be stunned in addition to other affects. Passive. Disrupt Missile (4) - User attempts to disrupt target ranged attack, reducing its accuracy by 5%. 100MP. Empower Mind (5) - User regenerates 300 MP in target. If the target is at maximum MP, target gains +300MP for a few minutes. 200MP. Mind’s Eye(6) - User gains +10 Intelligence for a minute after casting a Mind Discipline spell. Passive.
Nether Pull (1) - Target is pulled towards the User by shadow energy. 100MP. Nether Push (2) - Target is pushed away from the User by shadow energy. 100MP. Hidden in the Shadows (3) - Whenever user casts a spell from the Darkness Discipline, user becomes covered in shadows, making them harder to see and hit. Passive. Darken Vision (4) - User disrupts target’s vision with darkness. Affected Unit’s targets gain 3% evasion chance.. 100MP. Shadow Raze (5) - User razes an area in front of them with shadow energy, dealing moderate damage. 200MP. Attuned to the Night (6) - User slowly regenerates mana during nighttime. 50 mana per hour. Passive. Shadow Bind (7) - User holds down target's shadow, freezing target in position for a while. 200MP. Silent Night (8) - User silences target so that they may not cast any spells for a while. Can only be cast during nighttime. 300MP. Night Vision (9) - User gains near-perfect night vision. Passive. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Has Been Used
Sprint (1/Universal) - User's running speed increases by a bit for a few minutes. 50MP. Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Clear Mind (5/Universal) - User gains +10 Intelligence for a while. Can only be used once a day. 200MP. Evade Missile (5/Universal) - User evades incoming ranged attack. +20% evasion chance. 100MP. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Greater Dash (10/Universal) - User dashes to a close location incredibly quickly. +20% Evasion Chance.. 150MP. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
Cloth Armor Glove of Magi: +5 Int, +200 Mana Common clothes Cloak of Magi: +150 Mana Sorcerer's Shoes: +100 Mana Teleport Ring: 1/day wear may teleport a short distance. Ring of Protection: Wear gains a small damage reduction. Wand of Affinty: -25 Mana Cost Staff of insight: -100 Mana for Pure Magic spells. Ancient Mage's Taliman: 2/day restores 100% mana and 20% health. Greater Blue Potion (2): Restores 50% Mana. Paint and Brush Canvas Messenger Bag First Aid Kit 1 Wolf Pelt (Rare) 4 Crystal (Rare) Cloth Armor (Mythic)
Updated Spell and Action descriptions to match most recent "patch" 2/3/19
Leveled, Added 500 XP and 1138 Renn (10 Gold, 5 Silver, 13 Renn) 2/12/19
Added 11 Attribute and 9 Skill points. Added 1 Wolf Pelt (Rare), 4 Crystal (Rare), and 1 Cloth Armor (Mythic).
Title: "Champion of The Lesser" User gains +30 STR, AGI, INT and STM but takes additional damage from all sources if any friendlies with lower level than User are nearby. User gains access to the following Action: Clutch Moment (X/Title) - If User would take fatal damage, User negates it and is reduced down to 1HP instead. Clutch Moment disappears after first use. Passive.
Age: 19
Background: Ryu was the first child of her family to be born in the United States, making her a first-generation American. Her imagination and drive have been strong since the moment she could talk and that made her a handful for her parents. Her father was a prominent businessman whose wealth afforded Ryu everything that she could ever need while her Mother worked at home to take care of her. She never fully understood what exactly her father did but it involved a lot of moving around in the first years of her life. Each move meant leaving her friends and her life behind only to redo it all again in another city. Eventually, she stopped trying all together.
Left mostly to her own imagination, Ryu developed a fabricated reality in which she was the reincarnation of a powerful and ancient demon called Akumi. She believed that once she fully inherited the demon's power, she would punish the world of mortals. No matter what her parents tried they could not break this veil that fallen over their daughter. Despite this, Ryu still excelled in school and was always at the top of her class. Eventually she joined the soccer team as a last attempt by her parents to give her an interest besides this demon. Ryu shocked everyone with her ability and competitive spirit, though her grim and sometimes eccentric personality made her no friends.
Eventually the Izuhara family settled down for good but the damage to Ryu's mental state was already done. No amount of therapy could break the demon's hold on Ryu's mind. They all said to simply let her fantasy run its course and she would eventually grow out of it, since it did not affect her education or physical health. It was not until high school that she finally found a group of people willing to tolerate her. It was in online gaming that she found a community of people that were willing to endure her nonsense and even humor her at times.
No matter what game she played, Ryu was always at the front. Her avatar a representation of what she believed to be. The announcement of Talrae was a hot subject for her group for months leading up to its release. For Ryu, it was a chance to become an actual demon (at least through cosmetics) and fully live her delusion. Talrae would feel the wrath of the demon Akumi and beg for mercy.
❂ Battle Focus (1/Swordsman) - User's every 10th normal attack critically hits automatically. Passive. ❂ Lunge (1/Swordsman) - User lunges out with their blade, piercing a single target for moderate piercing damage. 50MP. ❂ Wide Swing (1/Swordsman) - User swings their weapon in a wide arc, hitting up to 3 targets for low bladed damage. 100MP. ❂ Swordsmanship (5/Swordsman) - User gains 3% increased damage for their normal attacks. Passive. ❂ Flurry (5/Swordsman) - User slashes with their sword in a flurry of motions, dealing moderate bladed damage. 100MP. ❂ Strike Down (5/Swordsman) - User raises their sword then strikes down cleanly, dealing high bladed damage against a single target. 150MP. ❂ Hilt Bash (5/Swordsman) - Whenever an opponent misses a melee attack against user, user automatically deals low concussive damage back. Does not stack with any other damage modifier. Passive. ❂ Arc Slash (10/Swordsman) - User slashes out with their weapon, causing an energy strike to travel in a linear line. Deals medium bladed damage to all units caught. 300MP. ❂ Parry (10/Swordsman) - User parries a bladed melee attack, nullifying it. 150MP. ❂ Greater Swordsmanship (10/Swordsman) - User gains increased damage for their normal attacks. Stacks with Swordsmanship. Passive. ❂ Disarm (10/Swordsman) - User with their superior skill utilizes a quick, skillful motion to disarm their foe. Target drops the item with 40% chance. 200MP.
❂ Sidestep (1/Universal) - User steps aside. +5% chance of evasion. 20MP. ❂ Meditate (5/Universal) - User focuses for few a minutes, recovering either 200HP or 200MP. 0MP. ❂ Boost Self (5/Universal) - User gains +5 Strength, Agility and Intelligence for a while. Can only be used once a day. 200MP. ❂ Greater Accelerate (10/Universal) - User's movement speed greatly increases for a bit. 300MP. ❂ Knee Strike (10/Universal) - User grabs the target and knees them, dealing high damage to single target. 200MP.
Items:
❂ Forgotten Katana (250 Renn) ❂ Steel Katana(Mythic) - Equipped ❂ Oliam's Longsword (360 Renn) - Equipped ❂ Leather Armor (100 Renn) - Equipped ❂ Small Knife (20 Renn) ❂ Cutthroat's Gloves (100 Renn) - Equipped ❂ Sturdy Clothes (25 Renn) - Equipped ❂ Fancy Clothes (75 Renn) ❂ Power Threads (220 Renn) ❂ Jewelry (100 Renn) ❂ Ring of Protection (100 Renn) - Equipped ❂ Spell Resist Cloak (80 Renn) - Equipped ❂ Helm of Resistance (150 Renn) - Equipped ❂ Red Potion x 2 (120 Renn) ❂ Potion of Resilience (80 Renn) ❂ Ancient Mage's Talisman (450 Renn) ❂ Canteen (30 Renn) ❂ Whip (25 Renn) ❂ Tent (60 Renn) ❂ Sleeping Bag (30 Renn) ❂ Backpack (20 Renn) ❂ Salted Meat x 4 (100 Renn) ❂ Dried Fruit x 10 (100 Renn) ❂ Dried Biscuit x 10 (100 Renn) ❂ Wolf Pelt(rare) x 2 ❂ Crystal(rare) x 3
Name: Dennis LaMotte / Tower Title: TBA Gender: Male Age: 19 Race: Human Background: Dennis LaMotte was a nobody - a side character at best, and a background prop at worst. He never really had any friends during his elementary school days, and this in combination with his overseas Father and a deceased Mother led to his biggest interactions being with the pizza guy. He rapidly began to grow a very negative view of himself - he was short, ugly, and lacked any real defining qualities that made him unique. Or at least Dennis thought that was what he was like. His grades slowly began to slip, until his second year of middle school, when he was put into detention for cutting Math class.
Dennis was forced to clean every room in the Math department - an extremely heavy punishment considering the crime, but Dennis was not one to complain. As he spent the next two hours sweeping the floors, dusting the shelves, and organizing the textbooks, Dennis had no real complaint - repetitive work didn't bother him much, and before long, every Math class in the school was clean, not too big a task considering there were only three Math classrooms in the entire school. Upon completing the task, the teacher who had given him detention and had ignored him for the last two hours, said three words that changed Dennis' life.
"Thanks a lot."
This was the first time in years that someone besides a cashier or delivery guy spoke directly to Dennis - and those words stuck in his mind very clearly, repeating themselves on the nights alone, the nights where he kept himself company. The knowledge that someone, even someone that he didn't really like very much, appreciated him was an incredible feeling. It gave him the feeling that maybe he wasn't just a background piece, something to be ignored. One week after being held for detention, Dennis decided to change his outlook.
He started working out. He took care of his skin, was sure to follow the proper diets and learned to cook things besides TV dinners. But most importantly, he started helping. He went to the animal shelters, he stayed after school and helped the sports teams clean up. People's praise and thanks became a big source of his self-worth, and while it was horribly unhealthy mentally, it worked in making his social life better. By high school, he had a large group of friends that he knew from several clubs all around his school, and even more from the various charities he donated his time at.This was also when he met his gaming group.
While gaming was a relatively small part of his life, Dennis once spent a large amount of time playing games - not much better to do when you spent all your time alone in an empty house. But now, with college just starting, a new workout routine, and the ever present charity work, there was just not enough time in the day to seriously game. Of course, Dennis' father weren't very aware of the changes he had made to his life. In the mail, on the same day as it's launch, Talrae arrived on Dennis LaMotte's doorstep. He hadn't planned on ordering it, and had told his gaming group that he didn't have time to play. But why waste a perfectly good gift?
Strengthen (1) - Target gains +5 Strength for a few seconds. 50MP.
Healing Beam (2) - User emits a healing beam of light to a target, healing a low amount. 100MP.
Aggravate (1) - User makes a single target attack the caster for a few seconds. 50MP.
Bless (2) - User blesses target, increasing their Natural Resistance by 5%. 100MP.
Vengeful Smite (3) - User has a 20% chance to deal magic damage to target that has managed to deal melee damage against user. Passive.
Magic Shield(4) - User gains a magical shield that reduces the next physical damage by 20%. 100MP.
Even the Odds (5) - User deals magical damage to a single target equal to user's currently missing health. 200MP.
Fortress of Wood (6) - User's Natural Resistance is increased to 11% permanently. Passive.
Holy Fury (7) - User gains +10 Strength and +10 Agility for a few moments. 200MP.
Emit Purity (8) - User glows with silvery light for a few moments, dealing low damage and slowing down all nearby targets. 300MP.
Bless Weapon (9) - User enhances their main weapon, making it deal low spell damage for the next 3 normal attacks in addition to normal damage. 300MP.
Radiating Challenge (10) - User declares target an opponent. The target may only directly attack the User until one or the other is dead. 500MP.
Greater Bless (11) - User blesses target, increasing their Natural Resistance by 5%. 200MP.
Fortress of Stone (12) - User's Natural Resistance is increased to 12% permanently. Passive.
Mass Aggravate (13) - User makes all opponents nearby attack the user for a few seconds. 200MP.
Repel the Enemy (14) - User lets out a burst of energy, pushing all opponents away. 200MP.
Holy Miracles (15) - User's Holy Discipline spells have 5% chance to cost 0MP instead. Passive.
Valor (1/Paladin) - User dashes forward, ignoring all movement status effects. Does not remove status effects. 100MP.
Lead (1/Paladin) - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive.
Inspiring Presence (1/Paladin) - Whenever User takes damage, user has a 5% chance to either recover 200HP or have target nearby friendly gain 150HP. Passive.
Living Wall (5/Paladin) - User steps in front of the target. Next attack by the target is automatically redirected to the user. 100MP.
For Honor (5/Paladin) - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive.
For Glory (5/Paladin) - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive.
Honor and Glory (5/Paladin) - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive.
Aura of Confidence (10/Paladin) - Nearby friendlies of the User gains resistance against negative emotions. Passive.
Detect Danger (10/Paladin) - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive.
Greater Lead (10/Paladin) - Whenever User is the first to take damage among friendlies, user has a 10% to recover 200HP and 200MP. Refreshes every hour. Passive.
Resolve (10/Paladin) - User feels less physical pain when hit. Passive.
Items: Full Metal Plate Armor (Uncommon) [Equipped] ((23U/27P/31B/17C)) Clothes [Equipped] Cloak of The Magi [Equipped] Oliam's Longsword [Equipped] Messenger Owl (Pentacle) Canteen (Full) Rope (10 Meters) Blanket Backpack Sleeping Bag Tent Ink and Quill Empty Book Scroll
Name: Prome/Shirou Intetsu Title: (None yet) Gender: Male Age: 18 Race: Human Background: Shirou was always an odd duck of a child. Unlike his family, he was never really interested in sports or anything physical. And on the occasions they went to the beach or a pool, Shirou was always doing something other than playing in the water; like cloud watching, reading a book, playing some game on his phone, or something else. He was also known for getting lost in his own little world; his mind would wander to strange places, with him occasionally reacting to his own thought physical with a smile or even a laugh.
Despite his father's attempts at getting him into soccer, it never seemed to stick. Instead, he would instead bring up various video game versions of the sport, and the interesting changes they made. On top of that, he also often went on bizarre tangents, as conversations with him could start in one place, and end up somewhere else entirely.
He always came across as a little off to the people around him, and that made it hard for him to fit in with others. He seemed to take this in stride. However, once he found a group of people his own age, he suddenly became more lively. Not only did he get even more into gaming, but he became more outspoken.
In spite (or perhaps because of) his odd mind, Shirou found that computer programming came naturally to him, almost disturbingly so. While he might not have been the sports star his father dreamed of, he did in fact have a promising future ahead of him. In fact, he was already looking into collages when he was a first year in highschool.
Tinker (1/Tinker) - User crafts an item that exists in the game. Any items may be attempted even without facilities but all ingredients must be present. Chances of successes increases with facilities and Smithing/Tinkering Skill. 300MP.
Invent (5/Tinker) - User designs and invents an item. User will design every aspect of this item, including any potential unique Actions (up to 1) that may be learned and used. Final design must be consulted with the GM for approval. Item is not crafted upon using this Action. Items designed with Invent may only be crafted using Tinker Action. 600MP.
Armourer (5/Tinker) - User's armor gains extra resistance against item damage. Passive.
Repair Item (10/Tinker) - User repairs target item. 300MP.
Mind in the Machine (10/Tinker) - Every time user crafts or repairs an item, user has a small chance of gaining 1 point in Tinkering Skill. Passive.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive.
Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive.
Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
Fire Strike (2) - User shoots out a stream of fire in a line, dealing moderate damage. 100MP.
Zenith Mark 1 Gnome Mark 1 Charcoalx10 Transforming Multi-Tool - Can transform into any tool that could be used in a workshop (hammers, tongs, etc) but has lower durability. Cannot transform into any weapons. Crystal
Basic Steam Engine: 10 Iron (200), 5 Copper (125), 5 Steel (300) - Total cost: 625 Drill Assembly: 10 Steel (600), 5 Iron (100), 5 Wood (25) - Total cost: 725 Wooden Assembly: 10 Wood (50), 1 Iron (20) Total cost: 70 Rotary System: 10 Iron (200) - Total cost: 200
A small mining machine. Can run for 2 hours off of 5 pieces of coal. Mines: - Iron Materials: Basic Steam Engine (625), Drill Assembly (725), Wooden Assembly (70), Rotary System (200) Total cost: 1,620
A suit of armor capable of casting the spell "Fire Strike" from both gloves at once for the cost of one casting. Uses wielder's MP and INT Materials: Full Metal Plate Armor (1,000), 6 Iron (120), 20 Crystals (1,000) Total cost: 2,120
- +30 Attributes and +20 Skills - +2,500 Renn - Unique item (created and bestowed by TM), 1 free Spells/Actions
Charlie Fido, pronounced Fihd-oh and he was quick to correct you on it, grew up with little to no friends with the exception of his childhood best friend and sister. From an early age he quickly took to liking animals far more than people as he claimed "An animal has never once wronged me, if anything they are far too trusting of humans given what we as a people have done to them." It was this mindset that forged his path to become an activist in his community to better help preserve natural lands, animal sanctuaries, strays, and so much more. He lived his life to care for those poor beasts who could not speak for themselves and made sure they always had a voice. Hardworking and studious Charlie quickly climbed up the educational ladder landing him an early graduation in college for his Veterinarian degree with a Zoology minor. He was constantly watching over animals whether at work, volunteering at zoo's, as well as helping the local wildlife. Charlie's only real escape from it all was mmo's and other fantasy games. It was of course to no ones surprise when he decided to obtain the new VRMMORPG Talrae as well as the wave gear needed to play it. It was rumored that there was a unique class system in which any two players playing the same class could be vastly different, and what better class for him than the Trainer class who specializes with animals. He quickly booted up his gear on launch day making sure his stats and appearance were satisfactory with the type of player he'd like to become as well as the exciting surprise to pick his first partner...and the rest was history. _____________________________________________________________________________________________________________
>>Class: Trainer
>>Subclass: N/A
Character Stats:
>>Health: (2700/2700)
>>Mana: (3950/3950)
>>Strength: 20
>>Agility: 30
>>Intelligence: 60
>>Stamina: 21
>>Level: 16
Starting Ren: 973 Current Ren: 3,435 Current Debt: 0 Accumlated Experience: 500/43,915 Experience for Current Level: 43,915 Experience Needed for Next Level: 43,415 XP:////////////////////////////////////////////(Each Line is 1,000 points)
Tame (1) - User attempts to Tame target Monster. User can only target non-Intelligent Monsters. It automatically succeeds if Monster is lower level than User. 50% chance if Monster is same level. Low chance if Monster is higher level. Tamed Monsters will follow user's commands. 100MP. Summon (1) - User summons a tamed Monster on the spot. (Monster Level x 15 MP) Unsummon (1) - User unsummons a tamed Monster. 50MP. Partners (1) - User's starting tamed monster will always have 60% (rounded up) of User's Attributes and 30% (rounded up) of User's Skill points. Passive. Release (1) - User releases a tamed Monster. It immediately teleports to it's natural habitat and turns feral. 50MP. Heal Monster (1) - User heals target Monster for a small amount. 50MP Make Permanent Monster (5) - - User makes 1 tamed monster into their permanent tamed monster. Permanent monster cannot be Released (Level 1 spell) and must remain with the user until the end of the game. Permanent monster will gain the ability to gain Attribute and Skill points. Attribute gained equals to 100% and Skill gained equals to 25% of Player's gain. 300MP. Increase Monster Cap 1 (3) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 200MP. Increase Monster Summoning Cap 1 (5) - User is allowed to summon 2 Monsters simultaneously. Passive. Full Heal Monster (10) - User heals target Monster to 100% of maximum HP. 500MP. Full Restore Monster Mana (10) - User restores mana in target Monster to 100% of maximum MP. 500MP. Resurrect Monster (15) - User brings target dead monster back to life with 50% HP and MP. Works only before models shatter into light. 1,000MP.
Strengthen (1) - Target gains +5 Strength for a few seconds. 50MP. Healing Beam (2) - User emits a healing beam of light to a target, healing a low amount. 100MP. Attuned to One’s Body (3) - User gains 100HP whenever they cast a spell from the Body Discipline. Passive. Enfeeble (4) - User saps strength from target. Target loses -5 Strength for a few seconds. 100MP. Restore Vitality (5) -User heals all nearby allies for low amount. 200MP. Essence Gain (6) - User gains +100MP every time they heal by using spells from the Body Discipline. Does not activate with “Attuned to One’s Body”. Passive. Quicken (7) - Target gains +10 Agility for a few seconds. 200MP. Sap Energy (8) - Target loses -10 Agility for a few seconds. 300MP. Greater Healing Beam (9) - User emits a healing beam of light to a target, healing moderately. 300MP. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. (Used)
Finger Lightning (1) - User shoots out a small lightning from the tip of a finger, dealing low damage. 50MP. Lightning Shot (2) - User shoots out a bolt of lightning, dealing moderate damage. 100MP. Energize (3) - If the user casts an Electricity Discipline spell when they have maximum mana, the spell replicates to an additional target. Passive. Plasma Burst (4) - User bursts out electric energy, damaging all opponents nearby. 100MP. Shock (5) - User zaps target, dealing damage. 200MP. Overload (6) - If the user casts 3 Electricity Discipline spells in a short window of time, the 3rd spell deals double damage. Passive. Chain Lightning (7) - User shoots out multiple lightning from their hands, dealing moderate damage to up to 5 targets. 400MP. Lightning Bolt (8) - - User shoots out a bolt of lightning, dealing high damage and briefly stunning the target. 300MP. Static Discharge (9) - Whenever user casts a spell from the Electricity Discipline, all nearby targets are dealt low damage. Passive. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Fuse Energy (11) - User empowers their next Electricity Discipline spell, making it deal 25% additional damage. 200MP. Defensive Field (12) - Whenever user is hit by a melee attack, user has a 10% chance to auto-cast Lightening Shot for free against the attacker. Passive. Recharge (13) - User cancels the spell they are about to cast, refunding 150% of the MP cost. 50MP. Lightening Field (14) - User creates a dome of electric field around them, dealing moderate damage to all targets inside and slowing their movements. 300MP.
Actions:
Bounty: User gains D10 extra Renn whenever they receive Renn from GM. Passive.
Stunning Punch: User punches target. Medium chance of stunning target briefly. 30MP.
Sprint: User's running speed increases by a bit for a few minutes. 50MP.
Meditate: User focuses for few a minutes, recovering either 200HP or 200MP. 0MP.
Items:
Rod of Monstrous Affinity Image Rod of Monstrous Affinity: Can be activated once a day for 200MP. User makes target Monster they control grow, granting it +100% increased Attributes
Description: At first glance pepper is one of the most ( if not the most ) adorable creature one may happen across, that is until you discover what it can be. The faerie dragon grows up to be a large and protective creature that uses its natural abilities to keep its young and lands safe. The venom glands found within its mouth and throat allow to create a potent poisonous spray that it jets out in a cone, that is however when full grown. At peppers current young stage it can produce its venom but it is no where near that the might of its adult counter parts. Their claws are razor sharp and serrated at both sides in order to strike foes while the venom glands build up another round of spray.
Class Type: Range Dps
Abilities/Skills:
Caustic Bite: A cone shaped spray is emitted from the mouth much like a dragons fire breath. This breath weapon is poisonous in nature, dealing a moderate amounts of damage in a wide area.100MP(Action)
Fae's blessing: A low level healing spell that can heal a moderate amount of HP in an aoe burst.100MP(Spell)
Description: Long thought to be a creature of myth and legend, the Fantastic Genie can be found within the realm of Ygrasdil. Many have sought out, searching for the appropriate vessel that contained this magical being known to grant wishes. This particular type of genie only Grant's blessings when summoned from its vessel. Ubi's is a golden, ornately made Arabian oil lamp with gems encrusted on its base. When summoned, the genie appears from a cloud of blueish purple smoke and stars from the lamps spout.
Phantasm: User takes reduced physical damage and attracts less aggro. Passive.
Genies Blessing: Owner gains +500HP, +500MP, +10 all other Attributes and +10 all Skills. Passive.
NOTE: ONLY THE THREE MOST FREQUENT UPDATES WILL BE SHOWN UPDATED 12/9/2018 >>>>> Arsene & Title UPDATED 12/30/2018 >>>>> Upgraded Totoro (Pet) UPDATED 2/25/2019 >>>>> New Loot, Experience Gained, and Renn Increase
(Biography Information
Name: Dubstepp Title: Hero of Meadows Gender: Male Age: 21 Birthday: April 28th Race: Human Background: Before his trapped days in Talrae, Dubs was on the verge of receiving his bachelor’s degree. The university he attended was not the highest or the most prestigious; the school did have its merits and Dubstepp enrolled only to get his certificate. As an adolescent high school student, he wished to become someone with a purpose.
He held onto his own ambitions and strived to succeed. He proceeded with a double major in Psychology and Public Relations. Dubstepp preferred to have a Music major, but he was pushed into something else. His parents were willing to pay for his college expenses, but they were not going to support a trivial career reliant on music. “How would music pay the bills,” they would think. Dubstepp became defeated and chose to go with a career path that his parents would accept.
Despite this, Dubstepp did continue his passion for the musical arts on his own time. He practiced playing the guitar, creating various beats on his computer through several applications, and even rapping or singing. Not the most gifted but able to gain a quick applause. His other time was spent studying and creating peer relationships.
Dubstepp’s grade point average rested at a 3.4. Some classes ranked a high A while a majority of them were scored with a B. A few of the hardest courses did get a C. He did his best to understand the material in order to become an efficient therapist. A psychological doctor would make his parents proud and the job required him to correct people.
Dubstepp never saw the best in society. He sort of coasted through life alone with a few friends by his side. The musical student kept to himself. There were times he lied to others, putting on a fake face as an extrovert in order to please others and gain something in return. Dubs joined several extracurricular activities and organizations that he saw would benefit him in the future.
He became the Secretary of the Student Government Council. He led two student run organizations: the Psy Society and the Board Game Club. Another organization he participated in was Future Speakers of America. Dubstepp tried to keep himself busy as not to leave himself with his own thoughts.
Dubstepp does not appreciate himself. He’s not the funniest person, some jokes don’t land. He’s not the smartest individual as there are some fields he does not understand completely (on the account of some courses scoring a C.) Even though he led a few groups, he is not the most sensible or sensitive leader, having the impulse to make jokes in tense situations. Dubstepp might just be your average joe and he does not like that.
Dubstepp’s life in college did not go smoothly. A lot of late nights. It becomes bothersome trying to juggle music, organizations, and homework. Music did turn into something that made him quite happy, although, the lack of practice time made it difficult to enjoy. At times, he turned over to an online group. He never liked the idea of using the Internet to cope though this did help him avoid his responsibilities and hardships. The process became entertaining, meet with a few people behind a screen, build a relationship, and then ghost once it’s time to go back to the real world.
Trying to pursue a career that isn’t yours and seeing music no where in the horizon has built up, but Dubstepp has kept it contained. The last momental event he did before getting trapped within a virtual game was go out on his 21st birthday. He recently drank to the point of blacking out. Afterwards, he proceeded to buy a video game, to which his online friends convinced him to buy.
Level: 14 Renn: 8113 Renn Accumlated Experience: 18510/58341 Experience for Current Level: 5500/19515 Experience Needed for Next Level: 14015 XP:(////////////////////) (Each Line is 1000 points)
-Tame (1/Trainer) - User attempts to Tame target Monster. It automatically succeeds if Monster is lower level than User. 50% chance if Monster is the same level. Low chance if Monster is higher level. Tamed Monsters will follow user's commands. 100MP. -Summon (1/Trainer) - User summons a tamed Monster on the spot. 50MP. -Unsummon (1/Trainer) - User unsummons a tamed Monster. 50MP. -Release (1/Trainer) - User releases a tamed Monster. It immediately teleports to its natural habitat and turns feral. 50MP. -Heal Monster (1/Trainer) - User heals target Monster for a small amount. 50MP.
Increase Monster Cap 1 (3) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 200MP.
Increase Monster Cap 2 (5) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 400MP.
Increase Monster Summoning Cap 1 (5) - User is allowed to summon 2 Monsters simultaneously. Passive.
Command Monster 1 (5) - User makes 1 tamed monster enact an Action or Spell it possesses. 25 X Level of Monster MP.
Make Permanent Monster (5) - User makes 1 tamed monster into their permanent tamed monster. Permanent monster cannot be Released (level 1 spell) and must remain with the user until the end of the game. Permanent monster will gain the ability to gain Attribute points and learn new abilities just like a player when the user levels up. 300MP.
Restore Monster Mana (5) - User restores mana in target Monster. 100MP.
Increase Monster Cap 3 (8) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 600MP.
Increase Monster Summoning Cap 2 (8) - User is allowed to summon 3 Monsters simultaneously. Passive.
Increase Monster Cap 4 (10) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 800MP.
Wind Push (1) - User makes the air push forward. 50MP.
Wind Blade (2) - User summons a razor wind to slash a target, dealing moderate damage. 100MP.
Crisis Air Bubble(3) - If the user is in an environment that doesn’t allow them to breath (for instance, underwater), an emergency pocket of air around the user will form that’ll allow the user to breath for 1 minute. Passive.
Still Air (4) - User makes it so that the air becomes completely still around them for a minute. 100MP.
Lift (5) - User lifts target off of the ground, throwing them into the air. Target is briefly disabled and takes damage upon impact. 200MP.
No matter how close up or far away, it's obvious by first impressions alone about the identity of Totoro. He's simply a giant rabbit with superior strength. His height is around 230 centimeters which does make him appear scary to some individuals. Totoro, on the weight scale, would approximately be near 280 pounds. This does cause him to be a bit slow and sluggish.
However, his arms and legs do have amazing reach. Don't be fooled by the softness of his fur. Nobody would want to be on the wrong side of his tree-trunk of arms.
Abilities/Skills:
Hoppitidy Stomp: (100 MP) Totoro may have trouble dealing with some long-ranged characters. His method for dealing with these individuals is to pump some strength into his calves and prepare a giant leap. Whether it be a leap or a jump in the air, Totoro will send out a shockwave capable of dazing the enemies around him. It's an area effect move.
Rabbit Roar: (50 MP) Totoro does have admirable vocals. If he digs deep enough, he can commit to a ferocious roar which can scare smaller critters. This tactic can also be utilized for gaining the attention of a crowd and distracting enemies from the rest of the party.
Description: Arsene resembles mostly a cat standing upright. His stature is nothing impressive nor is his appearance menacing. Like most cats, his fur and whiskers does grant him a cute look. The cat’s height is recorded at 3”10. The color of his fur is a dark gray with a paler striper on his tail.
Arsene has taken a liking to clothing which, by personal opinion, proved him to become cuter or gave him a more serious outlook. A black newsboy cap is perched between his pointy ears. His torso sports a black coat jacket to protect him from weather and help blend into nearby shadows. Even then, he chooses to wear dark slacks and shoes to further complete his wardrobe.
The cutest aspect of his gear might have to be his mittens. Arsene specifically has mittens that are capable of fitting his tiny, cute hands. If someone does not consider this cute, they are a true monster.
Abilities/Skills:
Five-Finger Discount (50 MP): Arsene’s thievery skills come in handy outside in combat. The world of Talrae can prove to be difficult in terms of money and purchasing necessities. To overcome this obstacle, Arsene shall help out his master by stealing back some of previously spent Renn.
Arsene has a 25% chance to steal back 10% Renn from the previous purchase made from an NPC merchant.
Permanent Borrow (25 MP): Arsene acknowledges that the loot from enemies can be proved to be a valuable asset. Sometimes monsters carry rare items that can’t be found anywhere else. Not to mention sometimes the said item breaks after combat. This is why Arsene has perfected his agility to help him in stealing objects from opponents during battle!
Arsene can steal an item from an opponent while in combat.
Sneak (125 MP): As a thief, Arsene must be able to keep himself hidden in order to turn the tables. Not having the best health or strength means he needs to get a fatal strike. To turn the tides, Arsene learned how to blend with the shadows and cloak himself from the enemy’s vision. With this, he is capable of dancing without being seen. And once the cat leaps from the shadows, it will be nighty-night.
Arsene will have a 25% chance in order to disappear from the enemy’s vision. He will become aware to the opponent again in two rotations. If he is to attack, the first hit will be a critical strike.
Counterattack (50 MP): Arsene’s agility prowess is phenomenal. He is part of the cat family so of course he would have cat-like reflexes. Though he only wields a dagger, he is quick to strike. If an opponent manages to land an attack, Arsene can potentially strike back without a moment’s notice.
After a battle rotation, Arsene can deal back 15% of the damage that was dealt by Arsene’s opponent. Arsene cannot deal it back if the enemy is not in close quarters.
(Frienships with Players & NPCs)
(Inventory: Items, Armor, Weapons, Food, etc.)
Items: Remaining Renn: 8113 Renn (10 Gold) (4 Silver)
Food Pet Feed (x4) Fresh Fruit (x2) Chicken Dried Biscuit Pork Jar of Honey (4 uses)
Armour Cutthroat's Gloves (E) - +5 Agility Leather Armour Leather Armour (Mythic) [17U / 21P / 24B / 14C] (E) Cloth Armor Sharpshooter's Hat (E) - Small increase in ranged weapon accuracy Hat (Beanie)
Weapons 33 Darts (E) Wooden Staff
Magic Items Metal Totem Totem of Haste - Stores 1 Monster. Summoned Monster gains speed buff for a short duration. Sentry's Whistle - Can be used once a day. When blown, 1 illusory human soldier (level 5) appears and fights the user's opponent. Lasts 1 hour, illusory soldier can be destroyed and is treated as a summon. (300 Renn) (Rare) Wooden Talisman Health Potion Mana Potion (x2) Heartstring Lute - When played, increases the chance of "Tame" spell's success. Green King’s Horn - Restores all friendly Monsters’ HP or MP to maximum when used. Can be used once a day.
Miscellaneous Empty Book (20 pages) Ink and Quill (20 use) Wolf Pelts (3) Crystal (2)
(Current Quests, Completed Quests, Titles)
Current Quests
Make some friends: Talk to 10 NPCs. (//////////) (Made friends with: Samantha the Beastmaster, Gaan the Master of Air, Cheyenne (Weapon Saleswoman), Watchmaster Loran, Bartender Hans, Needlan the Herbalist.)
Titles
(Equipped)Hero of Meadows-- User gains highly favorable charisma among NPCs and permanently gains +10 all Attributes. The bonus Attribute permanently persists and cannot be removed even if the title is replaced with a different one.
Confined inside the walls of the first city, Dubs felt that there was much needed exploration. He considered the idea that the game developers must have placed some secret items or quests within the game. After two weeks, he decided not to stick to the main storyline and venture away from the dungeons. Those were not going to be touched for a while given the lack of players in his guild.
Dubstepp woke up in the morning and started early by visiting his usual stores. Afterwards, he traveled outside the wall in search of something to give him an edge in this game. The musician did not find himself worried. His level status stood at a formidable 10. Not to menton Totoro performed as his tank and he acquired a new party member named Arsene. Their respective levels were 6 and 3.
Not sure if it works, but together, the trio makes a solid 23. Countless dead critters dissolved under Dub’s blade and Totoro’s strength. Dubstepp was beginning to call it a day and just teleport back to the city. He was starting to think the game devs put nothing more than the dungeons and monsters into this game.
Fortunately, Dubstepp managed to find a small village. The settlement could have been easily missed. Only five houses were built and they weren’t anything special. One of them did act as a hotel where Dubstepp could buy a room with a straw bed for some measly Renn. The innkeeper did not have anything worthwhile to sell save for some fruit, veggies, and alcohol. Most of the NPC located in the area spoke about how their farms are their livelihood.
Dubstepp expected as much when he noticed the acres of farm located a little out of the way. The farming areas were fenced with wood and had several scarecrows perched in the middle. The farms themselves looked ruined, almost as if tragedy had struck. The musician wondered why the aesthetics of the crops appeared tainted. Dubstepp questioned one of the farmers why their a portion of the acres appeared unkempt. The farmer answered in a worried torn. He mentioned a giant lives nearby and would occasionally visit the farms. The said giant makes himself at home by eating most of the crops. None of the villagers are able to stop them. To make matters worse, the giant demands there must be more at each next visit.
The farmer pleaded to Dub if he could vanquish the giant. The constant hours of trying to plant and make food for the giant have basically made the villager’s lives unbearable. Dubstepp shrugged his shoulders as a guest invitation had prompt up. He accepted the quest, knowing he had plenty of time to prepare and could come back to complete.
Trees located around the farm began to rustle. Some of them tipped over due to the powerful force charging through. Emerging from the trees was the said target. Dubstepp noticed in the hud that the giant was already labeled as an enemy. “Wait, is this quest starting now? What the fuck?!?! The asshole is level 18. I can’t do this shit right now!” He grabbed onto the farmer’s neck collar, but the NPC ran away, frightened by the rampant giant.
The giant wielded an enormous branch, striking the ground near Dubstepp. The musician sweated bullets, not sure how he was going to capitalize. He withdrew Totoro and Arsene into the open. The giant’s weapon gave him a lot of range. Dubstepp attempted to avoid the giant log swinging in his direction. The branch caught him in his legs and sent him like a ragdoll, taking half of his health bar.
“That was half?” Getting back up to his feet, he ordered his rabbit tank to charge forth and keep the giant’s attention. Equipping his bow, him and Arsene tried to deplete the giant’s health while Totoro kept him focused. Dubstepp ordered every magic skill Totes and Arsene had at their disposal. Just doing basic damage wasn’t going to get them anywhere.
Dubstepp took a whistle out of his inventory. “We need to kill this guy at a faster rate,” he told himself as he blew into it. A spiritual soldier from the city appeared before him. Quickly, he ordered the new member to go forward and fight against the giant. There was now four individuals attacking the enemy. His health significantly depleted at a faster rate. This doesn’t mean that his pets weren’t dying.
Dubstepp waited for the precious moment that one of his pet’s health might reach zero. With fast reflexes, he took out the horn, gifted by the supposed creator, and blew into it. All of his pet’s health and mana were fully restored. With that, Dubstepped ordered his party to deplete all of their mana again with their magic attacks. The second rotation of magic spells managed to bring the giant’s health to zero.
Dubstepp collapsed onto his knees, his lungs were heavy from yelling orders and blowing into the rare items. His heartbeat raced, he never imagined that he would find something that could potentially kill him. This is the first time he actually risked his life. Once vanquishing the giant thus saving the villager's livelihood, he was granted the title 'Hero of the Meadows.'
ZKs66's real name is Zachary Elmore, not that anyone from his online life knows or cares. In reality, he's an independent single man who prefers to laze off of his rich inheritance and spends his days doing whatever he wishes without real responsibility. Lately he's been getting into video gaming in general, as he has spent a small fortune's worth on various games and systems. While ZK can seem arrogant and strange due to his lifestyle and affluence, he is tolerable due to the fact that he is generous and easy-going. He likes relaxing, having fun and taking care of those around him, although any of his friends and acquaintances will have to deal with his 4-dimensional personality. His definition of... entertainment can be different and at times the ideas or thoughts he suggests are rather... trippy. Nonetheless, those who can tolerate ZK do appreciate him for who he is, as he enjoys sharing and having a good time. In the gaming group of friends that eventually landed in Talrae, ZK is seen as the "big brother who is never home". His seniority of age and life in general is certainly present, yet his irresponsibility and unreliability makes him ill-dependable.
Bounty (1/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. Ultimate Bounty (15/Universal) - User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
Quiet Feet (1/Rogue) - User's footsteps become silent for a few seconds. 50MP. Shadow Bend (1/Rogue) - User blends into the shadows and remains hard to detect as long as they remain still. 100MP. Acrobatic (1/Rogue) - User has increased chance of evasion. Passive. Listen (1/Rogue) - User's hearing senses increase for a few seconds. 50MP.
Camouflage (5/Rogue) - User blends into any dark background and remains hard to detect as long as they remain still. 200MP. In For a Penny, In For a Pound of Flesh (5/Rogue) - Whenever user deals a finishing damage on an opponent, user immediately gains D10 Renn. Passive. Lady Luck's Grace (5/Rogue) - User may re-roll any dice roll once a day. Second result must be accepted. Passive. Evasion (5/Rogue) - User has increased chance of evasion. Passive.
Keen Instinct (10/Rogue) - User takes a second to listen and look around to sense any potential dangers. Low chance of discovering hidden dangers. 200MP. Sneak (10/Rogue) - User becomes hard to detect for a few moments. 150MP. Greater Acrobatic (10/Rogue) - User has increased chance of evasion. Passive.
Greater Evasion (15/Rogue) - User has increased chance of evasion. Passive.
Items:
Obsidian Dagger (Uncommon): 1 Obsidian, Workshop, 120 Renn - Deals double damage against light units, half damage against heavy units
2 x Throwing Knife (Uncommon): 1 Iron, Workshop, 25 Renn
Cloth Armor (Uncommon): 1 Fabric, Sewing Kit, 60 Renn
Light’s Bane Cloak (Named): 1 Fabric (Uncommon), Sewing Kit, 60 Renn - Increased chance of hiding.
4 sets of Sturdy Clothes (Common): 1 Fabric, Sewing Kit, 25 Renn
Boots of Travel (Named): 1 Fabric (Uncommon), 1 Crystal, Sewing Kit, 200 Renn - Walking speed x 2
User gains increased damage against lycan-related units and gains the following Action: Feral Experience. Additionally, User gains increased intimidation against hostile units and favorable charisma for friendly NPCs.
Appearance
Slender with an ample bosom, Cecilia stands proudly at 5’10, her very countenance exuding the sense of someone who’s accustomed to being noticed. Her pearly complexion and vibrant amber eyes can frame her appearance as either cute or mature depending on her expression, and her hair, a pale lilac that turns silver in the right lighting, is left long enough to trail down to her waist. If Talrae was still a game, such a vibrant appearance could perhaps be overlooked, but now that they’ve fallen into a virtual reality composed largely of men who could afford the absolutely stupid price that the Talrae pre-orders went for, Cecilia’s appearance really draws more attention than she wished it did.
Background
Claire Silverstein was born into privilege as the daughter of the CEO of a pharmaceutical company with ties all over Europe. As far as the opportunities available to her were, she was largely free to make any of her desires manifest. Her parents spoiled her, after all, and while her childhood was spent in the olden countryside, where she could turn her fantasies of being a princess into reality, Claire quickly learned that if ‘objects’ could be obtained whenever she wanted, then the only thing that was valuable in the world were ‘skills’. At first, she learned ballet and piano and painting, skills to fuel her elementary school fantasies. Then she really got into dystopian YA novels and picked up a bunch of martial arts, while her parents found her a personal trainer who knew how to handle younger people. Junior high pulled her into the world of competitive team sports for a short stint, before the majority of her friends drifted into more artsy stuff instead, Claire following them into the glitz and glamor of the drama club. A ‘She Slays Dragons’ production later, and the young girl was hooked on musicals. It was as if everything was lining up for her, from her childish fantasies of being a princess to her late-elementary years of being enamored with badass choreography to her core desire for something beautiful, something tragic.
Her mother introduced a couple of her showbiz friends to her, and it was with their tales of the glittering stars of Broadway that convinced Claire she simply had to move to America. And of course, who were her parents to simply deny such a request? A few days of paperwork and a farewell party later, and she flew off to a private school in North America with a prestigious arts program, ready to stretch her wings for the next three years and see how far she could fly.
It turned out, she could only fly as far as she worked to. A half-hearted interest wasn’t enough. A half-baked passion wasn’t enough. So many things weren’t enough, and her passion began to burn like an obsession, Claire turning to as many outlets as possible for practice, some of them more ridiculous than the others. She was in her school’s drama program, got into a neighboring university’s Arthurian Society to try out medieval re-enactment, busked outside subways as a cover artist, joined a group of girls in her school in the creation of short films on a Youtube channel, made her own channel where she used the new Virtual Youtuber fad to create an excess of ten different personas, and did the same sort of acting in survival simulation games. Claire’s constant theatrics became her eccentricities, and she wore masks as easily as other girls her age switched to new outfits.
Somewhere along the way, her online circle of friends surpassed the amount of people she knew in real life, and when one group had managed to all snag a copy of the world’s first VRMMO, Claire hit them up, deciding to up her fantastical, dramatic shenanigans even further. Her school was setting up a modern dramatic production, after all, so some high-fantasy thing would be a good way of making sure there was some balance in her life. It didn’t take too long to convince her father to purchase one of the scalped pre-orders on E-bay for an exorbitant (but still insignificant) price, and on the launch day, the wannabe-actress found herself amazed at the virtualized fantasy before her.
Until the sky turned red and those bastards locked her in there.
Then she found herself worked up into a homicidal rage instead.
She didn’t have time to waste here, not while her body wasted in reality.
Optical Mastery (6) User gains better eyesight during daytime, when the sun is present. They approximately gain 3 times clearer vision. Passive. Light-speed Escape (8) User's body automatically moves a medium distance away at the speed of light when they fall below 10% of maximum HP. Passive. Redeeming Glow (14) User glows in soft light for a few moments, restoring 500MP. 100MP.
Feral Experience (X/Title) If User is to gain experience in Wild Areas, User receives increased bonus experience. Passive.
Sprint (1/Universal) User's running speed increases by a bit for a few minutes. 50MP. Charge (1/Universal) User charges shoulder-first, briefly stunning the first target hit. If the user is equipped with a shield, it deals low concussive damage in addition. 50MP. Sidestep (1/Universal) User steps aside. +5% chance of evasion. 20MP. Accelerate (5/Universal) User's movement speed increases for a bit. 200MP. Relentless (5/Universal) User removes 1 weak status effect on themselves. 200MP. Quick Reflexes (5/Universal) User gains +10 Agility for a while. Can only be used once a day. 200MP. Evade Missile (5/Universal) User evades incoming ranged attack. +20% Evasion (Projectile) chance. 100MP. Greater Accelerate (10/Universal) User's movement speed greatly increases for a bit. 300MP. Greater Dash (10/Universal) User dashes to a close location incredibly quickly. +20% chance of Evasion. 150MP. Bounty (1/Universal) User gains D10 extra Renn whenever they receive Renn from GM. Passive. Greater Bounty (5/Universal) User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal) User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive.
Cleave (1/Lancer) User slashes out in a cone, dealing low bladed damage to nearby units. 50MP. Iron Pull (1/Lancer) User pierces target and pulls it in closer, dealing moderate piercing damage. 100MP. Flexible (1/Lancer) Whenever user successfully Evades a melee attack against the user, user may immediately move backwards or counterattack to deal low piercing damage. Passive. Pole Jump (1/Lancer) User uses their polearm to lift themselves off of the ground and jump forward. +5% Evasion chance and moves forward. 50MP. Devastating Charge (5/Lancer) User charges forward, ignoring all movement impairing effects. Deals heavy piercing damage to a target. 200MP. Piercing Lift (5/Lancer) User pierces target and lifts it up, dealing moderate piercing damage and disabling it. 100MP. Heavenly Talon Strike (5/Lancer) User jabs 3 times very quickly, dealing low piercing damage the first 2 times and launching the target into the air with the third strike, disabling it for a bit. 200MP. Practiced Steps (5/Lancer) User gains +15% Evasion chance if an opponent has a short-range melee weapon. Passive. Piercing Strike (10/Lancer) User pierces a single target firmly, dealing heavy piercing damage and stunning it. 200MP. Shield-Breaker Jab (10/Lancer) User jabs out strongly, aiming for an equipped item. A defensive item equipped to target has a chance of breaking. 200MP. Polearm Mastery (10/Lancer) User's normal attacks deal 5% additional damage. Passive.
Equipment Steel Spear (Mythic) Cutthroat Gloves (Uncommon)+5 AGI Light’s Bane Cloak (Uncommon)Increase Hiding Chance Leather Armor (Uncommon) Fancy Clothes (Uncommon) Skirmisher’s Buckler (Uncommon)+5 AGI Power Treads (Uncommon)+5 STR Ring of Protection (Uncommon)Small Damage Reduction Teleport Ring (Common)Teleport small distance, once per day. Jewelry x2 (Common)
Adventuring Gear Tent (Uncommon) Sleeping Bag (Uncommon) Backpack (Common) Sewing Kit (Uncommon) Waterskin (Common) Rope (Uncommon) Flintstone (Common) Charcoal (Common) First Aid (Common) Pots and Pans (Common) Hatchet (Common) Shovel (Common) Small Knife (Common)
Consumables Observer Wardx1When placed, allows User to telepathically see the area. Lasts 1 hour. Greater Red Potionx0Replenishes 50% of maximum HP. Greater Blue Potionx0Replenishes 50% of maximum MP. Green Potionx4Gives +10 Strength for 1 day. Cannot be stacked. Yellow Potionx3Gives +10 Agility for 1 day. Cannot be stacked. Potion of Mightx0All damage dealt is increased by 30 for one day.
Food Fruit Preservex5 Dried Biscuitx5 Nuts and Seeds x5 Dried Fruitx5 Salted Fishx5 Milkx5 Waterx10
Holly Emerald, which was the easiest for her friends to spot her in-game when she’s playing the game. It was created along time ago for other video games, which she played with her friends. Real Name: Patricia Cole Miller Title: N/A Gender: Female Age: 18 Race: Human Appearance:
Holly Emerald stands at a 5’6”, which gives her anxiety around people who notice her hourglass shaped body. She has heterochromia in her eyes, which one of her eyes is blue and the other one is green. Her body language usually shows her a bit unique, which wanted to always be apart of the foreground minus the fact she has to usually be noticed in that case. Her beautiful blonde hair, which is extremely long has anything to say about her it is her lack of wanting to shape her hair, in a ponytail. The hair go past her lower back. She has a very cute voice and usually constantly says certain things, which constantly embarrasses her.
She weighs around 115 lbs, which is below the average weight of what normal girls her age weigh. The look she gives most people, which is usually utter shock or ’what did you just say.’ She never used a filter on her voice, which gets her more embarrassed. The probability of the likelihood of her getting angry at anyone is pretty low most of the time. She gets more depressed or internally try to figure out why she’s utterly terrified or otherwise. She usually stares up at the stars, when she wasn’t in the game. However, she’s more terrified at the fact she’s trapped within Talrae than anything.
Background:
Patricia C. Miller was born into the Miller Family, which are a wealthy family that lives in the United States of America. Her mother's name is Lana R. Miller and her father's name is Frank L. Miller. The corporation in question deals in two things, one is military contracts for the US Military, which is weapon based. The other is basically a brand of clothing, which Lana primarily deals with. Her family mansion, which is in the vicinity of Columbus, Nebraska.
Her parents were nice to her to a point, which usually causes her to pause and wonder what she did wrong. The entirety of her relationship with her two parents was a bit strained throughout her entire childhood. It’s mostly because her mother wanted her to be apart of the clothes side of the business, however, her father wanted her to do whatever she wanted. It was a bit hard to be a daughter of a corporation, which deals in weapons and clothes. She felt kinda like if she was being swallowed by what her mother wants her to be. She wants to be what she wants to be, which she had to explode on her mother with a bit of a calm anger in her voice. However, afterwards she was a bit terrified of her mother since she is pretty but terrifyingly scary when she wants to be.
That really caused her to get to know her father more mostly because she wanted to allow her mother to cool down. Her father made her interested in video games, which were only online. There was an option to meet them in person, her father would take her to them if she wanted to. She created her online identity called Holly Emerald. She met some people online, which was highly interesting, they were talking about multiple different games. She wanted to experience them all, however, she was outright a bit shy around them since she constantly said things that would embarrass her.
It took her about much help by the people, which she met online to help her with her game she got stuck on, which was a MMORPG before the new VRMMORPG came out. It interested her enough but couldn’t really figure out to tell her father to preorder Talrael, which so she could play it. She gained enough courage to ask her father, which was definitely an experience to say in itself. Since he heard many things about the VRMMORPGs had nerve gear and didn’t want to see his daughter to get hurt. However, she definitely knew not of the dangers of the game itself.
The friends she had gotten within the mmos or vrmmos before the biggest one came out, helped her a bit on the mechanics. However, the father helped her set up the Nerve Gear in question. She had many online friends basically helping her keep up with the entirety of the mess. The Fantasy World of Talrael was outright insane, which felt like the mmos that she had played but more virtual. She couldn’t really help enjoy it. She instantly picked the class of Archer because it fit her styles of wanting to please her father, which he dealt mainly in long-ranged military hardware like missiles.
However, the one thing which made her utterly terrified was when the sky turned red, which she heard that she is trapped within this insanely fun game. With people she knew from her online days on other games, however, she couldn’t really tell what frightened her more, the nerve gear will kill her or that the world was a prison. She couldn’t help but shake in fear at what was happening to everyone within this game. The entirety of the world afraid, until one of her online friends told her to stop being afraid. It will be better if you fight your way out of the game. She knew, however, her father and mother wasn’t at home at the time of hooking herself up to the Nerve Gear. They weren’t stupid to instantly disconnect her from it.
Her body, however, would be wasting away in the real world, which made her want to outright want to get out of this game as quickly as possible. Or she’ll be trapped in here without a way out. That made her fear the game more than just the fact she could die from hitting zero hp. The end boss showing up and turning her into what she looks like in real life kinda gave her a shock. Now her voice definitely matches her appearance, since what she picked was a red haired archer avatar before the literal imprisonment turned her into her real appearance. She had to fight to get out of here, and she’s going to do it with her friends, which she met online. She never once asked her father to meet them in real life, however. She was kinda shy and easily embarrassed.
Actions: Focus (1/Archer)User may spend a moment to aim, gaining 5% to hit. Passive. Power Shot (1/Archer)User pulls back for an extra few seconds and fires a shot that deals medium piercing damage. Can only be casted if the user has a loaded bow. 100 MP.
Bounty (1/Universal)User gains D10 extra Renn whenever they receive Renn from GM. Passive. Evade Missile (5/Universal)User evades incoming range attack. +20% Evasion (Projectile) chance. 100MP.
Bought Actions: Kick Back (1/Archer)User immediately kicks target to push themselves back, creating large distance. Does not move the target. 50MP. Experienced Hunter (5/Archer)User gains +D50 EXP if they finished off at least one target by firing an arrow. Passive. Greater Power Shot (10/Archer)User pulls back for an extra few seconds and fires a shot that deals high piercing damage. Can only be casted if the user has a loaded bow. 300MP. Confidence (10/Archer)User gains +10 Bow Wielding Skill for a few minutes after successfully hitting and damaging a target with a normal attack. Passive.
Greater Bounty (5/Universal)User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty. Passive. Grand Bounty (10/Universal)User gains D10 extra Renn whenever they receive Renn from GM. Stacks with Bounty and Greater Bounty. Passive. Quick Reflexes (5/Universal)User gains +10 Agility for a while. Can only be used once a day. 200MP. Meditate (5/Universal)User focuses for few a minutes, recovering either 200HP or 200MP. 0MP.
Equipment: Ivory Bow (Rare / Named) - A pure white bow carved from a single piece of ivory. This item does not require repairing and will count as indestructible. Target's hit by this weapon will take additional 50% damage from Spells for the next few seconds. Fancy Clothes (Common) Leather Armor (Mythic) 5% Agility Reduction – 17U / 21P / 24B / 14C Cutthroat’s Gloves (Uncommon) +5 Agility Sharpshooter’s Hat (Uncommon) Small increase in ranged weapon accuracy Ranger’s Quiver (Uncommon) Holds 100 arrows – +10 Agility Ring of Protection (Uncommon) +1% to all items' reductions Jewelry (Common)
Raincoat (Common) Boots of Travel (Uncommon) walking speed x2
Consumables: 100 Arrows (Common) Within Ranger’s Quiver Observer Wand (Common) When placed, allows User to telepathically see the area. Lasts 1 hour Greater Red Potions x3 Replenishes 50% of maximum HP. Greater Blue Potions x3 Replenishes 50% of maximum MP. Yellow Potions x3 Gives +10 Agility for 1 Day. Cannot be stacked
Food: -Dried fruit x10 (100 Renn) -Dried Biscuit x10 (100 Renn) -Salted Fish x5 (100 Renn) -Nuts and Seeds x5 (50 Renn) -Water x1
Kipper, or Sarah really is a short girl, standing about 5’3 on a good day with hair that goes down to her collarbone and the longest strand reaching all the way to her shoulder blades. Her skin is pale and has a spattering of freckles that when connected almost look like a tan, if it were possible for her to not burn the second the light touched her. Her body is slim, though her hips are a bit wide for her height, giving her butt the benefit her chest neglected. Her eyes are green and her clothes are generally black with a bow thrown in at a random place on any armor set she wears. Name: Kipper / Sarah Kipper Title: (None yet) Gender: Female Age: 22 Race: Human Background: If you want to be the best, you need the best equipment, and to have the best equipment, you need money. And money is something Sarah’s family had a bit too much of. Grandparents who gamed the system and set their family up for generations to come gifted her with a custom fit and painted WaveGear as well as a copy of Talrae. She tried getting it early but it turns out when a madman has a plan for mass murder, they care a bit less about money and more on everyone logging in at the same time.
Other than being loaded, Sarah was a bit of a jealous bitch. She spent her childhood chasing a boy who always got stolen away by her best friend for every dance and grew resentful toward both. She had a close friend she referred to as a cousin simply because their family had taken his mother under their wing, paying for their house, car, clothes, everything and in the end her jealousy drove them apart as well. Now, alone and just as snobby and sure of herself, she was ready to leave this stupid reality behind and join with a much better one.
Her family life was... interesting. She spent most of her life going to their nanny's small guest house on the property and working in the garden with her, her parents not really taking the time to raise her. She refers to her own mother by her first name, but her father was around just enough to earn the title of Dad. She had a brother, 7 years older and from a different mother, who was very detached emotionally their whole life but he aggressively babied her in public. He chased off many a potential friend on his quest to be a protector to his baby sister.
She ended up not even finishing high school due to made up bullying and lazy parents not forcing her to enroll or get a GED which left her rich and not busy with anything or anyone at age 17. She would spend almost all of her time online, talking there, gardening with her nanny, or going to the zoo to watch animals. One of the only people she talked to anymore was a zookeeper there and even then she kept an emotional distance, not letting him get too close in case she ended up liking him and some other girl stole him away.
As they got older, her older brother turned to drugs and art, graduating with a fine arts degree from a private university and going on to substitute teach at the same private school he and Sarah went to, leaving Sarah with just a nanny really. In an attempt to repair everything, her parents bought her the WaveGear previously mentioned but spent no additional time with her. She was more than excited to get into the game and out of the real world.
Her first day in, and she was stuck, of course the usual panic hit her but what truly got to her was the fact she was no longer Sarah Kipper, millionaire. She was Sarah Kipper, Mage. Nothing special. She didn’t have all the money, all the fanciest gear, she had practically nothing at all. Her entire identity was shattered. She was just some girl who happened to be a insufferable. It took her until level 10 to really even get a handle on working on her own and until level 14 to be humble enough to approach others for help.
She’s still working at it, but hopefully she’s given up her past flaws enough to be tolerable.
Chakra Magic (1) - User restores 150MP in target. 0MP. Cleanse Magic (2) - Remove one negative status caused by magic from target ally or self. 100MP. Mana Payback (3) - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. Weaken Magic (4) - User makes target spell deal 10% less damage. 150MP. Combine Disciplines (5) - If the user has access to 2 or more Fundamental Disciplines, user may cast this spell to create a new one. Pick 2 or more Fundamental spells and fabricate a spell that is appropriate and send it to the GM for approval. User may keep only 1 spell created through "Combine Discipline" at any point. 200MP. Arcane Resistance (6) - User and any friendlies within a short distance gain 5% spell resistance. Passive. Blue Potion Affinity (7) - Next time User drinks Blue Potion, the effect is doubled. 100MP. Mana Drain (8) - User makes target immediately lose 200MP. 300MP. Copy Magic (9) - User may copy and cast target spell if the spell level is lower than User. 400MP. Spell Essence Collector (10) - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. Greater Chakra Magic (11) - User restores 300MP in target. 0MP.
Frostbite (1) - User shoots out a magic beam that slows target's movement briefly and deal low damage. 50MP. Icicle Shot (2) - User shoots an icicle at target, dealing moderate damage and slowing target. 100MP. Cold Touch (3) - User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Passive. Ice Lance (4) - Ice grows out from User's hand, dealing moderate damage and slowing target. 100MP. Emit Cold Air (5) - User emits cold wave of air, chilling all nearby targets. Targets are slowed and takes low amount of damage. 200MP. Cold Skin (6) - User gains 10% damage reduction against heat-based attacks. Passive. Ice Create: Lesser Armor (7) - User envelopes self in a sheet of ice, gaining 2% overall damage reduction. 150MP. Frozen Wall (8) - User creates a small wall of ice. 200MP. Frost Breath (9) - User exhales a freezing breath which freezes up to 3 nearby targets for a few moments, disabling them. 300MP. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Ice Create: Frosted Weapon (11) - User enchants target melee weapon with ice, extending its range. Any units hit by the melee weapon are slowed. 200MP. .
Fire Burst (1) - User makes target catch on fire, dealing low damage. 50MP. Fire Strike (2) - User shoots out a stream of fire in a line, dealing moderate damage. 100MP. Inner Fire (3) - If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Passive. Fireball (4) - User shoots out a fireball that can change direction, deals moderate damage. 100MP. Fire Wall (5) - User creates a wall of fire, dealing moderate damage to any who walk through it. 200MP. Lust for Fire (6) - User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Passive Flaming Arrow (7) - User shoots out a flaming shot, shaped like an arrow, through a target to deal high damage. All target behind the initial target are also hit, taking low damage. 200MP. Increase Firepower (8) - Next Fire Discipline Spell User casts deals 150% damage. 100MP. Affinity to the Flames (9) - User takes -20% damage from fire-related attacks. Passive. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Flame Breath (11) - User breaths out a cone of fire in front of them, dealing moderate damage. 300MP.
Actions:
Dash (1/Universal) - User dashes forward for a short distance. 30MP. Sidestep (1/Universal) - User steps aside. +5% chance of evasion. 20MP. Tumble (1/Universal) - User immediately tumbles, moving forward a bit. +10% chance of evasion. 50MP. Sprint (1/Universal) - User's running speed increases by a bit for a few minutes. 50MP. Meditate (5/Universal) - User focuses for few a minutes, recovering either 200HP or 200MP. 0MP. Relentless (5/Universal) - User removes 1 weak status effect on themselves. 200MP. Clear Mind (5/Universal) - User gains +10 Intelligence for a while. Can only be used once a day. 200MP. Greater Dash (10/Universal) - User dashes to a close location incredibly quickly. +20% chance of Evasion. 150MP.
Items:
Poison x2 (60) Feather x 5 (50) Horn x5 (100) Obsidian x5 (125) Sulfur x5 (50) Charcoal x5 (50) Gem x2 (100) Crystal x2 (100) Cloak of magi (150) Sorcerer’s shoes (90) Jewelry x3 (300) (Glowing earrings, a fancy ring, and a necklace.) Apprentice’s Twig (230) Spice x5 (150) Beef x5 (100) Chicken x5 (75) Fresh fruit x5 (50) Fresh vegetables x10 (50) Grains x10 (150) Honey x2 (60) Salt x10 (100) Flint stones x1 (25) Canteen x2 (60) Small knife x1 (20) Pot and pan x1 (40) Umbrella (20) Blanket (20) Messenger Bag (20) Blue potion x5 (400) Fancy Clothes x3 (210) Sunblocker hat (45) Clothes x5 (75) (price in parentheses)