Location: Various places around the world, currently a Fire Nation Prison Time Frame: 1 AG (After Genocide) RP Tags: Casual, Large Group, Fantasy, Fandom, Slice of Life Type: An adventure role-play that takes place in the world of Avatar the Last Airbender and will take the characters throughout the entire world. Goal: Work to fend off the Fire Nation army and lead the resistance Character Requirements: Characters have to be at least 15 years old
Premise
The world has gone to war against one another. It has been one year since the Fire Nation decimated the Air Nomads, destroying all of their temples in an effort to wipe them out completely. One year since the Genocide that would start the war that would last for years. It all started, when the Fire Nation began to place colonies among the Earth Kingdom. Avatar Roku tried to convince Fire Lord Sozin to fall back, that it was a declaration of war, but he refused to listen. So the two once close friends fought, with Roku easily defeating the Fire Lord, and told him that the nations must be kept separate, and to never try something like that again.
It was this, and the Fire Lord's wish to "spread the Fire Nation's state of peace and wealth to the rest of the world" that would cause the long war that was to come.
Several years after this fight, Roku's home was being destroyed by a massive volcano eruption. He tried to use his powers as the Avatar to stop it, but he was no match for the destruction. Sozin appeared, offering his assistance, and the two worked together to attempt to stop it, but failed. Roku told Sozin not to breathe in the toxic fumes, and used himself to protect the Fire Lord, breathing in the fumes himself. He called to him, asking for help, but Sozin turned his back on his old friend. With the Avatar out of the way, he could begin his plan of conquest.
Sozin knew that the next Avatar would be one of the Air Nomads, and started making plans to strike out against them. In 0 AG, in order to time the attack with the Great Comet, the Fire Nation struck against the 4 temples belonging to them, and killed most of them, however, some of them managed to escape the massacre, and went into hiding in various parts of the world. Fire Lord Sozin knew that he had to draw them out, and grabbed various artifacts from the 4 temples, and placed them in various villages in the Earth Kingdom, and he drew them out, as they believed that there were other Air Benders there, but were killed by the Fire Nation.
The Earth Kingdom and Water Tribe could not stand this decimation of the life and culture of the Air Nomads, and took up their weapons, declaring war on the Fire Nation. It has been one year since the war began, and now it is time for a new group to form, to fight back against the attacks of the Fire Nation. With the hope of one day bringing the war to an end, and bringing back peace to the world.
The World
The World consists of the Four Nations, each one consisting of different types of Benders, or people who can manipulate the elements. The nations being the Northern and Southern Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. Together, they live in peace for the most part, until the Fire Nation Started a war to take over the world.
The Fire Nation is one of the world's four nations and five sovereign states. It is an absolute monarchy led by the Fire Lord and home to most firebenders. Geographically, the nation is located along the planet's equator in the western hemisphere and is composed of several islands. Its capital is simply known as the Fire Nation Capital.
The Fire Nation is the second-largest nation in terms of area, following the Earth Kingdom, while its economy is the most powerful in the world; its strong industrial sector and extensive technological developments not only enabled the Fire Nation to create an extremely powerful military, but also initiated the worldwide modernization and globalization.
They are the ones who started the war and caused the Genocide of the Air Nomads.
The Earth Kingdom is one of the world's four nations. Spanning an entire continent as well as several subsidiary islands, it is the largest and most populated sovereignty in the world and encompasses much of the eastern hemisphere. The kingdom is ruled by a monarchy which operates under the rule of a king or queen.
The people of the Earth Kingdom are proud and strong and adhere to a philosophy of peaceful coexistence and cooperation with the other nations of the world. Earthbenders use their abilities for defense and industry and fiercely defended their cities against Fire Nation attacks during the Hundred Year War. It also has a large economy based on agriculture and limited industry, though it is not as economically powerful as the Fire Nation, which benefits from advanced technology.
The Earth Kingdom is characterized by significant ethnic and cultural diversity, a consequence of the country's vast territorial expanse. As a result, it suffers from high levels of local autonomy and ethnic conflict, both of which began accelerating as the central government grew weak. Despite this division, the people's recognition of the Earth Kingdom as a single political entity is largely strengthened through the communal belief in a shared history and identity.
The Water Tribe is a collective term for the nation of people who practice the art of waterbending. It is one of the original four nations and its citizens primarily inhabit the northern and southernmost regions of the globe, near both poles.
The people of the Water Tribe are generally peaceful, and strive to live in harmony with nature and the other nations of the world. There are two primary divisions of the Water Tribe, the Northern Tribe and the Southern Tribe, though both were at least de jure governed by the Northern chief. Although in the past there was significant exchange between the North and South, contact between the two tribes was interrupted due to the chaos of the war.
The Water Tribe is less powerful than both the Earth Kingdom and the Fire Nation, due to its geographical location and the small size of its population and economy. The economy is dependent on the ocean, given the country's location and lack of arable land, apparent manufacturing capacity or minable resources.
Air Nomads is the collective term for the nation of people who practice the discipline of airbending. One of the four major nations, the Air Nomads were wanderers by definition, but had four air temples, one at each corner of the globe, hidden away atop mountain ranges and under cliffs, in the northern Earth Kingdom and on three remote islands. The theocratic Air Nomads were home to a monastic order of men and women who practiced airbending. Unlike the other nations, the people of the Air Nomads were, without any seen exception, all benders due to the high level of spirituality of their people.
The Air Nomads were a peaceful race who were wiped out by the Fire Nation. They lived in large temples and traveled the world on flying bison. They were the most spiritual of all the cultures and lived in harmony with nature. They also were fun-loving and had a strong sense of humor.
The Air Nomads made up the smallest of the four nations in the world. They had a small economy, based entirely on limited agriculture. The population of the Air Nomads was small compared to even the Water Tribe and was far smaller than either of the world's two major powers, the Fire Nation and the Earth Kingdom.
Bah Sing Se is the capital of the Earth Kingdom. It is large in size and takes up a large portion of the north eastern part of the kingdom. It is by far considered to be the largest city in the world. It is also considered to be the most fortified city, along with the Fire Nation Capital.
Omashu is the second largest city in the Earth Kingdom and the capital of one of its states. Surpassed in size and importance only by Ba Sing Se. he tall mountain peak on which Omashu was founded is located in the Kolau Mountains in the southwestern Earth Kingdom. It rises high out of a deep chasm and was created by earthbenders several centuries prior to King Bumi's reign. Being built on this mountain provides the city with one of its best defenses; the only way to reach the gates of Omashu is across a long narrow bridge of stone that spans the sheer gorge.
The Fire Nation Capital City, or just Capital City, is where the Fire Nation's government is located and is home to the Fire Lord, the Royal Family, and the Fire Nation Nobility. Along with Bah Sing Se, it is considered one of the most heavily fortified cities in the world.
Considered the main place for Water Benders, the Northern Water Tribe resides in the North Pole. Despite being surrounded by a frozen tundra on all sides, the people here thrive. The techniques of the Northern Tribes are the most well known and most used by Water Benders, as both those from the Southern Tribe and the Northern Tribe use them.
The sister tribe of the Northern Water Tribe, the Southern one resides in the South Pole. Like it's sister tribe, it hasn't yet truly been hit by attacks from the Fire Nation, but they still send warriors to help fight in the war.
There are a total of 4 temples that were inhabited by the Air Nomads, one in each of the four compass directions, North, South, East and West. However, these temples are abandoned now, as the Air Nomads were almost completely wiped out by the Fire Nation in their attacks to destroy them all.
Notable Figures
This is the list of people who are well known across the world. Characters might come across them at some point or another, they could be friends and allies, or they could be enemies. Even if they are with the Fire Nation, not everyone is out to stop you.
Fire Lord Sozin
General Saitou
General Moto
General Kimura
General Zheng
General Yoshida
King Kuro of the Earth Kingdom
Chief Bao of the Water Tribes
Benders
The world is inhabited by elemental "Benders", or people who can control one of the four elements, Air, Water, Earth and Fire. These people each inhabit one of the four nations, the one that coincides with their element. However, their number is fewer than the number of Non-Benders in the world, or those who do not have these abilities. The two groups generally work together in order to succeed and flourish.
There are certain "weaknesses" that are labelled as required. However, you only need one of these required weaknesses, and the other is your choice.
Can have as many people as want to make them.
Starting Hit Points is 6 + your Constitution Modifier.
Recommended Higher Ability Scores in Intelligence and Constitution
Must Have Basic Fire Bending as a Special Ability, and pick two others from the list below.
Heat control: Certain advanced firebenders appear to have the ability to control heat.
Energy reading: In a similar way to healing, firebenders are capable of using fire to sense chi paths and interpret spiritual energy
Dragon fire: When the dragons, Ran and Shaw, unleashed a vortex of fire, several other colors of fire beyond the usual yellow, orange and blue flames were present, including white, purple, green, pink and red fire.
Breath of fire: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, creating a wider, hotter blast.
Strengthened by Sunlight: Your fire bending abilities are more powerful during the daylight hours in the sun.
Extreme cold (required): Cold temperatures reduce a firebender's abilities; the prison on the Boiling Rock used insulated chambers, the coolers, and piped in cold air as a punishment for those prisoners who used firebending.
Full moon (required): With waterbending becoming stronger with it and firebending being water's opposite element, the full moon weakens firebending to some degree.
Lack of defense: The major combat weakness behind the applied art of firebending is its confrontational nature. Due to its aggressiveness and pursuit of continuous assault, it traditionally lacks basic defensive techniques, which can leave an inexperienced bender considerably vulnerable to enemy counterattacks
Lack of drive: In order to firebend properly, one must have "inner fire", his or her drive, without which one's firebending becomes weak.
Poor self-control: Though anger, rage and other intense emotions can amplify the power of firebending, it can lead to dangerous explosions or wildfires and can also cause any nearby flames to burn out of control.
Solar eclipse (required): Firebending's connection to the sun results in a lessening of strength during the night and a complete loss of firebending during a solar eclipse.
Can have as many people as want to make them.
Starting Hit Points is 6 + your Constitution Modifier.
Recommended Higher Ability Scores in Charisma and Wisdom
Must Have Basic Water Bending as a Special Ability, and pick two others from the list below.
Armless waterbending: Proficient waterbenders can control water without the use of limbs, relying only on the torso to generate enough movement to manipulate a medium.
Condensation: Not only can skilled waterbenders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air.
Healing: Waterbenders can sometimes use a unique sub-skill: the ability to heal injuries by redirecting energy paths, or chi, throughout the body, using water as a catalyst.
Solutions: It has been shown that waterbenders can manipulate any mass of liquid consisting of some water.
Water run: This is a technique in which waterbenders run on water at high speeds, in addition to riding on foreign objects with the same purpose.
Strengthened by Moonlight: A water benders powers come from the moon itself, so at night when the moon is out is when their powers are the strongest. However, when the full moon is out is when they are at their strongest point.
External water source (required): A waterbender gains a significant advantage or disadvantage over other benders depending on the amount of water in the vicinity.
Binding: Waterbending is almost entirely dependent on the movement of the bender's arms, quite the opposite of earthbending which mostly uses the lower body.
Lunar eclipse (required): Another waterbending weakness is its dependence on the moon. Although waterbenders gain power from the moon, with waterbending at its zenith during full moons, the moon's absence during a lunar eclipse results in a complete loss of waterbending ability.
Emotional state: A waterbender's power comes from the internal life energy, chi. Due to this, a waterbender's power is connected to his or her present emotional state. If an inexperienced waterbender were to lose his or her temper, their waterbending force is intensified, but in turn, control is lost
Lightning (required): Impure water is a natural conductor of electricity. Considering how many waterbending techniques involve a physical connection to the water itself, the bender is left vulnerable to a lightning strike.
Extreme Heat: Since water tends to evaporate when it gets too warm, extreme heat tends to weaken a water benders abilities.
Can have as many people as want to make them.
Starting Hit Points is 8 + your Constitution Modifier.
Recommended Higher Ability Scores in Strength and Constitution
Must Have Basic Earth Bending as a Special Ability, and pick two others from the list below.
Rock gloves: The Dai Li have mastered the rock glove technique. Similar to an earth gauntlet, they cover their hands in small rocks and project them at a target as small projectiles or compacted fists to bludgeon an opponent. A more refined and favored method however is to use them as detachable hands, maintaining the hand shape and literally grabbing and restraining the opponent from a distance
Rock shoes: The Dai Li also used shoes made out of earth to slide to travel faster and to cling to walls and suspend themselves on the ceiling,
Seismic sense: A technique originally developed by the blind badgermoles, skilled earthbenders are able to sense vibrations through the ground, "seeing" by sensing their surroundings and making a mental image of it. It allows for a 360 degree field of "vision", outside of normal line-of-sight.
Sandbending: Sandbending is an alternate earthbending style that has been adapted for use in the Si Wong Desert by the people that live there. They move quickly in the desert on specialized wooden sailers that are propelled by bending miniature, localized sandstorms behind their sails. Because sand is sediment which travels in flows, their style resembles air and waterbending more than earthbending.
Mudbending: It has been demonstrated that earthbenders are also able to bend the earth in mud.
Reliance on earth (required): Since earthbenders rely on having access to earth, their ability can be negated by securing them within a metallic barrier, separating them from any contact with the earth.
Reliance on the lower body (required): Earthbending is at its strongest when the feet are in direct contact with the ground, enabling earthbenders to transfer their kinetic energies into their bending for fast and powerful moves. However should they not be on solid ground, it weakens their abilities.
Binding: Earth Bending requires easy movement of the feet in order to be effective. If the benders feet are bound or trapped in anyway and unable to move, they are unable to use their abilities.
Being in the Air: Earth Bending is the direct opposite of air bending, so when an Earth Bender is up in the air for some reason, or get thrown upwards by an opponent, this weakens their abilities significantly.
Only 1-2 people, as they are extremely rare.
If Male, must be from the Northern or Southern Air Temples. If Female must be from the Eastern or Western Air Temples.
Starting Hit Points is 4 + your Constitution Modifier.
Recommended Higher Ability Scores in Dexterity and Wisdom
Must Have Basic Air Bending as a Special Ability, and pick two others from the list below.
Air scooter: The air scooter is a form of transportation invented by Aang in 2 BG. It is a spherical "ball" of air that can be ridden balancing on it like a top.
Hypersensitivity: Due to being capable of perceiving subtle shifts and vibrations in the surrounding air currents, airbenders can detect approaching threats, which gives them a split-second increase in their reaction time, similar to how earthbenders use seismic sense.
Flight: The ability to fly was originally exclusive to the flying bison and air lion turtles; however, Guru Laghima was able to unlock the ability by releasing himself of all his earthly tethers, achieving true and complete freedom.
Gliding: Although all airbenders can levitate or extend jumps via airbending, most if not all airbenders possess a glider for mid-range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents.
Spiritual projection: Master airbenders who have a strong connection with their spiritual side are capable of projecting their spirits into other locations. Through projection, an airbender is able to explore underground or sealed locations by passing through solid matter. Airbenders can also use this technique to find individuals with whom they have a strong bond.
Pacifist Ideaology (required): Air Nomads are taught to avoid conflict, as oppose to fighting, and generally do not use their abilities to combat others unless they have to.
Lack of Fatal Attacks: Though air bending can be used to kill, it is mostly used for defensive purposes and avoiding conflict. Thus they generally do not use it to kill and have problems if they try.
Discriminated Class/Targeted Group (require): The Air Nomads are all but extinct, so the Fire Nation will not hesitate to kill any air benders that they come across in order to complete the entire extinction of the group.
In Hiding: Air Benders have the distinction of needing to hide who they are in order to prevent their deaths. They have to hide their tattoos, as well as not use any sort of air bending technique around Fire Nation soldiers. They can't use their abilities all too often because of this.
Can have as many people as want to make them.
Hit Die is determined by which nation they are from. (8 for Earth Kingdom, 6 for Water and Fire etc...)
Can be from any Nation EXCEPT for the Air Nomads as they are near extinction and everyone from there inherited the ability to Air Bend.
No recommended Scores as they can be a jack of all trades type
Pick any 3 abilities
Navigation: The ability to monitor and control the movement of a craft from one place to another across expanses of water.
Weapon Training: Proficiency in the use of weapons. They can pick up any sort of weapon and use it easily.
Tracking: The ability to pursue a target and detect hard to find traces of their presence.
Survival: The ability to keep oneself and others safe while in unknown terrain.
Brawling: The ability to excel in general forms of hand-to-hand combat in a fight.
Hide: The ability to be able to find a hiding place just about anywhere and remain there undetected for extended periods of time.
No Bending Abilities (required): Non-Benders are your normal, every day folks who will never gain any sort of elemental powers.
Lower Class: For the most part, many Non-Benders do not really hold any sort of position of power. From the Fire Lords to the Kings of the Earth Kingdom, most of them are Benders, while those who do not have the ability are just the common citizens and hold no position of power.
Weak Against Benders: Despite being knowledgeable in several forms of combat, they generally have trouble when combating their opponents if they have a bending ability of some kind. This can be overcome with a lot of training, but it is difficult to do.
Closed Minded: The more spiritual a person is, the more likely they are to be a bender. However, having this means having a mind firmly unreceptive to new ideas or arguments: It's hard to argue with, much less convince, a closed-minded person.
Rules
*Rules are enforced and you will be removed if you break them.
Gm Is Goddess
Gm has final say on all matters
Gm does check on posting and log in habits
If you are holding up the RP and joining other Rp's you will be called on it
CS Sheet Provided Must Be Used
Use code provided below
Do not submit WIP's - Final CS's only
Post CS for approval in OOC
Only GM approved CS's allowed in CS Tab
Change color code to one not in use
If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
May not use default CS color, any colors currently in use by active characters or that are close to another characters color
Real Life cause and effect will be in place
Realistic Character Sheets only (for this setting)
Things like jobs and skills must fit with characters back story
Don't go overboard - seriously, enjoy not knowing things and learning as you go.
Language - No Filters
Gore - No Filters - This might get gross
Taboo subjects will be crossed but will be maintained to fade to black if needed
Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
Follow All Forum Rules
Communication is Key
The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
Posting Habits
Minimal of 2 well developed paragraphs per post
Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
I do not accept no inspiration as a reason not to post
Keep up with all IC and OOC posts
No word in IC or OOC after 7 days is grounds for removal from the RP.
If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
No spamming OOC
In the Etc section in the CS mention your favorite cartoon or anime so I know you at least skimmed this...
Minimal 2 posts between your last
There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
Collabs may not be started after your day 5 counter
If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
If your collab partner vanishes, you need to make the Gm aware so it does not count against you
Know your personal posting limitations before applying to join
If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
Spots are not first come first serve
Gm will review completed CS first
Gm will review previous Rp's and posting habits
Gm will then notify you if you are approved
Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
I am looking for long term highly dedicated Rpers.
Once Cs's are approved, relation sheet will go up and must be completed and added to CS
Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
In the Etc section in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under Etc instead
Character Sheet
There are a few things that need to be mentioned. This CS uses the Ability score system from Dungeons and Dragons for certain things. Here is a brief explanation of each one.
Strength: Measures your character’s muscle and physical power.
Dexterity: Measures hand-eye coordination, agility, reflexes, and balance.
Constitution: Represents your character’s health and stamina.
Intelligence: Determines how well your character learns and reasons.
Wisdom: Describes a character’s willpower, common sense, perception, and intuition.
Charisma: Measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead.
There are a few different ways you can go about assigning numbers to you scores. Either you ask one of the 2 GMs to roll for your scores, or you assign 60 points, the average being a 10 in all of them and your scores add up to 60. You may not have an ability score that is higher than an 18, and no lower than a 3. Also, keep in mind the recommended ability scores related to each of the 4 nations.
Some places also ask for modifiers to be added in order to get a total. Here it the chart with the list of modifiers.
AC and HP These two are the ones in the CS that require modifiers for their totals. AC is your "Armor Class", which determines how hard it is for someone to hit you, while your HP is your "Hit Points", or how much damage you can take before death. Each Nation has a different Hit Die, but at first level you get the max number you could have rolled automatically, and you add your Constitution to it. Your Armor Class is figured the exact same for every nation, that being 10 + Your Dex modifier.
Captured There is a section at the bottom of the CS titled Captured. This is because every character is starting off in a Fire Nation Prison. What was your character in for? How did they get caught? How long have they been there? Let everyone know what exactly caused your character to be in that place to begin with.
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(Include preferred pronouns if other than he/she)[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℕation↚۩๑[/b][/color] [indent][i]What nation are they from?[/i][/indent][/indent] [right][h2][i][color=6ecff6]ℂountenance & 𝔻isposition[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [center][color=6ecff6][b]๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=6ecff6][b]⊰ℍeight⊱[/b][/color] [i]Feet/Inches[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕎eight⊱[/b][/color] [i]Pounds[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔹uild⊱[/b][/color] [i]Descriptor[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕊kin 𝕋one⊱[/b][/color] [i]Shade[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔼yes⊱[/b][/color] [i]Color/Shape[/i][/center][/cell][cell][center][color=6ecff6][b]⊰ℍair⊱[/b][/color] [i]Color/Texture/Length[/i][/center][/cell][/row] [/table] [indent][color=6ecff6][b]๑۩↛ℂharacter 𝕀mage↚۩๑[/b][/color] [indent][img]Photo here. POC FCs encouraged/mandatory. Anime/drawings allowed.[/img][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝔻efining 𝔽eatures↚۩๑[/b][/color] [indent][i]Do they have an scars? Freckles or acne? Interesting markings? Are they missing a limb? High cheek bones? Give at least one developed paragraph describing these features.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℙanache↚۩๑[/b][/color] [indent][i]Are they up to date with clothing styles? Form or function? Do they stay clean and manicured or are they greasy and haven't seen a wash linen in ages? Give at least one developed paragraph describing their clothing and hygiene.[/i][/indent][/indent] [center][color=6ecff6][b]๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=6ecff6][b]⊰ℙrimary 𝕋rait⊱[/b][/color] [i]1st trait[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕊econdary 𝕋rait⊱[/b][/color] [i]2nd trait[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕋ertiary 𝕋rait⊱[/b][/color] [i]3rd trait[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕆rientation⊱[/b][/color] [i]Sexual Preference[/i][/center][/cell][cell][center][color=6ecff6][b]⊰ℝelations⊱[/b][/color] [i]Single/Married/Widow/Etc[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔽aith⊱[/b][/color] [i]Agonistic/Atheistic/Spiritual?[/i][/center][/cell][/row] [/table] [indent][color=6ecff6][b]๑۩↛ℙersonality↚۩๑[/b][/color] [indent][i]What is your character like? Kind or evil? (Make sure to take into account your characters Perversity for this.) How do they interact with others? Are they shy or enjoy being the center of attention? Give at least one developed paragraph telling about your characters mind set.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℚuirks↚۩๑[/b][/color] [indent][i]Do they roll their eyes? Maybe constantly pushing their glasses up or cracking their knuckles. What do they do that shows what is going on in their mind without them having to say a word. Their personal form of nonverbal communication. Give at least one developed paragraph.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝕐ay 𝕆r ℕay↚۩๑[/b][/color] [indent][i]Everyone has likes and dislikes. Things they enjoy to do and things they will turn their nose up to. Playing cards? Warm nights? Sweets? Hobbies they enjoy or things they would prefer not to do. Give at least one developed paragraph.[/i][/indent][/indent] [right][h2][i][color=6ecff6]ℕumerology & 𝕂nowledge[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [center][color=6ecff6][b]๑۩↛𝕊tandings↚۩๑[/b][/color][/center][table=bordered][row][cell][center][color=6ecff6][b]⊰𝔹ending⊱[/b][/color] [i]Which element, if any?[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕃evel⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔼xperience⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕄ax ℍℙ⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔸lignment⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔸ℂ⊱[/b][/color] [i]#[/i][/center][/cell][/row] [/table][center][color=6ecff6][b]๑۩↛𝔹asic 𝔸bilities↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=6ecff6][b]⊰ℂharisma⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕀ntelligence⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕎isdom⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕊trength⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔻exterity⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰ℂonstitution⊱[/b][/color] [i]#[/i][/center][/cell][/row] [/table] [indent][color=6ecff6][b]๑۩↛𝕊pecial 𝔸bilities↚۩๑[/b][/color][list] Special abilities listed by your character's bending[*] [*] [*][/list][/indent] [indent][color=6ecff6][b]๑۩↛𝕎eaknesses↚۩๑[/b][/color] Weaknesses listed with your character's bending[list][*] [*][/list][/indent] [indent][color=6ecff6][b]๑۩↛𝔼quipment↚۩๑[/b][/color] Leave blank beyond clothing for now [list][*] [*] [*] [*] [*] [*] [*] [*] [*][/list][/indent] [right][h2][i][color=6ecff6]ℝigmarole & 𝕀nteractions[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=6ecff6][b]๑۩↛ℙast↚۩๑[/b][/color] [indent][i]What what your life growing up like? Close to your family? Were you an orphan? Key moments that molded you into the person you are today. Give at least one developed paragraph giving a little background into your character.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℙresent↚۩๑[/b][/color] [indent][i]What is your current life all about? How are you relations with friends and family now? Or are you estranged from everyone and caught surrounded by nothing but brigands and harlots? What's your typical day like? Give at least one developed paragraph giving a little information on your day to day life.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝔽uture↚۩๑[/b][/color] [indent][i]Do you have dreams and hopes? Aspirations? Do you just want to watch the world burn? Or could you just not give two hoots about anything and perfectly content to be nothing and have nothing more than you already have. Give at least one developed paragraph about what your goals are.[/i][/indent][/indent] [right][h2][i][color=6ecff6]𝕄uch 𝔸do 𝔸bout ℕothing[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=6ecff6][b]๑۩↛ℂaptured!↚۩๑[/b][/color] [indent][list][*] [color=6ecff6]⊰ℂrime⊱[/color] [b][u]Crime Name Here:[/u][/b] [*] [color=6ecff6]⊰𝔾uilt⊱[/color] [*] [color=6ecff6]⊰𝕊entence⊱[/color] How long were you sentenced to? [*] [color=6ecff6]⊰𝕋ime⊱[/color] How long have you been in Fire Nation prison? [/list][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℝhapsody↚۩๑[/b][/color] [indent][list][*] [url=]Song Name - Artist[/url] [*] Characters most common "exclamation" (Shit! Dog My Cats! Well that's a fine how do you do!, etc) [*] Last words[/list][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝔼tc, 𝔼tc, 𝔼tc↚۩๑[/b][/color] [indent] Is there anything else you should list out? A special note? Is there something in the rules!?!?![list][*] [*] [*][/list][/indent][/indent] [center][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/center] [sub][color=ed1c24]By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.[/color][/sub] [/hider]