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Hidden 6 yrs ago Post by Rydude17
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Rydude17 A Scottish Dork

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Raiders and Ruins


In a world of orcs and elves, dragons and magic, you've got to evolve past the medieval period at some point. And for our world, we did just that. All the way up to the creation of the Atomic Bomb, at which point we bombed ourselves back to the stone age. (Metaphorically). Now mutants roam irradiated cities and bands of raiders, cultists and other psychopaths roam the wasteland in packs. The only settlements that survive for long are ones who can defend themselves from such threats, but most people are out wandering along the roads.

In this rp, we will be playing as a group of survivors, struggling to get by in a world of chaos, raiders, radiation, mutants, monsters and magic. It's basically a combination of whatever fantasy tropes you enjoy and whatever post-apocalyptic tropes you enjoy. We can work together to decide what exactly our setting is like, the names of various settlements and details about the pre-war world, as GM I'll have final say over whether or not something can fit in to the world we've built so far, but I'm pretty happy for anything at this point.

OOC will be used to discuss details about the world and about various plot points, I can make a discord or we can just use pm on here to discuss plot points and character interactions if people want, you guys let me know.



Character Creation rules:

  • Players are limited to 2 characters max
  • If you're playing a race that isn't common knowledge and hasn't been established already, post a brief description of what they're like.
  • Obvious stuff like no OP characters and the sort applies, as always.


Magic Rules:

  • It does rule
  • It's also very easy to make overpowered, so I'm going to have to limit what wizards and the like are able to do with magic
  • To perform magic you need a staff or wand, if you try to do magic without one you'll blow your hand off
  • Magic cannot be used to create food or water, or get rid of radiation
  • Transmutation, transfiguration, alteration, alchemy, whatever you want to call it, it's not to be abused. You can transform things into other things but it's not easy and will take a lot of time and energy to get right.
  • Conjuration magic, similarly, is very dangerous and requires a lot of time to do. If you wanna summon a demon or other magical being, you need a summoning circle and risk the summoned creature getting loose if the circle isn't handled properly.
  • Damaging spells like fireballs and lightning bolts are there, but you're not gonna be able to take out a whole gang of raiders with one spell. That would require a tremendous level of power.
  • Basically, any spell that is powerful enough to potentially be OP is gonna either require a lot of time and resources or is gonna be straight-up impossible. You can still do lots of little things with magic (making illusions, shooting individual enemies, making things fly, etc) but I don't want it to become a game that's just how much can spellcasters outdo each other.
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Hidden 6 yrs ago Post by Rydude17
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Rydude17 A Scottish Dork

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So, probably a good place to start would be to outline what kind of fantasy races there are within our setting. Obvious ones include:

Humans
Orcs
Elves
Dwarves
Goblins
Halflings/Hobbits

Additional ones I’m gonna add right off the bat:

Gnomes (skinny, diminutive tinkerers with a knack for illusion magic and mechanical invention. Cheerful, live about 300 years and still worry about not having enough time to fit everything they want to do)

Dragonborn (Tall draconic humanoids, with dragonlike faces and scales, clawed 4-fingered hands and feet and the ability to breathe fire or some other elemental breath weapon. Rare as dragons themselves.)

Tieflings (basically humans but with devil-like traits such as horns and tails and sometimes cloven hooves. Tieflings are usually caused by ancestors who made deals with devils and demons a long, long time ago.)

Some form of beast-folk, maybe? (This one I’m less concrete on and would like to hear your thoughts regarding, but the idea of anthropomorphic animals is hardly unusual in fantasy settings, could be fun. Lizardfolk are pretty cool in my book.)
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Hidden 6 yrs ago Post by Hour Error
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Hour Error A Visitor of Strange Hours

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Tiefling rogue in the works.

Just actually need to be home for a bit. D:
Hidden 6 yrs ago Post by Rydude17
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Rydude17 A Scottish Dork

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@ItMeGritty

@In Crypt Dead

You guys still interested in this?
Hidden 6 yrs ago Post by ItMeGritty
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ItMeGritty A Friend

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yeh
Hidden 6 yrs ago 6 yrs ago Post by Hour Error
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WIP (will be tinkering on it on/off today):

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Hidden 6 yrs ago Post by Rydude17
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Grand. I'm working on a Gnome mechanic atm. His name is Zimble and he likes clothes with a lot of pockets, mainly to store tools and the occasional Molotov.
Hidden 6 yrs ago Post by In Crypt Dead
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I'm interested but am now sick. Was working on a cleric/healer. But I am out for at least a few days
Hidden 6 yrs ago Post by seriousarmour
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seriousarmour The Gunslinger

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So I will be joining in on this because frankly it sounds freaking amazing. Normally I would play a Dwarf or maybe a Dragonborn. But I think I will try out something different here. So I think I will be making another Tiefling.
Hidden 6 yrs ago 6 yrs ago Post by seriousarmour
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seriousarmour The Gunslinger

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Hidden 6 yrs ago Post by seriousarmour
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seriousarmour The Gunslinger

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If there is anything you do not like or want changed please let me know and I shall change it. Especially the bigotry and the like I referred to in my BG if that does not fit your world setting.
Hidden 6 yrs ago Post by Rydude17
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I like him! My gnome mechanic will probably have a lot of biker talk with him when they interact.

And yeah, I think that Tieflings definitely face their fair share of discrimination, there’s almost certainly a cult out there that believes the nukes were divine retribution for the existence of Tieflings.

The only thing I would say is that if he’s gonna be capable of doing magic of any sort, including illusion spells, he’s gonna need some kind of wand or staff to channel that through. Even harmless spells become dangerous to the caster if you can’t channel it through a piece of fancy wood or maybe a crystal.
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seriousarmour The Gunslinger

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Could it be a shamanic style charm. Ie a necklace of teeth from ancestors or were you thinking of only handheld foci?
Hidden 6 yrs ago Post by Rydude17
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It’s got to be something handheld, for sure. Or at the very least something that you place on your hand (like a ring or gauntlet) and while casting spells you would need to have that hand empty to do them.
Hidden 6 yrs ago Post by Hour Error
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Sorry for the slow updates, Turkey Day consumes all.
Hidden 6 yrs ago Post by Rydude17
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No worries, I’ve been abroad the last 4 days anyway, so limited internet time
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seriousarmour The Gunslinger

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So could it still be a necklace or similiar as long as I hold it while I cast? Just want to make sure.
Hidden 6 yrs ago Post by Rydude17
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Sure, but it won't work unless he's holding it in his hand.
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seriousarmour The Gunslinger

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Sounds good to me, I was planning on it anyway. Just wanted to make sure that you weren't fully set on a singular idea of what the items could be.
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seriousarmour The Gunslinger

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Am I ok to put in char tab?
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