Hidden 6 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

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Hidden 6 yrs ago 6 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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NPC Character Sheeet

Name: Kenneth Nakamura

Age: 21

Physical Description:


Important items: Omni-tool, [X amount of Galactic Credits], Ration Packs containing food and water.

Short Bio: Snow's minion, a fellow Agent Provocateur. Provides much-needed brawn with his unknown magical powers. Just barely too old to be a Child Soldier.

Spell List:

Heavenly Sword Transformation (Change/Timespace/Mind) - Kenneth transforms himself into a masterwork Katana of exceptional craftsmanship and toughness, able to cut through graphene. Timespace is used to store Kenneth's excess mass in a dimensional pocket, allowing him to be extremely light when transformed. As for Mind, it is used to open a link with Snow's brain, allowing Kenneth to transfer his sword skills to Snow and Snow to transfer his magical senses to Kenneth.

Heaven's Enhancement (High) - Kenneth can strike anything Magical (Mages, Magitech, Magical Creatures and Spirits) with his fists or his transformed form, and inflict damage that cannot be healed by magic.

Nonfatal Cut (High/Mind) - Kenneth's transformed form can hit a sapient being's body without inflicting a physical cut or damage, but in exchange, he inflicts more pain.

Exceptional Swordsmanshipx3
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Hidden 6 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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NPC Character Sheet

Name: Elizabeth Sakamoto

Age: 20

Physical Description:


Important items: Omni-tool, First-Aid Kit containing nanites and medi-gel, X amount of Galactic Credits.

Short Bio: Another member of Snow's Team, and the team medic. She sees herself as Snow's surrogate older sister.

Spell List:

Physical Sense (Change) - Elizabeth can sense living beings and automatically detect the composition of materials she touches.

Heal (Change) - Elizabeth can knit together the wounds of living beings, and cure diseases and poisonings.

Soul Link (Underworld) - Elizabeth links her soul to that up to two people (Kenneth and Snow). This allows them to distribute damage between each other; if Elizabeth is hit by an attack, the harm done is reduced by one-third, but Snow and Kenneth get hurt as well even if they aren't being hit. However, healing spells and technology also have the same effect; what heals either of the trio heals them all.

Exceptional Unarmed

Exceptional Agilityx2
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Hidden 6 yrs ago Post by Araby264
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Araby264

Member Seen 3 mos ago

Name: Dante Virmire
Age: 27
Physical Description: Dante is a short (4'7") woman with a fiery disposition. She has medium length black hair and green eyes. Spaced out every few inches across her arms, legs, spine, neck, and both sides of her head are quarter sized cybernetic nerve implants that allow her to interact with Inferno. Sometimes when she is working on the ship you can see images of what she is reading back-lit in her optic H.U.D.


Important items:

INFERNO: Inferno is a ten foot tall Artemis Class artillery suit chassis. The suit requires a neural hookup to the user to function. New users can also find that there is a slight ping between when they tell the suit to move and when the suit actually does. This slight error in the design of the suit eventually fades as the Inferno computer systems slowly get accustomed to the operator's specific neural input. The Inferno chassis comes equipped with several weapons, some that are standard and some that have been improvised or improved by Dante, it also has air-tight seals and boosters allowing the suit to survive short trips or battles in space, and of course very Heavy armor to protect from Ship or land based cannons, shells, or lasers. Overall the suit is slow and has difficulty hitting close targets in favor of more long range or high impact destruction.

(the suit without any weapons on it)

MICRO-GRAVITY DISTORTER FISTS: The Inferno chassis comes equipped with several small Micro-Grav distorters in its hands that can be activated to take out buildings or high armored targets by distorting gravity in a small vortex in close proximity to whatever it is you want destroyed. Due to the slow speed of the overall armor this weapon is not good at hand to hand combat with other units, unless they are units of the same speed or slower than the Inferno armor. the Micro-Grav distorter in each hand can also be shot as a small projectile and then detonated, causing massive damage, but this is a last ditch effort tactic as the distorters are rare, expensive, hard to make, and there are only two on board the entire suit.

MID-RANGE PLASMA GRENADE SILOS: The Inferno chassis comes equipped with 40 plasma grenade launching silos located in the shoulders of the suit for when trouble get just a biiiit to close. the launcher can fire up to its whole payload, a maximum of 120 grenades, in a few seconds. The range of the launcher is about 120 yards and is not very accurate, only being able to aim within a twenty yard radius. however the launcher cannot fire the grenades within twenty yards of itself. The launcher, when activated, peppers whatever twenty yard radius you choose within range until either the operator stops it or it runs out of ammunition. The grenades themselves have a radius of about four yards each.

150mm SHOULDER MOUNTED RAILGUN: The Inferno chassis comes equipped with a 150mm shoulder mounted Railgun that fires high explosive plasma shells designed to bring down the biggest ships in the least time. When in firing mode the gun, which is normally pointing straight into the air, rotates over the shoulder and moves into firing position. While to Inferno armor is in this mode most of it's other systems are offline and it is vulnerable to attack. It is possible to fire the thrusters to move in the case of incoming fire, but most other systems will not be available.

H.U.D.: Dante has an implanted Heads Up Display in her eyes that allows her to connect to the Inferno's systems and get real time info on whats going on with the suit. They also allow her to view pretty much anything her omni-tool could connect with, as well as giving her firing positions and helping her aim both in and out of the Inferno armor.

OMNI-TOOL: Miniature Computer that allows for communication, calculation, augmented reality navigation and small-scale hacking.

COIL-GUN PISTOL: For the rare occasion that she is caught up in combat outside her suit Dante keeps a coil-gun pistol on her.

Short Bio:
Dante was born on the frontier world of Prodius on the edge of Ascendancy space. Prodius was a beautiful world full of life, nearly classified as a Paradise world. her father had been an engineer for the colony's mechanical systems, and she was poised to replace him. Her father would bring her along on jobs and show her the ins and the outs of how these machine's functioned. Dante loved her life and was excited about being part of the Ascendancy and what that would mean. She wanted nothing more than to take on her father's role and build the future of her people.

Then it was discovered that Prodius was rich in precious and rare metals. The Ascendancy took note of the small frontier world and began extracting the metals and rare materials for use in the was against the Coalition. Mines, factories, and cities began to sprout up around the planet. They spreading pollution, carving out forests, hollowing out mountains digging deep fissures into the earth. Dante watched as her home slowly was turned into a barely livable wasteland over the course of only a few years. Her father's job was automated and he was forced to take up work as a miner. Dante got shoved into a child labor union assembling machines of war in the factories. life went on this way for what seemed like forever. Until her father died.

The mountain her father worked at had been scanned and came back positive for gold, silver and possibly naturally occurring electrum. It was honey combed and mined and hollowed out until finally one day it caved in. the whole mountain just fell in on itself, with her father inside. Dante wasn't the only person to lose a family member in that collapse, far from it. But hearing that her father was gone... that he wasn't coming back and that it was because the Ascendancy had just pushed. to. far. It broke something in her. Dante drifted in this hell that had been created by The Ascendancy of Man for years. She did nothing but build their machines of war, and drift hopelessly through life.

Then they left. After the mines emptied and the mountains collapsed under their own weight; after the factories closed their doors and all those who had come seeking opportunity had moved on to the next thing. After Prodius was a barren hellscape with nothing to offer anyone, The Ascendancy just turned their backs and moved on like a swarm of locust.

It was then, standing in the ruins of the factory she had worked for the past twenty years, staring at the empty husk of a building that seemed so similar to how she felt inside; that's when she found it. The Artillery suit was half finished and partially buried by fallen mechanical equipment, but the frame was in one piece and she knew how to finish it with her eyes closed. The only problem would be finding the materials to finish it. So over the course of the next year Dante Scavenged and searched and worked on the suit. It was the only thing she could think to do. Every now and then she would make a modification she thought was necessary or would change something because it was easier with the materials she had available.

Eventually she needed to test the suit to see if it was working. A healthy black market had sprung up in place of the metropolis that had left and abandoned this place, so Dante decided to head there and get a few upgrades. She had never really spent the credits she made with the Ascendancy or the credits they had given her after her father died, it wasn't as if she had been saving them for anything, she just had never needed anything to buy; and while The Ascendancy didn't pay very much, twenty year of not very much adds up to more than you'd think. She purchased illegal implants to let her interact with the suit so that she could test it, and make sure it was working. She purchased eye implants and an omni-tool to make sure the computer systems were operating correctly, and she purchased a coil-gun to make sure she wasn't bothered by other scavengers.

Dante continued to toil, not knowing why she was doing this, or what she would do when it was finished. She had bought all of this equipment, but it was all only to finish the suit. for some reason she felt that if she could finish this one last suit, everything would be okay. She would talk to it sometimes. When she was working, just to break the silence. She told the suit about her father, she talked about how she missed him and he wasn't ever coming back. She talked about her home and how she wanted to see the forest, or taste fresh clean river water again. She talked about her childhood and how she wanted it back. Dante would talk and talk, and the suit would be her ever present listener, never interrupting, or judging her for what she said. It was her stalwart companion, her shoulder to cry on, in more than a few instances it was her punching bag or the brunt of her rage at the universe, but in the end it was undeniably and irrevocably... her friend.

Then... after a few years, a lot of heartache, and a lot of money later; it was finished. Dante didn't really know what to do. She had just kept going knowing that eventually she would find a purpose or a drive or something after this was done... but she was empty. Building the suit had BEEN the purpose. To distract her... but it hadn't distracted her had it? It had honed her, made her clear and sharp. All those hundreds of hours working and talking and releasing her feelings and her wishes and wants; she stood in front on this impressive machine of war she had built, her Inferno of rage and pain and fury, all her emotions embodied in a single entity. She knew what she was going to do. She was going to tear down the Ascendancy of Man, and burn it with this Inferno and leave nothing but ash and debris.

The next day she blew the rest of her credits on ammunition and a charter on a ship off world for her and the suit. She had heard in the black market about a resistance movement called Moonstrike, and a few whispers about a ship named the Xuanxang. As Dante charted her course in the hidden cargo hold a bright red military grade Artillery suit with 'INFERNO' painted in bright white letters on it's back waited to be unleashed.

Exceptional Skill List:
Exceptional Engineering x3
Exceptional Gunslinging
Exceptional Navigation
Exceptional Piloting x2
Exceptional Endurance
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Hidden 6 yrs ago Post by The Jest
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The Jest Professional Nice Guy

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As the new GM of the new version of this RP, I am here to make an update for everyone.

I have already issued the new Template to almost everybody who has participated in this RP with an extended interest into the next one.

However, it will take a while to make that next one's OOC.

Therefore, with Permission from Letter Bee, Anyone interested in the New RP with their CS complete, may use this place as a placeholder for those characters for now. ^^
Hidden 6 yrs ago 6 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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Name: Matlacapa Ataos / Teco

Age: 15

Physical Description:



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Important items:

Teco- Teco is a Tazylan, a small furred dragon-like creature about the size of a cat, known for their remarkable intelligence and friendly demeanor. Far from being a simple pet, Teco and Matlacapa share a symbiotic relationship with one another, connected via a psychic resonance not at all dissimilar to the magic that the Kaisokens are known to wield. This is primarily done to allow Kotyans to communicate; Kotyan vocal chords are very underdeveloped compared to other species in the galaxy, making it incredibly difficult to use words in other languages, let alone carrying on conversations. Tazylans on the other hand have overly developed vocal chords and an innate ability to understand and speak in different languages, thus the Kotyans use their connection to effectively "speak" through the Tazylan. Outside of this voice feature, Teco is a scrappy and rambunctious fighter in a pinch, and the venom in his bite can immobilize anyone unlucky enough to get chomped. The special link also allows Matlacapa to perceive everything that Teco can, and vice versa.

Gospalt Weave Rucksack-A gift given to all Kotyans upon their bonding with a Tazylan. It's rather unremarkable save for its incredible durability and damage resistance; the Gospalt Weave's fibers are an effective neutralizer of kinetic energy, allowing it to tank blades, gunfire, lasers, and even small explosions without harming the interior. Its primary purpose is for carrying a Tazylan and giving it a safe place to take cover in dangerous situations, but it can otherwise function as a regular backpack and an impromptu defensive item.

Poly-Tool Gauntlet: Miniature computer system mounted on the users wrist and forearm for communication and computational purposes. The Poly-Tool feature can also spawn tools and simple devices constructed of temporary hard light (think your wrenches, screwdrivers, and blowtorches) for some impromptu engineering work, or a sturdy blunt instrument if you swing that way.

Weapons:

KT-4 ArcuBolter: An advanced spin on a primitive weapon, made and designed by Kotyans with a little innovation by Matlacapa. It is effectively a high-tech crossbow, five shot bolt action design, with the bolts fired using powerful electromagnets, which allows it to be compact and collapsible while still packing quite a punch, trading rate of fire for raw power and ease of use. The shot is also much quieter then most firearms, and can be fitted for specialty bolts as the situation requires it.

Zoomers: One of many odd gizmos in Matlacapa's arsenal, as well as one of her favorites; a single-shot thruster pack the size of one's fist with a sticky side to attach to whatever you want to send flying through the air, usually people. Can also be rigged to explode, if you want to be boring.

Resonance List:

The Kotyan species does not use magic as the Kaisoken do; rather, they possess an innate source of energy known as Resonance, a pseudo-magic that only the Kotyans and a few rare species are capable of utilizing. Unlike the Kaisoken dust that powers regular magic, Resonance is a mental energy, the remnants of a Kotyan's connection to a hive-mind consciousness that have degraded into a controllable source of power. Resonance is remarkably similar in nature to Kotyan, though due to its nature as a mental ability the Kotyan mostly use it as a mental spell, not unlike the spells connected to the Mind school.

Kindred Resonance (Mind): Matlacapa reaches out with the Resonance and comes into contact with another creature's mind, effectively connecting with their thoughts. This can be done both benevolently, such as passing a message to a nearby ally in secret or soothing someone who is in mental distress, and offensively, such as searching an enemy's mind for information. Making physical contact can make for a stronger connection, though even in that case the connection is only temporary; maintaining Kindred Resonance with another mind that isn't itself touched by the resonance becomes exponentially more difficult and can lead to mental and physical trauma in some cases. Matlacapa and Teco's connection is effectively a permanent Kindred Resonance that doesn't suffer drawbacks from protracted use thanks to the symbiotic relationship.

Resonance Shroud (Mind): Matlacapa hides her presence anyone in contact with her via a mental suggestion. Effectively, other people in the area will be unable to perceive her and will regard her as being effectively invisible and muted, though the caster is still technically visible and will appear normally to anyone outside of the spells range as well as anything that is not vulnerable to Mind magic, ie they will still be spotted by security cameras and robots.

Misc. Abilities: Matlacapa is an exceptional Pathfinder, adept at charming her way out of danger and convincing an enemy to lay down their weapon and talk things over. Her Resonance also makes her quite the empathy, and she can be counted on to soothe a troubled mind with a kind thought when things get rough.

If there's anything she's better at then talking though, it's inventing. Truly a mad scientist if there ever was one, Matlacapa absolutely adores taking things apart and putting things together in new, more effective ways and creating new gizmos and gadgets to give her the edge in any situation.

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Short Bio: Amidst the strife between the Commonwealth and the Coalition, there are the Kotyans. Long before mankind and the aliens began to become true enemies, a new empire suddenly burst onto the scene populated by large vulpine-like aliens linked together in a singular psionic hive mind. Calling itself the Kotyan Onslaught, the hive mind sought to annihilate all sentient life in the galaxy and almost certainly would have succeeded if not for the Kaisoken managing to plant a powerful spell in the mind link, effectively putting it to sleep and rendering the Kotyans dormant. The threat resolved, the galactic powers picked up the pieces and disposed of the Kotyans they could find save for the few worlds in the Kotyan's home system. To this day, there's an unspoken agreement that no power, not even the Commonwealth, will dare to travel there again and risk waking up the Onslaught.

The Kotyans themselves, however, were not all on their homeworld. Some were left in pockets around the galaxy, and over time they began to lose their connection to the hive mind and the sleeping spell, waking up with minds that were entirely their own. Now an entirely different beast from the brutal hive mind they once were, the awoken Kotyans band together in small groups around the galaxy, often inhabiting large space stations or asteroid colonies, often times venturing out and doing good for the galaxy but largely keeping to themselves and working to build a culture of their own out of a history of blood and pain.

Matlacapa Ataos, born well after the downfall of the Onslaught on the space station Penance, never personally experienced the Onslaught's grasp as her elders did, but she played a role in helping her species to recover.
Despite her penchant for causing mischief and, as her instructors put it, "asking too many questions too quickly", Matlacapa, or "Cappy" as she prefers, showed a clear talent and mastery of the resonant psionic abilities that Kotyans were left with after the Onslaught, showing an intellect and charisma that made up for her immaturity and overly curious nature. Proving her mettle after bonding with an equally precocious and rambunctious Tazylan named Teco, she chose to be a Pathfinder upon her coming of age, a role where she could truly specialize her ability to tap into the Onslaught resonance. As a Pathfinder, Matlacapa's primary duty was to help integrate awoken Kotyans into the post-Onslaught society, but more often then not she also helped as a counselor to those dealing with the scars of the hive mind's control and occasionally served in a diplomatic role, both representing her people in disputes and at the request of outsiders who wanted a third party mediator.

It was this last role that got her into trouble, as she was called on to mediate a dispute between humans on a new planetary settlement and the aliens who were also settled there. It was supposed to be a standard negotiation between the leaders of both sides and it seemed that Matlacapa had successfully mediated the dispute before a Commonwealth officer arrived, thanking her for her time and attempting to dismiss her. Before she left, one of the aliens stepped forward to thank her personally, and Matlacapa was so touched that she took his hand and used a benign ability that connected their thoughts and left the alien with a positive emotion. Or she would have done so if the Commonwealth officer hadn't been impatient and grabbed her arm mid ritual, forcing her attention to him and connecting with his thoughts instead.

And in an instant, she learned from the officer that the whole meeting had been a setup, a trick to get the leaders of the aliens away from their followers so they could begin exterminating them without any trouble, a common trick that this officer had used before.

The commonwealth was committing genocide, Matlacapa realized, and she had just helped them.

As the connection broke, the Kotyan found herself in the center of a fight between the aliens and the humans who had been negotiating with them, he hands clasped around the neck of the officer like a vice. As the man gasped for breath and tried to reach for his sidearm, Matlacapa realized what had happened, how in a fit of blind rage she had jumped on the officer for making her the unwitting participant in a mass slaughter, and decided then and there the best course of action to take. She lifted him up into the air and tightened her grip until he stopped thrashing, permanently.

In spite of the danger she had put herself in, Matlacapa managed to escape the Commonwealth soldiers left behind along with the alien leaders, who thanked her for saving their people from extinction and, despite the slim odds, giving them a chance to fight back against the imperialist humans. The whole experience was a sea change for Matlacapa, and after making her own escape off the planet, she sent a message back to her home to explain what had happened, to warn them that the humans might seek retribution if they found out what happened, and the fact that she had a new mission. As a Pathfinder, her role was to help those who were suffering find peace, and there was no greater source of suffering for so many innocents then the Imperial Commonwealth, Matla had decided. Understanding her decision, her friends and family back home assured her that they would be cautious of the Commonwealth and wished her luck on her journey to find her own peace in the galaxy.

One of her friends mentioned that they had heard of an organization that was fighting against the Commonwealth; a group by the name of Moonstrike.

Theme Songs:

Friendly: https://www.youtube.com/watch?v=ibAIteZnVRA

Dangerous: https://www.youtube.com/watch?v=4YBWVfA1Te4
Hidden 6 yrs ago 6 yrs ago Post by Mike the Bloodwolf
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Mike the Bloodwolf Wolf and Dragon Fanatic

Member Seen 6 yrs ago

Name: Sashia Fertar

Age: 23

Physical Description:

Without armour:


With Armour:

pinterest.co.uk/pin/426223552224669769
(Best way I could do it sadly since Pinterest is stingy with everything)

Important items:

Sashia only has two important items, her Swords she created by herself and a locket that contains a picture of her family.

Her swords:
kisspng.com/png-flaming-sword-weapon-…

Spell List:

Invisibility (World Class Spell), Phantom Dagger (A powerful dagger that will cause Insta Death, can only be used once a day and can only be used if undetected by Her target, Underworld Class Spell)

Misc. Abilities: (Define what your character can do. It should be noted that the Child Soldiers spent most of experimental life mastering magic as oppose to physical ability, and so has lesser abilities as a result that will grow in due time.)

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Personality:

Short Bio: Tell us your character's story up to this point.

Theme Song: (Purely optional, if possible, try to find a song that bests represents your character.)

WIP
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Hidden 6 yrs ago 6 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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