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Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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There is only one thing that can keep evil in check.

Magic. The power of magical girls, whose abilities allow them to purify darkness and destroy the congregations of dark thoughts and negative emotions that form in the night. These dark amalgamations are impossible to harm with conventional weaponry, but to the girls who have been granted the power of magic it is possible to destroy them with ease. And so the creation of magical girls, the process of granting these girls the power of magic, began hundreds and hundreds of years ago. But every hundred years, it was discovered that a massive buildup of negative emotions would occur. These would form an incredibly powerful beast, a massive black stain on the world that could cause untold devastation. Only through the combined efforts of hundreds of magical girls was it possible to defeat the beast, and some among their numbers even perished or were grievously injured by the terrible battle.

An alternate solution had to be found. To allow something like that to happen once more... it was unthinkable.

And so began the Hex Night. It was discovered that, while the regular usage of magic to defeat the ordinary buildups of darkness was not enough, an enormous outpouring of magic, many magical girls using their powers to their fullest, would break apart the giant amalgamation and cause it to manifest in smaller forms, as usual. The Hex Night, more accurately an event occurring for several weeks every twenty years, was created to push magical girls to their limits. An event in which they would use their abilities to their fullest, and the mass amounts of magic spent would prevent the creation of any terrible beasts ever again.

But the only way to push magical girls to such an extent was to pit them against one another.

For the Hex Night is a battle between magical girls, the prize being to wish for anything that the victor desires. Indeed, it can be called a battle royale, occurring once every twenty years in a different country.

This time, the Hex Night is to take place in the nation of Japan.

Who will claim the wish promised by victory in the Hex Night? A veteran magical girl? A new magical girl?

And is the Hex Night truly as it seems?




The abilities of magical girls come from a conceptual source of power. That is, each magical girl has their own Concept as a source of power. For example, a Magical Girl with the Concept of a fairytale as their source of power would have abilities based on that fairytale. Concepts can range wildly, from weapons to events to stories to nearly anything in history.

But this is not the end of the powers of a magical girl.

All magical girls wield some sort of item, be it a tool or a weapon or something else entirely. This item is their Archetype, something from stories or myths that grants them further powers, something related to their concept. A girl whose Concept is Cinderella could perhaps have the Pumpkin Carriage as her Archetype. However, when a girl first becomes a magical girl, they will not be aware of their Archetype. They must figure out what their Archetype's nature is on their own. This will unlock their most powerful abilities.

The Power of a magical girl's Concept and Archetype are influenced by a variety of factors. Age and fame are strong influences, but so to is the imagination inspired by them. This allows for more recent concepts, such as Wonderland, to be quite powerful in their own right.

The powers exhibited by magical girls are vast and broad. Some are straightforward, whereas some are more strange and difficult to use.

And all of them will be tested in the Hex Night of Magical Girls.




+~Rules of the Hex Night~+
Battle May Commence at Any Time.
However, these battles must be kept from the eyes of those who have not been gifted with magic.
All magical girls are granted a single glass orb that symbolizes their participation in the Hex Night. This glass orb is known as their Hex Symbol.
A Magical Girl is considered defeated when she is unable to continue fighting, or she has surrendered. Once a magical girl has been defeated, the victor is granted their Hex Symbol so they may destroy it.
The destruction of her Hex Symbol removes a magical girl from consideration as a potential victor.
A magical girl who has been defeated may continue to participate in the Hex Night as an assistant to another magical girl.
The killing of humans is strictly prohibited. Any violation of this rule will result in immediate expulsion from the Hex Night as well as the removal of all abilities as a magical girl.





  • Name:
  • Age:
  • Gender: Female
  • Appearance:
  • Personality:
  • Skills:
  • Brief Backstory:
    • Magical Girl Appearance: (Usually, the eye color and hair color changes as well)
    • Concept:
    • Archetype:
    • Abilities:
Hidden 6 yrs ago Post by Rin
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Rin

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If I can think of something, I'll join!
Hidden 6 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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I am also interested.
Hidden 6 yrs ago Post by TheFake
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TheFake

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I'm here!
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Alrighty, one or two more people and I'll post the OOC!
Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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Tentatively tossing my hat in the ring. I'm a little dense, so I'm still trying to figure out Concepts and Archetypes.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Jett Ryu: Concept is basically a broad category of some sort of "idea".

Like, valid concepts are things like, um...

Wonderland
Valkyrie
Fox
Festivals
Harvest
Luck
Devil
Light

Archetypes are a specific item or individual, like a famous mythological weapon or person.
Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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So let me take a shot (no pun intended):

Concept— Cowboy/Gunslinger/Outlaw
Archetype— Revolver

Am I far off?
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Jett Ryu: It'd be a specific revolver, like the one Billy the Kid used or something, but yes.
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Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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@VitaVitaAR Thanks for answering that. I have an idea of my character now.
Hidden 6 yrs ago 6 yrs ago Post by Zedling
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Zedling

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hey is this still open? if so i'd love try it out
(never mind, this is really new, i'm stupid please ignore the part about this 'being still open')
Hidden 6 yrs ago 6 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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I don't know the first-fucking-thing about magical girls, but this one looks like it could be fun. I need some guidelines on the 'magical' part of this though; can you give me like, an example or two of how high/low-powered you want the powers to be, and what kind of powers you're looking for? It's kind of vague in the way you've written it. While that may have been on purpose, I'm really bad at throwing darts with a blindfold on, lol.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Ammokkx: I would recommend trying to look at some magical girl stuff, just to get a jist of what it's normally like(though given I just woke up not too long ago it's a bit hard for me to think of good examples to compare this to since there's plenty of variety there and I'm leaning the more serious stuff. ^^;)

But um, in terms of power levels and stuff, it's a little hard to make a comparison because the few different concepts I've figured out kind of vary a bit in terms of their abilities. There's a couple who are weak but have strange powers that let them "cheat" and then there's a few that are major powerhouses in terms of their capabilities.

I suppose I can say the power level ceiling is relatively high? I'm happy to see destructive giant lasers and exploding swords and stuff like that, but it's hard to think of a specific comparison at the moment.

Also...

@Zedling@Jett Ryu@TheFake@RolePlayerRoxas@Rin: OOC is go!
Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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@Ammokkx If I'm correct in assuming this RP will be a bit darker and deconstructive in nature, then I recommend Puella Magi Madoka Magica, Yuki Yuna is a Hero, and anything along those lines.
Hidden 6 yrs ago 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Jett Ryu: Actually, I'd avoided those as examples specifically because, while this is certainly darker then, say, Precure, I wouldn't compare it to Madoka Magica either.

Tonally I'd say this finds some sort of middle ground between them, but that doesn't help given what a vast gap between the two there is. ^^;

I don't know if Nanoha or Symphogear are quite the right comparison either, but I suppose they're closer.
Hidden 6 yrs ago Post by Ammokkx
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@Ammokkx: I would recommend trying to look at some magical girl stuff, just to get a jist of what it's normally like


This won't be the first or last time I've hopped into a concept I'm only vaguely aware of completely blind. Plus, as I'm aware, stuff varies massively depending on what you're watching. I prefer asking the GM in cases like these because even if I'd watched every magical girl show under the sun, it wouldn't mean much without knowing the specific power level of this RP.

But um, in terms of power levels and stuff, it's a little hard to make a comparison because the few different concepts I've figured out kind of vary a bit in terms of their abilities. There's a couple who are weak but have strange powers that let them "cheat" and then there's a few that are major powerhouses in terms of their capabilities.


that's still super vague ;w;

I suppose I can say the power level ceiling is relatively high? I'm happy to see destructive giant lasers and exploding swords and stuff like that, but it's hard to think of a specific comparison at the moment.


Guess I'll throw something at the wall and see what sticks. I'll look at some other magical girl RPs and see what people do there, but if you could give me like, a show who's wiki I can skim to get a good idea of what you'd like in terms of power that'd be cool too.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Ammokkx: I'd take a look at Nanoha's wiki, Symphogear's wiki, and, oddly enough, the Nasuverse wiki(specifically Servants) to get sort of an idea of what I'm aiming at in terms of abilities.

I don't want you to just like, use them as a guideline for everything you do, but I think it should give a power level idea.
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Hidden 6 yrs ago Post by Ammokkx
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@Ammokkx: I'd take a look at Nanoha's wiki, Symphogear's wiki, and, oddly enough, the Nasuverse wiki(specifically Servants) to get sort of an idea of what I'm aiming at in terms of abilities.


thank

I don't want you to just like, use them as a guideline for everything you do, but I think it should give a power level idea.


I'm not creatively bankrupt ;w;

I just need something to get a grip on things, so I don't end up with another character who's hilariously underpowered compared to literally everyone else in the cast.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Ammokkx: I didn't think you were. D:

I just didn't want anyone to think those suggestions were some sort of binding "do this kind of thing exactly" type of thing!

Though I guess the variety between them kind of implied that wasn't the case. ^^;
Hidden 6 yrs ago Post by Zedling
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@VitaVitaAR hey sorry im really new to this site should i just pm my character once its done?
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