There is only one thing that can keep evil in check.
Magic. The power of magical girls, whose abilities allow them to purify darkness and destroy the congregations of dark thoughts and negative emotions that form in the night. These dark amalgamations are impossible to harm with conventional weaponry, but to the girls who have been granted the power of magic it is possible to destroy them with ease. And so the creation of magical girls, the process of granting these girls the power of magic, began hundreds and hundreds of years ago. But every hundred years, it was discovered that a massive buildup of negative emotions would occur. These would form an incredibly powerful beast, a massive black stain on the world that could cause untold devastation. Only through the combined efforts of hundreds of magical girls was it possible to defeat the beast, and some among their numbers even perished or were grievously injured by the terrible battle.
An alternate solution had to be found. To allow something like that to happen once more... it was unthinkable.
And so began the Hex Night. It was discovered that, while the regular usage of magic to defeat the ordinary buildups of darkness was not enough, an enormous outpouring of magic, many magical girls using their powers to their fullest, would break apart the giant amalgamation and cause it to manifest in smaller forms, as usual. The Hex Night, more accurately an event occurring for several weeks every twenty years, was created to push magical girls to their limits. An event in which they would use their abilities to their fullest, and the mass amounts of magic spent would prevent the creation of any terrible beasts ever again.
But the only way to push magical girls to such an extent was to pit them against one another.
For the Hex Night is a battle between magical girls, the prize being to wish for anything that the victor desires. Indeed, it can be called a battle royale, occurring once every twenty years in a different country.
This time, the Hex Night is to take place in the nation of Japan.
Who will claim the wish promised by victory in the Hex Night? A veteran magical girl? A new magical girl?
And is the Hex Night truly as it seems?
The abilities of magical girls come from a conceptual source of power. That is, each magical girl has their own Concept as a source of power. For example, a Magical Girl with the Concept of a fairytale as their source of power would have abilities based on that fairytale. Concepts can range wildly, from weapons to events to stories to nearly anything in history.
But this is not the end of the powers of a magical girl.
All magical girls wield some sort of item, be it a tool or a weapon or something else entirely. This item is their Archetype, something from stories or myths that grants them further powers, something related to their concept. A girl whose Concept is Cinderella could perhaps have the Pumpkin Carriage as her Archetype. However, when a girl first becomes a magical girl, they will not be aware of their Archetype. They must figure out what their Archetype's nature is on their own. This will unlock their most powerful abilities.
The Power of a magical girl's Concept and Archetype are influenced by a variety of factors. Age and fame are strong influences, but so to is the imagination inspired by them. This allows for more recent concepts, such as Wonderland, to be quite powerful in their own right.
The powers exhibited by magical girls are vast and broad. Some are straightforward, whereas some are more strange and difficult to use.
And all of them will be tested in the Hex Night of Magical Girls.
Magic. The power of magical girls, whose abilities allow them to purify darkness and destroy the congregations of dark thoughts and negative emotions that form in the night. These dark amalgamations are impossible to harm with conventional weaponry, but to the girls who have been granted the power of magic it is possible to destroy them with ease. And so the creation of magical girls, the process of granting these girls the power of magic, began hundreds and hundreds of years ago. But every hundred years, it was discovered that a massive buildup of negative emotions would occur. These would form an incredibly powerful beast, a massive black stain on the world that could cause untold devastation. Only through the combined efforts of hundreds of magical girls was it possible to defeat the beast, and some among their numbers even perished or were grievously injured by the terrible battle.
An alternate solution had to be found. To allow something like that to happen once more... it was unthinkable.
And so began the Hex Night. It was discovered that, while the regular usage of magic to defeat the ordinary buildups of darkness was not enough, an enormous outpouring of magic, many magical girls using their powers to their fullest, would break apart the giant amalgamation and cause it to manifest in smaller forms, as usual. The Hex Night, more accurately an event occurring for several weeks every twenty years, was created to push magical girls to their limits. An event in which they would use their abilities to their fullest, and the mass amounts of magic spent would prevent the creation of any terrible beasts ever again.
But the only way to push magical girls to such an extent was to pit them against one another.
For the Hex Night is a battle between magical girls, the prize being to wish for anything that the victor desires. Indeed, it can be called a battle royale, occurring once every twenty years in a different country.
This time, the Hex Night is to take place in the nation of Japan.
Who will claim the wish promised by victory in the Hex Night? A veteran magical girl? A new magical girl?
And is the Hex Night truly as it seems?
The abilities of magical girls come from a conceptual source of power. That is, each magical girl has their own Concept as a source of power. For example, a Magical Girl with the Concept of a fairytale as their source of power would have abilities based on that fairytale. Concepts can range wildly, from weapons to events to stories to nearly anything in history.
But this is not the end of the powers of a magical girl.
All magical girls wield some sort of item, be it a tool or a weapon or something else entirely. This item is their Archetype, something from stories or myths that grants them further powers, something related to their concept. A girl whose Concept is Cinderella could perhaps have the Pumpkin Carriage as her Archetype. However, when a girl first becomes a magical girl, they will not be aware of their Archetype. They must figure out what their Archetype's nature is on their own. This will unlock their most powerful abilities.
The Power of a magical girl's Concept and Archetype are influenced by a variety of factors. Age and fame are strong influences, but so to is the imagination inspired by them. This allows for more recent concepts, such as Wonderland, to be quite powerful in their own right.
The powers exhibited by magical girls are vast and broad. Some are straightforward, whereas some are more strange and difficult to use.
And all of them will be tested in the Hex Night of Magical Girls.
+~Rules of the Hex Night~+
Battle May Commence at Any Time.
However, these battles must be kept from the eyes of those who have not been gifted with magic.
All magical girls are granted a single glass orb that symbolizes their participation in the Hex Night. This glass orb is known as their Hex Symbol.
A Magical Girl is considered defeated when she is unable to continue fighting, or she has surrendered. Once a magical girl has been defeated, the victor is granted their Hex Symbol so they may destroy it.
The destruction of her Hex Symbol removes a magical girl from consideration as a potential victor.
A magical girl who has been defeated may continue to participate in the Hex Night as an assistant to another magical girl.
The killing of humans is strictly prohibited. Any violation of this rule will result in immediate expulsion from the Hex Night as well as the removal of all abilities as a magical girl.
Battle May Commence at Any Time.
However, these battles must be kept from the eyes of those who have not been gifted with magic.
All magical girls are granted a single glass orb that symbolizes their participation in the Hex Night. This glass orb is known as their Hex Symbol.
A Magical Girl is considered defeated when she is unable to continue fighting, or she has surrendered. Once a magical girl has been defeated, the victor is granted their Hex Symbol so they may destroy it.
The destruction of her Hex Symbol removes a magical girl from consideration as a potential victor.
A magical girl who has been defeated may continue to participate in the Hex Night as an assistant to another magical girl.
The killing of humans is strictly prohibited. Any violation of this rule will result in immediate expulsion from the Hex Night as well as the removal of all abilities as a magical girl.
- Name:
- Age:
- Gender: Female
- Appearance:
- Personality:
- Skills:
- Brief Backstory:
- Magical Girl Appearance: (Usually, the eye color and hair color changes as well)
- Concept:
- Archetype:
- Abilities: