Hidden 6 yrs ago 6 yrs ago Post by pyroman
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pyroman sanwich

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META WILL BE ON HIATUS UNTIL FURTHER NOTICE

"Back in world war 2, the US government began working on a super soldier program. They called it Project Pantheon. Using new age technology in hopes of getting the edge on Nazi Germany, the US attempted to bind science and magic into people to create a new breed of human. Unfortunately, it did not work out. Only a small handful of the test subjects walked away with any noticeable changes. Many of the failed test subjects died, but a surprising number continued on with their lives as if nothing had happened.

Unbeknownst to the government, the dropouts, at we called them, would pass these Powered genes onto their children, and then onto you. Have you seen the news? Metas, they're calling them. Powered people running around in suits and costumes like they're living in a comic book."

You sit in a bland room. Taken from your life and placed in this box where your powers are useless. All that you can see is a hanging light, a steel desk, and a government goon sitting across from you.

Your grandparents had told you a story or two about something like this. How the military tried making superheros to fight in the war. People like the ones in the comics. You didn't think any of it was real. Old people told tall tales all the time, this was probably no different.

And then you discovered your powers. You used them. Maybe to help people, maybe to help yourself, but someone was watching, and now your here. Being held against your will god knows where, being asked to join a crime fighting team.

You can't tell if this is the greatest day of your life or the worst.

But, you can't deny that Metas are a thing. You yourself are one. You have seen the news, you've heard the stories. One or two other people in your town are Metas just like you. You don't even know what your goal would be even if you did say yes. You ask.

"We need a response team. We cant send the 5-0 to cuff a man who can shoot fire out of his fingertips. We need special people for special tasks. And we think you're one of them."





Welcome to Meta! The world you're about the jump in to was much like our own for a very long time. Up until world war 2, it was nearly identical. When The US government started testing on superpowers, they hoped for the best, but expected the worst. Those heroes that did get powers and make it out alive served their country and then some. Rumors spread about people with fantastic abilities inspired by fiction. Those real world heroes, watered down and trickling through the ears of the public became comics and legends of their own. The government refused to acknowledge the fact that they had done human testing of any sort, much less genetic modification.

Over the past ten years, Powered people, Metahumans, have been popping up all over the globe. Its unsure of what it causing the meta-gene inside of people to break out and activate, but scientists have theorized that intense stress and emotion are the leading causes to certain people gaining their powers. typically, this comes out in teens and young adults, but fully grown men and women have also experienced this phenomenon as well.

Now, your country is asking you to take up a suit and defend its people from impossible threats.




Rules:
-Respect other players and their characters.

-Do not take control of another player's character. No power/Meta gaming.

-Keep things reasonable. Both in terms of silliness and mature themes. This is a scary world that is still coming to terms with the pfact that powered people exist, nobody knows how to handle them, but this isn't Dial M. A little edge can be fun; we're not BvS.

-That being said, if things are starting to get... intense, please move it to PMs. This RP isn't the place to get frisky.

-When making your character, you don't have to science up your powers if you don't want to! I specifically added the fantasy tag so you could have any kind of powers you want without having to make of some sort of realistic reason as to why they happen. The Meta-Gene works in mysterious ways.

-If you have any problems or questions, don't be afraid to ask me or any appointed Co-GMs!

-And of course, have fun!

Name:
Alias:
Appearance (general and costumed):
Age:
Powers:
Skills:
Previous occupation:
Backstory:
Personality:
Likes:
Dislikes:
additional information:




Accepted Character list:
Hidden 6 yrs ago Post by Akayaofthemoon
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Akayaofthemoon

Member Seen 19 hrs ago

I’ll work on getting my character up soon! :)
Hidden 6 yrs ago 6 yrs ago Post by AngelofOctober
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AngelofOctober Backup Data's Ghost

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WIP



Name: Callum Greyson Grant

Age: 25 - might be older



He seemed odd didn’t he? He was handsome, with a cute haircut, his skin was olive, and he stood at 5’9”. 175cms. He seemed to check out in the department of tall, dark, and handsome. He tended to wear dress shirts casually, often in monotone flat colors such as grays, blacks, or whites. Always with white slacks, and black boots. He seems to “dress” it up with colorful ties, bright yellow, a white, maybe a red one, a sky blue. And seems to always wear black around his eyes.
*Notation; this is not actually eyeliner around his eyes, despite him passing it off as it is, it’s natural darkness around his eyes and is the disease in his blood being shown through because of how thin the skin around the eyes is. Also like to add, his arm is not always black, it only happens when he is activating his disease control and happens in whatever arm he is manipulating his disease in.

You decided that’s it, he’s been living in the same apartment as you. He seems like the type of guy you’d be interested in and enjoy his company with. So you decide you’re going to do it, ask him out on a date. When he turns you down, he’s respectful, and very cordial about it. He seems rather apologetic, but smiles at you. He seems different from the way he’s dressed. You expected someone else entirely then the man you got.

Problem was that even after he rejected you, you couldn’t get his silvery voice out of your mind. He spoke so fluently, formality words and sentences together like he spent his time speaking oratories.

As for it goes for his superhero costume, it’s not very lavish going for dark colors, and being able to move freely in his outfit. He has no persona for Outbreak. He says he lacks any real imagination to create a superhero persona. Though despite Outbreak not having much of a persona or an alternative personality he does seem more comfortably militant in his thinking, tactics, and mannerisms.



Personality Strengths:



He betrays his looks being a rather stoic, and stern figure. He’s actually a lot more like someone’s older brother than he is someone twenty something struggling to find an identity. He seems to be the type of person who is comfortable with himself, that he’s already been through troubled times and knows how to navigate around stressful situations.

Speaking of which, it’s difficult to make Callum sweat. He is not an easy man to scare, intimidate, or stress in stressful situations. He seems perfectly at ease to navigate these scenarios without an ounce of panic. When something does panic or stress Callum then you usually know it’s something to worry about.

He’s rather down to Earth, when he isn’t “working” he tends to be rather laidback and doesn’t really get in the way. He doesn’t like to start arguments or conflicts, he’ll have a good debate now and then as long as it’s a fun debate. Once the debate becomes personal or starts to meander into personal attacks Callum enjoys it far less.

He, ironically, can be a rather sensitive individual. He empathizes with the tragedies of others. This emphasizes his older brother like personality, as someone willing to hold someone and hug them when they are having a difficult time in their lives. He just has to be careful when doing so, wouldn’t that be terrible to kill someone when you’re just trying to give them the empathy they need.

He’s also quite artistic and philosophical. Which really throws everyone for a loop. He seems to quite enjoy relaxing to a canvas and watercoloring. He seems tranquil and quiet peaceful when doing so. He’s a quiet soul often.

When he is “working” his mannerism shifts to a rather tactical, militant soldier than the man you know off duty. He’s a critical thinker with a strong attention to detail, it’s why some would misrepresent him as OCD. Considering he likes his rigid structures and routines and does everything on the clock.

Personality Flaws:

Something is odd about Callum. He seems to have a completely different life experience then the man he tries to play himself off to be. The struggling artist, who lives in an apartment comfortably by himself, who cares for his friends.

Seems in stark contrast from the man who experiences night terrors and night sweats. He’s seen things he doesn’t admit to seeing and tries to deal with it often alone with himself. Though that’s sort of a difficult thing to think clearly through a panic attack.

He also seems nervous about certain things, the slam of a car door makes him flinch, the sound of metal scraping across cement makes him nervous, a garage door in a family home makes him anxious. The sound of a gun springs him into action. Though it’s never quite the same thing as nerving him, as it making him more alert or aware.

That and Callum is a man of his rigid routines. He’s not very good at dealing with things that suddenly or drastically change. It takes him time to process that something in his daily routine changes and if he starts a fit about it, it’s merely because it’s difficult for him to adjust.

As Callum spends a lot of personal time alone planning and walking himself through the day. His day is as planned as his plans are. Callum doesn’t like going into a situation without an organized plan, he doesn’t deal with spontaneity, but he’ll tolerate it.

And while Callum is the type to help another individual out. He doesn’t necessarily accept another person’s empathy towards him. He either doesn’t see himself as in need of it. Or feels he can wrestle with his monsters alone.

Powers:


Diseased Physiology; Callum is a walking germ, he carries as a host a disease made entirely out of his own psychic energy stored in his blood and under his skin. He can manipulate the disease with his own psychic will as he pleases. Because he is a host of his own disease he does not present any of the symptoms of the deadly disease, but is highly contagious in spreading it if they come into contact with his blood.

Infectious Bomb; Able to willfully explode his body. He “turns” into a gaseous form of miasma created from a dusty, moist, cloud of his blood. This cloud spreads about 80ft in the air, as a fine particles that are breathed in. They infect anyone in the radius.

Reconstruction; After being blown up, he has the ability to reconstruct himself. In general though this takes a while. Most beings might be able to reform themselves several minutes after their explosion. But he takes several hours, even days. Depends on how much of him is left. Considering that people breathe in his blood and the rest of himself that had turned into a fine dust, he has to reconstruct himself with whatever material is left of him.

Tissue Regeneration; Basic level regeneration. Can regenerate from minor wounds, such as cuts, bruises, and light burns. Recovery from minor blood loss. Critical wounds such as limb loss, damaged nerves, and internal organs cannot be regenerated, because the wound would close up faster than they could heal. Cells that are fatally damaged, such as by burning, cannot be regenerated, may result in permanent scarring if not dead, you know like a normal person.

Nosokinetic Constructs; Can mutate and turn diseases into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence.

Diseased Whip; He can construct a whip made from his diseased blood. Touch with this whip, contaminates his enemies and infects them through their open wounds.

Anemia; due to the lack of his reformation or regenerating being able to regenerate blood cells. He has anemia.

Major Skills:

Cold Reading -

Originally a practice performed by mentalist, psychics, and other performing entertainments they used a set of techniques that would imply the person doing the reading knows more than what they actually know.

These techniques can quickly obtain a great deal of information by analyzing the person's body language, age, clothing or fashion, hairstyle, gender, sexual orientation, religion, race or ethnicity, level of education, manner of speech, place of origin, etc. Using a strategy of high probability guesses, quickly picking up on whether their guesses are in the right direction or not, then reinforcing and emphasizing on any chance connections and quickly moving from missed guesses.

Callum uses these techniques in order to wiggle information out of others. He plays a rather wicked hand of mental toying in order to get what he wants by implementing this strategy. As people are well inclined to believe a psychic who tells them about themselves, they are also inclined to believe a man with such a military forward presence that he knows more than what he really knows.

Strategizing -

Callum likes plans. He likes to plan ahead and strategize different events that could or would occur. He likes to know beforehand what to expect. Spending what seems like on hours plotting out all the outcomes that could possibly occur in a circumstance. Callum leaves little wiggle room for something he cannot predict, but he won’t be happy because it wasn’t something he was planning for. It’s why some people who know him call him Plan C Callum or the 4 Plan Outbreak. Because he always has a backup plan.

Military Training -

Despite what Callum says, it’s obvious to many that he has some military training. The way he efficiently fights in combat. The way he carries out his briefing and plans. His straightforward mannerisms. Callum can work with guns, explosives, and other military grade weaponry.

He is most efficient though with military knife combat. And considering his powers force him to bleed for it to be released, he is always carrying a knife on him or two. Whether or not you see his knives he carries is a different manner.

Minor Skills:

Watercolor and Acrylic Painting -

When Callum was struck at night with night terrors or when he use to be unable to sleep do to the inability to relax in his new environment, he use to turn on the television and watch marathons of Enjoying Painting with Rob Ross. Callum found the show somewhat relaxing and soothing, slowly beginning to mirror and copy the techniques of Rob Ross onto a canvas and found himself actually at peace with painting. While Callum may be no professional artist, he has a good eye for landscapes and has an attention for detail that makes people drop their jaws when they find out he’s only really been painting for the past three years.

Remembering Details -

The saying goes, an elephant never forgets. Well then Callum has the memory of an elephant because he never forgets a detail. No stone is left unturned without Callum noticing, quite literally. His bag of chips moved an inch more than where he placed it, he’ll remember. Odd facts he stumbles across in the middle of late night surfing the web, he’ll remember it just to share with others.

Programming -

Look Callum is not the type of person who is going around busting down doors and flexing his muscles. Have you seen how lean he is. While Callum is no expert hacker or coder. He can still write a pretty intermediate program or virus program. Super helpful when quietly sneaking into places you shouldn’t be. Or super helpful in destroying things you don’t want people to see.
Hidden 6 yrs ago 6 yrs ago Post by soren
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soren

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Name: Jericho Cromwell

Alias: Allomancer

Appearance (general and costumed):

Age:29

Powers:Metal manipulation- can manipulate metal into any form of his choosing. Metal senses- can transfer his awareness through metal and to metal. Metal animation- can give his creations a sudo-life, living only if they are commanded to do something by him.

Skills:Art, arc welding

Previous occupation: Arc Welder

Backstory: Growing up has was told stories of grandpa Willy who served in WW2 and was chosen for some elite group. Grandpa Willy told him the rest if the story while he was in the nursing home. The parts that everyone thought was the start of Willy loosing his mind, little did they and his grandson know but willy was telling the truth. Until he had turned twenty he never believed truly that his grandpa had shaped metal with just his hands and no welder or heat. But when he made a hand print in some metal he was working he suddenly took stock in things his grandpa said. Over the next few years he realized that he could shape metal with his hands and turn it to a liquid with his mind. Finally he took up the mantle of Allomancer. Any metal could be bent to his will. His favorite thing to do when chasing criminals was to make metal creations come to life to capture them.

Personality: Usually easy going but easily angered when something he doesn't like applies pressure to his nerves.

Likes: Art and metal works

Dislikes: war, rude people, wasteful things, big corporations

additional information:

Sorry it took so long but here we are. Also working on finding an appearance and costume
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