I see this thread has "apply" under the title. Figured I would; see what happens, you know? My experience with Log Horizon is limited to the anime, but I suppose that's irrelevant if y'all ain't still accepting.
Username: Valk Real Name: Marcus Walker Gender: Male Age: 26 Race: Human Class: Guardian Subclass: Holy Warrior Level: 90 Appearance:
Background: IRL, Marcus worked at a small thrift store, making enough to keep the lights on and his Elder Tales subscription renewed. Occasionally, he even got to eat. Really, he didn't have much of a life outside his guild. His family had actually been considering an intervention before the Apocalpyse occurred.
In Game History: Gatecrashers had planned on getting together to celebrate the new expansion's launch, but either due to bad timing or miscommunication, only Valk was online when the Apocolypse occurred. Left without his guildmates in a once-familiar world, Valk has spent much of his time in the wilds. He'd return to town only to stock up on food or repair his gear, rarely speaking with other people outside craftsmen vital to his continued crusade against a system that had conspired against him. Despite his self-imposed isolation, he hasn't failed to notice the changing atmosphere during his resupply runs.
Guild/Position: Gatecrashers, Guildmaster. Once a prominent raiding guild, Gatecrashers had completed every raid that existed prior to Homesteading the Noosphere. What seperated them from other raiding guilds was their distinctly unorthodox tactics. Where others followed tried and trusted methods, Gatecrashers preferred to experiment. Often, this resulted in wipes, but it wasn't unusual for them to uncover an undiscovered tactic that made previously challenging encounters trivial.
Personality: Once rather cheerful, Valk's been much more taciturn ever since the Apocalypse. His loyalty to his guild is one of his defining traits; he faithfully logged on every day at the same time even if it was only for an hour or two. Even without his guildmates at his side, Valk is a stand-up guy. He's never engaged in PvP against someone who couldn't fight back and has even jumped in to save others from similar fates.
Skills: Holy Smite - Strike a target with a melee weapon. Deals holy damage proportional to the weapon's base damage. Additional damage against undead and demons. Generates hate. Call of the Crusader - Buff allies in a large radius. Causes attacks to deal holy damage and heals 10% of each target's health over the duration. Lasts 3 minutes. Healing Light - Heal a moderate amount of damage. May target self or others. Divine Charge - Charge an enemy, generating hate on the target and nearby enemies. Whirlwind Slash - Strike all targets in melee range with a 20% damage penalty. Fend - Gain a defensive bonus and offensive penalty against enemies engaged in melee. Bonus and penalty increase as the number of targets attacking the user does. Ranges from +/-10% against a single target to +/-50% against 10. Lasts until cancelled. Castle of Stone - Total invulnerabilty for 10 seconds. Ten minute cooldown. Cross Slash - Strike twice with a melee weapon, dealing damage to enemies in front of the user.
Equipment: Paladin's Vestments - 50% Resistance to Unholy Damage - Immunity to Fear - Immunity to Disease - Heal for 2% of maximum health whenever you deal a killing blow.
Lance of the Valkyrie - 30% Damage bonus against Undead and Demons - 10% bonus to hit chance - Ignores 15% of Armor
Username: Kyoki Real Name: Kasper Valitu Gender: Female in-game, Male outside. Age: 18 Race: Human Class: Sorcerer Subclass: Necromancer Level: 90
- Main appearance, her current since the 'apocalypse' - Informal, home wear She sits at around 5'4/5'3 with an extremely pale and slim build.
Background: Kasper was a Finnish-American high-school student that had been struggling with the boredom of life. He had little to no interest in education, and a flickering interest in life itself barely kept afloat by the online world. Kasper spent nearly all of his free time online, and the time he didn't spend sitting at a desk he spent on a mobile device. He was a complete outcast, isolated from the real world, only interacting to go to classes and barely even listening half the time. Yet he seemed to revel in this solitude.
He was somewhat lucky that his situation allowed this. His parents were barely ever home, often not even in the country due to business trips or return visits to their homeland. Kasper had been a few times but he had little interest in going again, since it didn't really matter where he was in real life and he didn't want to separate himself from the comfort of his nest. Furthermore, a high level of analytical thinking meant that his lack of attendance or interest in class didn't really hinder his grades to the point where his parents would be concerned by his hobbies.
Kasper indulged himself in plenty of games, but Elder Tale took his interest because of the ability to express another personality through it. An MMO with flavour and very visually appealing graphics spoke to his soul. It was very enjoyable for him to express a very different side to himself, and be able to be someone different, even if it just was over the web. Little did he know what awaited him.
In Game History: Kasper was one of the most sceptical of the apocalypse, but definitely one of the most welcoming. He was entirely sceptical because he wasn't sure it was just a dream gone bad, or his brain was working in overdrive, but he managed to arrive at the conclusion that even he couldn't produce such an advanced dream out of his own consciousness. And given how little he took notice of the real world, he wasn't really bothered about that. The only concerning part for him was the fact that he had ended up as a Female, that was quite a bit shorter than his real life self and of course a different gender entirely. And given as he spent very little time around other people in general, let alone people of the opposite sex, it left him very little interpretation on how to act but what he had seen online and how he had portrayed his character previously through the game.
He took it in stride however. A chance to invent a new sense of self was welcoming to the previously nihilist mind that had previously been Kasper. He used the chance to reinvent himself as Kyoki, and that could be whoever he wanted her to be. Especially because people knew very little of her bar the notoriety she had earned among higher level adventurers as a solo sorcerer with a unique build that was pretty strong. Yet, the blessing of an empty friends list was also a curse. He hadn't that much experience interacting with others in a face to face environment and as such, didn't really know how to approach. He'd decided that Kyoki would no longer be a solo adventurer, and wanted to join a party or even a guild, but the idea seemed so far off given how little contacts she had.
He'd work to change that.
Guild/Position: N/A Personality: The personality that Kasper expresses through Kyoki is something of a strange one. Eccentric and energetic, yet distant and quiet. Kyoki is never quite sure how to ask and often hesitates to speak, not knowing at all what to say. Yet sometimes, she can speak for minutes at a time in great detail her thoughts and machinations of her mind. She still remains the analytical nature of thought that she had in real life, but she combines this with a much more forward, forceful way of action that mostly translates to combat, but also contributes to her interactions. Furthermore, she has an excellent sense of humour but this starkly contrasts to the fact that she struggles to empathise with others or feel much sympathy/emotion herself so this is the only real medium she has to express feeling with others, through laughter.
Skills: Summon Undead - This skill stems from her subclass, a rather unusual one for her character archetype. Due to her high level, this undead is immensely useful as a defensive tool and she uses it as something to hide behind and tank aggro for her as well as blocking projectiles. It also boasts moderate offensive capabilities with the ability to apply a disease DoT effect. She can only have two active at max. Carries the appearance of a recently dead human with a crown of flowers.
Astral Spellcasting - This is her unique spellcasting gained from her full astral set. Allows her to combo spellcasts one after another and reduce cooldowns based on how many attacks in succession she makes. This only applies as long as she continues to avoid damage, leading her to be somewhat of a glass cannon that must not be caught. All spellcasts will give the appearance of some kind of constellation depending on the spell whilst being casted as a result of the Orion sash. Unique spells include:
Starstrike - A single target neutral damage spell with a very low cooldown and low damage. Used to weave spells
Supernova - Large radius AOE fire/explosion spell with a windup and long cooldown but high damage.
Celestial Bullet - A small projectile damage spell with very low damage but practically no cooldown and a very low manacost. Used as a tool to dispatch lower level monsters or to kite.
Aries Cannon - A small diameter sized beam attack with moderate damage and a moderate cooldown. Reduced cooldown for every successive hit of starstrike.
Empyrean Freezing - Probably the most powerful spell that Kyoki has and mostly applicable in PVP. A medium range aoe attack that comes outward from her that has a moderate channel time, an extremely long cooldown and extremely high damage. Things caught in the aoe that perish will take the appearance of something completely frozen.
Wall of Fire - Small cast time that creates a moderately large aoe that applies a DoT for those who walk through.
Cone of Cold - AoE ice attack that applies frozen debuff to those caught in the radius. Moderate cast time.
Chain Lightning - Lightning based spell that bounces through targets. Cooldown reduces for every additional target hit.
Immolation - Single target high damage fire based spell that sets the
Sunburst - A less powerful form of supernova, but on a significantly lower cooldown. A ball of fire projectile based spell that does area of effect damage.
Crown of Stars - 5 sparkling stars appear in a crown-like formation around the users head and allow them to throw them as projectiles. They expand when thrown and deal high damage, but the spell has an extremely long cooldown(maybe usable once per fight)
Dancing Lights - A better version of magical light, with multiple applications. Kyoki's are customized to look like a constellation of stars due to her equipment.
-- Icicle Impel - A combined magical and weapon-based skill that enchants your weapon with cold air magic, wrapping your body in a chilly blue aura. Even after getting hit, the aura continues wrapping around you for a period of time, increasing your attack evasion rate. Along with Inferno Strike and Thunderbolt Crush, it is a special melee-fighting skill. Because it increases attack evasion, many Sorcerers use it as emergency preparation for an enemy’s special move.
Inferno Strike - A combined magical and weapon-based skill that imbues your weapon with fire magic. When an attack hits, a small blast effect surrounds the target and causes them to take continuous Burning damage for a period of time. Although it is powerful, it’s still a melee attack and thus requires you to be in close proximity to your target. As a result, it’s a skill that requires a discerning eye and a great deal of determination to use. There are some uncommon melee-combat builds centered around the usage of this skill called “Magic Knight,” “Magic Swordsman,” etc.
Standard: Dread Weapon Force Shield Blink Lightning Nebula Arc Spell Mana Skewer Brand Stake Arc Spell Orbital Blur Disintegrate Death Cloud Singularity Orb of Lava
Equipment: Pin of Lyra - Artifact - A hairpin acquired a few weeks before the apocalypse through repeatedly grinding through a dungeon. Significantly boosts the amount of mana available to her. as well as a slight boost in defensive capabilities.
Orion Sash - Phantasmal - One of two phantasmal pieces of gear that Kyoki holds, it's probably her favourite possession in game. Takes the appearance of a flower emboldened on a white and blue sash around her waist. Gives her spell-casts unique floral and astral visual effects as well as significantly lowering the cool-downs of her special abilities for a slight reduction in potency, making her close range spellslinger style of play more optimal. Obtained from crafting with phantasmal level materials.
Andromeda's Dress - Phantasmal - A blue and white dress with floral patterns and quite a few frills, it significantly boosts the power of her spells for a slight reduction in area of effect radius. Slightly more suited to a solo style of play but exponentially boosts her power when she is able to accurately hit her spells. Somewhat cancels out the drawbacks of the Orion sash, leading for the two items to be a potent duo. Obtained through crafting with phantasmal level materials.
Persephone's Bracelet - Artifact - Despite being artifact class, it's a pretty rare item. Gives decent protection from magic based attacks as well as a significant reduction to aggro. Obtained on a solo quest.
Gemini Heels - Artifact - A matching pair of light blue heels that are engraved with a slight floral imprint. Moderate increase to evasion, speed and aggro reduction.
Atlas Dagger - Artifact - A dagger supposedly imbued with the power of Atlas, it's extremely thin, almost needle like to the point where the tip sparkles as if it were incandescent like a shining star. Kyoki uses this as the conduit for her spells as it can also be used to employ magic swordsmen spells and cast just as efficiently as a wand or staff might. Obtained through solo dungeon.
Theme song: Fun Facts: Has a ridiculous case of sweet tooth. Has an endless appetite in this regard and could completely devour entire cakes if left to her own devices. Also really likes to sing.
Real Name: Annabeth Gender: Female Age: 27 Race: Human Lander Class: Paladin Subclass: Dragon Warrior Level: 60 Appearance:
Background: Annabeth is not a player who was brought into the world of the Elder Tales, but one of the people known as Lander’s, an NPC from the game brought to life. Her origins was a humble one at first: she was merely one of the many masked and armor knight NPC’s in the game. But when the world was Awakened, as she called it, she had a distinctive feeling of desire and personality. She became more than a mere background character; she started to pursue things of her own goal, her own interests, becoming more alive than she was ever meant to be.
Around the time that the people of the land and the adventurers started to interact more, Annabeth joined an order of warriors known as the Sunlight Blades. Holy Knights who protected the lands from monsters, though compared to adventurers they may seem rather weak. To that end, the leadership of the Sunlight Blades wished to ally with the Adventurers, who the people of Annabeth’s Kingdom have called “The Immortals”, hoping to garner some sort of alliance. However there were many in the kingdom, the nobles and aristocrats especially, who felt that the adventurers threaten the way of life of the Landers. As chaos spread throughout the lands rumors of adventurers slaughtering Landers with no remorse made them feared by the masses, and the difficult part was verifying if these cruel acts were truly lies or actually happening, as many Landers were dying. And when they were Adventurers were never too far from the scenes.
Politics and bickering wasn’t really what Annabeth or her order were interested in. They simply wanted to protect their lands, but the difficulty was figuring out who their real enemy was. Was the monsters that have always plagued their lands and threaten everyone in the world, or the immortals who in their inscrutable powers and mentality, could prove to be more dangerous than any beastial army? Annabeth herself isn’t too sure. She favors a peaceful alliance, but knows that even among her own people power corrupts absolutely. Who’s to say that the Immortals are any less infallible?
Such questions often haunted Annabeth. She desired strength, and she felt that among the knights she was possibly one of their strongest warriors. And yet compared to the immortals she lacked any unique armaments, their sheer power or knowledge of the world. And so Annabeth became a knight errant, traveling the world to grow in power and understanding, amassing treasures and artifacts to increase her ability so that she could one day be worthy to stand on the same level as the immortals.
And it was during this journey that Annabeth learned not just about the world, but about herself. For the longest time she never knew who her family was. She had been born an orphan but raised into knighthood thanks to her valor in battle. But during her journey she discovered that there was more to her than meets the eye. She came across an old ruin dedicated to a dragon god that one lived in their world. Annabeth was familiar with their cult; one of the many who cause trouble in the land trying to resurrect their dead god. But it was while she was investigating these ruins that she learned that the cult’s faith was not in a false god.
Annabeth received visions of a true dragon. At first she dismissed these visions as mere hallucinations, dreams of fancy. But they were far too frequent and clear to be mere dreams. It was guiding her somewhere, a shrine where the remains of a god was left. It was a ruined shrine with little more than a broken altar, but this was the place that Annabeth needed to be. She knew it. She had work to do though. And so she started to work, taking up her first quest to restore the dragon’s shrine.
It took Annabeth much time to repair this shrine, needing more than mere stone and wood. She had to seek out powerful foes and offer them to the shrine in rituals she never fully understood herself. All she knew was that the next day the offerings were gone and the shrine was in a better condition than before. For a long time Annabeth dedicated herself to this shrine, until one it was finally complete. The Shrine was fully restored. It was nothing grand; it was still just the altar, but cleaned and had a proper shelter. When Annabeth rested here she had a dream meeting with the true dragon. The words he told Annabeth that day was lost to her memory but she knew two things:
First was that she was given the power of a dragon, becoming a Dragon Warrior. With it came powerful abilities that Annabeth and even some adventurers have never seen before. But there was another task Annabeth needed to perform. She needed to restore the Dragon’s body, so that he may return to the world when her people needed him. She was hesitant of course, unsure if this dragon simply means to manipulate her so he could return and wrought destruction across the world. But the dragon never forced Annabeth beyond the visions. She was never compelled to stay and could have ignored the dreams. As much as she wanted to think the dragon was controlling her, she had full control of herself as she continued to do as he asked. In the end, all Annabeth knew was the the dragon was helping her. That’s all.
In Game History: Annabeth is still trying to get the hang of her new powers, having at least able to manifest her Draconized Form. She’s also been trying to help Landers and Adventurers alike around the realm, protecting them or fighting evil. She’s been trying to pose as an Adventurer in order to get into their better graces and improve their relationship with the Landers, as many Landers still feel fearful of the Adventurers. Though Annabeth has also been having existential thoughts as she listened to the Adventurers and their tales of their former lives; of how the Elder Tales was little more than a fantasy tale for them, like children pretending to be heroes. She wonders much about her own existence and if it truly was one, or is she simply a figment of others imaginations that will vanish as soon as she’s forgotten? These questions keep Annabeth up at night but also drives her forward.
She doesn’t want to be a mere memory. Even when all eyes were on the Adventurers to guide the fate of the world, Annabeth wasn’t just going to sit to the side and wait for them to do all of the work. Real or imaginary, Annabeth was still a knight of these lands. And it was her duty to protect it, and save it.
Guild/Position: Sunlight Blades, Knight Errant
Personality: Annabeth is much what you expect a paladin to be: kind, honorable, with a sense of justice and righteousness but also mercy and understanding. Admits to not being the most educated or well-informed person; her training as a paladin focused more on combat ability rather than lore. Still she has her pride too, and is especially aggressive when Adventurers would disparage Landers as some sort of lesser being. She dislikes those who would bully or abuse their authority, and has no fear in confronting those greater than herself if she feels they are wrong.
Though some would say that Annabeth is far too sympathetic and at times completely unlike a paladin, in more ways than one. She has no issue allying or siding with the likes of criminals, demons, or even monsters if they are willing to accept Annabeth’s help. As long as their goals aren’t to harm innocent people but to ensure their own livelihood, such as defending their homes or feeding their family, Annabeth is willing to help than to just smite them. She believes that everyone can choose who they become, and their race, gender, or ability has no bearing on being a good person. Only their upbringing and their own willingness to agree or disagree with the way they’ve been raised. A very determinist person, she thinks everyone has a choice. Many choose to forgo the ability to choose.
But there is a darker side to Annabeth that she dwells upon. Born from the uncertainty brought from hearing Adventurers talk about the Elder Tale, she does wonder if she’s truly decided to become a paladin for the sake of good, or if someone had merely wrote her to become that. Was it ever really her choice, being inclined to do good and reject doing evil, because that is what she wants to do or because that’s how she was programmed to become? It’s these thoughts that also constantly tempt Annabeth to fall into evil. To use her evagicalism to spur Landers under her banner to raise an army, or to abuse their trust and take advantage of them. Often she denies happiness and rewards because she fears that if she accepts them, she will grow more fond of material rewards and forget her noble motives for why she does good. And despite this, she always feels that temptation to take.
Skills: Smites - Annabeth can channel smites to augment her attacks. She can only have one smite active at a time except for Divine Smite, which she can use alongside another smite. Each Smite lasts up to ten minutes and have a moderate cooldown, though Annabeth can switch Smites as long as they’re not under cooldown and she isn’t currently committed to an attack. While Smites are activated it also generates moderate hate, or a great amount when near undead or demons.
Divine Smite - Annabeth can channel divine energy into her strikes to do radiant damage. It does twice as much to undead and demons, bypassing any damage resistance they normally would have. Thunderous Smite - Annabeth channels the power of storms into her weapon, causing deafening sonic booms with each strike. Those struck by her melee attacks will get knocked around based on the direction Annabeth hits them, often losing their footing and taking sonic damage. Lightning Smite - A Smite that strikes with the speed of lightning, increasing Annabeth’s attack speed threefold for a short duration. Each strike also is imbue with lightning energy, doing more damage to those in metal armor. Sundering Smite - The most powerful Smite that Annabeth can channel. Her weapon becomes the very bane of her enemies, ignoring any of their resistances and immunities. Annabeth's attacks will even strike them as if they were their weaknesses, allowing her to cause harm to legendary creatures or objects.
Auras - Annabeth can activate different divine auras to grant herself or allies greater abilities. She can only have one Aura Active at a time and when she activates an aura the others go into a one minute cooldown before they could be used again.
Aura of Vitality - Annabeth radiates a divine aura that slowly heals herself and allies within thirty meters. It also purges any poison or diseases. Heals 1% per second and the aura lasts for one minute. Aura of Protection - This aura increases Annabeth and her allie’s defensive abilities, allowing them to withstand more damage and more easily resist magic effects. Lasts three minutes. Aura of Courage - An aura that imbues Annabeth and her allies with bravery and strength. If any of her allies are suffering from any sort of emotion based debuff, charms, hypnotism, or other mental ailment they are cured. Their physical and magical strength also increase. Beacon of Light - Annabeth’s strongest Aura. This Aura takes Hatred generated from other allies onto herself as well as generating a lot of hatred by itself. While Annabeth has this Aura activated all her attack power is converted into her defensive abilities, as well as immediately heal her equal to 75% of her maximum health. Enemies within this aura will be inflicted with random harmful status effects as long as they’re within her aura, with new debuffs being inflicted the longer they stay.
Misc Abilities - Annabeth has other Paladin skills that isn’t an Aura or a Smite, typically more focused towards healing or defensive abilities. Healing Hands - Annabeth channels divine energy through contact to heal a moderate amount of health. She can instead remove status effects and debuffs. As a short cooldown. Shield of Faith - Annabeth can manifest a spectral shield that can block three attack. She can use this shield on herself or an ally, however she can only have one shield active at a time. Whoever has the shield can specify which attacks they block, and it can block attacks from AoE's, environmental effects, and traps. The shield lasts for one minute or until it absorbs three attacks and has a moderate cooldown. Sanctuary - A protective barrier surrounds a single target, preventing enemies from directly attacking or affecting the person protected with any sort of attacks or harmful effects, including grappling or AoE’s that need to target an enemy specifically. However this barrier will break if whoever is being protected also uses any attacks or abilities with a harmful effect. Lasts for ten minutes and has a long cooldown.
Dragonized Form - The unique ability given to Annabeth through her Dragon Warrior class. Granted powers by the True Bronze Dragon, Annabeth can manifest a physical aura in the form of a dragon that has unique properties.
Aura Unleashed causes her dragon aura to manifest into a quasi-physical dragon. While in this form any creature that comes into contact with the dragon gets struck by powerful lightning and could become paralyzed, which the chances increasing the longer they're in contact with the dragon. The dragon aura is sentient and capable of choosing it's own targets to attack and it's quite large allowing it to affect a large amount of enemies. In this mode the dragon can also unleash a powerful roar that causes enemies to flee, and if they manage to resist or otherwise are immune to fear effects they instead receive massive defensive debuffs.
Dragon Drive causes the dragon aura to surround Annabeth like ethereal armor, granting her additional abilities. She gains immunity from lightning damage, paralysis, and emotion based debuffs. She also casts a close range aura that causes lightning damage to anyone who is in melee with her. She is also granted draconic wings which, while not quite capable of granting her flight, will allow Annabeth to launch herself across the battlefield at great speeds and height as well prevent any fall damage.
However when either mode is used, Annabeth gains a weakness towards cold damage and dragon slaying weaponry. She also has a tendency to focus on shiny things like heavy armor and metal weapons, making it harder for her to focus on lightly armored foes or mages. Both modes also generate massive amount of hate directed towards Annabeth, though the Dragon Aura itself could also be attacked and eventually destroyed with enough magical damage done to it. Either modes last for ten minutes but have a very long cooldown.
Equipment: Dragon Skull Hammer - A warhammer that Annabeth obtained as a treasure after repelling a Dragon Cult Champion. With a bevelled face to crush bones and a horned spike to pierce armor, this hammer can be slow and cumbersome but a terrifying force when it finds its mark. It does more damage based off the enemy’s armor.
Shield of Sunlight - An enchanted shield that carries the symbol of the Sunlight Blades. A masterwork shield made of the finest steel, enchanted to increase a warrior’s resolve against fear and doubt. It can also shine a bright light from its face to illuminate darkness. While wielding this shield Annabeth has greater resistance against fear and emotion effects.
Berserk Armor - Armor made and enchanted by dwarves of old. It is said that those who donn this armor will become powerful, unstoppable warriors who’s fury would consume them and make them unable to tell friend from foe. However because Annabeth doesn’t have the Berserker Subclass she does not benefit from this armor beyond its normal protective abilities as enchanted heavy armor. She took this armor because she liked how it looked.
Theme song:
Fun Facts: Annabeth has an odd fascination for skulls and teeth. She likes to collect the teeth by smashing them out of mouths, and tries to keep the skulls of those who she kills if she doesn’t crush their heads. She has a collection of skulls, each labeled with a name or description of who she got it from, and hopes to one day make some sort of armor out of skulls and teeth.
Her favorite food is grilled cheese and she likes to drink orange juice. Her preferred alcohol is rum. She has very strong opinions about grilled cheese sandwiches that have anything other than cheese or spices in them. Dislikes porridge and other forms of thick soup. Reminds her of her orphan years.
No longer has any dreams about dragons, but instead constant images of her death at the hands of random Adventurers or monsters. They always feel realistic too, as if they were simply another part of her life that had ended upon her death. It makes her wonder if she’s actually an Immortal like the adventurers, but she’s too scared to find out.
She’s actually a skilled carpenter. While she lacks subclass skills part of her education with the Sunlight Blades involved carpentry for the purpose of building siege weapons, so she could guide and direct others with the right amount of time and tools. She’s also a moderately skilled singer and dancer, courtly skills she had to learn as a knight though she’s not much of a fan of performances.
She could have joined the royal guards before she became a knight errant, however Annabeth feared that Sunlight Blades were being inducted into the Royal Guards as a means for the aristocracy to control and influence the order from the inside. And so she became a Knight Errant, no longer having the direct support of the Sunlight Blade but can still use their name and carry out their ideals.
Rides a horse named Marchosias. He is a trained warhorse and comes with his own plate barding, built for strength over speed. He’s still young and strong but Annabeth constantly worries about his health since all it’ll take is one solid hit to cripple him, and Annabeth fears the day she has to put him down. He has a sweet tooth.
Yo I deleted the discord because my cat stepped on my tablet, but this rp is kinda dead. Imma make a post and dm people later today to try and right my wrong. If peeps reply I'll remake the discord but pls don't hate my cat she's really cool trust me.