I turn around for a day and the place is lit up like a house on fire due to a christmas tree with a dangerously defective bulb.
Just wanted to get this up as soon as possible. I'll probably go over it again later, but let me know what you think!Kuri
"Thanks for the breaaaaad!
Age: 21
Race: Half-elf
Origin: The Imperium/Eroammir
Appearance:
A bright-eyed girl with a mischievous smile, Kuri is almost the spitting image of her mother. With only a set of barely pointed ears to show for her elven heritage, she could pass as a full-blooded human almost anywhere on the continent. Her amber eyes are highlighted with a light wash of eyeshadow, and long black hair is either freely let down or pulled back into a high ponytail.
She prefers outfits that don't get in the way and allow her as much flexibility as possible; her clothes are plain and usually at least a little dirty after a day of running around in the city. A belt around her waist holds most of her smaller items, while straps on her back carry her spear and short-bow. In a pocket on the inside of her belt, she stores a single ring passed down from her mother.
Kuri is always accompanied by a-- particularly friendly wolf? really big dog? She's honestly not too sure. Nevertheless, Kuma, a large white canine with a weight of around 90 kg and a height of 1.1 meters, serves as the intimidation factor a young girl like her lacks.
Personality:
Cheery, lighthearted, and at times immature, Kuri just loves life! Preferring to go with the flow, Kuri is the type to never think too far ahead. It's much more fun to just live as life comes!
She loves talking to people--especially cute ones. Anyone who starts up a conversation should expect to be greeted by a bright smile and a personalized nickname the next time they meet. Kuri has a unique but surprisingly innocent sense of humour, and will often subject the people around her to little pranks that really only she finds funny.
Has a weakness for money, beautiful people, and good food.
History:
Born in The Imperium from an illicit relationship between an elven mage and his human student, Kuri knew that she would never quite be able to fit into the pompous society around her. Her father, a notable professor at the University, could not afford the social costs that came with having a half-bred child, and left almost as soon as she was born. Her mother, an ambitious student with an interest in the lost, spent her days researching tirelessly in hopes of finding some scrap of information about the forbidden magics of Rituals and electromancy. As such, the girl spent her childhood days in almost complete freedom-- during the day, she loved to explore the busy winding streets of the historical city, while at night, she learned the arts of elementalism and warding from her mother's well-stocked collection of texts.
When she was 14 years old, the family of two moved to Eroammir. Her mother had heard of the existence of a group of scholars there who secretly worked to find the secrets that the elves so desperately wanted to keep hidden. From then on, Astrid spent less and less time at home, until one day, she never returned. Her first love had always been magic.
While her absence didn't seem to take much of an emotional toll on Kuri, the lack of any sort of authority figure would eventually lead her to trouble. On the streets, she realized that her natural talent at sleight of hand could be used to steal. At the age of 17, after years of getting away with thievery and general mischief, she grew too bold and was finally caught. A young able-bodied girl, she was sentenced to a lifetime of fighting in the Pits.
Relationships:
Kuma, companion
Astrid, mother
Skills:
Basic first aid
Basic archery
Proficient spearmanship
Proficient knifemanship
Sleight of hand
Thieving
Lock-picking
Pickpocketing
Flirting
Magic:
Attuned to electromancy [INTERMEDIATE]
Geomancy [INTERMEDIATE]
Equipment:
Bedroll
Light leather armour
Flint
Water Canteen
Spear
Lock-picks
Basic first aid kit
Vélaneah T'AldanninThe Flower of the Snows, the Lady of the T'Aldanai
"...at such times you need to ask yourself; what precisely are you willing to kill for? To die for?"
Age: 34 years
Race: Elven Highblood
Origin: Ashae Imperium (north east)
Appearance: A carefully nurtured snowdrop sheathed in polished silver filigree, Vélaneah's fine features and diminutive stature (less than five feet in all) make her a rare sight in rough open-collared shirt, hooded green cloak and riding trous. Gone are the days when she wore a leafy silver tiara or star-patterned earrings about her daily business, instead her dark chestnut hair is bound back by a simple yet elegant double-strung length of auron leather.
Rapier and parrying dagger hang from opposite sides of her waist, with a simple belt pouch on her right hip that holds a number of her personal effects and... certain components. She also keeps a shoulder bag which she is rarely seen to carry, either because it is under her cloak or (more commonly) someone or something else is carrying it for her.
Personality: Vélaneah is the child of a thousand years of highblood elven aristocracy, which means she (or her kin at least) have raised the fine art of social assassination to an art form. When any given day in court could lead to a House's social (or literal) demise, one becomes accustomed to choosing one's words very carefully. The kind and the romantic called her graceful, thoughtful and elegant. Those less well disposed call her scheming, close-mouthed and languid.
Since taking the leadership of House T'Aldanai, she has shown signs of radicalism, consorting with the less well favoured elements of the court who openly advocate normalising relationships with the humans. Still she continues her careful ways and keeps up face, rarely willing to admit defeat even in the face of apparent total disaster for herself and those who owe her fealty.
She reads frequently given the opportunity; Vél's laziness (if laziness it is) is purely physical in nature.
History: Vélaneah T'Aldannin is the eldest child of her generation, daughter to Cháuntilly and Erathe T'Aldannin and older sister to Marcos and Délilah. At her birth the T'Aldanai was one of the most powerful in the Imperium beneath the Twelve Houses themselves but under Cháuntilly's benign suzerainty it began to lose power and prestige at an accelerating pace. Vél's childhood at court was filled with slights from those who once called her friend until at last her parents took their family back to their estates in the north east of the Imperium.
Since her father's murder Vélaneah ascended to the ruler's mantle but not to his policies. Through slow and careful moves and two successive betrothals, the Flower of the Snows has worked to rebuild her family's fortunes, returning to court only for visits and formal court events. Through a mixture of bluff, persuasion and occasional courteous threats she succeeded in rebuilding most of her family's former fortunes, but has at last been caught red-handed conspiring against the Twelve. Stripped of her rank, her House chastised and placed under her brother's aegis, Vélaneah was on her way to the executioner's block when an agent from the Order of the Sacred Flame arrived to save her by sheer chance.
At least, that was the official story.
The road to the Ghenna Mountains was arduous and (in some areas) infested by bandits, so Vél's party waited for a second to travel in more company. That was how she met Georgia Chandler and her taller shadow, establishing a casual friendship with the human woman before they reached Farron Peak.
Relationships:
Georgia Chandler: New Friend
Marcos T'Aldannin: Younger Brother
Délilah T'Aldannin: Younger Sister (7)
Erathe T'Aldannin: Mother and former Lady Consort of the T'Aldanai
Iseult Ascia: Former Lady in Waiting and mistress to Vélaneah before her downfall.
Skills:
Herbalism
Aether Studies
Riding
Literature
Sketching
Negotiation
Etiquette
Fencing
Magic:
Attuned to Cryomancy, Adept.
Attuned to Geomancy, Novice.
Equipment:
Bedroll
Water Canteen
4" Parrying Dagger (sheathed at right hip)
28" Rapier (sheathed at left hip)
Writing Papers, ink and quill
Simple silver pendant (topaz)
Basic Potions
Good Rations (enough for deployment?)
Itkovian Drel
Things happen. Only way to survive is turning those things to your advantage.
Age: 24
Race: Human
Origin: Keirous
Appearance: Itkovian is a person of dark skin with a strange set of amber eyes that runs through his family, many of them saying it comes from their elvish ancestry. He stands at around six feet and three inches with broad shoulders, a wide back, and a dense physique that has some small amount of fat which serves to make him look bigger although he tries to hide the small but somewhat visible pot-belly he's earned. His hair comes in the form of dreads that fall just beyond his shoulders and a thick, but cropped and well-kept beard frames his face.
Personality: Many would say that Itkovian is a resourceful individual, and they would be right. His resourcefulness comes in the form of trying to turn everything that happens to him in his favour, whether that be immediately or slowly over time. He has an understanding, instilled in him from a young age by his parents, that life will serve him if he but only learns to grasp it by the reins and pull it along. He's stubborn by nature, and when his mind is set upon something it's almost impossible to sway him otherwise; which comes in handy when he tries to turn all the shit that happens to him in his favour. Naturally, he also has a good outlook on life. Where others may believe that life has dealt them a bad hand, he sees it as an opportunity to not only grow, but to show that he can get ahead with less.
Itkovian is also an ambitious individual. Highly ambitious with dreams of not only becoming powerful, but rich and highly respected. He's kind, but gruff and will do just about anything if the pay is right. He believes that morality is something that people restrict themselves by in order to conform with societal standards, and instead shapes the world in his own personal view of what he believes are worthy standards. That being of loyalty and trust. Those two, once earned from him are never given up, despite how much coin may be presented to him, and he is willing to go to the ends of the earth with those that have earned his loyalty and his trust. However, once they are broken they are broken forever, and if he has anything to say about it, they also end in the death of whoever betrayed his trust.
History: Itkovian was born to a powerful and prominent merchanting family in Keirous with ties extending the Kingdom of Iora and even having ties with The Order. His early childhood was spent in training as was a custom in their family, where he learned how to handle a sword, spear, and a glaive. The sword however being his best weapon, but because fighting wasn't a specialty of theirs, his skill was only passing and enough to defend himself with. Along with that, he learned commerce, business, and was put to studying the various trade routes and relationships that his family had. As he grew older, his father put him at the head of a caravan travelling to Iora.
It was during this trip, at the age of seventeen, that he met the mercenary band that he would eventually join. He talked the leader, paid him a few pretty coins and the caravan was thus guarded. During the trip, Itkovian would talk to the mercenary leader, Brush Tath, a large muscle-bound tiefling and slowly during the trip, Itkovian grew to like the mercenary lifestyle more and more. Once the caravan reached its destination, he sold their goods to several prominent merchant families within the Kingdom and more covertly, sold weapons and armour to the Order.
Once he returned home, he told his family of his desire to leave the family business and join a mercenary band. His mother tried talking out of it, but his father was all for it, saying that the harsh life would teach him to become a man. He left with a few coins and subsequently joined the mercenaries, where he expanded on his skills as a swordsman and even managed to learn some small amount of magic from one of the wizards in the band. Several years later he learned his sister was married off to a particularly powerful human legislator. He attended the wedding and wished his sister many sons and daughters before going off once more with the mercenaries; however he returned with a blazing sword several years later when he learned that his sister was being regularly beaten by her husband. He stormed their palace and hung the man at the front of his house with his bowels hanging dangling beneath his feet.
Itkovian confessed to the crime and was set for execution when he learned that his father made a bargain with The Order to keep him alive. He was let go but exiled to the north.
Relationships:
- Tanakalian - Father
- Haremiss - Mother
- Nitheria - Sister
- Vorkarian - Brother
- Brush Tath - Mercenary Leader
- Sulky - Mercenary Wizard
- Grinner - Mercenary armourer
- Hoen Vast - Seedy Merchant
- Erika Maltres - Black Market contact
Skills:
- Swordsmanship
- Diplomacy/persuasion
- Business management
- Social skills
- Basic strategy
- Hand-to-hand combat
Magic:
Unattuned - Pyromancy
- Can light his sword on fire
- Can make a small mote of fire appear on his hand
- Can manipulate a small flame, including creating and snuffing candle, lantern and small campfires
Equipment:
- Bedroll and blanket
- Torches
- Flint
- Rations
- Waterskin
- Sword and swordbelt
- Armour
- Shield
- Heavy fur-tipped cloak
- coin pouch containing 50 gold pieces
- Family ring
There's my application! Sorry it's a bit late!
Ugh, I take too long to finish profiles. I hope I'm not too far off base with anything.Sarathai Iskadar
Age:
24
Race:
Half-Elven
Origin:
Ioria- in a section of country ostensibly claimed by the Imperium
Personality:
Sarathai bears all the misplaced confidence of one who has never faced true hardships growing up. Even presently, at a junction in life he never imagined finding himself at he still maintains an air of casual optimism. Bereft of the dark and tragic pasts of virtually everyone he now finds himself surrounded by, his naturally cheery and upbeat demeanor can strike quite a contrast to the dour, laconic folk that make up the bulk of the Order.
Having been provided with a greater degree of education than your average soldier, he is more than happy to engage in discussion on a variety of topics, even if his knowledge tends to be more generalized in any given topic and there are few things (if any) that he would consider himself to have any degree of expertise in.
When it comes to fighting, Sarathai prefers to avoid it if possible. If not possible, his go-to tactic is to try and hang out as far back as possible, taking pot shots with his crossbow while other more skilled combatants do the brunt of the work. Though he has had some measure of training since joining the order, he still lacks much of the skill of his peers. Fortunately, though he is a far cry from being the perfect soldier of the Order, every organization still needs quartermasters to keep their people fed and provided for- the sort of logistical role Sarathai would be quite proficient at.
History:
I suppose the best place to start would be at the start of the Iskadar line. Without going to much into the specifics of family trees, the important bit to know is that at some point in time the Iskadar family name belonged to a line of merchants. For generations their success was made along the road, buying from one town to sell in the next. For a time, this was more than sufficient for everything they needed to provide for themselves. Eventually, as their success and fortunes slowly grew from one generation to the next, it became apparent that this nomadic lifestyle was becoming increasingly more difficult to maintain. Eventually, ye olde Iskadar of something like a dozen or so generations ago decided that the time had come to settle down and be the ones manufacturing the goods for the other traveling merchants to sprnd their days carting near and far. Thus it was that the old Iskadar used his accumulated wealth to purchase several large tracts of land off in the Iorian countryside. According to most "official" boundary maps distributed by the more reputable cartographers in major cities this land was part of the territory claimed by the Imperium, yet it was far enough removed from any major population centers that most folk didn't particularly care who their proper ruler was- if some years the tax collectors had pointier ears than other years it hardly changed anything for the small folk. Most people couldn't even tell you the name of who was king off yonder, nor did they particularly care.
Out here, where most folk were travelers heading between the Imperium and Eroammir, people tended to care a less about the politics and prejudices of the fancy big city folk and more about making it through the next winter. As such, at least in the area where the Iskadar family had settled, half-elven families were hardly given more than a second thought. Whether the first of the Iskadar line had been an elf or a human was a matter of some debate, with opinions that could vary wildly depending on who was recounting the tale of their more humble beginnings. The only thing agreed upon was that at some point there had been a bit of mingling between the two races, so that now there was never a generation that didn't have a bit of blood from both. When it came to the Iskadar lands, large portions had been converted into orchards, vineyards and apiaries with the wines and mead produced by the Iskadar family keeping the family comfortably wealthy. In addition to the network of business connections forged during their time as traveling merchants, there was almost always a healthy demand for their goods at inns and taverns up and down the local trade routes, so business was good and the family prospered.
Sarathai was born as the fourth child of his current generation. With a slew of older siblings this meant that, barring any sort of catastrophic event (perhaps a war or plague), there was very little chance he would end up inheriting the family estates. Still, it was Iskadar tradition that all children be provided with at least a rudimentary education and some formal training in managing the family business in case it became necessary for any one of them to have to step up and take over. As such, Sarathai was one of the comparatively few among the local villages who was literate.
Fortunately (or unfortunately, if you're morbid like that), none of the Iskadar children met any unfortunate ends before reaching adulthood. For Sarathai, that meant that his eldest sibling would end up inheriting and he would be expected to make his own path in life- be it working for the family business or moving on to do his own thing. He chose the later option. Still, his family was not the sort to just turn out one of their own with no support and provided Sarathai with a decent sum of money with the implicit understanding that it be used to support himself until he got suitably situated in life and able to provide adequately for himself.
To Sarathai, this meant heading to the largest nearby Imperium city. He had entertained delusions of becoming quite the formidable wizard and to that extend sought someone to instruct him in magic. Unfortunately for Sarathai, his imagined future of flying about hurling lightning bolts didn't seem likely to come to fruition. He discovered, to his dismay, that some magical schools were harder to find a tutor for than others and that even if you could find one they were expensive. He ultimately had to settle for pyromancy, as it was the only elemental school where he could find a reasonably priced instructor willing to teach him. That didn't last very long. It turned out that Sarathai had no knack for pyromancy and gave it up relatively quickly, as it was rapidly eating into the money he needed for food and lodgings.
Eventually, Sarathai managed to find himself working for an aging shopkeeper who dealt in all manner of goods. Having experience balancing ledgers and keeping inventory from his limited experience with the family business he quickly ingratiated himself with the owner. Eventually, she even shared with him that she had her own talent in magic that she was willing to teach to her apprentice. As it turned out, she had some decent skill with restoration magic. In particular, she was talented at warding- which she used primarily as a means of detecting and deterring would-be thieves. It just so happened that she was more than willing to teach some of what she knew to Sarathai, much to his chagrin whenever he thought of how much he had spent on his previous failed education when he could have been learning for free this entire time.
With most people, this lifestyle would have been perfectly sustainable, bu Sarathai was not most people. Dspite his business acumen, Sarathai did not mirror this strength in his personal life. He had grown up accustomed to a certain sort of lifestyle and without a second thought had recklessly tried to recreate this level of comfort for himself regardless of the cost of doing so. Unfortunately, this was well beyond his means. Between this and the decent chunk of money he had invested in his failed foray at pyromancy he quickly found himself having to borrow money in order to make ends meet. Unfortunately, as he continued to borrow money without reducing personal expenses to match he found himself falling further and further into debt. Eventually, people began refusing to offer any more loans as he found himself unable to adequately repay what he had already borrowed. Around the time when the initially subtle threats started to get more poetic and descriptive he realized he might need to look into alternate solutions.
As fate would have it, the very day he had concluded that the best solution was to skip town he happened to run into someone recruiting for the Order. If he had been thinking straight, he might have wondered what kind of recruiter seemed to be primarily recruiting from prisoners, street toughs and other riffraff, but the promise of a clean slate in literally any city that was not here was too tempting of an offer for the young man to pass up while he still had both of his kneecaps intact.
Relationships:
PCs: (none yet)
NPCs: (none yet)
Skills:
Archery (crossbows)
Scribing
Accounting
First Aid
History
Geography
Magic:
Restoration (Warding)
Equipment:
Bedroll
Flint/Steel
Waterskin
Trail rations
Crossbow/Bolts
Dagger
Sheaves of Parchment/ink
I tried my best to make her fit well within the lore. Let me know if you see any holes in the history and whatnot. :)Tarasynora Ilidove
“We bring nothing with us into the world, and we bring nothing when we leave the world.”
Age: 32
Race: Half Starfallen, Half Elf
Origin: The Imperium
Appearance: Scarlet hair frames the pale face of the half-elf, flowing down to the feminine curve of her hips. Although she is tall and slender, her body is filled out with wiry muscles that lay beneath the purple undertones of her skin. Many can’t pinpoint the exact mix of her race, but she is very obviously elvish, from the pointed ears to her smooth complexion. Although, when she casts her spells, her starfallen glow resonates from her pale eyes and in faint patterns that appear along her skin.
Tara’s once gentle expression has been replaced with seriousness and she adopts a more assertive nature. Her bone structure matches the beauty of the female elves, while her presence is full of mystery and wonder. Tara is usually seen wearing different kinds of elven dresses that are adorned with beautiful ornaments and jewelry, since she takes pride in her noble heritage.
Personality: Tara is a woman who is constantly trying to balance the scales of her own heart and mind. Peace and harmony are what’s most important in her eyes so she tries to remain at peace with herself to allow her judgements to be unclouded and clear. While she is a protector of the innocent, she is often left vulnerable. Tara struggles with violence, but the order has been working to fix this aspect of her for her own self-preservation. Growing up as a peaceful advocate, the handle of a blade or the cry of war have always been foreign to her.
Despite her absence with battle, Tara is braver than most and will go to great extents to properly portray her courage. Growing up as a noble, Tara was often an icon for peace and safety, so she made sure to become a woman worthy of the titles she was given—brave, caring, harmonious, intelligent, wise.
History: Tara was the daughter of two renowned individuals within the Imperium. Her father, a victorious war strategist, and her mother, a professor of pyromancy. It was expected that they would meet, considering their great contributions to the Imperium and their equally matched talents. It didn’t take long for them to fall in love and for them to conceive a beautiful child that bore the many valuable traits of the elves and the starfallen. After Tara, they began to have many more, living in a calm time while raising children. It seemed as if Tara was the reincarnation of many lives of wisdom so she became independent at a young age.
Tara had a gentle heart since the day she was born, incapable of strategizing battle, and being too timid to control fire—so she decided to walk her own path that was parallel to her tranquil spirit. Her parents paid for private teachers and several tomes of knowledge that revolved around the art of restoration. Teachers came from several parts of the world, bestowing their knowledge unto Tara until her talents would follow the heels of her parents, and she was soon contributing to the Imperium and bringing honor to her family name. Becoming adept with the art of restoration was gratefully passed onto her, but the woman she became was from the purity of her heart and the future she saw for the world. Tara set off on a journey to visit the many corners of the world, all to help master her art of healing on the diversity of races that the world had to offer. This journey helped Tara to ground herself, opening her eyes to what the other cultures were like.
Tara became one of the Imperiums greatest healers upon her return, and she began to work under her father when he ignited his great work again. This is where the divide of her family began. Tara was too involved with the peace of the people, regardless of how fragile it may be, while her father intended to break it for the sake of the elves reconquering Ioria. Tara stood against her father, and she had a sum of followers that admired her stance against her own father. Many of the elves were underlyingly greedy, so they supported her father’s rise to strategize an attack against the humans. Tara, unafraid and optimistic, stood in his path as much as she could, but it wasn’t long before her rise was threatening the movement of her father.
Tara’s assassination was planned but it was poorly executed and failed. Thus, she was placed within the royal courts to ensure her safety, since the people valued and viewed Tara as an icon of wisdom and peace. The longer she influenced the people, the more she drew the hatred that tainted the people, so her enemies created a ploy to rid Tara of the Imperium altogether. Tara was framed for the successful assassination of her father as an act of revenge for her own assassination. The court saw this as a murder of one of the Imperium’s most respected and valuable assets, so they banished her from the city. Outside the city, her enemies waited with hate in their eyes and weapons in their hands—but she became saved by the Order of the Sacred Flame.
She joined and Tara struggled within the order, but she survived and she maintained her life there for a year and counting. Learning more and more about combat and the things she once hated. She struggles to keep her inner balance, but she feels she is on a path to reveal the other side of her purity that she was so blind to before.
Relationships:
N/A
Skills:
Alchemy
First Aid
Anatomy of the races
Throwing knives
Slight archery
Slight swordsmanship
Music
Cooking
Sewing
Magic:
Attuned to Restoration, Advanced
Equipment:
Sleeping equipment
Flint and tinder
Throwing knives
Bow and arrows
Dagger
Textbook of the anatomy of races
Alchemy supplies
Leather armor
Noble circlet from her heritage
Nazan
Age: Two and a half decades.
Race: Orisiri
Origin: Kerious.
Appearance:
Nazan is tall of stature and has an athletic build, honed by years of training and combat. He isn't the largest of orisiri, but he is well-built, with lean whipcord muscle and explosive energy. He has the grey-hued skin and gaunt features of orisiri of Iza. Altogether, his bearing is noble, concealing an acute readiness and predatory drive.
Personality:
Nazan had a reputation among his fellows as a taciturn, levelheaded combatant, but possessed of great mirth off the battlefield. Laughter and banter came easily to him. While that is still true today, the fate of his home city-state, Iza, and the trials he endured after its fall have changed his worldview.
Like many orisiri, Nazan is superstitious, looking to signs and portents of the gods for guidance. The fact he ran from the sacrificial altar weighs heavily on his conscience. He wants to believe his induction to the Order is the gods' way of granting him a new lease on life. However, the notion that his actions have angered them nips at his heels. Did running from certain death make him a coward? What would they say if he ever showed his face in Kerious again?
Without a definite answer to these questions, Nazan is content to do as the Order asks. There is still honor left in him, and that honor demands he repay his debt to the Order for saving his life. He's matured since his years as an ambitious young warrior of the Iza, no longer needing to prove his worth to others, save himself.
History:
Nazan was raised in Kerious. His household was in service to the city-state of Iza, a prominent orisiri stronghold. Iza combined the martial culture of the orisiri with a political structure reminiscent of the humans or elves. It was a feudal system where land was the measure of wealth, rewarded for service at arms and tended by peasantry. Nazan’s house was of the warrior class, landholders that fought for Iza in wartime and afforded the serfs who tended their lands with protection. As such, Nazan was trained to fight, but also to govern the lands that he would one day inherit.
Iza’s influence grew steadily as Nazan became an adult. It cast a shadow over many smaller states and peoples, a fact that didn’t sit well with several other powerful states. Tensions grew over the years as conflicts became less about subterfuge and cloak-and-dagger machinations, and more about skirmishes and open warfare. To keep Iza in check, the city-states of Nadir and Pesht created a military alliance and marched on their common enemy.
The fighting lasted for years. Campaigns came and gone with the seasons. Iza still stood, yet could not hold out under siege forever. A last-ditch offensive to sally out and defeat the alliance for good ended in defeat. Nazan was captured by warriors from Nadir during the battle. A person of his rank could be ransomed for a decent sum, or sacrificed as a worthy offering to the gods. The Nadir chose the latter.
Sacrifice was not an ignoble death. There was a measure of honor in joining the gods this way. The orisiri of the plain knew this and fought and died for the gods. The orisiri of Kerious knew this too, adopting sacrifice to replace - or often accompany - war. Nazan, however, felt no honor when his name was called and he was led to the altar at Nadir’s square. He felt no pride or elation that he’d see the gods at last. He felt only the twist of fear in his gut and the overwhelming instinct to run. So he did.
His escape should have been impossible, but by some miracle, Nazan wrenched his way free, leaped through the throngs of onlookers and disappeared down the alleyways and into the sewers of Nadir. He crawled through the dirt and waste as guards scattered through the streets, waving torches and shouting directions. Nazan clung to the shadows and bided his time. With the guards in meandering pursuit, he took his chance when a post of the wall was abandoned and leaped to his freedom.
Once clear of the city, Nazan fled to the wilderness. He decided to go north, out of Kerious, across the Maw and find sanctuary in the Aouril Plains. The orisiri there wouldn’t know of his cowardice, but he could prove his skill in a fight. Just maybe, they’d take him in. He spent days eluding Nadir patrols, cloaking himself with mud, sleeping only briefly and living off the land. Finally, Nazan reached the Maw and prepared for the grueling descent down its rocky face.
To his dismay, Nadir riders had caught onto his trail. Caught between the mercy of his captors and the stone jaws of the chasm below, Nazan prepared for his final moments. However, he did not anticipate the arrival of a second set of red-garbed horsemen, and neither did his pursuers, who fell from their horses full of arrows. The riders in red didn’t ask for his thanks, only for his allegiance.
Relationships:
TBA
Skills:
Nazan is proficient in Kin-jak, an orisiri martial art that combines swordplay and grappling maneuvers. He is a skilled rider and huntsman, in the orisiri style of mounted archery. His education taught him of Kerious’ courtly structure and manners, an overview of history and geography and literacy. During his escape from Nadir, Nazan was forced to learn on his feet and adopt surivalist skills, including camouflage, living off the land, making shelters, leaving no trace, etc.
Magic:
Nazan shows no sign of attunement to any forms of magic. Magic was always the domain of shamans in Iza and Nazan doesn't aim to understand its nature.
Equipment:
Nazan carries the slew of basic gear given to him by the Order: a pack containing a bedroll, flint, tinder, a mess kit, rope and trail rations, among other miscellaneous supplies.
In addition, he dons crimson orisiri armor pilfered from his dead captors, with the emblems of the city-state of Nadir chiselled off. He is armed with a broad shield strapped to his arm and an orisiri bladed club. The weapon resembles a longsword, but its edges are lined with the razor-sharp teeth of the polengo shark.
Nazan also carries small totems on his person: good luck charms and idols of the gods to keep him from harm.
Hey @Mag Lev, could I make a Elvin bard?
@Aristo Are you a fan of David Gemmell by any chance?
@BlackSam3091
Legend will always be his best work.
But I've only read his more notable works.
More Hp lovecraft and Black-library myself.
@Dealdric
Ah cosmic horror, one of my favorite genres.
Speaking of which....
Have you seen the Yellow Sign?
<Snipped quote by ZAVAZggg>
As a massive fan of cosmic horror, I'll have to try out some of his stuff, sounds interesting