Name: Julian Curtiss
Appearance: Standing at 5’7” (170cm) and having short, messy brown hair, Julian is a young man who, at first glance, seems like a standard military grunt. With a lean build and brown eyes, he’d blend into any crowd. That is until you notice his fingers were lost long ago and replaced with cybernetics.
Age: 20
Sex: M
Personality: The best word to describe Julian would be charismatic. Among Red-Star’s NC forces, he is easily one of their most optimistic. Julian hardly seems like a properly trained soldier. This is due to his clumsy mannerisms. However, when under the right conditions, his attitude will flip from cheerful and relaxed to harsh and brooding.
He has nothing but praise for the oppressive force that is Red-Star’s governing body. It wouldn’t be too far off to assume they’re “programmed” speeches, as they sound like propaganda. It isn’t too uncommon to hear him spout these words while in the heat of combat.
Background: Julian was born as a gene-serf in Paragon. Life was dull and so he would often bet with others in secrecy to pass the time. This got Julian wrapped up with some rather nasty people who would ultimately force Julian to take the fall whenever they were caught.
Eventually, he was imprisoned enough times that one of the lords took notice. The lord began pulling Julian aside to ‘test’ him. Usually, these tests were just thinly-veiled excuses for punishment. Other times they were more bizarre. People would often ask why the Lord had taken an interest in him, but Julian never could give an answer. Testing to see if his synch-rate would improve by continually repeating the process? It seemed like a waste of time. However, through these tests, it was discovered that Julian was incredibly talented at synchronizing with NCs.
He was rushed through Agent training. And while he made a decent sniper, Julian was sloppy. He’d managed to get caught in a fight with Red-Star soldiers and then...
---
Those were just dreams. That’s what he had been told by the doctors. Julian saw no reason to argue. They were nothing but visions of a life that never was. He was never the plaything of some lord in Paragon. He was never an Agent.
He was born as a slave, an orphan. He had to have been. He could remember every beating. He could remember every insult he’d ever received. He could vividly remember losing his fingers in a factory accident. They were crushed by the hydraulic machines which pressed the packaging of food goods. The phantom pain was still there. He felt it every night in his stumped knuckles. He was misguided. He had thought that life in Red-Star was hell, but then everything changed. At ten, they discovered his synch-rate with NCs.
Seventy-eight percent? Something like that. Even thinking about it now, It still impressed him. It really was no wonder they took him in to be a pilot at such a young age.
Tactical Preferences and Skills:Long-ranged combat
Stealth
Espionage
Notes:NC Character SheetCodename: Nuckelavee
Appearance: Body Type: Bipedal-Hover
Type of NC: Sniper
Equipment and Armaments:- MARC-500 Micro-Railgun Sniper-Rifle "Arch Bolter": A sleek and refined semi-automatic sniper rifle which can interface with humanoid NCs through the hand. This weapon's machine interface allows the pilot to see possible shot trajectories from a given vantage-point as well as a count for how many rounds remain in the current magazine. A standard magazine holds up to 30 rounds of ammunition.
The "rounds" of this particular gun are sized to be akin to that of a 23mm caliber anti-aircraft bullet and encase an explosive payload at the tip. The rounds are propelled through the gun using two magnetized rods of opposing polarity. Once fired, the rounds will travel at top speeds, producing minor shrapnel and forcing the payload forward for a distance of 30 to 65 miles(48km to 104km) depending on weather conditions. - TSL-06-2 Stun Whip: A whip which is built into the hand of the Nuckelavee. When activated, a 16 foot (5m) whip extends from a hidden compartment within the Nuckelavee's right hand. Jumpers at the base of the hand can attach themselves to the deployed whipcord and charge it with electrical energy. When charged, the whip can disrupt powerful energy-fields and even momentarily stun unprotected machinery by channeling volts to the pilot of an NC.
The user of the whip can comfortably adjust the voltage of the whip from inside the cockpit through verbal commands. However, the whip has a limiter of 50,000 volts. - C-80 Signal-Jammer Mines (x5): Small motion-activated signal-jammers in the shape of flat disks. These tools are small enough to fit into the hand of an NC. Powerful magnets located on either surface can attach these bombs to any metal surface. When activated, these mines can jam radio signals within a 50ft(15m) radius from the center of the mine.
- Energy-Disruptor Field: A protective barrier which blocks potential damage from energy-based weapons (such as lasers or plasma). When hit, it scatters the oncoming energy force and disperses it through the shield. However, this ability draws quite a bit of power away from the Nuckelavee's other key abilities such as mobility. As a result, this is often sparingly used.
- B//A-38 Power-Shield (Heater-Shape Variant): In order to compensate for the Nuckelavee's low defensive options, it is equipped with a triangularly-shaped variant of the B//A-38 Power-Shield. The shield contains an internal battery within its triangular core. The metal external shell of the battery allows it to deflect physical attacks.
The battery of the shield itself projects a hard-light energy-shield of a greater area to fully cover the Nuckelavee from any front-facing attacks. Being able to withstand point-blank tank-fire, the B//A-38 makes the Nuckelavee far more intimidating in melee combat than it ever could be without it.