Hidden 6 yrs ago 5 yrs ago Post by Letter Bee
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NCQuest: A Mecha RP - The Defense of Darwin (BeeNCQuest)



The Lore Thread


The year is 2677, 500 years after a Nuclear War that ended the Age of the Nation-State. Now, the world is split between Independents; settlements and towns living a hardscrabble life in the wastelands, and the Ruling Corporations, eight large organizations that have seized large portions of the planet and its people for themselves. The majority of the Ruling Corporations' personnel are tyrannical and arbitrary, twisted by long isolation from the masses whose work supports their way of life. The average person in Corporate territory lives in fear, bowed down by heavy burdens in a soulless environment, before dying quickly and painfully.

Complicating the picture are the Neural Combatants (NCs), giant humanoid machines left behind by the nations of the world before everything burned in nuclear fire. Using technology that binds together brain and machine, all NCs have Cores that cannot be duplicated by even the most advanced Corporation; these Cores, when attached to a body, allow the pilot to conduct feats of strength and speed that borders on the supernatural. In essence, Neural Combatants use technology that makes Mecha work; the impractical made practical. The more NC Cores a Corporation has, the better they are in the constant warfare that covers the planet today.

But NCs are also what allow Independents to maintain their fragile autonomy, and Mercenaries to operate without excessive restrictions from the MegaCorps. The largest alliance of Independents is Haven, a democratic federation that covers the whole of Australia and New Zealand after the successful ejection of Red-Star, the tyrannical Ruling Corporation whose yoke spreads all over the Far East.

Founded on the principles of sustainable development, direct democracy, and federalism, Haven has bettered the lives of its component settlements by promoting local development and introducing clean technology, as well as a tolerant policy as regards minorities like Australian Aborgines, Maori, and Asian-Australians, who are encouraged to participate in political and economic life. But this approach has provoked the ire of various 'Cultural Purists' who despise the fact that Haven is led by the Hidden Burrow, an underground city populated by the descendants of Kurdish refugees who are unapologetic about mixing Kurdish and Australian cultures.

These 'Purists' then conducted a series of bombings and murders bent on bringing Haven into Civil War, Civil War prevented only by the revelation that the 'Purists' were supported by Red-Star as preperation for an invasion of Australia. Now, said invasion has been launched, with the heaviest blow about to fall on the city of Darwin, where the rebuilt settlement had experienced riots over an attempt to rename it to 'New Afrin'. But due to the revelation of Red-Star malefessance, the citizens of the city rally around the Havenite flag in order to prevent the fate of the Original Afrin from repeating itself, and Mecha Pilots from all over the world volunteer to protect this bastion of freedom from the oppression of the MegaCorps...

Consult the Lore Thread linked above if you want more info.

Changes from the Last Version:

Unlike the previous attempts to create a BeeNCQuest RP, this game is pretty small-scale, limited only to the city of Darwin and its defense from Red-Star's vengeful forces. You will also not be thrown into combat during the first round of posts, but rather given time to prepare and build PC to PC relationships before the assault starts. Plotting will be tighter than my previous RPs as well, with the main story being shorter than most other games (only one Arc). This is to allow me to practice running games and get people used to the universe.

Basically, I am experimenting with making this a 'Mini-RP' with only five 'Chapters' (Beginning/Meetup, Battle, Character Development/Interlude, Climax, and Conclusion); this will allow most of the story to be packed with action or character development while telling a satisfying story in only part of the time that a normal RP lasts for; think a 12-episode Anime. And finally, my target for this 'Mini-RP' is to end this in two or three months, meaning that prompt posting is encouraged.

Rules

1.) No godmoding, metagaming, or mary sues.
2.) Be civil.
3.) Do not be an asshole.
4.) Post length is five sentences minimum, but longer posts are encouraged, of course. GMs are also bound by this rule.
5.) Antagonists (Red-Star people) need special GM Permission to be allowed.
6.) Consult the Lore Thread (linked under the picture) if you want to know more about how NCs, Independents, and Corporations work.
7.) Post promptly; this RP will automatically end in two months (three at the minimum) no matter what plot remains to be done.

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And yes, Inkarnate permitted this.

Here are the rules on characters and NC's: (last rules, I swear.)

You can have more than one character, with the limit being as many as you can take without stressing yourself out.

Character Sheet Template

[b]Pilot Character Sheet[/b]

[b]Name:[/b]

[b]Appearance:[/b]

[b]Age:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[b]Tactical Preferences and Skills:[/b]

[b]Notes:[/b]


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[b]NC Character Sheet[/b]

[b]Code-name:[/b]

[b]Appearance:[/b]

[b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b]

[b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b]

[b]Equipment & Armaments:[/b]


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Character Types needed (Note that these are not set in stone; as long as all roles are filled, I am happy):

Field-Captain (Jack of all Trades - 1 Slot):

Long-ranged Specialist (Sniper/Light Artillery - 2 Slots):

Utility (Field Repair/Hacker/Medical and Scout Drones - 1 Slots):

Support (Anti-Aircraft/Machine Guns/Attack Drones 2 Slots):

Assault (Melee/Assault Rifles/Flamethrowers/Shotguns 2 Slots):

Heavy (Heavy Artillery/Heavy Melee and Armor 1 Slot):
Hidden 6 yrs ago 6 yrs ago Post by FalloutJack
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I was preparing this ahead of time.

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Hidden 6 yrs ago Post by Letter Bee
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@FalloutJack, accepted.
Hidden 6 yrs ago Post by Letter Bee
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Note: The Field-Captain slot is open to players now!
Hidden 6 yrs ago Post by Slamurai
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I read up on the lore, but I figured I'd ask directly - just how powerful should we expect NCs to be? What kind of things are they capable of? I guess if you had to compare them to mecha of a particular franchise, what would be most similar?
Hidden 6 yrs ago Post by Letter Bee
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I read up on the lore, but I figured I'd ask directly - just how powerful should we expect NCs to be? What kind of things are they capable of? I guess if you had to compare them to mecha of a particular franchise, what would be most similar?


Code Geass: Lelouch of the Rebellion with shades of Gundam.
Hidden 6 yrs ago Post by Stern Algorithm
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Here's my submission:


Hidden 6 yrs ago Post by Letter Bee
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@Stern Algorithm, Accepted; note that there is a significant amount of Muslims (either in Al-Amir or otherwise) who believe that most of Islamic Law no longer applies after the Nukes fell and the apocalypse came.
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@Stern Algorithm, Accepted; note that there is a significant amount of Muslims (either in Al-Amir or otherwise) who believe that most of Islamic Law no longer applies after the Nukes fell and the apocalypse came.


Thanks for the heads up. I assumed that would be the case. Zahra's family are traditionalists, but not fanatics, so do not enforce their ideals upon others, nor expect any modern governing body to adopt Islamic Law. Zahra personally feels that religious orthodoxy grounds her to a sense of identity, a moral code, higher ethics, and just making sense of a world gone mad, while also enjoying the androgynizing affect and emotional unreadability that her garb affords her. She realizes that, to a certain degree, what she wears can be intimidating, and often commands respect, even if she is seen as a bit of a loon. But, as a visible sign of devotion, it lets people know that she is serious at what she does, and that her actions, even if perceived as bizarre or out-dated, are a result of conscious choice, rather than going with the flow.
Hidden 6 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

Thanks for the heads up. I assumed that would be the case. Zahra's family are traditionalists, but not fanatics, so do not enforce their ideals upon others, nor expect any modern governing body to adopt Islamic Law. Zahra personally feels that religious orthodoxy grounds her to a sense of identity, a moral code, higher ethics, and just making sense of a world gone mad, while also enjoying the androgynizing affect and emotional unreadability that her garb affords her. She realizes that, to a certain degree, what she wears can be intimidating, and often commands respect, even if she is seen as a bit of a loon. But, as a visible sign of devotion, it lets people know that she is serious at what she does, and that her actions, even if perceived as bizarre or out-dated, are a result of conscious choice, rather than going with the flow.


And I like that.
Hidden 6 yrs ago Post by Stern Algorithm
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@Letter Bee

Thanks, though it would be funny if someone said the following to Zahra: "Don't try to frighten us with your sorcerer's ways. Your sad devotion to that ancient religion has not helped you conjure up the stolen data tapes or given you clairvoyance enough to find the Rebels' hidden fortress."

To which Zahra will respond: "I find your lack of faith disturbing."
3x Laugh Laugh
Hidden 6 yrs ago 6 yrs ago Post by Landaus Five-One
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Hidden 6 yrs ago Post by Metatrooper
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Metatrooper Capturing a command post for the Republic

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Hidden 6 yrs ago Post by Metatrooper
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Metatrooper Capturing a command post for the Republic

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@Letter Bee If there's anything I need to change, just tell me and I will gladly do it. Thanks!
Hidden 6 yrs ago 6 yrs ago Post by Scribe of Thoth
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Here's a sniper. Do tell if you want anything changed or clarified.
Hidden 6 yrs ago Post by Letter Bee
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@Landaus Five-One, Accepted.

@Metatrooper, Accepted.

@Scribe of Thoth, Accepted.
Hidden 6 yrs ago Post by Letter Bee
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Can we have a Field-Captain soon? That slot is open to players now, as mentioned.
Hidden 6 yrs ago Post by FalloutJack
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@Letter Bee I've already explained this, but I'll make it public.

Terra would very much want command, but there is no reason on god's green earth why anyone would hire this surprise turncoat who just walked in from Japan. So, for story reasons, I can't just take that slot right there. Somebody else has to do it, at least until any sort of plot reasons for why that would change.
Hidden 6 yrs ago Post by Letter Bee
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@FalloutJack, I know, but I am glad you made it public anyway. So yeah, one of the other players can take that slot.
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Can we have a Field-Captain soon? That slot is open to players now, as mentioned.


Zahra could take the leadership role, since she can coordinate easily with her 'eyes in the sky'. Since her strengths lie in ambush defenses, she could lead the defense, though she does have trouble understanding and utilizing assault-type units under her command. I was wondering if a Haven native should lead, since Zahra's goals are ultimately the interests of Al-Amir (though she does feel morally compelled to help, and may temporarily abandon Al-Amir interests if they command her to abandon Haven to their fate when the chips are down). Would Haven trust Zahra to lead their defensive line? She could swear an Oath to God that she will give her all in their defense, but I doubt anyone (especially the executives of Haven) would take that outdated custom seriously.
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