Would a dragon in human form like mister Fafnir be fine? Asking since I could adapt my personal OC's father for this setting. And he's a dragon. With heart, and spirit. Also prone to wandering off in search of ruins. Just asking before I'd get started on a profile.
"The Pariah said you were a threat to our plans, but now that I see you in person... I can tell killing you would be as easy as snapping my fingers."
⦋ 29 || Brazilian || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE
Violet is definitely one to stand out in a crowd... for a variety of different reasons. I'd say the first and foremost thing that makes her stick out would be her massive cybernetic arms that are tipped with pink claws. They are so long that they go down to her ankles, and sometimes, they drag along the ground. She keeps them concealed underneath a white coat with a hood and a fancy popped color... which is the extent of the clothing that she wears. Other than the coat, Violet wears a lacy g-string and has her tattooed body on full display. This over the top outfit is to assert that Violet is a woman, and a beautiful one at that. Violet is a half-Brazilian, Half-Japanese woman with tanned skin and dyed silver-blonde hair. Her eyes are a cybernetic magenta color, and underneath all of that skin is cybernetics. Finally, the girl is absolutely massive, at six-eleven.
PERSONALITY TRAITS
■ Tries to project the image of a crazy sexy girl but ends up sounding like a goofball. ■ Wants revenge. ■ Aggressive/Violent. ■ Can't stand injustice. ■ Tries to see the bigger picture. ■ Wants to be seen as a woman. ■ Is trying to help the world in her own special way. ■ Playful/Flirty. ■ Is lonely and she just wants a friend. ■ Will tear your balls off straight from the sack if you call her a "freak" or any variation.
BACKSTORY & MOTIVATION
Where to even begin?
Marcia was a girl that grew up in Rio, Brazil to an uppermiddle class family. Her dad didn't pull out in time and so she was the result, and would have grew up a relatively normal gal... albeit for the fact that the girl was intersex. Marica appeared to be a girl, but she was much different under the hood. She grew up an outcast and isolated because of that fact and set out to defy all of them. She was a woman, and that's what she would be seen as. She took to dressing provacately and excessively feminine to show the world just what she was, and anyone who said otherwise got a fist to the face. She felt rather constrained in her town, and legitimately wanted to start anew, feeling herself drawn to the life of a Nomad!
... Only problem was that she didn't know how to fight worth shit, and her ki was abysmal. She tried to get trained but it went horribly each time, it looked like martial arts just wasn't her thing. Feeling frustrated, as Marica couldn't earn her keep as a Nomad she was approached by a representative by an organization known as Paragon Industries. They said that they would help her, if she agreed to be a test subject for their experimental technology. They would pay her, and mold her into the Nomad that she dreamed of, and Marcia agreed to it withot a second thought. The girl disappeared without a trace, and everyone figured that she did the inevitiable and finally grew the balls to run away from home. They didn't miss her, nor did they look for her.
The reality was far, far, worse. Young Marica was taken to a top secret facility and was practically tortured as they attached cybernetics to her body, ripping off her arms. They stole her organs and replaced them with cybernetic organs and mocked her with terms like "freak" and "monster". This built up a rage inside of Marcia, but she couldn't escape, she could nothing to stop them. However, one day a mysterious man named Abel attacked the facility and gave her the golden opportunity she needed to escape. She slaughtered her way through the facility until she came across Abel himself. Abel offered her a place in his terrorist organization, but Marica wanted revenge.
Using the same cybernetics that they gave her, Marica went on a world-wide rampage and destroyed every single Paragon Industry facility, killed every scientist, and destroyed everything that they had built up. They put a price on her head and Nomads got in her way, but she killed them all the same as they were in her way. Once she killed the board of directors and the CEO... she felt lost. She had nothing else to fight for, and wondered if she should just kill herself.... until Abel approached her again, he suggested that she comes with him and with nothing better to do, Marcia came along.
They both met with the Pariah whom introduced her to the secret terrorist group, MIRAGE. Whom had the grand goal of protecting Earth from threats beyond the stars. At first Marcia was hesitant, but soon enough she realized that the Pariah was right; there is something bigger out there she could contribute to. Marica gave herself to the Pariah whom upgraded her cybernetics and sent her out on a variety of different missions which would make her feared worldwide... but Marica soon enough abandoned her old name for a new one.
... They would fear the name Violet.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Violet doesn't quite ultilize a martial art of any kind, and instead using a series of percise swipes, grabs, and brutal blows using her cybernetic arms. Violet's arms telescopically extends to give her exhanced reach and allow her to grab snatch people at lightning fast speeds. She can also use this for long ranged attacks and getting around. Her ki manisfests in a form of electricity that she can't quite fire like bolts of lightning, but she uses it to enhance attacks. Her whole fighting style is circumventing defenses and surprising foes.
SPECIAL MOVES & TECHNIQUES
■ Yoink!
Violet quickly extends her claws and yanks the opponent right to her. She can do this regardless of where she is or where her opponent is, and does it at lightning fast speeds.
■ Face fulluv Pavement!
A variant of Yoink! where she instead slams her opponent into the nearest hard object.
■ Joy-Buzzer!
Violet charges up for a second and when she grabs her opponent she instead delivers a painful electric shock.
■ Swing!
Violet grabs onto the nearest object by extending her claws and swings around from one place to the under.
■ Bitchslap!
Violet swings her massive arm like a whip and hits the opponent with a mild electric shock as she sends them flying.
■ Say Hello to the Wall for me, baby!
Violet puts her palm out and extends her hand launching the opponent away until they hits the wall or is sufficiently away from her.
■ I'm gonna tickle ya!
Violet digs her claws into the ground and they quickly emerge at the enemy's feet, where she can either stab them with her claws, grab them to electrocute them or even yank them through the ground back to her.
■ Thunder-Ball
Violet charges her body up with her electric ki as she grabs onto the nearest object and begins swinging on it like she is a wreckling ball. In this state she takes the appearance of a massive orb.
■ Thunder-Spear
Violet's only ranged attack, she creates a spear made out of lightning and quickly chucks it at the enemy. It doesn't move particularly fast, but if it does it'll definitely leave them stunned for a few seconds.
■ Chaaaaaarge!
Violet charges up her electric energy in her hands for a few moments, in this state her hands appear as two glowing pink orbs of electricity. While charged up, all of her attacks do more damage and especially her special atttacks, for a brief period of time.
■ Flash!
Violet exposes herself to the enemy to distract or throw them off. It works... most of the time.
SUPER MOVES
■ Puny-Nomad!
Violet's hand extends quickly and she grabs her enemy and slams them into the ground over and over again - alternating sides - as she electrocutes them. Eventually, she just throws them into the air.
■ Thunder-Crash
Violet grabs onto an object and launches herself high up into the air. As she comes down, she charges herself up with ki as she falls, taking the appearance of a massive orb. When she hits the ground she creates an enormous explosion of electricity.
■ Thunder-Carnival
Violet charges up a huge wheel of pure electric ki, which she launches at the opponent.
WEAKNESSES & LIMITS
Violet's entire fighting style is about pulling enemies out of their comfort zone and getting up close and personal with them. In essence; it's about her being the aggressive one. When she's on the receiving end she doesn't have too many defensive options except for trying to swing out of there. In addition, Violet's attacks, while very damaging with immense range, are very slow and predictable. A very fast opponent can easily overwhelm her with their speed and she'd have a hard time keeping up.
At least a rough draft. Hope it looks good. This is literally based on my old OC whose my current main's father, but with changes made of course to commit to the setting. He's a wind dragon, rather than your standard fire drake, hence the lack of fire breathing elements.
Professor Selphia
⦋ Ancient || Unknown || Male ⦌
APPEARANCE & PERSONALITY
APPEARANCE
A seemingly young looking male whose presence seems to project beyond his already impressive nearly six feet of height. Silkly smooth red hair is often tied back, but may become more wild as needed. His outfits generally consist of a white pressed suit with a gray undershirt, but he may wear a black trenchcoat like piece over top black slacks and a purple shirt. His reddish eyes almost seem to reflect the onlooker, and he almost has an imposing aura. And yet, one can't help but feel an urge to trust at his smiling visage.
His true form, that of an immense, silver dragon, who brings to mind standard western dragons, towers above the contenders, at nearly a story from the shoulder. With at least thirty foot wing span, and well over fifty feet or more in length, he's a massive feller. But it makes him a pretty big target. And it makes take off hard. (Stardust Dragon for appearance)
PERSONALITY TRAITS
Kind, considerate, thoughtful, ingenious, intelligent, resourceful. Slow to anger(usually), jovial, cheerful, if not humorous.
BACKSTORY & MOTIVATION
A mysterious archeologist with an even more mysterious past. Described as the perfect definition of a wanderer, he doesn't stay long wherever he ends up, unless he has no choice, or finds he likes it enough. In time though, when he deems it right, he will move on, returning at a later date, if ever. A wraith upon history.
At least, that's the urban legend, of the Professor. A story that has become legendary over the decades and centuries of his life. The reality is as follows. A mythic type of being, who was born an untold amount of time prior, whether to a Dragon who was king, or to an actual dragon deity, matters not. For whatever reason, his nation was lost, and this dragon stepped into legend as a wanderer. Some versions of the story around him vary, saying he lost part of his memories, and fell through time(and space, given he actually hails from the other side of the galaxy), others say he repressed his memories and prevented gaining new ones fora time, until enough time had passed to distant himself. What is clear is that over centuries, sightings of him have cropped up across the globe, often in the form of him appearing at ruins or ancient sites, seeking something. Some claim its treasure, others claim he does it solely for adventure. Often when he appears, he offers his aid to those who need it, before then moving on. The truth is that he seeks knowledge, and information on where his people went, a young boy when his nation fell, an orphan of a dragon some of that society revered as a goddess.
His reasons for being a Nomad are a mystery, he may enter a tournament and beat all who stand in his way, only to stop at the final match and let himself lose. Or he may simply interview locals. If pressed, the one said to be the Wanderer of Time will simply state he's doing research for a book, or seeking a rare item. To him, knowledge is more precious than any gold, more valuable than money, more important than even food. And the memories he associates with such are important. From lost tribes of the jungles, to the urban sprawl, he's trotted the globe, preferring to keep a low profile unless the world needs him. Some even dare say he's stood against corrupt regimes, to protect innocents. At the end of the day, he's a mystery, a vagabond with no home, but to whom the world is home. Such is the one they call the Professor, though no one seems to know what he's a Professor of, if anything.
Note: His reasons for fighting are simply for the gathering of knowledge. But I made it mysterious for those in rp who want to draw wild conclusions.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
With reservation, he fights, committing only as much energy to the battle as he feels is key. Even so, he moves with speed and grace, displaying skill far beyond even what seems applicable for a skilled human artist. He seems to have no proper style, instead fighting in a manner that almost makes one think he's dancing. His moves, while rarely flashy, are straight and to the point. That isnt' to say he won't perform for the crowds, but when no one is around but him and his opponent? No reason to show off. As a dragon, he possesses innate mystical power, namely in the form of being able to use wind and lightning as his allies, imbuing some of his attacks with said elements. He may use a sword if fighting a Ki user who uses swords, or a deck of cards against a gambler. Really, he just seems to go for whatever suits him best in the moment. As an effective space dragon wizard, he can do a lot of cool stuff. Including make his own dragons, but he's yet to figure that out. Go figure.
SPECIAL MOVES & TECHNIQUES
■ [Thunder Surge]
[Imbues the element of lightning into whatever he's using to attack with, the more conductive the material, the more effective it can be. Generally meant to stun a foe, by slamming a palm charged with lightning into the target]
■ [Wind Spirit]
[Imbues wind into attacks, to increase their knockback or cutting power, depending on if a blunt or sharp weapon is used]
■ [Palm Impact]
[Using Ki, the Professor applies a simple flat palm to the target, often used to catch a throw or kicked attack, if physical of course. Contact causes a small knockback effect, enough to often knock the foe off balance.]
■ [Tremor]
[Uses Ki to create a subterrean shockwave, which is meant primarily to knock the foe off balance. Triggered by channeling ki into the leg, before then slamming against the ground with sufficient force]
■ [Titan Fist/Kick]
[Charges Ki into fist/leg, to then slam into an opponent with enough force to often daze.]
■ [Ki Spear]
[Ki based projectile that lances towards a target. Often used for long range attacks due to high speed and accuracy.]
SUPER MOVES
■ [Elemental Rainbow]
[Using his immense knowledge of elemental magic, the Professor unleashes either a hail of ice spikes from overhead, rising walls of rock, cyclones, electro shock blasts, or a massive wall of fire(plus others as I come up with ideas) Can't be an element he just used. All require time to prep, which gives the opponent a chance to intercept.]
■ [Breath of Outer Space]
[Temporarily shifts into his true form, to unleash a powerful, almost Godzilla looking style beam, that if held, can inflict immense amounts of damage on the foe. Takes time to charge, and if used, he'll become almost totally defenseless while he recovers.]
■ [Falcon Strike]
[Just like, engulfs his fist in fire, and proceeds to punch the opponent so hard that if they do survive? That's one hell of a burn. He yells the attack as he does it. Learned it from a wandering martial artist who moonlights as a racer.]
WEAKNESSES & LIMITS
Despite his immense power as a dragon, the Professor seems loath to use too much power, either out of a desire to conserve energy, or simply a desire to not kill. This can cause someone to overcome when he isn't going all out. His tendency to just throw a fight if he loses interest or finds a new source of knowledge to gather can, be used against him, as his guard may lower. Additionally, his desire for knowledge is seemingly unquenchable, making it possible to at least have a chance of luring him into a trap. He also seems to have to eat regularly, and if deprived of rest, can cause him to lose focus. Nor is he really good with...relationships, not romantic, just in general. One can only imagine why. His desire to aid may overcome his own common sense, so yeah. Also if he turns into a dragon, he's kind of easy to take down if the need arises.
OTHER
Unlike most dragons, his people could easily take on human form, and did so to conserve power, and to better understand their mortal subjects. His ability to control lightning is derived from how such is considered in many circles to be a sub-power of wind. He also has a better regenerative factor than most humans, but this requires rest. He may manifest parts of his dragonic nature on occasion.
The longest time he's been "recorded" to stay in an area, was a university town about a century prior, for a period of time that while ultimately unknown, was long enough for him to acquire the title of Professor. It is implied he may be a Professor of Archeology, or History. Either way, his immense amount of knowledge makes him a living history book. And a witty one at that. He's immensely lonely, due to how he's basically at this point immortal, short of someone actually managing to kill him, but due to this, he can't stand to form bonds, due to how short life is for most. He's been quoted to say that "is this why we took human form? To understand their pain, their joy? The meaning of their lives...its a beautiful tapestry." Its also theorized he may have a lair somewhere in a remote location, that stores all of his collections. Or he may just live in a city under an assumed name. Who knows, eh?
Agh, I could have added his dragon form as a special move. Oh well. I might edit it later, if I decide I really want to use Stardust Dragon as his dragon form's FC.
Quick to note though, as I've introduced a sort of 'lore' for dragons in general. Wanted to know how Selphia fits into it or if despite superficially being similar his 'draconic lineage' is entirely separate?
To summarize, Fafnir's Dragon lore is a big cosmic dragon crashed into earth from a meteor and starts spawning dragons out of storms (basically mtg.) Then the Ur-Dragon was killed by its first creations that out-grew it, following the dragon Bahagarra becoming the next Ur-Dragon and spawning new dragons until he was slayed and as a result overtime dragons became nearly extinct.
Its possible for dragons to reproduce naturally too, though growth is slower and this results in 'broods' a sort of lineage that retain similar traits/abilities (like the zmey lineage that I'm making an NPC for.)
Lilly is a Geradamas, and the daughter of Vitalis Aeterna; son of Jeno Aeterna; daughter of Sophia, who is the Aeon of Wisdom and partner to Dunamis; the Aeon of Power. The Geradamas believe they are spiritual entities trapped within a material existence of illusions and shadows. Born out of the Divine Seed dropped by Sophia, to be impregnated by Dunamis, is the origin story of the Geradamas. The fall was Sophia’s first born; the Creator, a flawed being by which Dunamis had no role in creating, it was Sophia’s own creation and without Dunamis it was a broken one. This creation without understanding itself began twisting the spiritual and material planes together as it saw fit. To stop the Creator from its ignorance, told Dunamis of what she had done and what the creator was doing. Dunamis instead of helping left Sophia and the Divine Seeds behind as a consequence to her actions without him. The loss of Dunamis enraged the Creator and it trapped its mother and the Divine Seeds into forms, binding them to the material world. Sophia's spirit broken by her first born is said to have left traces of Wisdom behind for her children to find and bring her back together once more for the redemption of falling from Dunamis' grace. The Creator does not wish the return of Dunamis and wishes to continue trapping its mother while attempting to possess the material forms of spirits by deceiving them of their true essence. It is the Geradamas who must bring to light the Wisdom of Sophia for the material beings to see their true essence which is their true potential in the spiritual plane.
Lillith travels the world in search of Sophia as her kin have done for centuries, accumulating knowledge and power through finding Wisdom. It is in this journey Lillith finds herself with the burden of restoring her people to their true essence, breaking the bonds of the Creator and redeeming their kind in the eyes of Dunamis. The Creator is the cause of all suffering and Lillith as a descendant of Sophia bears the responsibility of this suffering.
FIGHTING STYLE & ABILITIES
Kaloagathia
Kaloagathia or Beautiful Virtue – It is the combined names of Kalos and Agathia, both who are the transcendental spiritual manifestations of Lilly’s ki or energy. These manifestations have developed their own personalities overtime while working with and through Lilly’s Self. Lilly uses these two ki entities as a conduit and channel from which she pulls, reserves, and releases ki in various aptitudes. Kalos acts as the Shield or Defensive Skill Set while Agathia acts as the Sword or Offensive Skill Set. In their Idle modes, they can be seen as simply orbs that navigate the electric magnetic field around Lilly’s physical form.
SPECIAL MOVES & TECHNIQUES
■ [Kalos Orb Form: Burst Fire ]
Lilly will present one arm forward and Kalos’ Orb will form just a few inches away from the palm, she will then rotate her wrist to initiate a series of fireballs bursting toward her opponent.
■ [Kalos Orb Form: Reign of Fire]
[Lilly will present one arm forward and bring her other to the back of the first hand, pull back, and direct it forward making contact with her back hand which intiates the Orb to fire with a gravity affect. When the orb reaches the desired position, she closes the first hand into a fist which forces the orb to release a rain of fire from above with splash damage effect.]
■ [Kalos Orb Form: Flare]
Kalos can flare himself into a bright light to blind his opponent from seeing a potential attack.
■ [Summon Kalos as Man (All orb moves are accessible faster, without access to Agathia’s orb moves.)]
Kalos can be summoned as a man who fights in place of Lilly. Agathia will equip herself in the hands of Lilly for defensive measure, and Lilly will act as a second pair of eyes for Kalos.
■ [Summon Kalos as Djinn]
Kalos tranforms into the spiritual embodiment of his ki, he has no weight in the physical plane, but can directly act as a conduit and channel for Lilly to power herself.
■ [Summon Kalos as Protection]
Kalos may transform himself into the desired protection of Lilly and her situation.
■ [Agathia Orb Form: Shadow Tentacles]
Lilly raises her arm with the palm facing down and fingers hanging. The orb appears below the palm a inch from the finger tips. At the moment Lilly balls her hand into a fist over the orb and rotates her hand. Immediately at the moment she flexes her fingers out to reveal the orb, palm facing up, the orb releases 5 tentacles which now Lilly’s fingers puppeteer.
■ [Agathia Orb Form: Cloak]
[Lilly can raise Agathia’s orb above her head and use her alignment with the darkness to create a cloak over Lilly’s physical body for a limited time.]
■ [Agathia Orb Form: Formless]
Agathia with limited time can transform Lilly into a shadow to get out of a hairy situation, or Agathia can alter a location on Lilly to act as a shadow element for attacks that could have landed as a deadly blow versus a near-miss.
■ [Summon Agathia as Woman]
Agathia can use all of the orb moves while in hand-to-hand combat. Kalos will equip himself with Lilly for defensive measures and Lilly will act as Agathia’s second pair of eyes.
■ [Summon Agathia as Djinn]
Agathia tranforms into the spiritual embodiment of her ki, she has no weight in the physical plane, but can directly act as a conduit and channel for Lilly to power herself.
■ [Summon Agathia as Weapon]
Agathia may transform herself into the desired weapon that Lilly needs in her given situation.
SUPER MOVES
■ [The Puppeteer]
[Lilly takes full control of the two spiritual embodied ki entities called Kalos and Agathia as their Djinn forms. She conducts their actions like a conductor of an orchestra. Lilly uses one hand for each being and plays the subtle game of puppeteers.]
■ [Transmutation of Kaloagathia]
[Lilly can bring forth both energies of Kalos and Agathia, Kalos positioned in the heart, Agathia positioned in the mind, and Lilly positioned in the body. The three become one entity; Kaloagathia, ]
■ [Kaloagathia’s evolution to Aeterna]
[Kaloagathia taps into the essence of all three interplaying powers within oneself, and in this fusion of all three, none take control or are controlled, simply all three powers surrender themselves over to the new form of self – Aeterna; or Eternity, a form with its own abilities and potential far from Kalos, Agathia, or Lilly.]
WEAKNESSES & LIMITS
Lilly is not strong, agile, fast, or a master of the martial arts. Lilly will not perform extraordinary feats of physical ability or even wow you with her average aim. Lilly has no other protection other than what can be done through Kalos and Agathia.
A golden haired beauty, with a seemingly cybernetic right arm, who often wears light brown/tan traveling clothes, and has purple eyes. Never seen without her sunglasses. Kinda hard to figure out what else to say.
In the world that Nomads walk, you have your gods, your humans, your variety of races. A prime breeding ground for the strongest of fighters. So to a race that values a good fight above all else as their offering to their goddess, food is present. So enters the one the world calls the "Predator". A nameless blonde haired woman who seeks to battle the world's strongest, for reasons known only to herself.
A member of an alien race, the Nameless has been sent to the world as a trial, to prove herself worthy to walk amid the ranks of her fellow androids, to stand proud. To receive a name. She isn't the only member sent to this world, but she's the most flashy. To be expected of a Rough Rider, the faction that doesn't seek to conquer, but usually ends up making it easier for other factions to conquer, or offer aid before then colonizing. The Rough Riders of the Rockroids are vagabonds, who call whatever dirtball they like most a place to stay. The bikers of the stars, they raid systems seeking the strongest, much like the "Predators" they are so named for. It is their belief that the Goddess loved a good fight, to test opponents, and gather their data, and so the Rough Riders travel the stars, seeking a good time. And this world...is ripe for fighting. Every few decades, they send down infant droids, to battle the locals, and to gain adulthood, and be granted a name.
Dropped off near a city, she was left with nothing but the clothes on her back, and the internal mechanisms needed to repurpose enemy bio-data for her own usage. With her year of fame, she's already begun to claim viable bio-data...but she has yet to find a foe worthy enough to grant her a name of her own. So far...all her wins have been child's play. Will this be the adventure that makes her an adult, or will she die a warrior's death, and be induced into the Hall of Heroes, to feast at the Goddess's table? Only time will tell...
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
In your face. That's one way to describe her, as she's the brawler type of fighter, being a Brawler Trooper to be precise. Focusing attacks on vital parts of the anatomy, using the environment around her to inflict maximum damage. She fights dirty, using any trick in the book if it means she'll win. Its all about the good time. She'll even drop a car on someone if needed.
SPECIAL MOVES & TECHNIQUES
■ [SO LONG GAY BOWSER!]
[She grabs the foe, and spins them around by whatever body part she has, before sending them flying like a hammer toss.]
■ [YEET!]
[Used generally after stunning the foes. Grabs the foe, lifts them above her head, and proceeds to fling them against the nearest surface. Bonus points if they bounce.]
■ [I'm all fired up!(passive)]
[Damage taken makes her more excited, which in turn raises her power level]
■ [Kidney Punch!]
[She literally just grabs a person, and punches them in the kidneys repeated]
■ [Falcon Punch]
[Using her "robotic" limbs, she charges up energy, then slams her fist into the foe, producing a small explosion]
■ [ORAORAORAORA]
[Unleashes a flurry of punches, giving up power for speed]
■ [Black Shield]
[A defensive move where she crosses her arm, creating a barrier that protects her omnidirectionally from attacks. Doesn't prevent forward momentum, or any form of momentum.]
■ [An Excellent Addition to My Collection(Passive/Active)]
[Defeating a foe allows her to acquire one of their signature moves, if she so desires. Otherwise may just take an item from them.]
■ [Learning System(Passive)]
[Allows her to adapt and improve the more she fights, or does anything really]
SUPER MOVES
■ [Super Galaxy Fist!]
[Charges an incredible amount of power into her fist, before then unleashing it. Has enough power to level a building easily, and could in theory, be improved further.]
■ [Long Range YEET!]
[Flashly throws the foe at the ground with enough force to stun them, then grabs them, and flings them with enough force to send them a fair distance away, and through at least one building. The opponent can escape the grab if fast enough.]
WEAKNESSES & LIMITS
Being a purely fighting robot, they're not so good with people. Can't fight for too long, or at least not with flashy moves, or it'll severely drain her power core. Her Variable Weapons System is much weaker than her counterparts, being an infant model, hence why she has to defeat an foe for a powerup, and there's no promise that it will succeed, and it won't be a perfect replica. She's all physical, a good long range fighter will cause her issues. Black Shield also only lasts for about ten seconds max, and can be broken with enough hits, or the preservation of momentum can be used against her. Knock back is also a factor. She also leaves a noticeable trail of bodies in her wake if on the way to a target.
OTHER
She has a lair somewhere in the world, where she keeps her prizes. Owns a motorcycle she may have stolen from somewhere, or she actually purchased with winnings.
Outwardly Anna looks mostly a human girl, standing at 5'7'' with a slim, toned figure that she's happy to show off. However, her arms are cybernetic from the elbows down, and her skin and hair are oddly pale. She puts a lot of care into her appearance, often dying her hair and using makeup to either downplay or accentuate her unusual traits.
Anna was never meant to stick around for long. Afflicted from birth with a fatal degenerative disease, the doctors gave her only a week to live at best. Fortunately for Anna, though, her mother was a genius scientist and her father the owner of a major company, and together they decided they would save their daughter no matter the cost.
After several surgeries and millions of dollars, Anna survived— but not in quite the same body she'd been born with. Due to the damage the disease had already done to her, her forearms and several internal organs had to be replaced by cybernetics, and all the blood in her body was drained out and replaced by colorless, electrically conductive fluid. She was a cyborg now, not only alive but faster, stronger, and more durable than a girl her age had any right to be.
Her mother, ever the tinkerer, continued upgrading Anna as she grew up, reinforcing her mechanical components and modifying them so that they could channel her newly emergent Ki. With a loving family and some excellent schooling, Anna became a smart, precocious young girl with a bright future ahead of her. By the time she reached high school, she was a top student, a star athlete, talented in almost every field to the point where she left most of her peers in the dust.
As a result, however, she found herself getting bored. Yes, she could easily get into a good college and end up with a high-paying job, but wouldn't that be too easy? What would be the point of living a live surrounded by ordinary people? For several years now she'd been fascinated by the idea of Nomads, individuals exceptional enough to be able to compete with her on even ground. She craved a challenge, to be able to test her strength against the best of the best and for the first time ever truly prove her worth.
Once she'd graduated high school and grown more or less to adulthood, and no longer needed periodic changes and upgrades to her cybernetic parts, she bid her family farewell, letting them know that she was going to travel for a while and see the world before returning to pursue a career. Her future is still uncertain, but her goal is clear: to seek out and compete with other Nomads, to join hands or match fists with the only people who can truly push her to her limits.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Anna is a fast and powerful rushdown fighter, packing incredibly durable cybernetic forearms along with some versatile abilities that let her fight at any distance and threaten any kind of opponent. At close range she uses a martial art called Shoxing, AKA electric kickboxing, which uses rapid strikes combined with painful electric shocks delivered through her fists. Her punches by default deliver electric shocks, and she can 'charge' her fists further to deliver explosions on impact, burning and knocking back opponents. At longer ranges she can either unleash the raw power of her electricity as crackling lightning, or channel it through steel wires, controlling their snaking lengths to snag or strike down her enemies. She's especially dangerous against those who rely on metal weapons or armor, which end up being more of a disadvantage than an advantage against her.
SPECIAL MOVES & TECHNIQUES
■ [Flicker Jab]
[]A lightning-fast punch, not particularly powerful but difficult to anticipate or perceive. To make matters worse, the electricity around her fist flares up as she punches, producing a bright flash that can blind the unwary at a critical moment. This can be used either as a direct attack by itself, or to fake out/distract her target to set up a bigger move.
■ [Electrocute]
[]Pretty much what it sounds like: Anna grabs hold of a target and electrocutes them. Can induce muscle spasms or partial paralysis.
■ [Onslaught]
[]An offensive dash that covers up to five feet in the blink of an eye.
■ [Brain Burst]
[]Anna activates cybernetic components built into her nervous system, allowing her body to process and respond to information far more rapidly. Essentially puts her in 'bullet time,' not affecting her movements but allowing her to perceive and react to things as if they were moving in slow motion. Can last for up to five seconds (with a one minute cooldown), any longer at once and she'll suffer a vicious migraine.
■ [Fulmination]
[]Blasts a chosen target with a bolt of lightning. Can be dodged normally, but will home in on a target carrying metal.
■ [Magnetic Shield]
[]Generates a powerful magnetic field in front of her. This has no effect on ordinary attacks, but will rebuff any strike made with metallic weapons or projectiles.
■ [Magnetic Throw]
[]Anna magnetizes a metal object within 30 feet and sends it hurtling towards her opponent. The smaller the object, the faster it'll go. If the opponent is carrying metal, flying objects will home in on them.
■ [Razor Lash]
[]An electrified steel wire flicks out from one of Anna's wrists at incredible speeds. This can be used to either strike a target like a whip or wrap itself around them. If it's the latter, Anna can then use the wire pull herself towards the target, pull the target towards her, or [Electrocute] the target via the wire.
■ [Overcharge]
[]If Anna touches an existing source of electricity (such as an exposed cable) or is hit by an electrical attack, she can drain power from it and use it to amplify the effect of her next Special Move.
SUPER MOVES
■ [Heartbreaker]
Anna makes a palm strike to an opponent's chest, channeling the full power of her electricity through their body and temporarily stopping their heart.
■ [Tied Down]
[]Snags an opponent with four electrified wires all at once, grabbing each of their limbs and immobilizing them as Anna closes in and either lands a massive blow or boops them on the nose and electrocutes their brain.
■ [Touch of a Goddess]
[]An extremely powerful move that can only be used while outside. Anna blows a kiss at an opponent, and then brings down lightning from the sky to strike them five times in the space of a second.
WEAKNESSES & LIMITS
Anna is tremendously strong while on the offensive, but against non-metal attacks she has few defensive options, relying instead on overwhelming aggression to keep enemies at bay. Her confidence and inexperience only compound this lopsided approach: she's not used to getting hit by anyone with the strength or speed to match her, which often leads her to underestimate how badly she can be hurt. If an opponent can find an opening to punish her, or simply withstand whatever she throws at them, then landing even a light counterattack may leave her reeling.
OTHER
- In addition to eating and sleeping, she needs to charge herself up now and again to maintain her strength. While this is usually done with a charging cable, any source of electricity will do in a pinch. - Anyone who touches her bare skin will feel a gentle tingling, a minor sign of the currents coursing beneath.
Vindani is a naga, a Mythic who is half serpent and half human in form. She tends to 'stand' around 5'9, though she is around 10 feet in length from head to tail, and her skin is a mix of pale ivory and sapphire blue scales that match her hair. Her eyes are also a brilliant shade of gold, and both her fangs and claws have a paralytic venom in them. Most notably, Vindani has a mastery of shape-shifting, and can take on nearly any form she chooses to the point that few are certain they've seen her "true" form. She tends to keep her two pet snakes, Thos and Taral, on her person, oftentimes using her shape-shifting to make it appear that they are part of her body to some degree. She's often adorned in blue and gold to match her color, and she also fights with the help of a serpent shaped staff, a weapon she has unique mastery over.
Little is known about the mysterious naga sorceress known as Vindani. Temptress, charlatan, and thief all at once, Vindani has appeared in and out of history for centuries, mingling with the wealthy and famous and dedicated at all times to one thing; herself. Some say she's a harmless pleasure seeker, others say she is a vicious viper waiting to strike down those in her way. Whatever you call her, Vindani has only one answer; she is simply the best, and she deserves the best, even if it means taking it from you!
FIGHTING STYLE & ABILITIES
FIGHTING STYLE
Explain how your character fights. Describe their martial arts training (if any), and describe how their moves generally look. Do they fight aggressively by getting up close? Do they zone their enemies? Also put any special abilities they have here.
SPECIAL MOVES & TECHNIQUES [REMOVE THIS. What are the special moves your character can do? Mostly things like fireballs, or any other special techniques. Remember special attacks are the flashy, hard hitting, moves in fighting games. Not normal moves. Make a list of around twelve special attacks max. REMOVE THIS.]
■ [Move Name Here]
[Description of move here]
SUPER MOVES [REMOVE THIS. The big flashy super moves that take off a large chunk of health off their enemies. These moves should go without saying, but give your character a maximum of three. REMOVE THIS.]
■ [Move Name Here]
[Description of move here]
WEAKNESSES & LIMITS
What are the weaknesses of your character? Are they bad at up close and personal encounters? Do they suffer from an illness? Or do they have a pathological weakness?