So she's sorta like a Cyborg or something? The Hellos Engine is built in her?
@Rai Definitely better. Pistol tinker though, seems like a skill rather than a technique. Building different guns or ammunition would be the different techniques. Skills are generally the vague ones and techniques lean towards more specific capabilities.
Name: Kineki Age: 19 Gender: Male Race: Human Rank: Rookie (Mercenary Corps)
Appearance:
When on missions he always wears the standard mercenary bandanna over his mouth like a mask. He also carries his western sword on his back and this two katana's strapped to his side, due slightly lower than normal so that they aren't in the way when he grows his extra arms.
Personality: Kineki looks up the Straw Hats and Zoro in particular, though not to Bartholomeo's levels. While he uses sword, he doesn't see himself as a pure swordsman due to his Devil's Fruit and is more than willing to fight without swords at times. That said his dream is to if not one day surpass Zoro then to at least give him a good match.
Background: Being born on the Conomi Islands Kineki grew up hearing how the Straw Hats saved his parents from oppression as well as their other exploits. As a result he wanted to emulate them, as first by becoming a pirate himself but after he was convinced that they were led by the real Sanji and Zoro he instead decided to join the Marines.
Skills:
Aamu Aamu no mi (Arm Arm fruit): This Devils fruit allows Kineki to grow two extra arms from his sides. In time it will become possible for him to grow animal arms or arms from other tribes like fishmen, but for now he simply doesn't consider the possibility.
Four arm school Three Sword style: With the help of his DF Kineki has created his own version of Zoro's unique style of sword-fighting.
Techniques:
Three point strike: Holding his swords so that their tips touch Kineki stabs his opponent.
Triple Slash: Kineki's version of Zoro's signature attack. He crosses his katana's and holds his two handed sword horizontally behind them and then approaches the target (usually at high speed) and cuts through by swinging the katana's across his chest, resulting in a descending diagonal-crossing slash from both while the third sword performs a horizontal cut from either the left or right, depending on which way he pointed it.
Four arm lift: Using the leverage granted by his two extra arms Kineki lifts his opponent and throws them.
Quadruple Punch: Kineki punches whoever he is fighting with all four fists at once.
Stats:
STR: 14 AGI: 13 PER: 9 DUR: 14 WIL: 12
Inventory: A set of two matching katana's and one western style two handed sword, all unnamed.
@Duthguy For your character's rank, its Rookie instead of Apprentice. For his Appearance, include his height and weight. Personality-wise, I think you mean Bartholomeo. Unless you meant Kuma though.
I'm nitpicky at times, so I apologize. In your background, you have an extra "r" in Zoro.
Devil Fruit is interesting, but it seems too much like Robin's and sounds like Baby 5's (Buki Buki no Mi or Arms-Arms Fruit). Maybe Joshi Joshi no Mi? Joshi means Upper Extremity. But aside from just getting different types of arms, how else would the Devil Fruit progress? If you just want four arms and three swords, maybe some sort of Fishman? Vanderdecken had 2 pairs of arms, so that's something.
@GreenGoat Yeah, things are way clearer now. Change race to Human (Cyborg). Skills would be Science and Helios Engine (Or some kind of cyborg body stat stating the presence of the Helios Engine and other stuff? I mean, if she has other non-human parts. Then the techniques are cool; maybe lose one of the engine abilities of a SCIENCE technique for the robot man. Stacking on to that technique would be for upgrade for the robot dude. That cool with you?
EDIT: @Rai You might not notice, but here goes nothing. Yeah, possible in the future when you guys power up some more. If Sanji can light his foot on fire while spinning, I don't see why a horned person can't generate dark energy to boost their physical capabilities. Totes not being sarcastic here.
@Geyter Makes sense ._. Alright without the strength or agility booster is she ready to go?
6 feet and seven inches tall. She holds herself in high regard as she stands with heals on giving her a few more inches of height.
Name: Aelithia the Candor Age: 27 Gender: Female Race: Human - Horned Tribe Rank: Mercenary Corp - Rookie Personality: Aela enjoys relaxing and being as lazy as possible. She is very similar to a cat, or at times a bear given her mean streak. She does wild things when intoxicated and seeks thrills often enough where her skills are tested. She has a independent personality. Always thinking of a way out, mostly to save herself. She does enjoy dominating and will at times ignore others feelings making her a hard sell as a team player. She also has a tendency to be over confident. Background: Her tribe was sought after for their rare horns one day by pirates who were trophy hunters. She was taken as a slave along with her younger brother. While working as a slave she learned of the shadow skill. A mysterious woman had told her about it. Not soon after this woman broke her and many others free from the slaves. Though she was not interested in joining the marines she suggested Aela to do so. But first she needed to be strong in this new terrible world. So she trained Aela and her brother in the shadow skill. After several years of training Aela and her brother set out on their own adventures to see their goals accomplished. Aela to the Marines and her brother joined pirates dedicated to freeing slaves from other pirates or countries.
Skills: Shadow Skill Practitioner: A form of combat where the user uses mostly kicks with devastating power. Created by ex-slaves whose hands were bound. Aelithia is proficient in this combat style. When fully immersed in the shadow skill she does away with all of her restrictions in the face of death allowing her to push on beyond her limits when faced with dire situations.
Gunslinger: Having a decent knowledge of projectiles she knows the inner workings of pistols and rifles. She also has years of practice with aiming and firing these weapons from short and long range. She has practiced the speed of drawing the weapon for years also.
Techniques: Shadow Skill - Blade kick: With a whip like strike her legs can cut flesh like a blade and her heels can even allow her to parry blades.
Shadow Skill - Tornado Kick: While spinning on her hands she can form a tornado around her that delivers a flurry of kicks.
Quick Draw McGraw: Aela can slip out her pistol with speed and ease. Very similar to a gunslinger.
Quick Reload: Capable of reloading with swift speed she doesn't have an issue when it comes to continuous firing other than ammo. Stats:
@Geyter Yeah, I was actually planning on a fishman at first but I had no luck finding one with four arms that wasn't Vanderdecken, and since there already was a tribe of humans with unusual arms I didn't think to create another one. Though if I can find good art of someone with four I might still go that route. I also hadn't exactly planned out the DF progression beyond the fishman and long arm tribe arm thing yet
Awesome! ^_^ Yes she's from the Fotian tribe, they live by a volcano. I need to work on her lore some more, how liberal are we with using characters from the original?
Name: Aria d'Oregon, Aria de Graaf (Real Name) Age: 23 Gender: Female Race: Human Rank: Ensign (Naval Military)
Standing at around 171 centimeters and weighing around 65 kilograms, Aria's most notable features are her bright, violet eyes, rather similar to a pair of amethysts. She also has a penchant for wearing clothes that can easily flutter by the wind.
Personality: Quiet and prideful, Aria often keeps to herself as she prefers to listen to others before giving her input, often aiming to make her word the last, definite conclusion of a conversation. She's also got a very strong yet old fashioned sense of justice, following the old school of "Absolute Justice" that reigned the previous Marine echelons as the core of her beliefs and basis of her actions. She's not without mercy, however, and believes that people can redeem themselves, one of the reasons she tolerates the Mercenary Corps. More often than not, Aria opts to look at the larger picture over the situation that's at hand, and she favors longer term solutions towards conflicts, which can lead to her being ruthless and cruel at times for the sake of her plans. However, she has a weak spot towards those that are subjugated by much stronger people and will go out of her way to try and right the situation.
Background: Aria's birthplace was an archipielago in the North Blue that was oficially ruled by a council of the rulers of the major settlements of these islands and unoficially by a veteran marine-turned-pirate lord, Vincent de Graaf, whose fleet served both as a threat and protection to the settlements. The Council had struck a deal with this man in order to ensure that he wouldn't assault the trading routes of these islands: They'll give him a share of all profits made by commerce between the islands and his ships would patrol the waters to "ensure nothing bad happened". His presence was enough to deter other pirates from endangering the commerce of the archipielago, but this had effectively turned de Graaf and his crew into the greatest noble family of the whole archipielago as their safety depended on him. And he knew that. One fateful day, captain de Graaf decided to cement his status as the de-facto ruler within these islands and sailed with a ship loaded with his best sea dogs in order to barge into the house of all the members of the Counsil and make a demand to the local ruling family. A single demand that, if it were not met, would mean that the entire town would be razed to the ground. And as such, he got what he wanted and, as such, Aria was conceived. The news were scandalous yet everyone kept their heads low as the regents raised these bastard kids as their one. Some of them were treated with disdain whilst others were forgiven as the sins of the father aren't those of the son. Aria formed part of the former group, she could feel the scorn and hatred to her very existance since she was a kid and she learnt why her last name wasn't that of her father, the only person who tried to understand and raise her after her mother commited suicide. He used whichever funds he could to help raise the girl as best as he could whilst avoiding de Graaf of exerting his influence over her upbringing. So, when Aria heard that the Marines were being reborn by the hands of the legendary Black Leg and the Pirate Hunter, he obliged her request of sending her there. Then, maybe, she'd be able to return with the might of the fleet and bring justice to the archipielago.
Skills:
Fencing (Cane): Aria is a skilled fencer, having practiced under tutors before joining the marines. This comes to shine, however, when she's able to show how she adapted it to use with her cane to disarm and reduce criminals without killing them. It's meant to wittle down her opponents with as little effort is possible until they make a mistake, on which she'd immediately capitalizes to deliver a final blow.
Naval Logistics: Due to the place and position she was born into, Aria had to have an understanding of trade routes, supply lines and the different kinds of ships. Whilst it's still limited, the basics of it are there to be developed in the future.
Techniques:
Fencing
Sicilian Riposte: Aria quickly deflects an incoming attack and delivers a quick thrust with the tip of her cane towards the shoulder or the hip. It's a strike meant to destabilize her opponent and open them up for other strikes. Queen's Lunge: Taking advantage of an opening, Aria delivers several strikes with her weapon towards the chest of her rival, aiming to daze them and open them up for finishing strikes. Coup de Grace - Back-rank: Often delivered when she manages to get behind her opponent, she starts striking mercilessly against her opponent's back with a flurry of precise thrusts and swipes of her weapon, focusing on the upper torso and aiming to finally subdue them. Coup de Grace - Boden: By creating an opening for her opponent to take, Aria aims to create a situation where she'd dodge a strong attack, an evasive maneuver combined with an ambitious and powerful lunge aiming for her opponents head. If done correctly, the strength of the strike is enough to knock her rival down for the count.
Stats:
STR: 8 AGI: 15 PER: 19 DUR: 8 WIL: 12
Inventory:
Cane: A strong, metal cane that's about 90 cm long. It's a souvenir from her father, and as such she's reluctant to part ways with it.
@SubjectVision That was a good read and potential arc later on. Cane gun is totally a possibility. She uses a cane sword or just a cane? Anyways, accepted.
Name: Max Buchannon Age: 18 Gender: Max Buchannon Race: Max Buchannon Rank: Ensign
Appearance: Max Buchannon Personality: A brief description of your character or a list of traits that could best describe their character. Background: What was your life prior joining the Marines and what made you join them?
Skills: You can start with two (2). Techniques: You can start with four (4).
Stats:
STR: 23 AGI: 11 PER: 5 DUR: 11 WIL: 12
Inventory: Just the one's that count like named weapons or items.
Just a regular cane to twhap around with. On another note, the name she uses to introduce herself is d'Oregon, the name of her family. de Graaf is a name she avoids using but if there are laws dictating the passing down of names of biological parents, then it's her actual last name.
@Spike Nah, will stick to the minimum of 5. But just being able to identify colours and read isn't really that impressive. So you could still be "dumb".