@Crusader Lord Yep! There’s unlimited Jotun, Wargs, and other general Norse monsters, along with the other named Norse monsters and creatures that haven’t been claimed yet.
Nicknames/Aliases: Neon, Kenaz, Eyesore, Mr. Cellophane, Or Whatever Ridiculous Name He Comes Up With That Week
Age: 20-something
Gender: Male
Rune/Location: Kenaz, Back of the neck
Rune Powers: Neon's power (or curse, as he would put it) of illusion manifests in a constant "scrambling" aura around him. Simply put, his physical appearance and given name cannot be seen or remembered. He can blend in with nearly anyone or anywhere, as the vast majority of minds would immediately dismiss him as "someone who belongs there", or "an unobtrusive part of the background scenery". Channeling this aura, he becomes nearly imperceptible by all but the most potent magical means. Observers would entirely fail to see him and electronic sensors likewise are unable to pick him up. Objects he touches are similarly affected, vanishing along with him or appearing to have not moved at all. He has on more than one walked straight into heavily guarded places, picked up a valuable object, and walked straight out again before any noticed it had even disappeared.
Description: Due to the nature of his "condition", no description of his defining physical features is possible. It can be said that he is a few inches shy of six feet tall, artfully slender, and- That's about it. To compensate for his lack of memorability, he favors the most outlandish outfits he can get his hands on. "Outlandish", which in this context is a polite way of saying that he dresses like someone who put together a Willy Wonka costume while being color blind and also on far too many drugs: Shockingly bright colors, eccentric cuts and styles, nothing is too much of a disaster for him.
Personality: Over the top, needlessly dramatic, and never one to miss a chance for living theatrically, Neon is someone who lives to leave an impression. Often speaks loudly in surreal metaphor and sweeping hyperbole. Absolutely hates not being recognized for his achievements, he has an ego the size of Yggdrasil. It wouldn't be a stretch to say he could cause a lot of chaos with his abilities, but his complex (and often nonsensical) moral code keeps him from doing too much harm. Or, at least not to anyone he doesn't think deserves it.
Skills: As one might expect, his power makes him exceptionally adept at anything requiring subtlety: Spying, thievery, and murder are all well withing his wheelhouse. Aside from that, he: -Is a notoriously skilled liar -Is highly intuitive and observant -Has a knack for reading body language -Is a surprisingly talented painter
Weaknesses: -Due to the fact that he has never needed to develop the necessary skills, he's a poor fighter and physically rather weak. -Making physical contact with a living being "anchors" him and negates his veil. He cannot go fully imperceptible to anyone who has touched him without moving completely out of their sensory field -He's also something of a coward and will flee from potential danger at the drop of a hat
Brief History: Before he was the vague entity commonly referred to as Neon, he was {ERROR/NOT FOUND}. The product of neglectful parents, he has always been obsessed with being adored and recognized. Unsurprisingly, the manifestation of his power caused something of an existential crisis for him. After a period of deep depression and taking anything that wasn't nailed down to fill the void in his heart, he has more or less come to terms with his condition. He relishes having a true purpose, or at the very least a group of people who might see him for the beautiful genius that he is.
If no one else has claimed it, I'd like to reserve the Berkano if I can. I only recently got back into rping and had intended to stick to 1x1s, but this looks absurdly fun.
@Crusader Lord It was a bit quiet today, but it's doing okay! Not everyone is on it, which means I'll probably be using this forum for a lot of general updates and the like so everyone can stay updated. And I'm doing alright, myself. Just been working on some classwork in between another sheet for the roleplay. Seven hours without internet sounds awful.
Oooh, this looks like a fun RP! Count me interested! I really hope no one has brought this guy in yet - doesn't seem to be the case but I could be wrong - so I made your local Midgard Serpent (with drawings by your's truly)! Hope it's fine!
(Better drawing coming soon-ish)
Full Name: Jörmungandr
Nicknames/Aliases: | Jörm | "Jörmi" | Hammond Callus Froder | Mr. Froder | "The World/Midgard Serpent" | | "The Girdle of the World" | "The Fiskrman/Fisherman" |
Age: Ancient - His human catalyst looks to be mid-thirties.
Gender: Male
Powers:
Shape-Shifting: Jörm can transform into his massive serpentine form at will, only utilizing it if he needs to carry out any dangerous godly feats or any that requires his immense power to utilize.
Incredible Strength: In both forms, Jörm can unleash a great deal of strength towards any given assignment. Whilst his abilities are more impressive in his serpentine form, he's still capable of lifting large objects, such as massive boulders, or even stopping a speeding car, as a human.
Incredible Durability: Both forms represent the Jörm being capable in taking a major pounding if in battle. Again, while he's more durable in his beast form, his human form can also resist damage and takes more effort for anyone to grievously hurt him. Even bullets seem to initially have trouble getting to him at first! However, he can still feel pain at higher levels of stress or when taken enough damage.
Venomous "Eitr": In his serpentine form, Jörm's saliva is coaxed with a highly toxic venom (known as Eitr) that is rumored to be strong and potent enough to kill the gods of Midgard, such as the likes of Thor or Baldr. In his human form, Jörm can secrete this venom from two sharpened teeth near the front of his mouth, however his saliva is otherwise non-venomous. And in both forms, he can even blow such toxic breath in the form of a poisonous cloud of mist.
Description: Standing at 6'4", Jörm's human form as "Hammond Callus Froder" is a tall individual with a rough and grizzled appearance. He sports messy brown hair sporting an undercut fade, bushy eyebrows, and shows a thick unkept beard. While his right eye is colored as an icy-blue, his left eye looks more reptilian-like in appearance and has a yellowish-orange tint in the iris. In order to keep that eye hidden, Hammond usually wears a pair of highly-reflective glasses when out and about in highly-dense areas, or wears an eyepatch if he's out fishing or sailing. In addition, a massive scar can be seen running down on that side of Hammond's face.
His normal attire usually consists in wearing a worn-out fuzzy-blue sweater, which is covered by a thick heavy brown coat full of numerous pockets, and wears beige work-pants or roughed-up jeans. The coat Hammond often uses is rarely washed, and being that he is usually out fishing, one could usually smell the scent of fish and sea water strongly emanating off it. He can also be sometimes seen wearing a thick blue and white flannel jacket on occasions as well.
His bestial form however is absolutely massive in scale. His face is thick and stout in appearance, almost box-like, with large crown of jagged spikes and has smooth stream-line scales flowing down his entire body. Long yellowish-brown bristles flow down his lower jaw, retaining the beard he utilizes in his human form, and his scar is still present in said form. His color pattern revolves around being primarily a dark-blue color, with some dark-crimson and yellow highlights situated around his face and the circular pattern running down his back. Large amphibious membranes flow down his back, ending in a paddle-like tail erilly-reminiscent of those on prehistoric mosasaurs.
Personality: Jörm's tall stature and gruff voice may make him look imposing to approach on the outside, however he's been known to be very well approachable. He doesn't usually speak much, while also being somewhat blunt at times, he is otherwise known a kind-hearted, calm, and respectable individual - if not a little bit cautious. Despite being known to be often weary of other travelers coming near his cabin - in the event that they happen to be big-name Aesir gods in disguise - once he believes that the person in question is not a threat, he'll be kind enough to invite guests into his humble cabin. Jörm would provide them with temporary food and shelter before sending them back on their way. While he's fine being alone out in the wilderness of his shoreline cabin and going out fishing, he still could never shake off the feeling of loneliness that comes with his predicament, yet at the same time refusing to get too close with others. He also sports great knowledge of the sea and all who live in it, as well as the region he lives in as well.
However, when encountered with anything he deems as a threat - especially when it comes to Aesir gods such as Thor, Baldr, Odin, etc - Jörm would be highly defensive when it comes to guarding his house and would often do anything to either completely annihilate his opponent or at the very least drive them off.
Skills:
Anglership: His skills as a master angler had allowed him to catch many incredible catches, which include the likes of large sharks, marlins, and other weird sea-beasts.
Heavy-Lifting: Being how incredibly strong that he is, Jörm is well acquainted in carrying large logs or haul large carts with ease.
Surprising Shot: Carrying a well-worn hunting rifle in his cabin, Jörm has adequate training in firing said weapon.
Weaknesses:
Slow-To-Combat: While easily able to hold his own, Jörm isn't always the one to immediately go on the offensive. Hence if you ask him to come and battle so-and-so, he would often refuse the offer unless it specifically threatens his home.
Bringer of Apocalypse... And Destined to Die: The phrase how Jörm would begin the events of Ragnarok by the "release of its tail" stem directly to his demeanor. Despite being usually calm, it's been foretold that when came the day that the mighty World Serpent snaps against the vile world around him, he would commence the beginning... and that his destiny would lie by Thor's hammer before the day's end.
Brief History:
"The line of Odin's Offspring Lay not slack on the gunwale, When the huge ocean-serpent Uncoiled on the sea's bottom. The strong fiend's Terrifier In his right hand swung his hammer When he saw the loathly sea-fish That all the lands confineth."
Born to the trickster god, Loki, and the giantess, Angrboða, Jörmungandr found himself as the middle child between his older brother - the monstrous wolf Fenrir - and his younger sister - the Queen of the Underworld, Hel. However, their futures would prove ominous according to the gods, who perceived of an ominous prophecy. It foretold of all three of Loki's offspring would bring forth great misfortune that would befall the entire world itself - known as Ragnarok. As a result, all three were brought upon Odin's doorstep and were all outcasted from society.
For Jörm, Odin casted him out into the deep sea, where he left him presumably to die. However, the great serpent didn't perish within the dark depths of the ocean and found himself growing to the point where many presumed that he must have encapsulated the entire world! Yet the World Serpent didn't bother to care for the world around him, only laying dormant within the frigid waters... searching for food or otherwise biting its own tail in utter frustration.
Not much had been documented upon Jörm after his creation. However, two stories were uncovered, both revealing an encounter with the mighty God of Thunder, Thor. One, however, revealed a more harrowing tale that cemented their rivalry forever. On a fishing trip with the Jotunn, Haymir, Thor used the head of an ox to act as bait. However, it attracted the World Serpent and a mighty battle between the two became ominously imminent. A minor brawl took place, with Thor being able to place an early hit by producing a large gash vertically across the creature's left eye - one which Jörm still bears to this day. However, in a fit of panic, Hymir quickly cut the line, resulting in the massive sea serpent to descend back into the ocean with the bait still in his mouth.
It was on that day when Jörm's abhorrence for the Aesir God grew to its near-boiling point. He claimed that if he ever saw that arrogantly fat dobber for a third time, that he would mercilessly track him down and kill him.
Yet another long period of time passed, and on one particular day, the World Serpent found himself being able to turn into a human. He plopped himself on land and proceeded to wander the remote shore of which he brought himself upon. But not long after, he found an abandoned cabin on a shallow precipice overlooking the sea. With no one seemingly having been to it recently, Jörm took residence of the cabin, gave himself a new name, and began to live his life as a remote angler - feeding upon the catch that the great sea had to offer.
Yet as he enjoyed his peaceful life out in the wild, he seems blissfully unaware of the approaching days of Ragnarok slowly clamoring towards him ever slowly... for it was foretold that he would bring upon the end of days upon the 'release of his great mighty tail'. And as signs began to point in confirmation, it wasn't simply a matter of if it would happen...
It was simply a matter of when.
Other: - Jörm happens to own a black cat that he named "Fjord", after having found it all alone in the forest when it was a kitten.
- Jörm's favorite delicacies are both Lutefisk and Ox head.
- Jörm would always remember someone who he encountered near his cabin and would often act accordingly to how you last treated him, as demonstrated with his rivalry with Thor.
Edit: Ohhhhhhhhh shit. I've just realized @EchoicChamber actually wanted to have a swing at him...
If I can't keep him, I can do maybe Sutr (which is funny because I happen to play a character in another RP that is heavily inspired by him)
If you're still accepting, I've always loved the old Norse mythology and think this could be loads of fun to write. I've a few ideas to do with Hodr. If not, that's fine too, just'd like to know. Cheers.
@Lmpkio Actually, the person who reserved Jormungandr is backing out, so Jorm is open for business! I do have a question. Since Jorm is walking around as a person, what does releasing his tail mean in his context? I’m not going all “oh you can’t do that” or anything, but I’m wanting to make sure I know what idea you have. c:
@Tominas Unfortunately, I would prefer it if the Norse gods didn’t show up in the rp’s beginning, at least, because them hanging around means that the Runes are a bit redundant.
@EchoicChamber I've mentioned that in his bio. Really the "Release of his tail" means that if he ever snaps into reality, or if something really angers him to the point where he goes completely berserk. Easiest way in doing that is to send Thor to encounter him for the third time, in which Jörm would just go out of his way to kill the Thunder God and so forth.
Granted if you have any other ideas for what could happen, by all means let me hear it.
Rune/Location: Tiwaz. Located at the nape of her neck.
Rune Powers: - Val can use explosives bursts of air as a boost to her running and/or jumping. - She can use air as a means of attack, e.g. knocking down or pushing back someone with a gust of wind, sending condensed balls (like paintballs) or streams of air (similar to a water cannon) at a target. - She can extend the range of her regular physical attack with razor-sharp wind slashes. - Nick can literally punch the air out of a person to make them dizzy or even knock them unconscious. She doesn't know if suffocating anyone to death is possible.
Description: Valeria stands at 5'7, and though she exercises daily, she's slim and doesn't seem to have much of a muscle definition. Her natural complexion is a light ivory one, but she's spent enough of her life outside that she has an almost permanent beige tan. Her eyes are a very bright hazel, sometimes seeming an almost amber hue. Her hair is naturally a mouse brown, but she bleaches it to pale blond and styles it in a pixie-cut. She usually dresses in a punk, punk rock, or skater-esque fashion, and she may put anything from none to heavy makeup depending on the situation. As a rule, however, she tends toward footwear that's comfortable to wear and easy to run in, and even to a club she's likelier to put on flat sandals than anything high-heeled. She has one silver and three black earrings on her left ear, as well as two silver and one black earrings on her right one. Nicole often wears some type of a choker combined with a necklace, though she removes all jewelry for physical activities.
Personality: Valeria is an adventurous, confident, and fairly outgoing person. She enjoys roaming the city, discovering niche locations, or spending time at the favourite park or rooftop. As much as she's fond of hanging out with others, she's content to do her own thing just as well. Though she considers herself to be generally amicable, and makes acquaintances and even friends relatively easily, there are very few people she actually feels close to. She loves teasing people and flirting with others, and if she can somehow combine the two, well, there's hardly anything more she could ask for. As a result, though, she may come across as too pushy on the on hand, and as dismissive or even apathetic on the other. It's true that Valeria can be quite selfish as she enjoys living life however she pleases and goes along with the directives of others almost exclusively when it serves her own desires or ends, but this is mainly due to an honest, optimistic belief in freedom, self-expression, and the importance of pursuing happiness in life - all of which culminates in what is basically a hedonistic outlook on life.
Skills: - Climbing. - Skating and rollerblading. - Parkour. - Photography. - Decent at photo editing.
Weaknesses: - As a thrill-seeker, Valeria can become unfocused to an objective once riding the high of adrenaline. - Her rebel streak may lead her to object to orders or skirt imposed tasks from a superior. - She leans to a forceful, often destructive use of her powers, but lacks the finesse of control; she's not had enough experience yet for the latter. Meaning, she may cause undesired collateral damage or even harm an ally or a civilian accidentally, if they get too close to her in the middle of a fight when she doesn't expect them there. - She cannot change the composition and chemistry of the atmosphere, she can only move air around. This means higher altitudes affect her the same they would anyone else, and though she could call a bubble of air to her up to 30 meters below water, drowning and the risks of high pressure would be a definite danger. - Continual use of her power (e.g. directing a "stream" of air for more than a couple of minutes or creating and maintaining even a small whirlwind), while doable, is something that she finds extremely hard to accomplish currently.
Brief History: Born to María José Estrada Alvarez-Knight and Julian Nelson Knight, Valeria Nicole is the older of the two children her parents had, her younger sibling a male by the name of Isaac Juan. Though she and her brother were well-loved, their parents often quarreled due to work related matters (and some others, but these were issues neither Valeria nor Isaac were much privy to), and they eventually divorced. María and Julian still kept in contact, but Valeria continued living with her father and visited her mother only occasionally, while María took Isaac with her. As a result, Val isn't as close to her brother as she may have otherwise been, though she doubtlessly loves him, and he her. After the divorce, her father seemed to grow ever busier with his work, and no longer under the stricter purview of her mother, Nicole was often left to her own devices, free to go and remain outside - and she did, skate parks becoming one of her favoured locations, as well as being essential for her to practice several of her hobbies. That's where she'd met her first boyfriend, Shun Lang, though after three years of dating, she eventually left him as he became too involved with one of the local gangs, and the growing criminal activities weren't to her taste; though she had admittedly enjoyed defacing walls or even burning a trashcan here and there in the beginning, harsher vandalism and violence were over the line as far as she was concerned. After her breakup, she hasn't had a serious relationship ever since, though she's fooled around plenty, content with casual relationships of that nature even to this day. She's kept her love for parkour and rollerblading, and those activities even aspired her to work her ass off to be able to study physical therapy at a college after an incident where a friend of hers (Alicia Sanders) suffered a badly broken leg. Three years into her busy student life, however, she was afflicted with a mysterious tattoo appearing out of nowhere, with some sick new powers to go alongside. Less stellar was the kidnapping scheme she was subjected to shortly after, the spiriting-away committed by an organization claiming her as some sort of a...hero. She's still mighty miffed about that.
Other: She's pansexual. Smokes occasionally. Uploads photos to her preferred SNS regularly, practically on a weekly to bi-weekly basis.
@Lmpkio Ahhh, I got you. That could work! As long as it’s treared as a serious thing, then it’s fine! I don’t see much wrong with the page or anything. c:
@SilverPaw Looks good! At the moment I’m distracted, so I might have to take another look, but I would say Approved!
@Venorik In their humanoid form, they can fit in wit humanity and aren’t really unnaturally sized like the Jotun, though their teeth tend to be a dead give away, and their eyes can be sort of unnerving as well. In their true form, wargs can be massive. I would say adults are as tall standing on all fours as your average person. They’re quite strong as a result, and since it isn’t uncommon for them to operate in groups, that means a warg attack can just lead to a really bad time for whoever they decided to target.
As a collective reminder to everyone, there is a Discord for this roleplay! You can find it on the front page. You aren't required to join, but if you ever want to make sure I'm not dead or anything, that's a good place to nudge me. Additionally, you don't have to have a character sent in yet to join, so you're welcome to hop in whenever you'd like if you use Discord.
I'm also considering starting this roleplay soon. I intend to make another character first, and won't start it tonight or anything, but I don't want to have it put on hold for weeks and have people get bored.