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Maiden »Ðɛᴀd ƚɳƨidɛ«

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There are an infinite number of dimensions, and in these dimensions an infinite number of worlds. On these worlds are unimaginable numbers of life forms going about their cosmically tiny existences. From this incredible diversity, there are bound to be a few poor souls with an unfortunate combination: exceptional physical or mental gifts… and madness.

It’s not as rare as you’d think for superhumans (or werewolves, cyborgs, deep space aliens, demons, zombies, angels, dinosaurs, and so on) to completely snap under the burdens of their extraordinary lives. Ever wonder what we’d do with Superman if he flipped his lid and started destroying cities?

Two words: Osmond’s Institute.

Thanks to some pretty exceptional, cutting edge, we-might-not-actually-know-how-it-works technology, the Institute is uniquely blessed with the ability to admit patients from all points in space and time. Though we seem to get an unusually large number of patients from Earth-like worlds, more than a few are from distant futures or ancient pasts. Some are completely synthetic, some have synthetic bits. But one thing they all have in common is that their unique talents or abilities make them too dangerous to be housed and controlled on the world in which they originate.


The Distant Past of Osmond’s and Orrace

Long ago, and less far away than you would think, there was a man by the name of Horatio Osmond. He was a brilliant scientist, and discovered a means of not just interstellar, but interdimensional travel… though it was largely by mistake. Luckily, he wound up in a time and place where he found scientists from worlds unimaginable to you and me, and they helped him perfect the method. He would eventually discover (with their help) how to create an entire dimension, whole unto itself.

It was a very small dimension, to be sure, but basically a perfect replica of a slice of Earth. Initially, Horatio intended to use his creation to house political refugees from a multitude of points in time and space. It was only a matter of months before the entire dimension was nearly torn apart by someone who really wanted a particular asylum-seeker. Since Horatio was a genius and all, he figured that it would be a great cover to open an interdimensional insane asylum in the dimension. Unfortunately, once he opened the asylum and the committed lunatics started arriving, most of his political refugees took flight to parts unknown.

Since that time (several hundred years ago), Orrace has housed both Osmond’s Institute and the town called Orrace. (Nobody really knows why it’s named that. Horatio was a genius, but very odd.) The town is occupied by between 20,000 and 30,000 people. These people are descendants of Institute workers, descendants of the original refugees who didn’t think the mental hospital was bad enough to make them leave, or descendants of recovered mental patients. Though the Institute itself is capable of housing literally all forms of life, the atmosphere and gravity in Orrace’s natural environment is only conductive to beings who can survive in an oxygen atmosphere. As a result, many are human or humanoid: humans, vampires, werewolves, shapeshifters, mages, paladins, goblins, orcs, trolls, centaurs, minotaurs, and so on. There are also a few dragons, a significant population of anthropomorphic creatures, Elves, fae and faeries ranging in size from less than a foot tall to normal human proportions, more than a couple animals who are capable of carrying on conversations with passersby. They have electricity and sewage, of course. They also have a shopping mall, a hospital, grocery stores, gas stations, fast food restaurants, and several other sorts of places that it’s difficult to explain and more difficult to believe. For instance, there is a Wal-Mart, but it’s a great cavernous place that looks more like an indoor bazaar than the Wal-Marts you see in our dimesion. It sells things like bottled blood, livestock, produce that behaves as if it’s alive, tubes of creams labeled in languages specific to bizarre dimensions, and many similarly strange items. The titles of Orrace Hospital’s doctors are things like Biomechanical Implant Expert, Lupian Internist, and Fae Curse Removal Specialist.

Osmond’s Institute stands on a hill overlooking the town of Orrace. It is probably capable of housing an excess of 2,000 patients, though it appears small. The secret is that a large portion of the Institute exists underground, built downwards into the hill. Many of these levels house life forms that can’t tolerate the atmosphere above. Exactly what technology exists to accommodate these patients is known only to the Institute’s Administrator. This Administrator is always a member of the Osmond family, and the tradition is to pass the position from father to son.


The Administrator

Not much is truly known about Morgan Osmond among the patients and staff. They know what he looks like: six foot tall, lanky, with dark brown hair and deep, shifting violet eyes. He might have been handsome if it wasn’t for the terrible good humor in his face. It’s not difficult to decide from his word and manner that he’s probably one of the creepiest creepers who ever did creep. Morgan’s job was handed down to him by his father, Milton Osmond, and even though Morgan’s been running the place for nearly seventy years now… he still looks to be no older than his early thirties. It’s only disturbing because as far as anyone has ever known, the Osmond family is strictly human. It’s generally assumed that Morgan is unmarried and childless, as no one in the Institute has ever seen a woman or child in his company. Though it’s entirely possible he has a whole family locked away somewhere in Admin, we consider this highly unlikely.

Morgan rarely leaves the Administration Wing these days. The only time he communicates with staff anymore is to send them handwritten or typed messages to demand that they do some pretty unethical and distasteful things to their patients. All the members of the staff who have spoken out against these new practices have been fired or …worse… simply disappeared. Patients, too, have started disappearing. They mysteriously lose consciousness, never to awake. They’re then transported somewhere into the windowless rooms of the basement and not ever heard from again. When this happens to a patient, nothing is ever said to the patients who knew them, under the pretense that medical information can not be discussed without a release. Staff are told only that the nature and source of the problem are unclear but the Institute’s research team is diligently working on deciphering and rectifying the trend. Furthermore, while a hundred years ago the Institute was turning out at least ten recoveries a year, in the past fifty years only three patients have been released in good health.

Down below, in Orrace, unbeknownst to the patients and staff, rumors run wild about the sudden silence on the hill. After the exodus of staff from the Institute, all contact with the rest of the dimension was cut off. Phone calls to the place always result in a busy signal. The few attempts made to go up the hill and speak with Morgan in person were barred at the first gates by the guards. Three times in the past, things have gotten so out of hand at the Institute that horrors have spilled over into Orrace. The residents of the city are holding their breath, quietly preparing for a fourth storm… one they hope won’t actually come.


Physical Descriptions of The Institute’s Premises and Interior



A one-lane gravel drive winds back and forth up the hill to get to Osmond’s Institute. For the first half of the journey, the road passes through undeveloped woodlands. At the halfway point a driver will cross through a double line of twelve foot tall chain link fence topped with coils of razor wire. This fence is not visible through the trees from any of the Institute’s windows, though it circles the base of the hill completely. The last third of the trip (and the top third of the hill) have been stripped of the natural forest covering. First there is an eight foot tall hedge, nearly six feet wide. The plant looks like some strange cross of holly, acacia and thistle. (In other words, it’s green and leafy but covered in eight different sizes of thorns and spines.) Next is the ten-foot, ornate stone wall. The wall and hedge also circle the hill and are clearly visible from inside the Institute. Within the wall there is only manicured lawn.

There is a speakerbox and automatic gate at the stone wall. The double gate near the bottom of the hill is guarded by four men, 24/7.

The building itself is surprisingly unimposing. It appears to be at least three stories high all the way around, with a fourth floor which exists only in one area of the building. It is made of a pale yellow stone accented in white, which has grown dingy and chipped over its long years. All the windows and glass look shiny and new, however… and they also have a very subtle but completely effective one-way tint so it is impossible to peer in. The tint is almost impossible to see from within looking out, but some creatures with highly sensitive vision may be able to discern it. The windows also have alloy frames that are basically unbreakable, and shatterproof glass capable of withstanding all but the most forceful attacks.

When a person walks in to the main door of the Institute, they find themselves in a large, empty entry hall. There are skylights in the ceiling, so in at least a few places the building is open all the way to the fourth floor. The floor in this entryway is black and white checkered tile. There are no plants, no reception desk, no guard booth. The front door is not usually locked. The wide double-doors to the right are, however, locked. This is the way to the patient care areas. The ornate oak door to the left is not locked, and just on the other side there is what looks to be a desk for a secretary… though it is usually vacant. From that small reception room three hallways run towards the other parts of the Administration Wing. What’s back there, nobody really knows for sure.



If you could walk through the locked double-doors to the right, you’d be walking into the areas where patients of the Institute spend all of their time. (The patients who can tolerate Orrace’s atmosphere, anyway.) The first floor contains the Cafeteria, the Library, the Gymnasium, the Medication Room and Pharmacy, the Music Room, the Recreation Room, the Great Hall, and the entrance to the Courtyard. The Library and the Gymnasium intrude into the second level, though only accessible from the first floor.

The second floor is the whole of patient housing above ground. The Institute goes a bit further back than one would think looking at it from the driveway. There are 100 patient rooms on that level, though currently many of them are unoccupied. Each room has a closet and a small bathroom with a stand-up shower, toilet and sink. There is a window in each room but curtains of any sort are not permitted. (For patients who need absolute darkness during some periods, the windows are capable of blacking themselves out at a nurse’s direction or on a set schedule.) Windows in the patient rooms are additionally reinforced with titanium mesh. Patients are initially provided with a desk and chair, a twin extra-long bed, an armchair and a small side table. They may request a nightstand and a small bookshelf as well. Specially tailored rooms are available with unique furnishings custom-made to meet the physical needs of unusually shaped/sized creatures… though creatures of extreme size (large or small) are generally housed downstairs and not allowed into the general population.

The third floor contains operating suites, many medical diagnostic facilities, and staff quarters. It is not accessible to patients unless they are accompanied by medical staff. The staff apartments have a living room and kitchenette, a bedroom and a full bathroom. The area containing the staff quarters is separate from medical areas and is accessible only from staff corridors on the first floor.

Within the Institute, a shiny new badge pad system controls access to different areas within the building. All the doors within the patient care area remain unlocked during daylight hours. (Rec Room, Music Room, Caf, etc.) Doors leading into staff corridors and nurses’ stations are locked, as is the door into the front entry hall. There is also a locked room at the very back of the library, tucked into a corner. At nine PM all patient doors lock, and they do not open again until seven AM. Lights are out from ten PM until six AM.

Though all the facilities seem as if they were well-made, it looks as if they’ve been poorly maintained as of late. The lawns and shrubs always look well-trimmed, but nobody ever cuts the grass; that’s the only clue that it’s fake. Inside, the door seals are cracked, the paint is faded or chipping, there are stains on the walls and ceiling, leaks in the pipes just aren’t being fixed, not all of the lights work and many of the door hinges are squeaking and rusty. Most of the staff seem tired, overworked, and generally listless. The patients are often abused by the employees, physically and mentally, and receive quite brutal and dubious “treatments” for their psychological ailments. Despite constant rumors that things were not always like this, conditions have failed to improve and it has generally become a bad idea to discuss such things… and nobody will say why, exactly. Most of the upstairs patients are not generally made aware of how many floors and rooms exist below ground.

Osmond’s Institute has in its possession all of the latest and greatest medical technologies from a vast array of worlds. No matter where your patient comes from, they are capable of supplying homeworld food as necessary, and can synthesize and manufacture effective medications.




Miscellaneous Patient Information

Some personal articles are permitted to patients; photographs, books made of fire-retardant paper (these are custom-made copies of known works, not books brought from home), sketchbooks and notebooks of that same paper which are not spiral bound, a pen or pencil (This item is kept in lock-up by a nurse and must be checked in and out on a daily basis.), and various other approved belongings. Though patients may not wear any personal clothing, they may be permitted to keep one or two items with sentimental value for display purposes.

Patients are required to wear scrubs in a limited variety of colors. Men are permitted to wear scrubs in powder blue, royal blue, navy blue or red. Women have a choice of soft pink, antique rose, lilac or royal purple. Species which are asexual, hermaphroditic, capable of changing their gender, etc, have the option of white, hunter green, khaki or grey. Other gender/sexual orientations may be assigned other colors as determined necessary by The Administrator. Species of non-humanoid body type, especially those without visible genitalia, may have a wide variety of coverage options based on their anatomy and the customs of their homeworld.

A note on staff dress code: Doctors, Nurses and other staff may wear any color not currently in use by patients. Standard Institute-issue colors available are black, seafoam green, yellow or dark brown. Nurses are permitted to purchase scrubs in Orrace, but must submit them to the Institute’s laundry department to be embroidered with the Institute’s logo and staff member’s name on the left breast or left sleeve (on shortsleeved shirts only).


Your Character

Now, what you’ve all been waiting for, through my long winded ranting. “But Maiden,” you ask, “who do I get to play?!”

In the strictest terms, Osmond’s Institute is a sanitarium for the supernatural; incredibly strong and seriously mentally ill creatures from all dimensions. To be admitted to the Institute in the first place, your character must meet these requirements: somehow supernatural, and suffering from a serious mental illness or defect. Part of your challenge during this roleplay is to have a mentally ill character who still manages to participate in conversations, Institute-organized events, and to keep track of the subtleties in their own environment. Make no mistake, half the fun of this roleplay is when the patients are pushed past their breaking point and flip out, triggering many of the other patients into flipping out, making the nurses deal with a complete clusterfuck of incredibly strong loonies. The other half of the fun is seeing them overcome their weaknesses and faults, pushed into a strange clarity by their dire situations, and making steps towards recovery through the bonds they form with their fellow patients.

So, you want someone who’s crazy, but a playable sort of crazy.

Next, I strongly encourage you to be imaginative and think outside the box on your character’s race and origin. Part of the beauty of Osmond’s being an interdimensional insane asylum is that it can accept patients from literally any world. You can make up an entire dimension and world to house your character. Though a bulk of our characters tend to come from an Earth very like our own, some of my favorites have come from another universe’s deep space future, or from historical periods. You can literally pick anywhere in space and time as the origin for your PC. Take advantage of it! We get a lot of vampires, werewolves, demons, angels, zombies, cyborgs, and surprisingly enough, humans. Please be aware that I will only accept one of each race in patients.


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Maiden »Ðɛᴀd ƚɳƨidɛ«

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Rules of The OOC

1. Abuse of other players will not be tolerated. There is no name-calling, shaming, or intentionally making another player feel bad. We’re here to abuse our characters, not each other.

2. Spamming of the OOC shall be kept to a minimum. I don’t mind a little bit of chitchat among players, but if I see 24 pages of one-line posts going up overnight I will put on my angry face and ban all posts not related to the roleplay. Don’t make me do it!

3. Player Activity

Players are expected to post IC at least once every two weeks. It is a slow pace so it must be steady for the game to progress. The post cycle begins and ends with me (Maiden), and I will post once every two weeks on Saturday or Sunday. Players have two weeks from that date to post theirs. If a player misses an IC post cycle, they will get a warning on the OOC. Missing a second post cycle gets them put on an automatic 2 week LOA, and GM will remove their character from play. If the player is still active OOC in this process, the LOA may be modified. If the player is not active OOC, they will recieve a warning PM from me (Maiden) after the second missed post cycle. Failure to respond to this PM within 72 hours will result in automatic ejection from the game. If the player does respond, but does not post within one week of receipt of the message, they will still be ejected.

Players who have been ejected from the game may or may not be allowed to reclaim their previous patients. I reserve the right to make you come up with a new one. They also must post at least once every 3 days in the OOC for two weeks before being allowed to rejoin the IC.

4. Your Game Master has the final say in everything, always. I’m generally open to discussion, but I reserve all my rights to do whatever is called for in the defense of the roleplay.


IC Rules, Regulations and Guidelines

1. No God-Modding. Everyone seems to have a different idea about what this term means, so I’ll give you my explanation. You may not, in attacking another character, assume that an attack connects unless you receive the specific OOC Okey-Dokey to do so. If your character delivers a complete beating in a single post, allowing the other player only to write reaction shots as their character gets his or her ass handed to them, you’re God-Modding. If your character suddenly has a universe-ender superpower that wasn’t previously mentioned or even hinted at anywhere, you’re God-Modding. If your character knows something that was mentioned only OOC and he or she has no reasonable way of knowing this IC, you’re technically metagaming but we’ll call it God-Modding for Twisted’s purposes.

2. Be mindful of the storyline. Twisted Redux does have an overall plot, and while I’m not talking about it much OOC, it will develop IC. I find that everyone has more fun if we do most of the plot reveals IC, but it only works if everyone is paying attention. I encourage side storylines but please endeavor to keep them secondary.

3. Players will play their own NPC nurses on many occasions. My first IC post will contain information about the NPC nurses’ appearance and behavior. Characters’ players are generally the best at hurting their characters, so many times your self-played NPC nurses will be the ones delivering medicines and escorting your character to various places around the Institute. Once the characters are familiar with their surroundings the NPC nurse use should drop off and my PC Nurse, Buck, should be able to handle a bulk of the patients’ needs.

4. Ask questions. If there’s anything you’re not sure about, or would like clarification on, please do not assume. All you have to do is ask me, and I’ll be more than happy to make sure you’re perfectly clear on whatever issue it is. Don’t do that ‘better to beg forgiveness than ask permission’ crap. I’m ten times more likely to make you delete/change something if you didn’t ask me about it first.

5. HAVE FUN. If you’re not having fun as a player, I’m doing something wrong as a GM. In the instance you are no longer having fun, notify me immediately so I can collaborate with the other players to figure out what’s gone sour. This also applies to situations where you're struggling to come up with usable material. We've all been bl--cked before (knock on wood) and a lot of the time it helps if you get a fresh perspective from someone else. We're a team here at Twisted! Let your teammates help you!

6. I am not a technical or scientific person. Much of our technology at Osmond’s works only because I say it does. I don’t have the brain power to wrap my head around how interdimensional travel or dimensional creation would theoretically work. (Plus, ain’t nobody got time to try to learn that ish.) You’ll find cloning machines, stasis machines, genetic manipulation laboratories, pharmaceutical testing/manufacture facilities, and similar things in Osmond’s Institute. Again, no idea what sort of pseudo-science is behind these things. If you are one of those technical people who could possibly contribute to scientifically sound reasoning behind Twisted Tech, I would appreciate collaborations and input from you. But don’t just scream that these things shouldn’t work without offering me a better alternative. Please and thanks.


** I reserve the right to add/amend the rules as it becomes necessary during the game’s progress. **
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Once upon a time, Osmond’s Institute was a legit mental hospital. While a bulk of their patients were too ill to ever hope for a full and real recovery there were a few who ‘graduated’ out into Orrace each year. Over the past fifty years, the releases have stopped almost completely. Patient abuse has skyrocketed within the asylum, general regard for the facility itself has dropped off, and the disturbing trend of patients slipping into unexplained and irreversible comas has grown each year.

There are very few staff remaining in Osmond’s Institute who remember what sanitarium life was like fifty years ago, and from that handful are only one or two nurses who are not unfailingly loyal to Morgan Osmond. The history of the Institute isn’t spoken of, or made known to the current patients or new nurses. As far as anybody in Osmond’s is concerned, things have always been the way they are now. And it can be dangerous for staff to suggest otherwise.

Something’s gone sideways at the Institute. The residents of Orrace know this, but none of the patients do. Nobody in Orrace knows just what’s wrong either… only that the complete radio silence is troubling.

Most of the new patients aren’t going to notice at first that this is not how an asylum should operate. They may chalk it up to alien cultures or their own level of madness and strength. Whatever their reasoning, it will probably take them at least a little while to realize that their lives could (and should) be much better. I plan for Buck to be an instrumental part in helping the patients to understand that something is terribly, horribly wrong.

A lot of the storyline rests squarely on Buck’s slender shoulders. He is not immune to the Wrath of Morgan just because he’s my main PC character. His job/my challenge is to help the patients become aware of what is going on and guide them forward without doing anything so drastic as to cause the Administrator displeasure. I intend to have him use subterfuge and manipulation to accomplish his goals… but be warned: Buck may not always want what is best for your particular character and has no qualm sacrificing one to save the rest if necessary.

There are two possible resolutions to the storyline: success and failure. Both could be fun, both could be bloody and violent, but only with one is there potential for a somewhat happy ending. I know you guys can guess who our villain is… but which side will your character take? Morality is relative, you know, and maybe on your home planet what Morgan’s up to wouldn’t be considered such a bad thing. Or maybe you’re chaotic evil and just get off on violence and destruction. Is your character too mentally weak to do much but be internally destroyed by what’s happening to them? Or is your character Superman gone mad, seeing a chance to redeem himself for truth and justice by helping his fellow patients? I’ve set the stage and have clear goals in mind. How this all goes down, however, will hopefully be a harmonious collaboration between seven or eight talented writers and roleplayers.


Sibling Nurses

Yes, you read this right in the IC. All the male and female NPC nurses have the same face. They are different heights, body types, hair and eye color, but all members of the same gender look like they are from the same family. It may or may not be obvious to your patients at first: since they are sometimes quite different physically, it’s not quite so noticeable that they all have The Face.

For those of you who participated in the first Twisted, you will remember the clone nurses. They were, of course, completely identical to one another. My Siblings are identical (most of the time) just in the facial features. (Sara and Clara, Buck’s redheaded nurses, and Jean’s trio, are the only instances where multiple nurses share the exact same combination of physical features.) The Siblings are more insidious than the Clones ever were, and are burdened with glorious purpose.

That’s all I have to say about that... for meow.


* This post will be updated as more plot information is revealed IC.
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Maiden »Ðɛᴀd ƚɳƨidɛ«

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Game Master Cast

Morgan Osmond, Institute Administrator
Main GM Player Character: Nurse Buck
(Upper Complex Head Nurse)
Jean St. Croix, Institute-Born Staff Nurse
Cadence Halstead, Patient
Jaxilian Darkstorm, Patient
"Sibling" Nurses: Greg, Kyle, Tony, Clara, Sarah, Farrah
Institute Gremlins




Simone
Played by Pumirya


Hanneli Zeihn a/k/a Anya
Played by Oblivion
*Currently on LOA for 1-2 weeks, until exams are over.


Dante Veniti a/k/a 'The Grinning Jackal'
Played by El_Tigre


Ivaniliana, a/k/a Lia
Played by Katelyn


Kevin D’Rockitto
Played by Kiddo


Ryn
Played by nonsequitur
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Maiden »Ðɛᴀd ƚɳƨidɛ«

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Inactive Characters

Aleksandrina Ivanova, a/k/a Sasha, played by Elsa.
Elsa is on LOA due to life circumstances, anticipated return in 2-3 post cycles.

Former Players

Syblyx: Rhorak of the Queim Family, a/k/a Rak.
CJayxo: Aniella Kyara Pavia, a/k/a Nell, Ella, Yari.
Vampricprincessty: Alice Mallery.
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Okay, so, this massive OOC is now OPEN! If you've found your way here from the IntChk thread, feel free to post interest or inquiries directly to this thread. Hopefully Pumirya will be arriving before too terribly long: he was the last active player on the original Twisted, and is thereby an auto-accept with his character, Simone.

Aaaaand now I just have to sit on my hands, patiently waiting for some of you excellent roleplayers to join!
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That is a large ooc, to be sure. Nice work, though.
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Thanks, Pum! If you've got suggestions for additions or changes, you know they're welcome! :D
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Hugely excited here. This looks like a well-developed, thought out roleplay. If you don't mind, I'd like to get ahead of the game and post my character sheet.


Also, I am quite a fanatic of the theoretical sciences and technology myself, so if there is question of a science that is clearly impossible (Such as freezing time with objects [Freezing time would be impossible, since if all objects weren't moving at all, the temperature would be absolute zero, freezing everything for eternity]), I will present an alternate solution to said issue (For example, freezing a person's perception of time, giving a similar effect). I love the most odd and exploitable theories, so if I present an alternate theory, it'll be something that can be expanded upon and used in so many ways.

Also, if my character feels surprisingly concise and short, I plan on developing his personality, history, and general info of him as the RP goes on
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Hello and welcome, Syblyx! Glad to see a new player excited about this roleplay!!

So, as promised, some comments on your character sheet. Overall, I like him, good first impression. Nice choice on the mental illness: we've had schizophrenics before, but never the catatonic variety. The appearance is quite well done, I like the spooky/misty physical presence very much!

I have a few things that I'd like clarification on, if you don't mind. Rak is different than most Shadowborn in that he can control shadows within 100 feet of himself instead of 25. Rak is largely in control of his shadows except during catatonic episodes and when he crosses the shadow of a corrupt man. Are both of these statements correct? Regarding his powers: how does he enable the shadows to physically injure other, non-Shadowborn creatures? How does he give them enough substance/mass/density to puncture a physical being?

Another question I have: if a nurse were to try to sedate Rak, would they succeed if they injected his physical body? Or would they need to find a way to give his shadow the medicine? I have a great idea for helping to control Rak, which involves lasers. As a highly powered/concentrated light, I would think that they could be used to form a barrier he couldn't cross. Since I'm assuming that regular light (flourescent, incandescent, sunlight) has only a weakening effect on him rather than a truly damaging one, would you agree that the more powerful the light, the more potential it had to hurt him? Does that sound reasonable to you?

Now, onto the issues I see with the CS. There are two. First is the size of his room. If it needs to be large enough to house a 100 foot diameter circle of bright light, it would take up between four and six of the Upper Complex patient rooms. Which would probably mean that the Institute would house him in the more spacious Lower Complex. I do have a nice, neat way to resolve this. I asked about the lasers above because I was thinking that there could be a laser grid along his walls in a standard patient room to keep his shadows in at night or when he was wigging out. Or an electrical current in the walls/doors/windows. Since it wouldn't allow him to fully expand his shadows without suffering damage, you'd get the added bonus of him feeling caged/confined in his room. How's that sound to you? The second problem is with his Shadowborn nurse. I know I said that you guys would have NPC Nurses, but I meant nurses that are already existing as staff at the Institute. They'd come into Rak's room with tasers/cattle prods/light sabers/phasers set to stun, of course, and beat him into submission if need be. (That's just how we roll at Osmond's.) So I'm hoping that the assigned nurse won't be a deal breaker, because I can't let you haz. Sorry.

I'm hoping all of these adaptations sound good to you. As always, if you can come up with something that works as well and will be more fun for you, give me your pitch. Although I must say, I'm already sort of attached to the idea of giving Buck a cattle prod. That just sounds like SO much fun!!

Also, sorry if I'm rambling, and for potato. :)

P.S. I see you're in Chrono Asylum, too! I played a team on OldGuild, Marc and Lena, I've forgotten what their numbers were and lost the CS in the Guild Crash. Speaks well of you that Xodus let you on board. ;)
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I can say without a doubt that I am glad for such a positive response to my character sheet :).

Everything you said about his Shadowborn abilities is true. All Shadowborn, however, can manifest the shadows, but his are more potent. I haven't given much thought on how he does it, and since it is quite late here, I will add detail to the process tomorrow.

I definitely agree with the alternate solution. It works quite neatly, and does solve the issue of room space. However, on the nurse, the reason she is Shadowborn is if he suddenly becomes violent, she can also control the shadows, and force them to unmanifest etc. Also, I thought that one of his treatments could be the nurse using shadows to rip his body apart.

Again, thank you for the positive and detailed response. I had no idea that getting by Xodus was such an achievement. That may go into my signature or something :P

Edit: Sorry, missed one of your questions. Yes, it would affect him, however if he fades into a shadow the medicine would be left a puddle.
Hidden 11 yrs ago Post by CJayxo
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I am beyond interested in this, Maiden! I always told myself I would jump at this chance if the opportunity ever arose, so thank you Pum for the Facebook link, I shall be working on Re-Vamping my character right now! (Is that allowed, Maiden? To use one of my barely-established characters from the previous run?) I can PM you the character to read before hand if you like, so you can once-over it for a re-do?

Thanks c:
Hidden 11 yrs ago Post by Maiden
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Maiden »Ðɛᴀd ƚɳƨidɛ«

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KALLEH!!!1!! *glomp/attackles/hugs* Of course you're welcome back, and of course you can use a re-made version of a patient from the last run. Pum is going to re-run Simone, I'm using Buck (but not Remy)... so would you hate me if I said I'm hoping you're re-writing McKenzie? (If it's Clay or Red, that's super cool too though!) I'm so excited that you and Pum are both back!! *does happy dance*

@ Syblyx:

Well, it's not that Xodus is especially demanding or anything, it's just that I consider him a very good writer/roleplayer as well as a friend, and if you're writing with him I'm confident I'd enjoy writing with you too. That's all. ^_^

The thing about how Rak manifests the shadows is only important because I enjoy coming up with credible ways for the Institute to restrain/injure him. This ties in to your Shadowborn nurse, too. If the Institute has a way to deconstruct manifested shadows, possibly because Rak is not the first Shadowborn that's been housed there, then we don't need a special extra nurse to do this. Also, again, we prefer a "beating the patient into submission" approach, and would likely just laser the shit out of those shadows until Rak calmed down.

I was about to refuse you the Shadowborn nurse completely, but I came up with a compromise... a compromise I can use later, for my own benefit, that should also be a fun collab for us. First, I am still disturbed by your lack of faith in the ability of the Institute to control their patients. Second, as Rak is more powerful than any of the other Shadowborn on his planet, a Shadowborn nurse shouldn't be able to defeat him on her own... especially if he's in such a state that all of my horses and all of my men can't put him back together again. (Do you see what I'm saying? Your nurse would have to be able to defeat him all on her own, which would make her like a god-level character.) The best I can offer is that the Institute already has a Shadowborn nurse on staff, who works in the Lower Complex, and who will be called in to consult after the first time Buck gets hurt trying to deal with Rak. We can collaborate on a small Character Sheet for her, and take turns writing her. We can discuss privately what my super-secret purpose for her is. ;) Deal?

Also, I just sort of realized that this best-submission crap makes me look like a pompous ass. I don't want to discourage good players from applying because competition stifles their creativity or something. (Also, since I've just auto-accepted two Alumni, it's not really reasonable anymore lol.) I'm in the process of writing the IC opener right now, and will open the IC in six days.

Syblyx, you seem like a reasonable and flexible player, and I like Rak. You're approved. Welcome aboard!

Everyone, if you'd like to submit a character sheet, please toss it at me. We have three patient spots still needing to be filled! The IC will open Friday, March 21st!
Hidden 11 yrs ago Post by Syblyx
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Alright, I think we have a deal. Whenever I was making the nurse, I wasn't thinking of her as a god-level character, and now that I have given her a second look, I can agree with you. The main reason I was planning for a Shadowborn nurse was I had a huuuuuuuge plot twist in line for her, and I'll PM that to you, but nevertheless you are right. Anyways, I'll get into detail into his manifestations now.

Besides his own shadows, the shadows he controls isn't a part of him. Firing lasers at them would do nothing, since he is only manipulating them (I guess it would prevent him from manipulating them). The more concentrated a shadow is, the more 'energy' it would have. By Rak manipulating the shadows around it, he can crate a dark enough point that the energy is powerful enough to rise off its surface. The point acts as a gateway for other shadows; if he creates the point and shadows pass through it they will be able to separate from the surface as well. The energy from the shadows isn't like electricity, as in by having shadows take energy, the original point doesn't lose energy. It's a bit complex to explain, but imagine a battery with 10V. If you were to use the battery to charge another battery, then it would lose the 10V and the other battery would gain it. However, the way the shadows work, both batteries would have 10V.

The weakness to the solid shadows is that if the gateway point, as I will now refer to it as, is destroyed (With lasers etc.) then all shadows manifested through it dissipate. This could be an alternate way to stop his shadows from damaging others.

Also, I don't have doubt in the Institute punishments. However, without proper precautions, it wouldn't be difficult for him to manifest a spike through another patient before the Institute would be able to shut him down, so I am trying to find a way for the Institute to immobilize him practically instantly. I guess that it may not be my area, so I may leave it to you to find torture methods ;).

Thanks for letting me on board! I can't wait until we start.
Hidden 11 yrs ago Post by Maiden
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Maiden »Ðɛᴀd ƚɳƨidɛ«

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I'm glad you described his Rak's powers more in-depth. It seems like I probably won't even need to go so far as to arm Buck with lasers. If Rak needs to draw upon large numbers of shadows to make some that are really powerful, all I need is a well-lit room. Right? If the only shadow within a hundred foot radius is Rak's own, he's got nothing to draw on. On the flip side of that coin, in complete darkness he's almost unstoppable. Veeeerrryyy interesting.

I'll PM you about the nurse.
Hidden 11 yrs ago Post by CJayxo
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Awesome! Actually, it's none of the above -- I was planning on using Nell, whom I'm assuming you never got the chance to meet? McKenzie/Red & Clay I'm afraid I'm going to leave alone for the time being, but maybe they'll come back to life one day! Awesome to see that Buck is going to come back though; I don't suppose he'll be speaking any Italian? (I'll be getting started on re-writing my character soon too!)
Hidden 11 yrs ago Post by Oblivion
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I'd like to reserve a spot, please~ I'm probably making a psychotic patient suffering from nightmare disorder but I'll have to postpone it till tomorrow, since it's currently nearly 1 am here.
Hidden 11 yrs ago Post by Syblyx
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That's exactly what I had in mind ^.^. I could see a chase scene where Rak is hunting down someone, and they have to use a flashlight etc. to prevent being stabbed. My bad, I was going to PM you but I completely forgot by the time I finished typing.
Hidden 11 yrs ago Post by CJayxo
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