Hi there! What I have for you today is a game heavily inspired by JoJo's Bizarre Adventure. I'll be your GM.
When I say heavily inspired I mean to say that there'll be Stand abilities, supernatural beings, mystical artifacts, and hopefully some horrific wardrobe choices. It's worth noting, though, that this adventure won't specifically take place in the canon JoJo setting, so I won't be allowing any of the big canon names (someone with the nickname JoJo is fine, but limit of one in the party), and I can't guarantee the presence of arrows either.
Players will be a small group of Stand users and similar types on a journey across the world. You'll be up against a series of enemy Stand users, played mostly by me. You're welcome to introduce your character as a villain and then join the party after being defeated, though you'd run a small risk of outright getting killed. Be careful. Fights will be a matter of creativity, smarts, and the rule of cool.
This is obviously somewhat lacking in specifics, especially given all the different things JoJo can bring to mind depending on which part you're thinking of (personally I'm focusing on the vibes of parts 3, 4, and 7), but I'd like to see if anyone takes to this general idea before banging out more details, taking your tastes into account.
When I say heavily inspired I mean to say that there'll be Stand abilities, supernatural beings, mystical artifacts, and hopefully some horrific wardrobe choices. It's worth noting, though, that this adventure won't specifically take place in the canon JoJo setting, so I won't be allowing any of the big canon names (someone with the nickname JoJo is fine, but limit of one in the party), and I can't guarantee the presence of arrows either.
Players will be a small group of Stand users and similar types on a journey across the world. You'll be up against a series of enemy Stand users, played mostly by me. You're welcome to introduce your character as a villain and then join the party after being defeated, though you'd run a small risk of outright getting killed. Be careful. Fights will be a matter of creativity, smarts, and the rule of cool.
This is obviously somewhat lacking in specifics, especially given all the different things JoJo can bring to mind depending on which part you're thinking of (personally I'm focusing on the vibes of parts 3, 4, and 7), but I'd like to see if anyone takes to this general idea before banging out more details, taking your tastes into account.