Hidden 6 yrs ago 6 yrs ago Post by VitaVitaAR
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The Tower. One of the twenty-one Major Arcana, the largest mage circles and those that have influence on mage society, located all across the world. The Tower is the biggest Mage Circle in England, located in London. The name is perhaps somewhat misleading at first glance, as the Tower itself is seemingly just a small building of no real significance. However, this is magic at work. The secrecy of the supernatural must be upheld, and as such the Tower is hidden. The tower's location is avoided by those without any magical knowledge, for it is enchanted with spells to make it impossible to consider as significant by them. But those who have entered the Tower are able to see it, a tall, black building seemingly without windows that stretches above and below the earth. It was constructed almost two-hundred years ago, and for all of this time its existence has remained unknown to all but the supernatural community. Within, it is a vast facility for the education of magi and the research of magic. The Tower possesses a vast library of magical tomes, one of the largest even among the twenty-one. However, it would be a mistake to believe this is the Tower's only purpose.

Fundamentally, the Tower's existence is like all mage circles: The continuation and preservation of mage society. Each linked together by a larger organization Mage Circles act as the arms of the organization not only to educate future magi, but to track down and eliminate threats to mage society. Whether they be from without, or from within. Magic must be preserved in secrecy, after all.

Among magi there are numerous aristocratic families, as one might expect from a society that holds family bloodlines to such a high level of importance. The Tower's magi are certainly no exception. Indeed, as one of the oldest circles, predating even the structure itself, there are numerous families considered to be nobility among them.

One such family is the Ar-Rynesarte. A very old family, holding a high position in the Tower, and indeed in mage society as a whole, their words are respected and their craft as magi revered. Due to their place in society, they were able to broker many contracts with other mage families, and enjoyed a position of prestige.

Until recently.

The very sudden deaths of Jakobius Taliervenne Ar-Rynesarte and Giselle Vardin Ar-Rynesarte eight years ago left only their young daughter in line for succession. However, as she was only six years old, it was instead left to branch families and household Servants to attempt to conduct their business.

Slowly, the Ar-Rynesarte family's influence waned. Some of their resources were even snapped up by other, ambitious families. Some of the branch families even claimed long-held family treasures for themselves.

But the Ar-Rynesarte name was not forgotten.

And so, when Arinne Velvet Ar-Rynesarte celebrated her fourteenth birthday, finally able to take a position as the head of her family, her announcement to the magi of the Tower caught attention immediately.

"I will find my parents' murderer."

With that, she activated the remaining contracts held by the Ar-Rynesartes, forcing several mage families to send a representative to work in her service until released, in order to find the one responsible for her parents' deaths.

Arinne will stop at nothing to find their murderer.

But what will be discovered in the process?




An urban fantasy RP! This will center on the Tower, and the magi who have been forced into Arinne's service via magical contract in order to discover her parents' killer. These contracts are strongly binding, enforcing a geas upon those involved when activated. Even though Arinne only has access to some of them, she's used them to build what she believes is a party capable of tracking down the one responsible for her family's killer.

Of course, it won't be so simple. Along the way, all sorts of strange circumstances and villainous magi will be encountered.

Players will play as the representatives from the families contracted to the Ar-Rynesartes, and I may discuss special circumstances with other players as well. But first, a few things to discuss about the setting:

This RP takes place in my urban fantasy setting. Give that a look over, but since it hasn't been updated in a while be free to ask questions, I'm happy to answer!

As for what will be playable in this RP:

  • Magi: Capable of magic, invoked by spells and symbols, sometimes in conjunction with one another. Magical prowess is passed through bloodlines, some families having more or less mana(and higher or lower quality mana) then others. Magi will have an affinity, which can range from things like fire to gravity to numbers. Affinities(which are also passed through bloodlines) are not limited to the affinity itself, but also includes things that are conceptually linked to it. For example, a mage with an affinity for fire would also excel at spells involving "consumption", "ignition", and "destruction". Magi can preform spells outside their affinity, though it is more difficult to learn. Affinities cannot be for anything entirely man-made. Playable!
    • Note: The most powerful mage(in terms of raw power) in this setting has an affinity for mana. They will not be appearing in this RP, and mana as an affinity is strictly off-limits. Other affinities that are off limits include Death, a totally unique affinity also claimed in this setting and absolutely broken for the purposes of this RP.
    • Magic Traits: Some magi and onmyouji families possess a special "magic trait", an inherent magical ability connected to their affinity. These are quite uncommon, but they still exist. They require no spellcasting, and usually give some edge in ability. The magic trait "Illusion Break", for example, passively destroys illusions as the mage or onmyouji draws close to them. It also enables them to see through illusions.


As well as a couple things likely to appear:

  • Familiar: Familiars are beings created by magi from mana. They are existences brought into being by a sustained donation of mana and a reinforcement of existence. Their abilities and appearance are entirely up to the magi who created them, but they must be sustained with mana in order to continue existing. They also require belief in their existence by their creator. Few familiars survive loss of this belief. Magi can support multiple familiars depending on the amount and quality of their mana and the complexity of their familiars.
  • Homunculi: Artificial humans created via a union of raw materials and a soul, homunculi are able to be created to a variety of specifications, from creating an ideal assassin to creating someone with the power to boost abilities. They have personalities and thoughts of their own, and a theoretically infinite lifespan. Most homunculi will hit a predetermined point and cease to age beyond that. Homunculi are NOT common, due to difficulties involved in creating them and the inability to simply create souls meaning some kind of sacrifice must be involved.


I may accept homunculi and familiars as player characters, but please discuss with me before attempting to make one!




  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Personality:
  • Abilities: Magical abilities. Note that mana quality and quantity determine the strength of a mage's spells as well as how much they can cast them.
  • Skills: Mundane things your character can do.
  • Assets: Anything from magical tools to equipment.
  • Brief Backstory:


@Rin@Anza@Aleranicus@Timemaster@Rabidporcupine
Hidden 6 yrs ago Post by Bartimaeus
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Interested. Will work on a character and see if I can come up with a concept I’m satisfied with.
Hidden 6 yrs ago Post by VitaVitaAR
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  • Name: Arinne Velvet Ar-Rynesarte
  • Age: 14
  • Gender: Female
  • Appearance: Arinne has blonde hair, pale skin, and blue eyes. She is very petite, quite short even for her age at below 152.4 cm/5 feet in height.
  • Personality: Arinne has what many would call a bad personality. She is arrogant, self-assured, and manipulative, fond of seeing others struggle and quite eager to make the lives of the people around her harder for her own amusement. Referred to as 'the Blonde Devil' by some senior magi, her attitude is well-known throughout the Tower. To put it simply, Arinne has a sadistic streak. She also enjoys mocking or teasing others, and has nothing but complete confidence in her own capabilities as a mage. Indeed, she is quite proud of her own bloodline, and of her own capabilities. Arinne also has a vengeful, spiteful side. She deeply resents the branch families that sold off portions of the Ar-Rynesarte's assets, even some of the contracts they held, and would take satisfaction in finding some way to undermine or dismantle them the moment she gained the opportunity. However, it is also clear that she has some level of concern for the magi now in her employ, even if she does take pleasure in making life difficult for them and teasing them whenever she has the opportunity. While she will stop at nothing to find her parents' killer, at the very least she does not seem to have any desire to sacrifice those who are under her contract in order to do it. She is very plain about her intentions if the killer is found, however. Arinne plans to kill them. Even if she was not present for the death of her mother and father, even if she does not have many memories of them, she absolutely cannot accept a world in which the one who murdered them walks free and unpunished.
  • Abilities: Arinne's arrogance is not unfounded. A prodigy mage carrying the blood of the Ar-Rynesarte family, she has a large mana supply that is of a very high quality. Her Affinity is Water, and she has a specialization in Ice beyond that. Her magic is therefore best suited to spells relating to flows and cycles, but also to Stillness and Stagnation. Of course, more directly, she can utilize water as a projectile via various spells, and use spells to freeze the moisture in the air into icicle bullets. However, she can also utilize spells to slow or freeze something in place. One particularly unusual spell allows her to convert a solid material into a liquid or vice-versa, though it only functions on inanimate objects and only within a magic circle she has put into place with chalk, making it irrelevant in a direct conflict. Additionally, she has use of the German spell Schattenpfiel, a low-power projectile spell that can be swiftly cast and used without relying on moisture in the air.
  • Skills: Arinne possesses few life skills, but she does seem to know just the right way to tease people.
  • Assets: While some of the Ar-Rynesarte family's assets have been sold off, Arinne still possesses their mansion and a considerable amount of wealth. This includes a large number of maids in her service. With her mansion comes the unique defensive barrier Crystal Killing Array, a defensive system embedded into the foundation of the Ar-Rynesarte mansion. When activated, it begins to manifest as a sheet of liquid that coats the walls and automatically seeks out body heat, attacking it by crystallizing and striking out at the target. If it is activated, any maids in the mansion are quickly called to one room to avoid their being harmed. The system ignores those possessing Ar-Rynesarte blood, but due to its method of tracking it can easily be fooled and it is best suited to penetrating soft targets as opposed to magical defenses or armor.
  • Brief Backstory: Arinne was born into the Ar-Rynesarte family and swiftly prepared to be yet another powerful mage bearing the family name. Her parents rarely spent any time with her, outside of what was necessary to facilitate her growth as a mage, but they were not without care for her. When she was six years old, spending time at the home of a family associate, her parents were suddenly killed. There were no witnesses, but it was undeniably not a natural death, the interiors of their bodies heavily lacerated by some sort of magic. Left alone, without siblings or parents, Arinne was unable to take her position as the family head for many years. During this time, various branch families leeched off of the main family's wealth, even selling assets possessed by the Ar-Rynesarte. But during this time, Arinne also grew as a magus, receiving schooling and expanding her capabilities. As she grew older, her reputation as something of a devil grew as well. She quite recently activated the contracts she still possesses, with the goal of locating the one who murdered her parents through any means necessary.
Hidden 6 yrs ago Post by Bartimaeus
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@VitaVitaAR Are all magi capable of reading mana flow passively/without effort?
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@Bartimaeus: It's possible to detect mana to some extent, at least.
Hidden 6 yrs ago Post by Bartimaeus
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Here we are! Let me know what ya think - and if I missed any errors. :p



I hope you don't mind my slight format alterations? I can easily change it if you like!
Hidden 6 yrs ago Post by VitaVitaAR
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@Bartimaeus: I don't see any issues, accepted!
1x Thank Thank
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Should I move it over to CSs, or you wanna? @VitaVitaAR
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@Bartimaeus: Post it in the signups tab, and I'll add it to the list.
Hidden 6 yrs ago Post by Bartimaeus
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Done! ^.^
Hidden 6 yrs ago Post by Rabidporcupine
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Ok, so brief character concept to claim my archetype so no one else takes it before I'm finished. Young adult who, along with his younger sister, are now the only two members of their family left after an 'accident' killed their parents, and have been laying low on a small island somewhere out in the pacific as just your regular, lower-middle class family to avoid encountering a similar 'accident', which has led to most assuming the entire family was killed. The guy is now technically the clan head, although he is fairly unconventional in his laid back, even seemingly lazy personality, and the rarity with which he takes things seriously, but he'll still choose to go to London himself rather than put his sister in danger.

So far, I'm thinking that his magic allows him to layer concepts around each other by speaking them out loud, and these forms will eventually take a phantasmal/physical form depending on the words he used, along with a little bit of his intent. For example, 'sharp' 'stab' and 'cut' will become a sword. Add 'float' and 'hunt' to that, and it'll become a sword that flies at the intended target. There is no limit to how many modifying words a single spell can use, except for the fact that each additional word means more mana is used, meaning that excessive use can be quite dangerous. This is also blatantly stolen from a Fate/Stay Night fanfic, but a different one to the transferal of concepts.

Also, as if I wasn't being blatant enough, I'm using fisherman lancer for the image, so no stealing him.
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Hidden 6 yrs ago Post by VitaVitaAR
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@Rabidporcupine: Rather then simply the use of his affinity, that seems more like a Magic Trait, and I do want a little more of an idea of what the limitations are since it has the potential to be on the broken side.
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Hidden 6 yrs ago 6 yrs ago Post by Rabidporcupine
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@VitaVitaAR
Yeah, I'm working on trying to power it down a bit, because I think the whole point of it in the original fic is that it is pretty damn OP. I'm thinking of working it so that they take a lot of mana, or otherwise have some different form of negative effect to their use so he can't just spam word blades constantly. Also, just one of a certain word leads to a fairly weak modification in the long run, so more often than not, he is required to repeat words a few times to have the proper effect. Then he'll be forced to rely on pre-enchanted objects, made by attaching the concept words to objects ahead of time with a very similar form of magic.

Along with those, I'm also planning to make it so he has to actually study the words in order to use them in spells and enchantments as they're in some kind of crazy magic language, something which has been very slow going while he has been in hiding, with very little in the way of information sources.

As for it being a Magic Trait, maybe... I was hoping for him to actually not have one honestly, so that way I could have him be just that little bit further separated from the image of an ideal mage family head.

Edit:
Oh, there's also the fact that it has to be an actual thing he's creating with the words, or connecting them too. He can't just say 'speed' and then move super fast, or 'strong' and then be super strong, he'd have to create some kind of phantasmal hand that would be super strong, but that would also take a frankly painful number of words to form properly.
It's almost a little bit like coding, except I'm way less terrible at understanding it.
Hidden 6 yrs ago 6 yrs ago Post by Aviaire
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Done^^

Hidden 6 yrs ago Post by Timemaster
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@VitaVitaAR Made a new one. How's she now?



Hidden 6 yrs ago Post by Rabidporcupine
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Ok, here's Leo! He probably sucks, but let me know if he doesn't suck enough for you to ignore him and let him through!

Name:
Leonardo Vadris

Age:
Nineteen

Gender:
Male

Appearance:


Personality:
Generally laid back and somewhat snarky, the majority of people meeting Leo for the first time would probably walk away thinking of him as an extremely annoying person. Honestly, they wouldn't really be wrong to think that either, as he is one hundred percent the kind of person who finds the fact that people find him infuriating hilarious, and it often seems like one of the only things he will actually put effort into is finding gaps in peoples armour and teasing them relentlessly with them. And yes, he won't deny that he greatly enjoys his rest and relaxation time, certainly far more than he enjoys hard work.

However, when it comes down to it, Leo always at least tries to be a good person. It isn't rare for him to pick up on whether or not someone is feeling alright, and will sit with them and help them work things out to the best of his abilities, even if that means he has to skip work. Especially when it means he has to skip work. All in all, he's someone who believes in not stressing over the little things, and will help people he sees doing so get over it. Hell, get him in the right mood, and he might even do something constructive!

Abilities:


Skills:


Assets:
Most of the little the Vadris family owns is back at their home on the island, but he has managed to bring a few things with him. These are a small Beretta pistol, a sewing kit, his fishing rod and supplies, and a small ink brush to write runes for enchanting.

Brief Backstory:
Leonardo was born to the Vadris family, who despite their great age had managed to remain out of the spotlight for much of their history. While expectations were high for Leo to master the art of wordcasting as soon as possible, his situation was not nearly as bad as is so often the case with other mage bloodlines. He and his parents were quite close, and he was allowed time to pursue his own hobbies where others might find themselves completely tied down. The birth of his sister Elise seven years later only served to bring the family closer, and his ambition to improve largely focused around making them proud.

However, disaster struck when Leo was just eleven years old, when his parents were both killed in a terrible 'accident'. Leo and Elise were never given the details of the accident, other than the fact that it probably wasn't actually an accident, instead being quickly shepherded away from their home in Ireland to a small, unassuming island in the middle of the pacific ocean, where they have spent the last eight years living as the lower-class McGillis family with their homunculus caretaker Luna. Times have been tough, with Leo having to dedicate the majority of his time to helping raise Elise, and eventually assisting in bringing in an income for the three to live off of. So far he has managed that, but along with the self defense training, it has taken a heavy toll on his magic education, having made very little progress in expanding his magic vocabulary other than a few words he can use to subtly make money. Without revealing the existence of magic, put away the pitchforks...

Honestly, despite life just above the poverty line being a little bit difficult, Leonardo felt like he probably could have kept going with it. He had gotten used to it, he knew what he was doing! And then he was called back to London by their families ancient contract with the Ar-Rynesarte family, meaning that not only would he have to reveal the fact that he and his sister actually survived their parents... 'accident'... but he would also have to put his limited understanding on how to act as the head of a mage family to the test.
Hidden 6 yrs ago Post by VitaVitaAR
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@Chi: Accepted.

@Aviaire: I'll reserve judgement until she's more complete.

@Timemaster: That personality doesn't really give too good of an idea of what she's like, and again I do need to point out this is not fantasy, it's urban fantasy taking place in our modern world. Or at least a version of it with secret magic.

@Rabidporcupine: Hmmm, now that I read it written out, the Word magic seems a lot like tracing from the Nasuverse, only word-based, so I think I feel comfortable accepting it.
Hidden 6 yrs ago Post by Aviaire
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Finished my CS!
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@Aviaire: Accepted.
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