Age: 16
Strength: E
Speed: B
Precision: A
Endurance: B
Control: A
Spellcasting Class: ShamanSpecialization: Healing and RunecraftNotable Spells/Techniques:***Azura has the ability to use and call upon natures magic to assist her with her spell-casting. As long as she has the materials required for a spell and knowledge of the incantations needed, she should be able to succeed. Much like witchcraft her abilities are channeled through instruments such as runes, pre-made devices, phrases, etc. Her ability is very difficult to master in regards to immediate confrontations. Azura's true power relies on pre-planned spells. Casting made in advance.***
~Healing~She can heal anything from minor cuts to amputated ligaments. Supplies needed vary on injury-by-injury basis.
~Sealing~Sometimes opposing forces need to be subdued. Azura has the ability to be able to restrain or bind an enemy in a physical object/environment. She cannot banish objects to other realms/dimensions. Difficulty sealing an entity away depends on the entity.
~Elements~The ability to call upon all five elements; water, fire, earth, air, and spirit. Currently she is having difficulty conrolling spirit due to the fact that is is the element farthest away from the earth. (where her power comes from)
~Dispelling~Basic knowledge in dispelling some magic. As a beginner in the subject, she is still struggling to master this ability. While the power lies dormant within her, she currently does not have enough knowledge to perform this magic in a satisfying manner.
~Intuition/Precognition~Due to her families lineage, Azura has the ability to channel a higher power known to many as Gaia (a.k.a Mother Nature). This is by far the strangest and most difficult ability for her to master. This allows the goddess to possess Azura temporarily as a sort of gateway for the immortal to house a mortal vessel. During this time, visions are shared with Azura of future events of varying significance.
Magical Items/Equipment:Whatever materials/instruments are required to complete a spell. Includes things like; Runes, elements, incantations, herbs, plants, etc.
Short History:Azura came from a strange background. Unlike her twin brother, she had inherited most of her traits from her mother. Everything from physical attributes, to the very abilities she wielded. Her mother, Amara, was a well-known High Priestess in a small tribe located in the heart of one of the great forests. It is essential for Shamans to be near nature at all times. Being close to civilization can cause those with that ability to become weak and even sick.
Azura's ancestry was full of powerful shamans so it was no wonder that the gift was passed down to her. At the age of four Azura showed a natural talent for the elements. That was to be expected since she was a High Priestess in training. What was unusual was that the goddess Gaia began channeling through her very being at that time. Legends of the tribe say that this ability had last materialized centuries ago when a former chieftain held the same ability.
When Gaia appears it is random and pretty obvious. It is as if Azura becomes an entire different person. Her eyes which were normally a shade of violet would become a kaleidoscope of colors which shifted depending on her mood. Hair that was naturally a light brown would transform into a beautiful blue similar to the waves of the ocean. Her warm voice would become ethereal, powerful. These moments did not last long and would happen in random short spurts of time.
While it had been a very difficult decision for Azura to leave her tribe she had no regrets as she followed her brother to Arkus Academy. She needed to figure out what she wanted in life and as a bonus she got to develop her powers as well. Her recent move could have also been influenced by the fact that she and her twin were rather close. They always seemed to look out for each other and she could not bare the thought of being away from him.