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Zeroth
Current IC month:
September, 2015

Season:
Early autumn.
Hidden 6 yrs ago Post by Old Amsterdam
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Old Amsterdam Coven Witch

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"We're so very small, in the end." -Taylor


The world ended. Everything as we knew it was in ruins, humanity fleeing into other universes in a mass exodus after the greatest protector turned his eyes towards our destruction.

When humanity was at its lowest, he struck. But we didn't go down quietly. We didn't just lay down and roll over into our golden graves.

We fought back. We conquered the titanic monsters terrorizing our world and turned them against the Golden Man. Against Scion.

In the end, it was only because of one girl with powers she wasn't meant to have that we killed him. But we still lost our world. Finally everyone was working together, or so it seemed, and finally we could look towards rebuilding.

Some managed to get into Earth Aleph before they closed their portals. Most went to Gimel to start on a fresh planet. Some went to Chet, many more to various other worlds both alike and unalike to what we lost on Earth Bet.

But us? We went to Samekh. Where it didn't get hit so hard from the multidimensional fighting, from the radiation and the monsters. From the failed creations running free and the murderers roaming as they pleased.

We rebuilt here. Raised up the Silver City thanks to the locals and get left to make our own little country out of the way.

We're stronger here. We survived Gold Morning.

We killed a god.

Do you think you really have what it takes to step into Serstol?


The Pitch

Alright, down to business. This is based after the events of Worm by Wildbow, and as such all events in Worm itself will not be considered spoiler territory in this RP.

The gist of it, for those of you not familiar with the base, is that there's these multi-dimensional beings (Called Shards, which come from an Entity) that, for various reasons, connect to people's brains and grant them superpowers. These superpowers are thematic, granted primarily from times of great stress and danger, when you're at the lowest point in your life imaginable. They also, though not always obviously, work around real life physics. Though sometimes those physics are a little beyond human understanding.

Powers

Powers come in a bunch of classifications. Each classification (and yes, a single Parahuman / Cape / person with powers can have multiple classifications) is a general indicator of types of abilities. Beyond that, all powers are derived to create, sustain, and thrive off of conflict. There is no such thing as a power that can't cause conflict somehow.

Brute - These are about defenses. Regeneration, natural defenses, shielding, rebirth, and are about survival.

Mover - These are about powers that move the user, and sometimes others. Teleportation, super speed, agility, and the like.

Striker - These are about on-touch effects and melee range abilities.

Blaster - These are about ranged attacks. Lasers, beams, anything that you use from a distance.

Shaker - These are about AoE and environmental control.

Changer - These are powers that cause you to change physically. Gradual changes, many times animalistic in abilities and appearance, to grant you natural advantages. These are from physical changes.

Breaker - Similar to Changers, these however change immediately into something abstract. When not in their Breaker for, they normally have no powers. But upon entering the form, they gain access to abilities centered around the abstract themes and elements that their form takes.

Thinker - These are mental powers. While telepathy doesn't exist, there's plenty of other mental abilities that can. These are often about knowing things.

Tinker - These are people who create futuristic and seemingly impossible technology from various parts.

Stranger - These are about infiltration and avoiding detection.

Master - These are about control and minions.

Trump - These are powers that directly affect powers. Nullification, disruption, stealing, gifting, and the like.



The Setting

As you can see by the map, this RP has a fairly large, and custom built by myself and my Co-GM Solo (Thanks to the talented [] for creating the image for us).

The primary setting will occur within the city itself, a sprawling and relatively new metropolitan with portals to other dimensions.

Nearby are plains and rural areas, plenty of fertile ground, the dense forest, a mountain range, and finally a large desert. Hidden within the mountains and the desert are two parahuman prisons, and the mysterious Lodge is nestled away into the depths of the forest.


The Rules

Here's the big part that I expect all players to read and understand. If you have any questions, please just ask.

  • You are expected to be able to post roughly weekly, or rather approximately 7-12 days after a GM update, barring reasonable reasons for being unable to. This deadline is more of a guideline to help keep things moving for everyone, and if things start getting held up one of the GMs will contact you. Please, please, please communicate if something's going on and you can't post.
  • Posts should be a minimum of 5 sentences in length with minimal typos. We're all human, so this also isn't a hard rule. But if you're frequently posting updates full of errors or incredibly short replies, we may need to discuss how to proceed from there.
  • IC and character sex is forbidden. Fade to black, take it to DMs, whatever. Keep it out of the IC if it comes up.
  • All character CS's are to be posted in the OOC for review and approval by the GMs before being going to the CS tab and then being available for use in the IC.
  • All disputes between players, or disagreements with GM actions, should be brought to the GMs to be handled. Drama should never be in the open, and most all problems can be solved with communication.
  • Be respectful for everyone involved in the RP. We're all here to have fun, after all.
  • Please use the CS template and do not alter it's coding. It is designed for ease of reading by both GMs and other players, and altering the layout will result in me being highly irritated. (Thanks to Yosh for handling the coding of the CS! <3)
  • Discuss with the GMs in regards to character creation. It will make the entire process a lot smoother if there's communication between us and you. Please note that there is a current maximum of three character slots per player.
  • Character Death is possible. This is a largely sandbox RP with events, NPCs, and players reacting to what's going on. If you're not okay with this risk, this RP may not be for you. That's okay! Again, we're all here to have fun and tell a great story.



The CS and Lore

With all of that said, I have one last thing to add to this. And, yes, it's more reading. (I'm sorry!)

Please click this link to view the doc that Solo and I have put together with all the base line information about the city, the setting, and the general information that you may find useful for character creation. The CS template can be found at the bottom of the doc.

Finally, we have a Discord server with which to discuss things and have general fun on. If you'd like to join, please click here.

The very last note I'd like to make is that this RP is tangentially a "sorta sequel" to the Capes of Denver RP ran by ProPro. It's not exactly a sequel since that game is still ongoing, but most of the events of the game will be considered canon to this RP.
Hidden 6 yrs ago 6 yrs ago Post by JacketTheGreat
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Slingshot


"Quotes are for dummies."

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Hidden 6 yrs ago 6 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

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Sheol


"Being a living microwave isn't as fun as it sounds..."

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Hidden 6 yrs ago Post by Old Amsterdam
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Old Amsterdam Coven Witch

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Sheol


"Being a living microwave isn't as fun as it sounds..."

This one, minus a few typos and missing words, looks good. I know you've had extra time to work on it and we've discussed a lot, so I'm willing to slap an Approved on Edith at this stage on the condition that you fix the typos for me.

Slingshot


"Quotes are for dummies."

Overall this is a very solid application, well done!

However there's a few issues I'd like to address before I'm comfortable approving him. First is the history. Edith's history is short for reasons, but I'd like it if you could add more to yours. There's also a slight time frame issue, where you say 3 years with the Junior Guard when it's only been roughly 2 years since Gold Morning. The biggest issue in the history is the general lack of details overall. If you could add some more, give a bit broader of a view of his life maybe, I'd appreciate it. Maybe not mention the specifics of the trigger since I'm not so sure it lines up with the power.

Speaking of, I'd also like to discuss the details of the power. Could he push someone's clothes, thus pushing the person? Or would his Manton Limit block him from doing that? Can he turn off the gravity flip aspect if, say, he falls into the sky or does he have to hit something to stop it? What happens if he reaches terminal velocity when falling before coming into contact with something? Does he just go splat?

Beyond that, I didn't see anything wrong with the application. If you could address though (and feel free to contact me and we can discuss things directly if you'd like), I'm sure it'll be ready for approval in no time.
Hidden 6 yrs ago 6 yrs ago Post by iolande
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COLOUR


"PLEASE DON'T TALK TO ME."

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Hidden 6 yrs ago Post by ProPro
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ProPro Pierce the Heavens with your spoon!

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Making the declaration here for all to see since the discord moves quickly. Looking to recruit for a villain team called The Lost (name may change if a better one comes along). My character, a NPC from my own Worm game being carried over here by the name of Sabotage, is a thinker that specializes in taking apart any form of technology or machinery, then is able to commit said designs to memory and rebuild that tech at a later point. Her goal is to protect and help any and all orphans and foster children in ways that she never got when she was in the foster system. Modus operandi: rob tinkers blind -> take apart their tech to memorize -> rebuild -> sell for profit. She prefers to work non-violently but isn't afraid to get her hands dirty so long as there's no killing involved.

Who would like to work with this individual in a larger group, either geared toward the same goal or just in association?
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Hidden 6 yrs ago 6 yrs ago Post by Spiffy
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Spiffy Prince of Peace

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Formerly Mantis




"It is during our darkest moments that we must focus to see the light."
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Hidden 6 yrs ago 6 yrs ago Post by Old Amsterdam
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Old Amsterdam Coven Witch

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Formerly Mantis




"It is during our darkest moments that we must focus to see the light."

So, there's a few minor issues I have with this, Mr. Spiff.

The eye...Still kinda depends on Pro's character and if he's willing to have her have that balance I was talking about in the Discord. Beyond that, there's kinda no database in Serstol. So that part of it is out. The rest of it I'm okay with as far as the tech goes, assuming you adhere to the fact that it'll need semi-frequent work done to remain operational.

I would have much preferred you consulted with us before placing him as a founding member of Final Guard. That's gonna need to be removed, though we can discuss ways for him to have been involved in it from an early stage.

Finally, I'm going to need a few minor changes to the power. I'd like to bring the range down just a bit to about 100-150 feet instead of approximately 200ft, and the direct implanting of thoughts should probably be changed to implanting emotional suggestions (since as is it falls under Telepathy - which doesn't exist in the Wormverse). Something that they don't have to follow, but the weak willed and unsuspecting would. Beyond that it should be fine, though I'd like to verify that the final part is more of a "unconscious power use when experiencing strong emotions" rather than an actual, like, separate deal?

COLOUR


"PLEASE DON'T TALK TO ME."


This is better than it was, thank you for expanding on it. The power looks good (It would be a Master for the record), and the basics are there. I'm still a little worried about the history though, given how short it is. But Solo's talked to you, and with those little tweaks he suggested I'm sure it'll be ready in no time. Keep up the great work hun.
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Old Amsterdam Coven Witch

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@Spiffy
With those edits, add in Master | Trump under classifications and feel free to port him over to the CS Tab at your convenience.
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Hidden 6 yrs ago 6 yrs ago Post by De
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De Fine Seller of Alphabet Soup

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Basilisk


"You seem pretty powerful. Come, prove yourself."

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Hidden 6 yrs ago Post by Old Amsterdam
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Old Amsterdam Coven Witch

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Basilisk


"You seem pretty powerful. Come, prove yourself."


Thanks for the edits, D! Looks good. Feel free to drop him over into the CS tab when you're ready.
Hidden 6 yrs ago 6 yrs ago Post by Tuujaimaa
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Tuujaimaa The Saint of Wings

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Adrasteia


"Let’s all keep a cool head. Well, except you."


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Hidden 5 yrs ago 5 yrs ago Post by Tinac4
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Tinac4

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"You don't get to dictate how people live their lives. Least of all me."
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Hidden 5 yrs ago 5 yrs ago Post by Merksykhaan
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Merksykhaan

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Alright, first post. Let's hope that I don't fuck anything up here.

Lantern Jack


"Everyone has a price, and some people are pretty damn cheap."

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Hidden 5 yrs ago 5 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

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Arson



"Your ass is grass. And I eat grass."

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Hidden 5 yrs ago 5 yrs ago Post by Gardevoiran
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Gardevoiran The Forbidden One

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"Glitches are fun, let's see if I get any more."






edit - Changed the breaker exit deets.
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Hidden 5 yrs ago 5 yrs ago Post by ProPro
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ProPro Pierce the Heavens with your spoon!

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Sabotage


"How long did it take you to build this? Hours? Days? Weeks? How would you like to see your life’s work dismantled in a matter of seconds?"
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Hidden 5 yrs ago 5 yrs ago Post by Gardevoiran
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Gardevoiran The Forbidden One

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"I'm not a kid anymore! I've got a few years under my belt this time!"




Ready to be judged accordingly and edited as a result!
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Hidden 5 yrs ago 5 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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Exactly

"Who?"
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Hidden 5 yrs ago 5 yrs ago Post by Pachy
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Pachy

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Daisy Ripper


"Family is everything."
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