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Hidden 5 yrs ago 5 yrs ago Post by Lauder
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Lauder The Tired One

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“In this estate, you will find no solace as that corpse hangs there in the trees. Cursed, he stares and affronts us with the singular, damned eye. There shan’t be remorse in the day, as adventurers and brigands alike take forth the perilous quest to remove the Hanged Man and, by extension, the curse. There shan’t be forgiveness in the night as the ruined hills conceal those who wish to bring down the decrepit majesty that afforded us such a curse. You must end this blight, for it all else succumbs to this darkness, there will be no light left for us. As our friend, we implore you. End this reign of terror and advance into the perilous hills that plague us.”
Hedlef Lochborne, Lord of Malcast


In the Kingdom of Baldock, a curse has swept over the Estate of the Lochborne family as the Hanged Man appeared on the cold rolling hills of the countryside. Once fertile lands have turned to death and decay as the Hanged Man watches over the Estate, dark clouds blocking the sunlight and casting a maddening spell upon those who tend to the estate and the farms that surround it. Cattle give birth to abhorrent abominations, masses of grotesque skin and heads that do not survive their first seconds in the world. Children to the farm hands grow sick, dying in the night as the curse creeps into their stead and cradles them in their beds. None is spared from the curse that has overtaken this estate.

The Lochborne family has allowed the curse to spread into their stead, not out of their own negligence of duty, but to the curse being far too difficult to dispel with their own mundane grasp of magic. Though, while they are too stubborn to relocate their estate to more fertile soil, the curse is seeping into the city of Malcast as the children to have begun to grow sick and the soil begins to decay. Thusly so, Hedlef Lochborne has reached out to those who he would call ‘friend’ as those who had previously been hired have proved too ill-equipped as cultists and monsters rampage in those cursed hills that continue to mock the noble family.

Yet, it is those before who have been summoned to the task that has met there most tragic end, driven to despair and madness in those hills of plague. They telltale of fiends and blights unlike ever have been encountered, that those who fight would meet their end and that those who escape wishing only for their own miserable lives to end. Heed the warnings of the raving madmen who have retreated for it is they that had stared into the eyes of the endless horror of the Hanged Man’s curse and survive, but it is they that would sooner seek the endless embrace of death rather than recount their memories of the Hanged Man.

Those pagans must be driven out before all hope is lost.

Those beasts must be slain before death is wrought through the hills.

The Hanged Man must be cut down before life itself loses its will to live.

May the gods show mercy to those who face his maddening gaze.






Welcome to The Hanged Man, a dark fantasy roleplay deeply inspired by the game known as Darkest Dungeon in that characters who go to face this Hanged Man run the risk of going mad against the forces they combat. It is in this roleplay that I seek to tell the tale of the Hanged Man, a corpse that has appeared on a hill overlooking an estate owned by the Lochborne family, a family of nobles that rule over the nearby city of Malcast. The mystery here as to who this Hanged Man is and why he is plaguing the land with such a powerful curse and thus finding out how to dispose of it.

The characters, coming from all different walks of life from various corners of the country, the Kingdom of Baldock, have been summoned by their friend, the Lord of Malcast, to dispose of the curse as all other attempts, even by professionals, have failed. Warriors and monks, doctors and assassins, no matter who the character is, they have a friendship with Hedlef Lochborne and have answered his call to go to the now solemn and despair-ridden town of Malcast. With such despair, Hedlef has become desperate to rid the estate of the curse before it spreads further.

If you haven’t guessed by now, I plan for this RP to be heavy and while I do not generally like to run amok with controlling PC creation, players are expected to create characters that would fit the story and theme of the RP. Now, that does not mean edge-lords or anything like that, but this setting is darker and runs along with the notion that madness and despair await those who seek to fight the Hanged Man. That said, I suppose I should say that I am looking for roughly six characters to embark on this tragic story and if this gets more attention than the slots I am willing to run with I will have to make various choices between PCs on which would be best for the RP. However, if a character is not chosen, that player will be put on a waiting list and if the time comes, they may join if their interest holds.

Now, onto the story itself. I want to say that there are times in which sand-box will be a thing, namely in terms of exploration or downtime while the ‘Story’ missions are set in how they are playing out, barring player choices and how that would influence the story. In this fashion, it allows plays to do some solid character development outside the expeditions into the hills where the Hanged Man watches the Estate while still staying along with the setting of the story. This is a detailed, collaborative story where the characters are the focus after all.







A map graciously made by @Famotill


Do note that all the knowledge that I present here is not all the world has to offer, but rather all the necessary information needed to play within this story. Any ideas that a player may have should PM, or openly discuss with me. Whether it be races, notable people, or countries, I will listen and give my opinion, though if I feel it does not belong in the game, I do reserve the power to deny the idea.













  • Avoid power playing or god-modding. If you're unsure about taking a certain action ask the group/GM through the OOC or in PMs respectively.
  • Please do not harass or insult your fellow players. If you are running into a problem please message the GMs in a private message.
  • Consult fellow players before making sweeping decisions about the World State. Choices that change the world or impact multiple characters requires the agreement/consideration of the party.
  • Secrets among characters are fine, but make sure to message the GM to ensure they can prepare properly.
  • Try to avoid OOC chat in the IC
  • When creating characters and posts please stick to the setting and theme as best you can. The World is an ever-updating tool for you to use, and I'm always a PM away!
  • Please alert the GM if you are expecting to be away for an extended period of time. This is totally okay, but it's nice to know before you head off. Emergencies happen, and the GM reserves the right to use your character and your related NPCs to progress the story forward as to avoid the RP stalling.






And finally, thank you for showing interest! If you have any questions, do not be afraid to ask me something!

Be afraid of the cursed lands that haunt us.

Pinglist:
@Blitzy@Famotill@Enzayne@Rtron@Rhiven Knight
Hidden 5 yrs ago Post by Lauder
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Lauder The Tired One

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@Famotill

Hidden 5 yrs ago 5 yrs ago Post by Enzayne
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Enzayne Invading Eldar

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@Lauder Repost! I've also addressed everything you noted in my original writing; hopefully to your liking. The backstory is a little longer because of that. Maybe quite a bit longer, I tried to keep it under wraps.


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Hidden 5 yrs ago Post by Blitzy
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Stating my interest, I'll get to working on a sheet.
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Hidden 5 yrs ago Post by Lauder
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Lauder The Tired One

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@Enzayne

Alrighty! Good, Good. Will get a thorough read over in a bit!

@Blitzy

Glad to have your interest! Makes me happy to see more people!
Hidden 5 yrs ago Post by Lauder
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Lauder The Tired One

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SHAMEFUL DOUBLEPOST IS SHAMEFUL

I have updated the OOC. Such updated include new maps, so wondrously done by @Famotill! Additionally I have added an ‘Items’ section which will be kitted out with all sorts of stuff when we get the ball rolling!

Soon to add:
Religions
A ledger on the Empire of Tara
The Lexicon

Stay tuned!
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Hidden 5 yrs ago Post by Blitzy
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@Lauder my first instinct was to go for an old (60s), slightly mad/eccentric, well-travelled mage with a thousand stories and riddles, but I'm not sure how that would fit with the story setting or if it would be too similar to @Enzayne's character. Thoughts?
Hidden 5 yrs ago Post by Lauder
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@Blitzy

In my own opinion, that would be close to what Enzayne has a character. Many of the people we have so far seems to be magic centered, which I won't encourage a magic-heavy party as that would sort of defeat the lore of 'people avoid magic because of the consequences that it brings about'. That is what my opinion is though, just a recommendation to think of a different idea given the current potential roster. Though, I will not stop you from playing a mage if you really want to.
Hidden 5 yrs ago Post by Rhiven Knight
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I am interested if you are still recruiting? It looks like you have a solid healer, and are trying to discourage a magical party in terms of heavy magic use.

If it it isnt a stretch I had an idea, for a character, a young man, maybe mid twenties, a swordsman or spear-man, not necessarily formally trained, but with skills forged from constant use. He is a physical adept, fast and strong and always working to be better. But he was born with a touch of the gift, and no real head for spells or magic, instead its linked to his emotions, it isnt something he can use, but rather something he has to fight against, he doesnt necessarily know why it happens or how but when his emotions spike in intensity things happen around him, to him, or to the things his emotions are focused on, and like all magic there is feed back into him. His lack of understanding, and guidance on it means its like an affliction, if he cant control his emotions he will end up hurting himself, and quite possibly others.

The idea being to portray his journey towards mastery over himself, and eventually to either overcome or succumb to the emotions and the indulgences of magic depending on his experiences on this journey, he is choosing to undertake as a way to forge out of his current self a better self at the risk of being shattered and the pieces ruined.
Hidden 5 yrs ago 5 yrs ago Post by Enzayne
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@Blitzy The esteemed GM has said their piece and I won't muck around with that wisdom. Personally, I don't mind if our characters are similar in concept. Write the character you want to make, even if that means I might not get accepted because there's ultimately only room for one Deckard Cain character like that. You do you, basically. <3

(triggerwarning: opinions)
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Hidden 5 yrs ago Post by Famotill
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While I do love my granny- if I have to make a different character to better suit the party I'm fine with it.
Hidden 5 yrs ago Post by Lauder
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Lauder The Tired One

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I am interested if you are still recruiting? It looks like you have a solid healer, and are trying to discourage a magical party in terms of heavy magic use.

If it it isnt a stretch I had an idea, for a character, a young man, maybe mid twenties, a swordsman or spear-man, not necessarily formally trained, but with skills forged from constant use. He is a physical adept, fast and strong and always working to be better. But he was born with a touch of the gift, and no real head for spells or magic, instead its linked to his emotions, it isnt something he can use, but rather something he has to fight against, he doesnt necessarily know why it happens or how but when his emotions spike in intensity things happen around him, to him, or to the things his emotions are focused on, and like all magic there is feed back into him. His lack of understanding, and guidance on it means its like an affliction, if he cant control his emotions he will end up hurting himself, and quite possibly others.

The idea being to portray his journey towards mastery over himself, and eventually to either overcome or succumb to the emotions and the indulgences of magic depending on his experiences on this journey, he is choosing to undertake as a way to forge out of his current self a better self at the risk of being shattered and the pieces ruined.


Heck yeah we are still recruiting! Feel free to write up a character sheet!

While I do love my granny- if I have to make a different character to better suit the party I'm fine with it.


No need for that now! As I say, do what you want. Same applies to everyone here, even if I may have differing opinions.
Hidden 5 yrs ago Post by Famotill
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No worries! Just offering my support and letting everyone know I'm flexible!
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Hidden 5 yrs ago Post by Blitzy
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It's all okay, the magic doesn't really matter I was more concerned with the personality, I was thinking of playing an older more veteran character but I think I might adapt that concept into a Dwarven character where the longer life would make sense (I've always had a soft spot for the little guys) or maybe an Orc. I like the idea of playing a Dwarf and since they're so rare I can imagine a lot of "yep, I'm a dwarf, whoop-dee-f*cking-doo" type interactions, but off the top of my head can't imagine many good reasons to leave the Dwarven kingdoms besides exile. Either way he'll probably fall into the category of being overly friendly, a bit sarcastic, somewhat insensitive and frequently pissing everyone off with his "did i ever tell you about the time I..." stories.
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Hidden 5 yrs ago 5 yrs ago Post by Blitzy
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Accidental double post, heck lets call this my CS placeholder.
Hidden 5 yrs ago Post by Rhiven Knight
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Whelp, this is my character proposal, hopefully here is okay?
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Hidden 5 yrs ago Post by Famotill
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I've fixed Aemma up. Raised her age slightly, added a personality section, and made the requested tweaks!


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Hidden 5 yrs ago Post by Lauder
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@Rhiven Knight

Awesome, I'll review the sheet and get back to you!
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@Lauderis there a deadline for sheets? Also, is there any more Dwarf lore on the way or is it pretty open for me to play around?
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@Blitzy

I suppose I’ll put the deadline for this Sunday on character sheets. Give a good buffer for everyone to do all the changes they want, or need, to do.

As for dwarven lore, they are a very inward looking species so interactions with others are rare, though I believe I’ve said that already. They are known to hold grudges against other dwarven holds and their cities can stretch for miles far beneath the mountains and can even extend around the mountains and what not. They haven’t had the fortune of being under Taran occupation, so their cultures have been untouched and allowed to develop however they see fit (I.e. do what you want on that front!).
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