HerbalistHealing Solution IHeals someone for 100 Health but adds 50 toxic.
Crafting Requirements
- [Healing Solution I]
- Solvent
- Tier I Herb
Healing Solution IIHeals someone for 250 Health but adds 100 toxic.
Crating Requirements
- [Healing Solution II]
- Solvent
- Tier II Herb
Healing Solution IIIHeals someone for 600 Health but adds 200 toxic.
Crafting Requirements
- [Healing Solution III]
- Solvent
- Tier III Herb
Healing Solution IV Heals someone for 1,500 Health but adds 400 toxic.
Crafting Requirements
- [Healing Solution IV]
- Solvent
- Tier IV Herb
Soaked Bandages ICures bleeding and heals someone for 100 Health but adds 50 toxic.
Crafting Requirements
- [Soaked Bandages I]
- Bandages
- Tier I Herb
Soaked Bandages IICures bleeding and heals someone for 250 Health but adds 100 toxic.
Crafting Requirements
- [Soaked Bandages II]
- Bandages
- Tier II Herb
Soaked Bandages IIICures bleeding and heals someone for 600 Health but adds 200 toxic.
Crafting Requirements
- [Soaked Bandages III]
- Bandages
- Tier III Herb
Soaked Bandages IVCures bleeding and heals someone for 1,500 Health but adds 400 toxic.
Crafting Requirements
- [Soaked Bandages IV]
- Bandages
- Tier IV Herb
Frost SolutionAdds frost damage to a weapon for the rest of the engagement. Frost damage scales based on 25% of the weapons raw damage.
Crafting Requirements
- [Frost Solution]
- Solvent
- Frost Herb
Toxic SolutionAdds toxic damage to a weapon for the rest of the engagement. Toxic damage scales based on 25% of the weapons raw damage.
Crafting Requirements
- [Toxic Solution]
- Solvent
- Toxin
Scorch BombA canister of scorch beetle fluids and nails with a fuse attached, can be used in combat as a grenade or placed in traps for explosive aoe damage. Small Explosion, 100 damage.
Crafting Requirements
- [Scorch Bomb]
- Nails
- Scorch Beetle Fluids
Flash BombCauses aoe stun damage. Stun 100, 5 meter radius.
Crafting Requirements
- [Flash Bomb]
- 3 Source Runes
- Igniter
CasterTier OSource RunePulses with energy, used in crafting recipes.
Crafting Requirements
Tier IProjectile RuneCast a projectile at a single target dealing 25 raw damage to target. D20 1-5 Failure, 6-20 Success. Failure damages caster.
Crafting Requirements
- [Tier I Runes]
- [Projectile - Rune]
- Blank Rune
Shockwave RuneDeal 10 raw damage to all in a 5 meter radius around you and push them back 2 meters. D20 1-5 Failure, 6-20 Success. Failure implodes, only harming caster.
Crafting Requirements
- [Tier I Runes]
- [Shockwave - Rune]
- Blank Rune
Heal RuneHeal Target by 25% max health. D20 1-5 Failure, 6-20 Success. Failure heals caster.
Crafting Requirements
- [Tier I Runes]
- [Heal - Rune]
- Blank Rune
Grow I RuneCauses the target Tier I Resource Point to drop double resources on the next gathering attempt.
Crafting Requirements
- [Tier I Runes]
- [Grow I - Rune]
- Blank Rune
Strengthen RuneTarget gets a +2 bonus to their roll results for the remainder of the engagement. D20 1-5 Failure, 6-20 Success. Failure Strengthens caster.
Crafting Requirements
- [Tier I Runes]
- [Strengthen - Rune]
- Blank Rune
Tier IIGrow II RuneCauses the target Tier II Resource Point to drop double resources on the next gathering attempt.
Crafting Requirements
- [Tier II Runes]
- [Grow II - Rune]
- Blank Rune
Haste RuneTarget becomes Hasted. D20 1-5 Failure, 6-20 Success. Failure Haste caster.
Crafting Requirements
- [Tier II Runes]
- [Haste - Rune]
- Blank Rune
Tier IIIGrow III RuneCauses the target Tier III Resource Point to drop double resources on the next gathering attempt.
Crafting Requirements
- [Tier III Runes]
- [Grow III - Rune]
- Blank Rune
Tier IVGrow IV RuneCauses the target Tier IV Resource Point to drop double resources on the next gathering attempt.
Crafting Requirements
- [Tier IV Runes]
- [Grow IV - Rune]
- Blank Rune
Tier VGrow V RuneCauses the target Tier V Resource Point to drop double resources on the next gathering attempt.
Crafting Requirements
- [Tier V Runes]
- [Grow V - Rune]
- Blank Rune