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Hidden 5 yrs ago Post by Hexaflexagon
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Alright so I less want #1 then I have some problems about #2 currently. So I'm going to try and explain the feelings that I am having.

Here is how I see it.

What are we necessarily trying to do by switching over to a new thread? It seems judging from chats in Discord and Wraith's prompt its to gather up new blood to revitalize the RP? And personally I don't see the reason for it you know? Ask any experienced GM how an RP goes the distance and its having a reliable core group. Look at all the RPs that have gone the distance on the site now and old guild what did they have? A core group of players that stuck with it. If you want to ensure the survival of the RP you got to look after those players.

To that end, I feel that the move will harm us in that regard. Look what happened with UOU for example. Switching threads effectively breaks any kind of narrative cohesion and consistency. It particular it hurts anyone (such as myself) that prefers long term storytelling over the small bit-sized arc structure. Because now people will literally have to dig up old threads to read the entire narrative. And also it puts an unnecessary pressure of "oh well I have to move uber fucking quick because Crisis is going to nuke the the thread in three months anyway." Something which you guys specifically said wasn't going to be a concern this go around and that you would be able to continue your narratives through crisis.

To that end I will also speak of the effectiveness or lack of effectiveness rather of the suggested move. Long-running roleplays get new applications all the time, those role plays just aren't really us. That has something to do with us as players not because of the GM and frankly it is the childish claiming culture that we have going on. @Lord Wraith I'm gonna call you out the most on this because you are a man and I know you can take it. We joke about your protective claim over Gotham but its actually a problem. Gotham is much bigger than Batman my dude, but you are potentially limiting new people's possibilities of the characters that they want to play. Not to mention any one's real hopes of playing someone else in the Bat fam. And this goes beyond claiming areas. Whole characters that could rightfully stand on their own and antagonists and the like have been scooped by people without even being used. We take away people's options before they are even there. I'm also part of that problem and to that end the only way we would be able to fix a change like that isn't a thread shift its a cultural change, because trust me I'm part of that problem to taking Swamp thing and such. It is to strive to be more like Maxx and Webby. Both of these players show a maturity that is beyond all the rest of us because they are ready and willing to give up antagonists, supporting casts or work with players so that everyone can use the characters that they want. And that's how real comics work! That is in part because of why they are so awesome because of the sharing of characters and the collaboration, but the current system doesn't encourage that. Instead it encourages grabbing all your favorite toys and not letting go.

The other problem kinda falls in the same area. We have already taken claim over a lot of A-listers with more to come from folks we know who are joining and other characters. Currently two of the only A-listers that I know of that don't have a sheet in the works are Hulk and Aquaman. All the other big names have been taken and also a whole damn lot of other heroes have been snatched up through supporting casts as well. We are limiting the options of new people severally and not even giving them a shot at the story they want to tell. It would be like going to an ice cream shop and finding out they are all out of ice cream and they only have cones left. And don't get me wrong you can do great things with B-listers and lower but unless somebody really wants to play that character you aren't going to catch any new blood that way. And the only way I could see us fixing such a problem would be making everyone have to reapply for their character again in Season 2. Which presents a whole nother bundle of problems that I don't think anyone would want to deal with.

And realistically consider how many new players are we going to draw in from the switch. Consider our last batch of new people that came through, we were only left with what like Ceta in the end? So if we consider that to do be a solid working point to go off of for every completely new person to join we will only gain one person? And beyond that consider how many other new people have joined and left, honestly really Ceta is the only new blood we have managed to keep. And if all those new folks ended up dropping out, I don't think it is a coincidence. I think it is a sign of a bigger problem that we have.

There is a reason that these games have a reputation. A bunch of people don't just end up thinking that we are assholes for no reason. And in some ways they are right. We are combative, we argue a lot, we are over protective of our characters and ideas. We play favoritism towards our friends sometimes to the detriment of others. When your RP becomes the definition of an Old Boy's Club of course new people aren't going to join. We actively push out new faces not invite them in. We have a lot of problems and that is never going to change unless we try to be better people and I know that is asking a lot from the most of us lol.

So to summarize I'm opposed to Option #2 if we are just trying to use it as a quick cash-grab to get new blood. Because that is not going to work, we have seen it not work before for the reasons above. I will support Option 2 if we make a commitment to try and change the culture and the nature of the RP moving forward because that is the only way that we are going to get new folk's to not only apply but to stay. If we honestly take a moment to reconsider and think about why all these RPs fail in the first place instead of jumping to a perceived easy solution to the problem. Because the problem isn't that we have a big scary thread, people jump into big scary threads all the time, look at literally any other sandbox RP lol.

No the problem is we are assholes and the environment we foster does not encourage nor support new players in the first place.


Anyway rambling done. I've just had a lot of thoughts about these RPs for a long time and it was nice to organize them into a cohesive structure.
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Hidden 5 yrs ago 5 yrs ago Post by Mao Mao
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To be honest, I choose Option one because I don't want to change my plans for Wonder Woman from someone who most likely might drop out within a week or two. Go ahead and call me selfish for not wanting to give up my toys to users that often disappear without a trace. Of course, I know that not all users do that. Yet, the last few that joined had either left or disappeared besides Ceta. And based on that fact, I'd hesitate to change plans for a newcomer unless they prove that they are staying for the long run. That won't mean that I don't want to make changes to the current users on here. Because I know that they won't bail or leave without reason. And I trust them enough to do them justice.

Also, I have to stay that some of us might not want to give up our current antagonists, supporting casts or whatever because we might not be done with them yet. It doesn't necessarily mean that we don't want to share. We just want to wrap their stories up before opening it up for other players (and even newcomers). For example, I have current plans for Captain Atom in season two and he will play an essential role in Wonder Woman's story. The way that I have the story set up wouldn't be the same without him since he's significant to the season. However, I am planning on giving up Captain Atom after his story's done. So please consider that some of us would prefer to not making so many changes to our stories.

And another thing, we don't need any more people to join. In my opinion, having a big group in your roleplay is usually a bad idea since you have considered so many things. Plus, I have been in too many roleplays that depended on its big size too much. And as a result, it dies due to inactivity. Basically, I choose option one because it's (in my opinion) better to have this decent size group than starting a new thread just to get more people. Plus, it's honestly pointless to start a new thread if it only exists as a recruitment tool. We could design this thread based on Morose's Agents of SHIELD, a roleplay that has lasted one year and has done one volume while doing a second one.

Anyway, I don't mean to sound like an asshole and I'm sorry if I do sound like one. I just wanted to express my thoughts about starting a new thread. Feel free to message me or quote me if you any questions or want me to clarify something.
Hidden 5 yrs ago 5 yrs ago Post by Bounce
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Option #2.

Edit: I ran an X-Men RPG for 10 years. It died a slow death, because it was focused on a core group that slowly dwindled until there were fewer and fewer of us. Instead of making 10 posts a day, we were satisfied that 1 post in 10 months was victory, but it wasn't the RP that we'd joined back in 2005.

A core group is important, yes. But without new players the people in the core group just dwindle away over time. And, yes, most of the new players will leave. If you get 3 and keep 1, that's what you want. Because that 1 can step in to fill the void created by the number of people we started with who didn't finish with us.
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Hidden 5 yrs ago Post by Simple Unicycle
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Option #2 seems to be the consensus... But I refuse.

I vote Option #1 to be a rebel.

Then again I'm barely in the game so I doubt my vote counts for shit.
Hidden 5 yrs ago Post by Lord Wraith
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Option #2 seems to be the consensus... But I refuse.

I vote Option #1 to be a rebel.

Then again I'm barely in the game so I doubt my vote counts for shit.


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Hidden 5 yrs ago Post by Lord Wraith
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@Lord Wraith I'm gonna call you out the most on this because you are a man and I know you can take it. We joke about your protective claim over Gotham but its actually a problem. Gotham is much bigger than Batman my dude, but you are potentially limiting new people's possibilities of the characters that they want to play. Not to mention any one's real hopes of playing someone else in the Bat fam.


I do feel the need to point out that we have Bounce utilizing Dick Grayson with an original Robin Concept and up until recently we had a Batgirl. I'm not against players in Gotham, I'm against the game becoming focused around Gotham. There are so many other corners of the world yet to be explored that it seems a waste to have four or more players focused on Gotham.

Now that said, due to the nature of my story and the timeframe, if someone wants to play Selina Kyle, well they are going to be shot down. But if someone approached me with a well thought out pitch for a different Catwoman, I'd entertain it. In the Discord, I shoot down ideas relating to Gotham because they're half-baked whims. Every submitted sheet for Gotham has been treated fairly and judged accordingly.
Hidden 5 yrs ago Post by DocTachyon
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I'm the Spider-player, meaning I hold one of the biggest rogue's galleries and supporting casts, so I feel like I should speak to Hex's concerns, too. Claim culture is a very tricky area to deal with because I think we all pick our characters because we have some amount of passion for them, unless your name is Simple Unicycle. We tend to know these guys back to front, and we have a perfect little story built for them in our heads -- at least I do, for me. It's hard because we're trying to simultaneously strike a balance between telling a cohesive story that touches on all aspects of our character, but also leaving things open for newcomers. I've tried my best, but some things can't be avoided. My Peter is year one, so there can't really be a Kaine as one person wanted, and I had to shoot down Silk for another.

I guess I big question is, to what extent do we need to be open to this kind of thing? I think there is absolutely a problem with claim culture as Hex has said, but I think we need to be very precise in our handling of it. Maybe each of us can organize our supporting cast into 'tiers' based on importance to our story? And those tiers would essentially indicate how much someone would need to work with us to get an app for a given character accepted? But then, that might be asking much of the current player base. We could also maybe do a thing where we ask each player to throw together a list of some popular NPCs within their wheelhouse that they'd consider apps for? I know I have more than a couple I don't have any plans with that I'd be willing to give away.

Speaking to the larger issue of player retention, its probably really valuable to ask ourselves what things draw new players here, and what sort of things drive them away. I think that we should have a serious conversation with our newcomers that have stuck around, like Dblade and Ceta, and maybe Uni and I who only came around last game, as to what kinds of things were motivating them to stay and maybe what sort of pressures they felt that were maybe pushing them to leave? I think right now we're having a lot of old voices trying to deduce the problems that new players are experiencing, but maybe we should ask new players themselves. Hell, maybe stick a few feelers out into the wild and see what people think.

Personally, I was attracted to this group for the quality of writing and the subject matter of the game. I was almost never on the Guild at that time, so I wasn't really aware of any 'reputations' or anything. I was just a lone agent looking for a fun game. The GM team seemed strong and the OOC looked like a good time, so I threw my hat in the ring. Myself, one of the things I really didn't like is that it was hard to feel connected to the group. We do very much have a club of old hands here, and back in UOU, I felt like my stuff was mostly being ignored and that my contributions to the OOC were more or less glossed over. I ended up being fine with it, as I was having a lot of fun writing Vig and I enjoyed shitposting with Nightrunner and Uni, but I think really getting to know the group and feel like your stuff is supported is a huge part of what makes people stick with these games.

On that note, I don't think we necessarily play well with others as a unit. I still don't know very much about many of the people in this game, new and old alike, and I think that's maybe a problem a lot of us have. Hex is right -- strong games are made on the backs of strong groups of players. But so is Bounce, we need new blood. This game we're more or less missing Morden, MB, Sep, Ersatz, Eddie Brock, and more. They're missed I'm sure, bvut those losses haven't necessarily hit as hard because I think we're building another core of people who have stuck around. I think we need to make a bigger push to find people like that who will stay with us, and a huge part of that is being friendly and open and just trying to honestly get to know one another.

So this post has been rather long and rambly, but I just woke up (after royally fucking my sleep schedule), so hopefully it makes sense. Dog bless, love you hot boys.
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Hidden 5 yrs ago 5 yrs ago Post by HenryJonesJr
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And with that my season comes to an end, and the Guardians begin.

Here's to season 2.

EDIT: As for the ongoing debate, I agree that we have issues snatching up characters and guarding them like they're collectibles. I realize I'm the ultimate hypocrite here playing a team, but if someone came in wanting to use one of the characters I snatched up, it's at the point where I'd be cool with giving it to them. Otherwise we're gonna continue starting these games that are doomed to fail because we gate ourselves off from others.

So I mostly agree with @Hexaflexagon. I don't see starting a new thread as a cure for getting new players. I think it could be a start as long as we broadcast players have more freedom, including using characters that others had gated off as "their" NPCs. That's not how a functioning game is gonna attract more players.
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Hidden 5 yrs ago 5 yrs ago Post by Bounce
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Entertaining the notion of staying in the current thread for a moment, I feel like if we go with Option #1, in which our IC has just shy of 300 posts (and some of which are really no longer in continuity per se) then we're going to need some solid summaries in the vein of "last time, on Absolute..." along with a clear (read: hyperlinked) jumping in point for new players.

"Click here for the Season 2 opening post" or some such.

Otherwise, I feel like jumping in as a new player in a game with 300 posts would be off-putting. We'd have to build into the marketing what we do to be open/accommodating to new players.

In that vein, regardless of whether a new or old thread, perhaps having each player write up a synopsis of their character, along with their post catalog so that people have links if they want to learn more about Character X.
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Hidden 5 yrs ago Post by Lord Wraith
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Entertaining the notion of staying in the current thread for a moment, I feel like if we go with Option #1, in which our IC has just shy of 300 posts (and some of which are really no longer in continuity per se) then we're going to need some solid summaries in the vein of "last time, on Absolute..." along with a clear (read: hyperlinked) jumping in point for new players.

"Click here for the Season 2 opening post" or some such.

Otherwise, I feel like jumping in as a new player in a game with 300 posts would be off-putting. We'd have to build into the marketing what we do to be open/accommodating to new players.

In that vein, regardless of whether a new or old thread, perhaps having each player write up a synopsis of their character, along with their post catalog so that people have links if they want to learn more about Character X.


I've been cooking these up for such an occasion...




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Hidden 5 yrs ago Post by Retired
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Well. Looks like I missed a bit in my time without electricity.

For the record, I'm against a new thread. I don't see a real necessity for it and it just provides some minor issues with being able to tell a coherent, long-term story without having to bounce around from thread to thread. It makes it more difficult for anyone whose story isn't wrapped up before the end of a season as they'd have to transfer it over mid-arc to a new IC. And it also puts strict, arbitrary time limits on arcs, even if that is an unintended consequence. People will naturally rush to try and wrap up their story before threads switch in the future. I see absolutely no need to usher in that sort of atmosphere.

New players join established games all the time. There is nothing about having an IC with numerous posts that inherently discourages new activity. Sure, some may see the history and decide it's not for them, but others may just as well see how the IC is thriving with such activity and wish to join as a result. If you want new blood, there are other ways to achieve pulling them in.

Now, I don't necessarily think we need a perpetual inflow of new players nor do I believe we need to rely solely on those we already have. A balance should be struck. Loyalty, persistence, and passion are all good things, and we should be proud and confident in our core player base to carry the torch. And we should encourage prospective newbies or returning players alike to come in if they're interested. But I don't think we need to panic or rush to achieve that when we're going strong. I'm not saying we should wait until things are dying, either, but those are not the only two avenues we can take.

A new interest check, updating the title to reflect that the RP is always open, a synopsis in both the OOC and IC opening posts that summarizes the important notes of the previous season (and leaving the more detailed, individualized summaries for each respective player's character sheet if desired). And, yes, not being so quick to jump down someone's throat if they show interest in a character integral to your plot.

Hex is right, but so are Star and Wraith. There is an issue with claim culture among many of us. But staking claim to important NPCs is not inherently wrong. I think Hound's use of Hank and Janet is brilliant, and I would want to encourage such great integration into the stories we weave. At this point, however, with how central of a character Hank is, Hound should just update his proposal for next season to include Hank as a joint POV for his Blue Beetle story. No different than myself controlling four Titans, or Maxx running the entire X-Men line-up. The degree to which these characters are used and are integral to a story reflect whether they should be NPCs or full-blown POVs. And it is clearly within the rules to have a single concept consist of multiple official POVs.

When it comes to villainous legacies, I 100% appreciate and respect that those characters are usually vital to the stories we tell. I think those are the types of NPCs we should be able to lay claim to, so long as they pertain to the character(s) we are writing. Deathstroke is clearly a very popular character, and I know many people would love to utilize him. I also know that what I intend to do with the character for my story doesn't leave room for someone else to utilize him at this moment. All of the characters I personally voiced I intended to use in my proposal are antagonists. I purposefully did not try to pull in any other NPCs because I don't want to limit what others may wish to do. Yes, I have story concepts for future Titan recruits, but they're neither central to my current story nor are they something I feel I should block off from others.

I wouldn't expect Inkarnate to give up Luthor as an NPC for someone else given the character is deeply integrated into his story in addition to being a legacy. Nor would I expect that from Wraith with the villains he has set up to be important. But Batman's rogues gallery is extensive, and they can't all be vital to his story, nor will he likely ever be able to utilize them all. I'm sure he'd love to, God knows I had a huge web of NPCs all laid out when I was Spider-Man that I intended to introduce. But, I think, that goes too far. We have to be realistic with the characters we have at our disposal and how we'll be able to use them, if at all. You can tell a great, heavily interconnected story that showcases the extensive underworld of your particular city of lore with just a handful of villains. You can also depict said villains as being around to enrich your narrative without having to claim them entirely as your own if they are not integral to the plot.

I don't know Wraith's plans, and Nate you don't have to justify anything in response to this, but for example let's look at at prominent Bat-foe Harvey Dent. If Harvey and/or Two-Face is not deeply integrated into the story Wraith is telling, but he still wants to establish their presence in Gotham, sure, go for it. But if and when someone comes around with a compelling and reasonable use for the character, we shouldn't be opposed with cooperating and sharing the character. Or even giving the character up completely so long as what's already been established isn't ignored or contradicted. Because, in the end, we're trying to build a cohesive, shared world and narrative.

And the same goes for heroic and other non-villainous NPCs. If they are integral to your story and are, in fact, basically a POV unto themselves, I don't understand why they are not simply included as part of the character's proposal. If I want to tell a story primarily about Red Tornado, but also wish to include the Jim Hammond Human Torch as a central character, I would apply as both in a unified proposal. But if a character isn't completely central to the story, but is still an NPC you desire to use, fine. Just be willing to share that character with another - whether after you've finished using them in your story, or simultaneously. Again, so long as it's a compelling and reasonable use of the character and will not ignore or contradict what has already been done. I'm definitely not advocating we throw around NPCs that have been already fleshed out willy-nilly because that risks continuity errors and confusion. But we definitely should not instinctively say "mine, you can't have it" just because we got to said NPC first.

That being said, there's another real problem in these games that so frequently occurs and directly correlates to this issue. And that is oversaturation. Yes, Gotham is a cool, interesting city that we all love. But we don't need to have half a dozen POVs centralized in one location. This world is vast, especially with the lore of two combined franchises, and there is an entire universe beyond it. There are so many different cities, states, countries, planets we can explore with our stories, and we should encourage that. We should not encourage the mistake of previous games and rush to expand one section of the world at the expense of others. If you have an idea for, say Azrael, a Gotham-central character, do not be afraid to take your story to another location and explore it there. We shouldn't limit ourselves just for the sake of maintaining the status quo.

As I said, there's a balance between not claiming and claiming too much. And it certainly isn't the easiest thing to maintain. But I think it's the healthiest route to take that can work for everyone and not just the few.
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Hidden 5 yrs ago 5 yrs ago Post by HenryJonesJr
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Leeeeeeeeeeeroy Jeeeeeeeeeeeeeenkkkkkkkkkiiiiiiiiiiiiinnnnnnnnnnnnnnsssssss (No my second character concept is not Leeroy Jenkins)

C H A R A C T E R C O N C E P T P R O P O S A L
T H E W I N T E R S O L D I E R



R E D A C T E D A S S A S S I N E A R T H U N K N O W N
C H A R A C T E R C O N C E P T:


"They aren't ready."

The Winter Soldier has appeared out of nowhere to test the heroes of the world. Her goals are unknowable, her origins are untraceable, and her memories are lost to time. All she knows is her mission, and her mission is all she cares about.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

So I hate to pull the "if I tell you too much it will ruin where I plan to go"....but well if I tell you too much it will ruin where I plan to go. GMs, I can PM some stuff if requested. I have some twists and turns planned for the story, and I would love to have a lot of interaction with other players. Especially considering my other characters can't do that much at the moment.

Needless to say I plan on her testing the heroes of the world while also struggling with her own shattered memories and psyche. Over time she will come to discover who she truly is, who is really pulling her strings, and what she truly wants to fight for.

C H A R A C T E R N O T E S:

The Masters of Evil - A coordinated and cunning team of super-powered individuals that have descended upon the world. None of them know the true names of the others in the group. They only know their mission given to them by their benefactor.
  • Crimson Dynamo - A warrior in an armored, high-tech suit.
  • Radioactive Man - A man with super strength, speed, and agility and the ability to manipulate radiation.
  • Swordsman - An Olympic level athlete and master of hand-to-hand and melee fighting.

The Boss - The enigmatic mastermind behind the Masters of Evil.

S A M P L E P O S T:

The blinding beam of light woke her from a deep sleep, with a scream tearing through her dreams. She couldn't remember whose it was. It came from no face in her dream, just the blackness of unconsciousness. It wasn't high enough to be her own. It was too deep. A man, more than likely. Who he was she had no idea, but it was the same scream that always woke her up. It was full of pain and loss, the sad kind of scream someone bellowed when one had nothing left to lose and were resigned to their fate. She hated it. Not only because she did not know who it came from, but because of how weak it was.

The Winter Soldier hated anything that projected weakness. If there was one thing that her line of work taught was that any weakness would be turned around against you and would often end with you lying in a shallow grave on some godforsaken spit of land. No, weakness was not to be tolerated. It was something to be expunged from the body.

"Good morning, agent," the voice from the speaker in her room greeted her the same it did whenever she was woken up. It was The Boss, the one that always had her instructions. She had lost count how many missions she had been sent on. The number wasn't important. What was important was that she had never failed The Boss, and she wasn't planning on starting. "How are you feeling?"

"Restless," was her only answer. Her eyes had begun to adjust to the light emanating from the ceiling of her room. It was spartan, but comfortable. Her bed in one corner, a kitchenette across from it, and a door to a bathroom on the same wall as the bed. A small sitting area stood in the center with a comfortable chair and a table. It was all she needed, if she was being honest with herself. Some assassins in the world chose extravagance and luxury when not on the job, but that seemed merely a trifle for her.

"Excellent," the voice smiled. She had never seen The Boss, nor did she think she ever would. But they had a vision for the world, and she was ready to make it happen. "Are you ready for your next mission?"

"Always," she said with an unmistakable hunger.

"Good, for the time we've been waiting for has arrived. It's time for SHIELD to shatter."

P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.

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Hidden 5 yrs ago Post by Byrd Man
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The Winter Soldier may be cold, but that CS is...

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The Winter Soldier may be cold, but that CS is...



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Hidden 5 yrs ago 5 yrs ago Post by Bounce
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Redacted.
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Hidden 5 yrs ago Post by Byrd Man
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Figure I would go ahead and pull the trigger on this.

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Gotham Noir

Slam Bradley Max Eckhardt Jim Corrigan Vicki Vale Jack Grogan
C H A R A C T E R C O N C E P T:



“The belief in a supernatural source of evil is not necessary; men alone are quite capable of every wickedness.”
-- Joseph Conrad


This will be a story involving characters over a man years span in the time before Bruce Wayne acted as Gotham's protector. It will feature crime, corruption, people who wield power like a truncheon, and how event he most high-minded reformers succumb to temptation.

Murder, sex, lies, betrayal, and blackmail all set to a tune you can dance to.


C H A R A C T E R M O T I V A T I O N S & G O A L S:


So many motivations and goals, none of them pure or inspirational.

C H A R A C T E R N O T E S:


Characters:

Slam Bradley -- Ex-boxer turned cop.
Max Eckhardt -- Decorated Marine now homicide detective.
James "Two-Gun Jack" Grogan -- Commander of the GCPD mob squad.
Vicki Vale -- Reporter for the Gotham Gabber.
Jim Corrigan -- Detective in Narcotics, shakedown squad.
Rupert Thorne -- Congressman
Hamilton Hill -- Mayor
Gossip Gertie -- Publisher/Editor for scandal rag the Gotham Gabber
Dr. Carter Nichols -- Police scientist.

S A M P L E P O S T:


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Hidden 5 yrs ago 5 yrs ago Post by Hound55
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Figure I would go ahead and pull the trigger on this.

C H A R A C T E R C O N C E P T P R O P O S A L
Gotham Noir

Slam Bradley Max Eckhardt Jim Corrigan Vicki Vale Jack Grogan
C H A R A C T E R C O N C E P T:


“The belief in a supernatural source of evil is not necessary; men alone are quite capable of every wickedness.”
-- Joseph Conrad


This will be a story involving characters over a man years span in the time before Bruce Wayne acted as Gotham's protector. It will feature crime, corruption, people who wield power like a truncheon, and how event he most high-minded reformers succumb to temptation.

Murder, sex, lies, betrayal, and blackmail all set to a tune you can dance to.


C H A R A C T E R M O T I V A T I O N S & G O A L S:


So many motivations and goals, none of them pure or inspirational.

C H A R A C T E R N O T E S:


Characters:

Slam Bradley -- Ex-boxer turned cop.
Max Eckhardt -- Decorated Marine now homicide detective.
James "Two-Gun Jack" Grogan -- Commander of the GCPD mob squad.
Vicki Vale -- Reporter for the Gotham Gabber.
Jim Corrigan -- Detective in Narcotics, shakedown squad.
Rupert Thorne -- Congressman
Hamilton Hill -- Mayor
Gossip Gertie -- Publisher/Editor for scandal rag the Gotham Gabber
Dr. Carter Nichols -- Police scientist.

S A M P L E P O S T:




OH SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!!!

1x Laugh Laugh
Hidden 5 yrs ago 5 yrs ago Post by Archangel89
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Archangel89 NEZUKO-CHANNNNNNNNNNNNNN!!!!!

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Hidden 5 yrs ago Post by Lord Wraith
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Lord Wraith Actually Three Otters in a Trenchcoat

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@Archangel89 You can just edit that updated CS in overtop of the old one.
Hidden 5 yrs ago Post by Archangel89
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Archangel89 NEZUKO-CHANNNNNNNNNNNNNN!!!!!

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@Lord Wraith thats basically what I did I just added the season recap to thr sheet
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