Hidden 5 yrs ago Post by Finris
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I will update the CS somewhere around the weekend - I am still not entirely sure how I want to set parameters.

As a forward pointer: I will be gone next week Tuesday to Sunday and have likely no possibility to be online.
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Hidden 5 yrs ago Post by Atrophy
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Since we're on the subject, I'm also gonna be out of town from July 3rd to the 13th. I'll get a post throwing my folk in jail by this weekend. After that, y'all can feel free to use 'em in any awful way while I'm out so I don't slow anything down.
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Hidden 5 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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I will update the CS somewhere around the weekend - I am still not entirely sure how I want to set parameters.

As a forward pointer: I will be gone next week Tuesday to Sunday and have likely no possibility to be online.


Since we're on the subject, I'm also gonna be out of town from July 3rd to the 13th. I'll get a post throwing my folk in jail by this weekend. After that, y'all can feel free to use 'em in any awful way while I'm out so I don't slow anything down.


You guys are quite fine. My anniversary is the fourth so its a busy time for me too. I also have another rp I am playing in so I can keep myself plenty busy. We can take as much time as we'd like with this as I want it to be extremely immersive. Thank you for the heads up. That will give me some more time to add some stuff, antagonists and other mythologies, etc. I don't know if I will add all of that now, I will probably make a doc and save it for a drip feed for when we run across them, or as we go along.

If you guys have any ideas or anything that you'd like to see implemented please put it in the discord and I will see if I can weave it in. All ears for everyone's ideas always. I need to create some demigods and some other things as well. Oracles, witches, cults, guilds, all kinds of shit.
Hidden 5 yrs ago Post by Enzayne
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Enzayne Invading Eldar

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Hi again! I didn't actually get the notification (or I did, but I managed to click it away without realizing somehow), but I decided to hang back and watch you guys in action. I had a concept but I didn't really feel it was on par with all the great stuff already in here.
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Hidden 5 yrs ago 5 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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Sorry, 1 more Update..


I am adding an attribute for armor. It will be whatever the number value is for the type of armor you have on. I have updated the purchasable goods armor to incorporate these numbers. Also take note that regular clothing has a mod value of +1, and Bludgeoning damage takes a -1 to your score as well.. These armor attributes will be used when trying to make a saving throw in combat posts. You will roll a 1d20 + Armor to see if you take a wound or not. The wound doesn't have to be lethal, just a guideline for posting as is intended, for the sake of the story as with the rest of it.

The Armor is now listed as follows:

Leather Armor (+2)

Leather Armor: 8g (set)
Studded Leather: 10g (set)
Leather Helm: 50b
Gloves: 2g
Studded Gloves: 3g
Boots: 3g
Studded Boots: 4g

Hooded Cloak: 3g (thick, protection from the elements, concealment) (+1, added)
Chainmail Armor (+3)

Chainmail: 12g (top and bottom)
Ornate Mail 15g (top and bottom)
Gloves: 3g
Hood: 3g
Plate Armor (+4)

Coat of Plates: 15g
Plate Armor: 18g
Ornate Plate: 20-25g
Gauntlets: 4g
Helm: 5g
Cuirass: 4g
Greaves: 4g
Arms, Pauldrons: 4g
Shields (+2)

Wooden Buckler: 55b
Wooden Shield: 75b
Composite Shield: 5g (wood, metal)
Metal Shield: (+3)
Hidden 5 yrs ago Post by Kassarock
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Kassarock W O R L D E A T E R

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Apologies for the delay
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Hidden 5 yrs ago 5 yrs ago Post by Arkitekt
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@Kassarockno worries.

In regards to character sheets everyone's sheet should now resemble this now. There is a list of attributes as well as skills, and now an armor slot at the top with currency and ammunition. If anyone has any questions I will be happy to help.


Y'Vanna Kurk'jian
Currency: 27 bits
Ammunition: 3 shot
Armor: +2
Status: Wounded, Concussion


Gender: Female
Age: 29
Race: Human
Origin: Avondyllac
Attire: Leathers, light leather armor
Demeanor: Cold, stand offish, cynical
Attributes:

Awareness: 3
Strength: 2
Dexterity: 2
Charisma: 3
Intelligence: 2
Wit: 3
Willpower: 3
Luck: 2
Skillsets

Lockpicking- 4
Stealth- 4
*Shadow bending- 5
Scaling- 3
Pickpocket- 4

ETC..

Hidden 5 yrs ago Post by Arkitekt
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I also updated the skillset list, to give you an idea of acceptable skillsets your character might have. I also changed it so that you may have more than 5 skillsets, but no less..

Skillsets include: Pick-pocketing, Lock-Picking, Stealth/Subterfuge, Scaling/Climbing, Disarming Security Devices/Traps, Pilfering, Shadow-Bending*, Swimming, Heightened Sense of Sight, Heightened Sense of Hearing, Illusion, Evasion, Stealthy Blow, Silver Tongue/Persuasion, Pan-handling, Acrobatics, Sleight of Hand, Gambling/Cheating, Throwing Weapons, Ranged Weapon Proficiency, Scheming, Parry, etc..

I am open to other skills as well but I prefer these simpler types.. Please make sure your inquiries aren't too lavish.
Hidden 5 yrs ago 5 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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Also I would like to add a level to your character sheet as well. I plan on rewarding everyone throughout the story with experience and each time you level up or learn a new skill I will provide you with new skillsets and points to disperse in your respective preexisting lists as well. Everyone's character should be level one, and should fit into one of these categories:

Rogue, Cutpurse, Burglar, Strong-Arm, Bodyguard, Apothecary, Alchemist, Forger, Pirate, Bandit, etc.. and everyone should be considered either a novice or apprentice level to start.

Example:

Y'Vanna Kurk'jian
Level: 1 (Rogue, Novice)
Currency: 27 bits
Ammunition: 3 shot
Armor: +2
Status: Wounded, Concussion
Hidden 5 yrs ago 5 yrs ago Post by Arkitekt
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I think that's the last of it for a while.. Very sorry for all the extra stuff, but I feel like it is all necessary for character growth so it had to be added.. again, my apologies. Both the zero posts have been updated and you may look to the character creation Hider on the OOC zero post for all the updated info.

Here is my sheet so you can see what it should look like now.


Y'Vanna Kurk'jian
Level: 1 (Rogue, Novice)
Currency: 27 bits
Ammunition: 3 shot
Armor: +2
Status: Wounded, Concussion



Hidden 5 yrs ago 5 yrs ago Post by Arkitekt
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I have added a good bit to the items that will be available for purchase. I have added provisions for long term travel, Horse and Tack and stabling prices, feed, etc. Barrels of food for sea voyages, things like that, food items. A bit more gear. I also will be planning to add a Services Hider for various services like stables, rooms for rent and how much they are, Room and board, etc, all average fees and fares of course.

Here is the full list as is so far.. some hiders have hiders too.

REVISED


Hidden 5 yrs ago Post by Arkitekt
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I have also added Brothels and Priest/religions to the services. I will add more as I continue to think of stuff, or if you have any additions to add I am all ears.
Hidden 5 yrs ago Post by Arkitekt
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Also, let me know what you guys think so far on all of this. I'd definitely like some feedback. Try not to get overwhelmed by the items and stuff, as they are just for use as guidelines in the RP for general services and goods, and what the average pricing is for referencing when writing so let me know what you guys think, and also if you have anything that you'd maybe like for me to add I'd love to hear either..@Kassarock@Finris@Atrophy@Jarl Coolgruuf@Fetzen
Hidden 5 yrs ago Post by Arkitekt
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@Kassarock,@Finris,@Atrophy,@Jarl Coolgruuf,@Fetzen

Make sure to update your CS's to the accommodate the new additions I've made. Level is to be up top along with Armor, and I've added a ton of skills that you may add to your skill list. You may have more than 5 but not less, and can only distribute the original 20 points. Level is explained in Character creation hider on zero post in OOC, and Armor rating mods are found in the purchasable goods under the Weapons and Armor hider found there as well. +1 for regular clothes, +2 for leather and studded leather, +3 for chainmail, and +4 for plate. (add a +1 if you have a cloak that is made of durable material like leather or thick cloth). You can look at Y'vanna's sheet as a reference as to how the sheets should be now with the current updates applied.

I will be adding some general encounters and antagonists today and they can be found in the Character Sheets board on the zero post under the Antagonists hider. I have taken a good bit of time yesterday trying to streamline the Zero posts so that they are easy to navigate and as collapsible as possible. I hope that it isn't too difficult to use..

Hidden 5 yrs ago Post by Blitzy
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Are you guys still accepting?
Hidden 5 yrs ago Post by Arkitekt
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@Blitzy Possibly. This RP has gotten a bit thicker than I anticipated originally.. What sort of character did you have in mind, if you have something festering, that is? This RP is going to be fairly extensive and involves some dice rolling as well. I could maybe squeeze another player in though. Post a CS here and we'll see what we got when we get there.
Hidden 5 yrs ago 5 yrs ago Post by Arkitekt
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@Atrophy Thank you for updating your CS, it looks great! Also, kudos on another wonderful post. Very pleased with everyone so far.

For everyone.. Once this story gets rolling here in the next few posts we will begin to start utilizing the roll system during the game, as you will be traveling and will be required to make certain rolls periodically to obtain extra information from your current environments.

Awareness Rolls- will be utilized to search for things or scan your immediate surroundings for clues, or to get a jump on any encounters.. The locating of traps and hidden items or clues, descriptions of environments, hidden routes and passages, etc.

Willpower Rolls- will be done to determine whether or not your characters can withstand certain forces within the game, and is basically the measurement of your resolve to see how you will act under pressure. Things like resisting certain statuses like sickness, sleep, starvation, hexes and curses, thought reading or mind control, etc.

Intelligence Rolls:- will be rolled to determine if your character is smart enough to decipher codes, read and understand various languages etc. The ability to learn new things, and the ability to retain information.

Wit Rolls:- will be utilized when trying to outsmart an opponent or encounter, your ability to reason with, or get one over on another individual. To outsmart the other party involved.

Charisma Rolls:- will be rolled when bartering, or when trying to be persuasive with another NPC or neutral encounters. It is a representation of how likeable your character is, and how well you can sway someone in your favor. It can lead to better prices when buying items or services, or win you favorable odds with the opposite sex in particular.

Attack Rolls:- will be rolled in combat along with your Dexterity Mod (or skill mod if applicable) when fighting with weapons, or with your Strength Mod for unarmed combat.
Note: Each player may have 2 attacks as beginning players unless they are equipped with a shield*. This negates one attack.

Armor:- Armor rolls will be used as a saving throw against taking wounds. Your final saving grace against combat wounds. If blocking with a shield you will roll for it's mod, and if this fails you may then roll for your armor.

Luck Rolls:- as the name suggests, luck is luck. Roll this if all else fails and maybe, just maybe, the god's will shine on you.

I have added this info to both Zero Posts. Each player will be responsible for doing the initiative rolls, and will be necessary for obtaining certain avenues of interests within the game.
Hidden 5 yrs ago Post by Arkitekt
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I will be trying to get another post in at some point today. I am still adding some antagonists in and doing a bit more of that. Hoping to get everyones sheets updated soon as well. One or two more posts and we will be at the move-along in the story so it should get some momentum soon.
Hidden 5 yrs ago Post by Arkitekt
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Sorry about the delay. I will be posting the move along tonight. I have been updating the antagonists list and I was trying to wait for one other person's cs but I can work them in somehow later. I will definitely post tonight.
Hidden 5 yrs ago Post by Blitzy
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Finished everything else I needed to get done, so I'll be starting work on my CS for this imminently.
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