"Hey kid, Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive!"
So this idea I have is for people interested in playing in the World famous and wonderfully awesome setting of BattleTech, but from the perspective of people not piloting 60 ton death robots. This will be a game focusing on a mercenary infantry battalion known as the Greenshields who are fighting on the side of the Inner sphere a couple years following the defeat of the clan invasion and the failure of Operation: Revival. Border skirmishes are still flaring as clans are still free to raid certain worlds and the great houses are free in turn, to try and take back what was lost, and you are all being paid very well to contribute to that goal.
The PC's will not become mech pilots, I want to say that up front and avoid that question entirely, this will be a focus on the non mech elements of war. Fighting mechs will be a thing and because you're playing as infantry with only vehicular support those will be some hairy fights. I am hoping to keep the pc's together as an infantry squad instead of pilots and drivers all going off in different directions.
The basic briefing for the opening mission of this campaign is as follows
Your Client has contracted the Greenshields for a high-priority retrieval mission, securing and extracting valuable biomedical research from the factory world of Tikonov, which recently fell to the clans during Operation Revival. a DMCS Brigade has already stormed the planet in force both to try and liberate the world and to distract the occupying clan forces, giving the mercs the opening they need to get a team in, do the deed and get the fuck out.
The job won't be easy - but if it was easy it wouldn't pay nearly as well, or be half as fun.
Let me know if you guys and gals have any questions, comments or concerns.