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Zeroth Post
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"Bullets and resolve are the two absolutes of this world."
[ ♫ ]


Seventy years. Seventy years, give or take, was all it took for the world to move on as all things should. The long shadow cast by Deep Ground Online has finally faded into obscurity, a blotched mark on the history of humanity. With it came greater understanding and humility and seventy years later, the world advanced. Technology flourishes in abundance now that the World Government has since disbanded in decades. The world returns once again to a familiar system, one that placates independence without the reliance of virtual reality.

All the same, the leisure of games is still universal, and the youth are as restless as always. In commemoration of a long line of success, a spiritual successor to the once infamous game has been released and marketed. Its name is High Ground Online; HGO. While some may find it in poor taste, the recollections of what is now known as the Deep Ground Incident has long since faded into unconscious memory. The world promises to be better, as it should.

And so, the mantle falls onto a new generation. HGO promises to utilize virtual simulation technology in a massive ARG that promises realism and depth unlike anything ever seen before. Some things never change though; while the game is just barely racing to release worldwide, it has already been almost a year since its integration into Japan. Within the confines of Neo Miso, those who’ve become enamored in the game praise it of its intricate gameplay and high-stakes action.

Even so, there are sins to be atoned. The world cannot run away from its past crimes so easily. As a new chapter dawns upon those few of the digital world, the lines between reality and simulation become lost and blurred beyond perception. What will you do when the time comes to separate the two? The possibilities are limitless, and the future of gaming awaits. At what cost, who can say for sure.

Welcome to High Ground Online.

Setting
High Ground Online takes place far flung into the distant future. Residing in the futuristic city of Neo Miso, you will be enjoying the pleasures and experiences brought about by HGO before the rest of the world. Lucky you. Being an ARG, or, alternate reality game, HGO relies on state-of-the-art virtual simulations to bring a new level of realism to the gaming experience. Pocketed all over the city are several Hubs where players can log on instantly and enter their Avatar states, entering the game.

From there, the world around them can be influenced and interacted with, but only in these designated areas. Your safety comes above all else and so HGO can only be accessed and logged into via the appropriate Hubs and other such areas. Boss Raids, Dungeons, PvP Arenas, and others are all designated markers placed for your convenience. With no time to waste, grab hold of the future and enter the new level of systemized gaming.
High Ground Online Lore

“It was some time in the late century when massive dimensional gates opened into our world. There were always those who had a hunch, but at long last there was confirmation that we weren’t alone in the universe. In fact, we were only part of something bigger, something much grander. And that “something” wanted nothing more than conquest and domination. We knew nothing of their origin, nothing of their schemes and ambitions. Only the name burned into our memories, etched into our bones by their ruination.

The Unival. We know they come from a higher dimension, perhaps one higher than our own understanding. We also know they send monsters to our world in the hopes of taking us by force. Biological weapons, technological nightmares, and all manners of horrible creations from different worlds sent crawling into ours. It’s only up to us, the brave few and low standing to fight back the great threat and reclaim our planet as our own.

Divided as we may be, humanity has faced greater and will not bend the knee to intergalactic bullies. No, we stand resolute against all odds, gifted with weapons and a special prowess found latent in the human DNA coding called the Junction Drive to overcome all trials. With these blessings we will put an end to the Unival threat once and for all by any means necessary. Will you join with us, the brave few of the Colored Guild? Or will you perish in the fires of enemy victory?”

-High Ground Online Blurb

Factions

Despite the Colored Guild united under one common goal, opposing ideologies has separated humanity into three rival Factions. Each one is led by a Colored Captain and Deputy, leading their Faction to victory. The strive for resources and materials in gaining higher levels has placed an intense rivalry among the three Factions. Sometimes the biggest threats come not from the Unival, but from within. Which Faction will you fight and die for? Or do you dare to play it solo?







Weapons and Junction Drive

HGO allows players a single weapon and a single unique ability that is wholly their own. With the proper leveling and prowess, one can excel at the game and become the best in this ever-conflicting battle against the other Factions and the Unival. Your weapon and your Junction Drive determine your fate against and among your peers.









Characters

CHARACTER SHEET TEMPLATE
• Appearance: Self-explanatory and must include your Avatar appearance and out of game appearance.
• Name: Self-explanatory.
• HGO Title: Your Avatar name in HGO. The first word must relate to a color in some way.
• Age: Self-explanatory. Given HGO's nature as an ARG, your character will be moving around alot so use common sense in what age group is playing HGO.
• Level: The level cap for starting out are levels 1-3.
• Weapon: Which of the three weapon groups will you choose. Which sub-category of said group will you master.
• Junction Drive: Abilities are broad. As long as they’re not game-breaking, they will be reviewed on a case-by-case basis.
• Inventory: Any support or offensive items your character may have in the game. You are allowed three.
• Background: A quick summary of your character thus far and why they’re playing HGO.
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.



Hidden 5 yrs ago Post by TheWendil
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Codex of Terms

Hidden 5 yrs ago Post by The 42nd Gecko
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The 42nd Gecko

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• Appearance:


• Name: Roy Caligara
• HGO Title: Black Cat
• Age: 14
• Level: 1
• Weapon: Cat Drone
• Junction Drive: Static Charge - Black Cat is capable of charging up energy weapons to reload them for nearby allies, or supercharge them so they deal even more damage to Unival. Take care not to overheat with all that extra power.
• Inventory: His outfit lacks pockets.
• Background: A rank and file member of the Cobalt Crusaders. His Junction Drive is handy against the Unival. It's rumored that he bought the "Black Cat" title off whoever scored it first with real world money. Likewise with his 'unique' cosmetics. He's proven to be just as much if not more so strange in the real world as he is in HGO. He doesn't spend as much time grinding as others in the guild due to how much time he spends perfecting his makeup and taking pictures of himself to post online.
• Other: N/A
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Hidden 5 yrs ago Post by Awesomoman64
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Awesomoman64 I should go

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Hidden 5 yrs ago Post by TheWendil
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@Awesomoman64

Accepted.
Hidden 5 yrs ago 5 yrs ago Post by Lonewolf685
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Lonewolf685 Inquisitive and Immortal

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Hidden 5 yrs ago Post by TheWendil
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@Lonewolf685

Accepted. Yours are also fine to play in the CS Tab, @The 42nd Gecko and @Awesomoman64.
Hidden 5 yrs ago 5 yrs ago Post by Gardevoiran
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Gardevoiran The Forbidden One

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Hidden 5 yrs ago Post by TheWendil
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@Gardevoiran

I see no problems so she's fine by me.
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