Hidden 5 yrs ago 5 yrs ago Post by Sierra
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Sierra The Dark Lord

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The world of Avalon lives under an unyielding prophecy. As long as intelligent beings can sense and wield the magical powers of the aether, the miraculous energy of the gods that grant mortal beings a mere sliver of their power, then the cycle will continue.

As long as the aether flows, there will rise a congregation of sorcerers taken by the dark powers, united in vision and purpose to upheave and reshape civilization. With their rise, dynasties end.
-- Lord Cairn Christian

King Friedrich Vahlen, third of his name, has stopped at nothing to see the recurrent devastation come to a close. Yet his people resent him. The once-great elven kingdoms of the forests and plains were savagely annihilated half a century ago at the dawn of Johann Vahlen’s reign, and his sights settled on the dwarven people’s of the Siegfried Mountains soon after when the cut off his supply of war gear in protest. They eventually sealed themselves away within their mountain fortresses to avoid a similar fate. The cost of that war was placed squarely on the shoulders of the citizenry as it was a war “for their protection.” Taxes and high demands on the tradesmen of the Vahlens’ kingdom that have not subsided. Now they pay for the tyrannical hunt for any man, woman, or child brave or foolish enough to explore the mystical powers of the aether that are soon to be a relic of a bygone age. Friedrich’s Royal Inquisition listens around every corner and pounces without mercy on those caught.

Now the fifth incarnation of the Sorcerers’ Cycle is upon the world. The Kingdom of Man is poised to finally crush the sorcerers’ rise once and for all. The only obstacle remaining is to find them among the populous. But a rumor is spreading throughout the kingdom: This incarnation of the cycle could undo much of what the Vahlen family has done in its long and bloody tenure; that the races of Avalon long thought extinguished would return to save humanity from its grim fate, whether they deserved it or not. But first the aspiring sorcerers would have to escape the insidious talons of the Royal Inquisition.

Who are you?
You are no one. A commoner, a tradesman perhaps, no one the kingdom would ever really care about as an individual, for now. By a convenient happenstance, dumb luck, or maybe fate, you found something from the sacred library of the old mage’s academy. Most people would rip it to pieces, burn it even. The possession of just a page from an old spellcraft text would have a mere commoner staring down an Inquisitor’s blade. Yet you keep it hidden instead of doing the sensible thing and destroying it. Perhaps given time, you can learn something from it. Prophecy works in mysterious ways, and it is nothing if not relentless. You are now a part of the Sorcerers’ Cycle.

What can you do?
It takes months of study, practice, discipline, and a clear and focused mind to practice even the simplest techniques when conjuring aetheric power in its purest, cleanest form. It takes less than ten minutes and some frustration for a desperate soul to summon power beyond description. The power of the aether is bent and shaped by the willpower of the wielder, but is attracted to and colored by the emotions of its host. This is the danger of the aether’s multifaceted nature. Even an amateur will realize that strong emotion seemingly amplifies their power, and that power feels good. Without formal training, most self-taught magic wielders fall into the trap that is the darker form of aetheric energy, and everyone who wields it is invariably twisted and consumed by the emotions they feed it with, by unrelenting powerlust, or are destroyed by the raw power they cannot hope to contain.

The magical possibilities of channeling the aether are as limitless as the imagination of the wielder. Given enough willpower and aetherial energy to make it so, anything is possible. A great and powerful fighter can defeat dozens of opponents and slay any beast living or undead, but a great and powerful mage can level whole cities in seconds. The capability of a would-be sorcerer is limited only by what they can will to happen, and how much power they can channel and contain within themself without being ripped apart.

What happens now?
It is only a matter of time before Vahlen’s inquisitors find you. They seemingly smell the magic emanating from those who channel aetherial power. Some believe the ancient knowledge of the old academy has been given to the Royal Inquisition to aid in their hunt. Some even believe the mage academy is not shut down but instead trains inquisitors in the ways of magic for themselves. No one dares speak such heresies aloud.

You must avoid the bloodhounds for as long as you can. Whether with dangerously intoxicating power, or with steel of your choice, you must prepare yourself to fight for your life. Sooner or later, you will need to. It will take all of your practiced skills, and no small amount of luck to survive and escape. How far are you willing to go when everything is on the line? How far is too far?



Welcome to The Sorcerers' Cycle! If, by any chance, you remember the name Tear the World Down then welcome back friends, I have missed you. This is a spiritual successor/world reboot of my old roleplay, Tear the World Down. The world around you is grim, but you will have to do terrible things to bring about change. This is a roleplay that asks the question "Do the ends really justify the means?" While I do expect a relatively advanced level of worldbuilding, I am more than willing to entertain more casual writers who wish to attempt to grow their writing skills. The character sheet I wish to see submitted is quite simple, though I have a far more complex and thorough framework that I encourage all participants to slowly work through.

Please use this simple version when posting your information publicly. This is for the reference of other players on what their character should know about yours:

Please submit this version of the sheet to the GM via private message. A few bits of this are not known to other characters and you are not required to reveal them publicly unless you want to. PM sheet submissions are not required until an OOC thread is posted.

This final sheet is my personal Master Character FrameworkTM and is extremely thorough. I recommend all persons interested work through this for their character. This is not strictly required, nor will I be checking up on it. However, it will help you flesh out your character incredibly well. This may seem intimidating, so I recommend working through it slowly. This is not required. Do not feel like this needs to be anywhere close to complete to start posting. It does not. Develop it at your leisure.



Some additional lore bits have been put together into coherent sentences from my piles of scratch notes, for your reading pleasure.

The Magic of Avalon
The aetherial energy that flows through the world is a manifestation of the very forces of Creation and Annihilation themselves. Its potential is limitless, but the limits of those who bring it to bear are very real. The bigger the goal, the more energy it takes. The laws of thermodynamics still apply; the human body can only contain so much energy before the wielder suffers irreparable internal damage. For tasks that demand more than a single being’s potential, multiple sorcerers can channel their strength through another, briefly granting them the combined power of everyone. Alternatively, carefully refined crystals can be used to store and to focus magical energies and enhance the power of an individual.

Once power is held, it can do whatever its wielder desires it to do. Directed casts are often guided with simple hand gestures, though sheer force of will is sufficient for the task if the caster is up to it. The limits of its uses are the limits of the caster’s imagination and the fundamental laws of the universe. Matter, energy, and souls cannot be created nor destroyed. The flow of time cannot be altered. The player characters have been touched by fate, and possess a natural affinity for the aetherial arts. They will learn quick and can bring incredible power to bear, but even they are not infallible.

The Lost Races
Avalon was once home to many peoples, most well in tune with its magics. In their unholy crusade against the magical forces, the Vahlen Dynasty has seen all others cast into unreachable exile, or hunted to extinction. The dwarven forge-cities once ran the world with their mighty output of goods. The great elven kingdoms once ruled over half of Avalon. Now one is barricaded in isolation within their mountain fortresses, and the other is believed long destroyed. Rumor has it that the last elven bastion resides deep within the forests of Khabbirack, though none have been seen by the likes of men for nearly a century.

The Fifth Cycle of Sorcerers
The rise of great and powerful sorcerers touched by the hand of fate has come every three hundred years for over a millennium. In the second cycle, those who rose saw it as an opportunity to remake the world in their image, rather than serving the world as it was. Their apocalyptic conquest redefined the world order, and forever vilified the fateful sorcerers of the cycles. Fate does not make the sorcerers good or evil. But without fail, men of power have seen them as a threat to their continued rule and sought to control or destroy them, and they have fought back with equal fury. The Vahlen family has gone further, demonizing the very magic that Avalon once thrived upon, for without magic there can be no sorcerers. Now Friedrich seeks to snuff out the fifth cycle in its infancy, securing the dynasty for centuries to come and finally ridding Avalon of the aetherial powers he so disdains. The sorcerers of the fifth cycle have a terrible choice to make: see the end of magic in Avalon and the continued tyranny of the Vahlen Dynasty for centuries ... or become the villains they are made out to be and tear the Vahlens’ world down.

The Order of the Inquisition
The Order of the Inquisition is relatively young, having been established not long before Friedrich’s reign began. Though predating him, Friedrich Vahlen has wielded them with uncompromising ruthlessness, and they have since become associated closely with his reign, more so even than his father who created the order. Inquisitors of the order, in the utmost cliche, adorn a witch hunter’s top hat and sleek, menacing black armor. They are well trained, well equipped, merciless, and relentless. If the Order of the Inquisition wants someone’s head, the only question is how quickly they will get it. Perhaps most terrifying is just how subtly they can operate, often working swiftly and quietly under cover of night. While many have never seen an agent of the Inquisition, most imperial citizens know better than to attempt to lie to one if they wish to keep all of their fingers.

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Hidden 5 yrs ago 5 yrs ago Post by Habibi359
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Habibi359 from Uranus

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Well I am interested. Made a character to apply for this.

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Hidden 5 yrs ago Post by Meleck
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Meleck Cleric on the Northern Plains

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Interested
Hidden 5 yrs ago Post by Sierra
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Sierra The Dark Lord

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Oh yay, I love a positive response. I like what I'm seeing so far @Habibi359, seems just shady enough.
Hidden 5 yrs ago Post by Oak7ree
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Oak7ree Mr. Rock n' Roller

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I'd be interested too. I was just having an itch for a fantastical RP.
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Atrophy Meddlesome Kid

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@SierraOh, hey I know you! You know I loved the concept of Tear the World Down but I think it filled up before I gotta chance to throw in my interest. So yeah. Not gonna make that mistake again.
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Sierra The Dark Lord

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@Atrophy I know I've seen you places. I kept swearing that you were actually a part of that but I didn't find you digging back through the old thread. Glad to have some older faces returning.
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Atrophy Meddlesome Kid

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@SierraAyyyyyy!

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Hidden 5 yrs ago Post by Dark Light
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Hidden 5 yrs ago Post by Torack
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Torack The Golden Apple

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Massively interested in this. Quick question, though! Seems like there's an overarching plot to the RP, but is this going to be more sand-boxy or railroady?
Hidden 5 yrs ago Post by Sierra
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Sierra The Dark Lord

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@Torack Based on my experiences as both GM and player, I tend to prefer to keep one hand on the wheel when running an RP. There is an end goal to be strived for, and there is only so far off the beaten path people can get. That said, I don't have a strict definition of the beaten path nor am I looking for it to be walked exactly. The misadventures had along the way and the pace of pursuing that end goal are somewhat flexible.

That's all to say that I'm not planning on pre-writing a completely linear story to railroad people into, but I do have a general idea of where the story needs to go and will keep it relatively on that track. Its not a railroad so much as it's a road trip. I'm happy as long as some progress is generally being made, and compelling stories are being told along the way.


For everyone,
I finished sprucing up some additional lore bits and added them. I'll be working on some preliminary feedback, some FAQ stuff, and a formal thread (plus some expanded interest checking in other locations) next. I should have at least one of those things going up by tomorrow afternoon. Not sure if that's gonna be the thread or a comprehensive feedback round, TBD.
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Hidden 5 yrs ago Post by Sierra
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Sierra The Dark Lord

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Quick update on this, since I've totally missed my promised deadlines. My next semester starts up this coming week (which I knew about and was prepared to work around) and have also been getting pestered by IRL friends to DM for them (which I was not expecting to get or to take seriously). I've not played D&D in years, played 5th edition at all, or DM'd ever, and they want me to run a campaign ...

I would much rather do this right than do this fast, and that means right now it needs to sit on ice for a few weeks, until I'm in a more stable position to give it the attention it demands. The first week after throwing up an OOC thread is the most demanding time and sets the pacing for the rest of the RP. I would be remiss if I attempted to push forward knowing I couldn't keep up with that. I expect this hold to last between two to three weeks in order to stabilize and prepare.
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Hidden 5 yrs ago Post by Atrophy
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Atrophy Meddlesome Kid

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@SierraThanks for the notice. Hit me up with a mention once you get things rolling again.

And just drop a rock on your buddies in the first dungeon for making them stick you in the unwanted DM role. :P
Hidden 5 yrs ago Post by yoshua171
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yoshua171 The Loremaster

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Well this is interesting. Just as Atrophy said, please hit me with a mention when things get going again.
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