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Hidden 5 yrs ago Post by spicykvnt
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@Stormflyx@POOHEAD189

In case I have not yet managed to convince any of you that I'm bad and an evil spirit in general I'd like to throw my hat into this ring in order to try and mend deteriorate... mend in my wicked coordinate system it is!... reputation.


Would love to have you!
Hidden 5 yrs ago 5 yrs ago Post by Hank
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Hank Dionysian Mystery

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Jorick Magnificent Bastard

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Amaranth the Kasaanda

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Hidden 5 yrs ago Post by Scrub Mage
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Scrub Mage Ascended Sleeper

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I use the abbreviation code a bunch so make sure to hover over dots for e x p a n d e d l o r e.
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Hidden 5 yrs ago 5 yrs ago Post by Lauder
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Lauder The Tired One

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Hidden 5 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Tomorrow, I will work on, and do my best to complete, my character. Get ready for a bare-fisted, idealistic monk hunk.
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Hidden 5 yrs ago Post by Fetzen
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Fetzen

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Tomorrow, I will work on, and do my best to complete, my character. Get ready for a bare-fisted, idealistic monk hunk.


A more gentle, less pointy-eared and more adorable An-Hasst? You make me curious!
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Hidden 5 yrs ago 5 yrs ago Post by Dervish
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Dervish Let's get volatile

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Race: Argonian
Age: 34
Birthsign: The Thief
Family Origins: Lilmoth, Argonia.

Appearance:

"What shall I wear today? 3,000 thread silkworm robes, or ratty old rags that reeks of something unimaginable?"




Standing at a tall but uncommanding 5’10” (177.8 cm) and weighing in at a fairly lean 182 pounds (82.5 kilos)*, Lurks-at-Dusk possesses a fairly average and unremarkable figure, partially due to the circumstances of his hatching, partially due to his active attempts of being a social chameleon. He purposefully avoids looking too ostentatious to avoid unwanted scrutiny and providing much that would be a memorable feature. He goes out of his way to avoid any expensive looking jewelry, often purposefully buffing out the sheen, avoiding bright tones, and purposefully picking fashions that he observes as being fairly common in the social strata he wishes to emulate. Lurks-at-Dusk has had an extensive wardrobe over the years, and much of it has been left behind as he moves from haunt to haunt. He sees shedding an outfit no different than molting skin; the new layers are stronger and better suited for the next stage.

Likewise, if Lurks chooses to look poor and destitute, he ensures his appearance and scent are not offensive; the only thing people hate more than a beggar is one who reeks and looks like they are contaminated with some sort of pestilence, even though that is something that eludes Argonian physiology. He knows that men and mer and cats alike have instinctual biases, and he purposefully tries to cater to them. As such, he simply plays himself off as a veteran or a worker who is simply down on his luck and could rise up to prosperity with a bit of good windfall. Life is a delicate balance, and going to one extreme or the next would be counter-productive to his aims.

Perhaps Lurks’ most fetching feature are his eyes, a golden pair of orbs nestled into dark-grey sockets of thick, broad scales surrounded by a valley of two thick ridges of his brow and across his cheek, the ends meeting both towards his snout and the pairs of grey-black twin horns protruding out of the back of his scalp. On either side of the back of his powerful reptilian jaw are an additional pair of shortened spikes and another pair of small bony points protruding down from his chin. Perhaps most striking is the blue-black plumage protruding from the top of his head down to the base of his skull, giving Lurks-at-Dusk a corvid-like display of feathers that have the added benefit of breaking up his silhouette in the dark.

His scales, although well-tended to and buffed, are rarely ever polished, and he has a pleasant slate grey tone across most of his body, with lines of sand and clay coloured bands crossing his body like stripes, giving the Argonian the appearance of a twilight shoreline with waves dancing over the shallow sands. It pairs well with his mostly pleasant countenance, unblemished by scars or markings, and a nicely symmetrical face that almost seems unnatural for how balanced both sides of his face are. Although the Argonian might look something fearsome and predatory to those unacquainted with the race, those who are would find his broad chin and long lips that are perpetually upturned naturally to almost give the impression of a very broad and reassuring smile, and his lack of overly long and intimidating spikes much more approachable than others of his kind. After all, large horns and bright colours in nature mean danger, and Lurks-at-Dusk is neither of those things. He’s a comforting, if somewhat forgettable presence. It’s just the way he likes it.

*Accounting for the extra mass an Argonian tail adds to a bipedal frame

________________________________________

Personality:

"I will be whatever you want me to be. You just won't know it."


Lurks-at-Dusk is an individual who has long learned that Argonians are alien to other people across Tamriel. After all, it is hard to read a reptilian face if one is not acquainted to it and smiling is something his physiology simply cannot portray in a conventional sense. As such, Lurks has made himself appear affable as possible, employing exaggerated mannerisms and afflictions of tone to convey himself as he believes others would wish to see him; it makes them easier to swindle that way. Likewise, what is widely a perpetually aloof and neutral expression can convey great disinterest to other parties, making him somewhat of a threat when it comes to gambling and haggling for bargains; he can outwardly express himself contrary to what he actually is feeling at any given time given years of practice. One would think his name would arouse more suspicions, but his often disarming and approachable disposition often erodes mistrust within short order.

Ultimately, Lurks-at-Dusk is driven by greed and a personality tick where he doesn’t steal, burgle, and pickpocket necessarily out of need or infamy, but rather because of the thrill he gets when he takes what he wants and what others cherish. In his own mind, he justifies his actions by generations of slavery and genocide committed by elves against the Argonian people, or unwanted rule by the Empires of Men, but deep down he knows that it brings him a more primitive and instinctual pleasure as opposed to any lofty ideals.

He loves getting away with something that’s outside the rule of law, and he takes great pleasure at the explosive reactions of people whom he had wronged. Someone croaking about a missing family heirloom or spilled ancestral ashes to their neighbours in the market the following morning, or a child crying about a precious stuffed guar that was found torn apart by dogs. It brings Lurks a sense of satisfaction he simply could not have living a life in the straight and narrow. Sometimes he likes to toss treasures or coins into the street to watch the feeding frenzy, either for the sake of entertainment or to empty some more pockets of unsuspecting innocents who made the mistake of trying to compete with the greed of the Argonian thief.

Lurks-at-Dusk feels well-connected to the Hist and he makes sure that he doesn’t target Argonians, unless they’ve particularly crossed him or seem excessively foolish. He does not feel guilt or shame at his actions because he believes that this life is one of many he’s had and will have, so if he perishes due to overreaching ambition, he does not worry; the rivers will take him into another form before too long and he’ll try something different the next life. It’s been quite some time since he’s been back to his swampy homeland, and one of the few things he purchases legitimately are keepsakes and items that remind him of home and his people.

Given the oftentimes temporary nature of building materials in Murkmire, Lurks became very proficient at working with his hands, able to throw together rudimentary, if sturdy, furnishings and structures together with any materials at hand with relative ease and patience. This has enabled him to turn otherwise decrepit structures into relatively comfortable temporary dwellings and bases of operation, and while camping in the wilds, he fares better than most in terms of comfort. One of his few honest ways of earning coin is by carving amulets and bangles in his down time, something that reminds him of happier times at home with his mother.

It has occurred to Lurks-at-Dusk that he could potentially become quite a proficient spy given his antics; indeed, he has overheard a lot of sensitive information that was spoken in confidentiality over the years that he never was quite sure of what to do with, and he has certainly made off with some rather incriminating and interesting documents. However, being shackled to a government is precisely what this Argonian does not want out of life given the oppression his people had suffered at the hands of others over the years, and he knows a spy would never be affluent as he and might be forced to do a job that ran contrary to his own morals, namely that he avoids killing or hurting people if at all possible. He is a crook, not a villain, after all.

Despite his self-centered nature and apparent greed, Lurks also possesses a surprisingly philanthropic side. He often gives coins to beggars, leaves gifts for those he takes a liking to, and when people are in need, he sometimes takes it upon himself to find the object that is needed and deliver it to their doorstep unannounced. After all, he knows what it was like growing up not knowing if his mother and him would be able to make ends meet, and he sees no purpose in denying someone who needs medicine who cannot afford it something simple that could either cure or alleviate their suffering.

Socially, and in particular when Lurks-at-Dusk isn't putting on an act, he is a somewhat awkward individual with a matter-of-fact disposition, often stating his thoughts out loud without too much consideration of how it might be received. He can be surprisingly well natured, behaving without the hidden mischief and malice he brings upon many others. Despite the fact he is always appraising and casing people for potential profit, he tends to be pleasant and polite and willing to lend a hand. He did spend much of his formative years engaging with customers and visitors to his city, after all, so he certainly knows how to engage with strangers in a cordial manner.

Lurks is not particularly well-educated, and there are certainly gaps in his knowledge and experience that he has to work around, and his facades tend to crumble a bit under questioning and overly invasive scrutiny, but that simply is not his field of expertise. The Argonian thief studies from afar and offers just enough to pass casual interaction, making a game out of whatever persona and history he is adhering to that particular day. His work is a game to him, and he certainly is winning.

________________________________________
History:

"My story is whatever gets me in the door quickest. How about it?"


A child of Lilmoth in the Southern coastal region of Murkmire, Lurks-at-Dusk was largely removed from the tribal heritage of the non-city Argonians and spent as much time in their company as foreigners who came to the city as either a stop to destinations unknown or trade, giving the young Argonian a fairly cosmopolitan outlook from a young age. His mother, Collects-Seashells, was a kindly woman with a knack for sales and a skilled jewelry crafter and Lurks learned much of her craft as a hatchling.

Ever since his youth, Lurks had associated money with his mother’s happiness and prosperity, and he cannot recall a time he wasn’t tinkering with things with his hands, whether it was helping patch the stilted hut they called home or helping Collects-Seashells produce items to sell. Times were often rough, with barely enough food and coin to cover expenses, but Lurks always remember his mother being warm and pleasant-spirited, even when dealing with debt collectors and overly forceful customers who sometimes made off with his mother’s wares without paying; it made Lurks’ blood boil. However, he was a patient and observant boy, having been raised to be considerate and polite even if someone deserved to have their face clawed off.

It didn’t mean he didn’t soon find a way to get even with such people.

Even from his youngest years, Lurks-at-Dusk noticed how carelessly some people tied their coin purse on their belts, how easy it would be to cut it loose, how an important piece of parchment stuck just outside of pockets. One evening, living up to his name, he decided to see just how easy it would be. Taking a fishing knife left carelessly at the docks as the sun was beginning to descend beneath the treeline, the young Argonian waited for a drunken foreigner to wander out of one of the many taverns in Lilmoth. As the Imperial man was preoccupied with emptying the contents of his stomach he spent some of his coin on, Lurks cut the purse from the man’s belt and bolted, diving gracefully into the harbour, disappearing beneath the waves before the Imperial or any of the guards could identify him, appearing quietly back through his bedroom window hours later.

It would be the first of many times Lurks-at-Dusk would act in such a manner, and he began to hone his craft in increasingly daring ways, always watching people and observing their behaviours like a crocodile watching prey drinking from the river. Port cities rarely were quiet, and even after dark there were always people out in the streets; these were the ones Lurks made as his marks, succeeding and failing in equal measure at first, but always with an escape plan. Before long, he only knew success and word of a pickpocket began to circulate Lilmoth, and the locals became more vigilant, but they were seldom ever Lurks’ target. It was the ignorant foreigners who carried the coin that glittered, and it made them entirely alluring.

The weeks pressed on, and Lurks’ stayed to different schedules and took irregular times off of his rounds, and never casing the same area twice in a row. He’d had a knack for making himself look like he belonged, sorting fishing line or cages, sweeping walkways, staring wistfully off of bridges, not paying much attention to the world around him. Most nights he picked pockets, but others he had tried his hand at lockpicking, having secured a kit and a manual from one of the merchants who came to Lilmoth who he knew didn’t ask too many questions or pay too close attention. The financial situation of Lurks-at-Dusk and his mother improved considerably, and to her credit, she didn’t ask enough questions.

Perhaps she should have.

It was only a few months before the wrong sort of people started going door to door, and Collects-Seashells was becoming increasingly harassed by enforcers and collectors who grew suspicious of her sudden windfall and change of fortunes. It was only a matter of time before suspicion grew into something decidedly darker, Lurks knew. So one night, after his mother had went to bed, Lurks left a heartfelt letter saying goodbye to his mother and saying he had to leave town to protect her. That night he had stowed away on a vessel leaving port, and it wasn’t long until Lurks-at-Dusk was unleashed upon an unsuspecting world. He was born under the sign of the Thief, after all. It would be beneath him not to honour that.

Lurks-at-Dusk descended upon city after city across Tamriel, honing his craft and finding himself amazed at the opulence of the citizens in their great stone cities, and just how careless they were with their belongings. It became something of a game to him; find a decrepit abandoned building or cozy spot in the nearby wilderness, steal a new outfit, and come up with a new name and identity to play while among the unsuspecting populace. Sometimes he was a beggar, other times he acted like a rich merchant or landowner, escaping or entering notice of various social rungs, studying the local guards and mercenaries, and generally blending into the fabric of society he elected to clear of belongings.

He learned how to read shadow marks left by other thieves, and he paid tutors in different techniques he could use to improve his craft; he learned how to throw a bolas and use a sling from a few martial instructors, took some rudimentary alchemy lessons from others, and he learned how to use his body to scale buildings and walls to access certain areas or slip around unnoticed. All of this has culminated in an extremely proficient thief that never stays in one place for long and has reached a point where he rarely wants for anything; he simply takes what he wants and enjoys the thrill of the hunt. Taking someone’s prized silverware set is a lot less gruesome than hunting down some wild game, after all.

Most recently, Lurks-at-Dusk has made himself at home on the Gold Coast, finding the climate agreeable and the easy access to ships and cross-Tamriel trade a lucrative place to ply his skills and the constant influx of unfamiliar faces easy to disappear in.

Biggest Regret: Lurks-at-Dusk has constantly had doubts and regrets about the manner he left his mother; he wish he could have said goodbye, and he knows now she has no way of knowing if he’s safe and he has no way of knowing if his sudden departure protected her in the end. It was his own personal greed and ambition that brought misfortune to their small family, and it eats at him that he brought that upon Collects-Seashells knowing that he cannot stop himself.

Lurks-at-Dusk‘s Goal: Lurks-at-Dusk has two long-term aspirations; first, to steal something invaluable belonging to none other than the Emperor himself… although he still needs to try his hand at infiltrating the castles and palaces of the lords and counts of the lands as a bit of a warm-up for the greatest score of his life.

Second, Lurks wishes to return home wealthy, powerful, and infamous… and out of reach of the rest of Tamriel. Aside from becoming a key figure in Argonia and something of a folk hero, or so he imagines, he sees his personal mission as something of reparations for thousands of years of oppression by foreign empires.
________________________________________

Skills:

"Most people sound and move like a wamasu in heat. No one notices the dovahfly when the former is making a scene. What do you suppose I am, wamasu?"


Expert
Sneak: The combination of his naturally dark colouring and foliage-like plumage and years of lurking in the shadows, Lurks-in-Darkness basically is a shadow after dark, and his commitment to blending in society during the day has made him more of a part of the scenery than a person most can recall.

Pickpocket: One he started, Lurks never stopped plucking pockets, cutting his teeth on drunks in the dead of night to working up to brushing past people on the street without them noticing his hand slip into their pockets in broad daylight. He knows when to pick his targets, and as such, he rarely ever gets caught.


Adept:
Marksman, Throwing: Although not as proficient at this as he would like, Lurks has nevertheless practices extensively and received training with his bolas and sling to be a fairly accurate shot with both, being able to trip or ensnare an alerted guard or to knock out a lamp with a well-placed stone from afar.

Lock Picking: A hobby picked up near the end of his years in Lilmoth, Lurks-at-Dusk has had quite a bit of practical experience at this, although more complicated locks still give him trouble. However, most people have inexpensive or common locks that give him plenty of practice and access to their belongings.

Crafting, Woodworking: Growing up in a swampy, humid climate with largely wood and vines that wear down over time, plus helping his mother craft jewelry as a youth has given Lurks-at-Dusk quite a bit of knowledge and talent with carpentry and making trinkets.


Novice:
Acrobatics: Although hardly one to be able to walk on his hands or tightropes, Lurks-at-Dusk is a very good climber and chances are if he can grab onto something, he can get on top of it. This is one of those skills that came through practice and experience, as well as a few friendly lessons from a tutor.


Equipment:

"Never bring what you can afford to lose. But if you do, thank you for your generous donation, beeko."


    6x rope and stone bolas

    A leather rock sling

    An assortment of lockpicks, tucked away in folds on his leather armour

    Leather armour, blue and brown in colour to blend into urban environments. The hard bracers and gloves are a stony shade similar to the waves in his scales, partially out of personal vanity and preference, partially so it is easier to see his hands work in the dark of night.

    A lightweight backpack with dividers and filled with cloth to add cushioning and muffle the sound of pilfered goods moving around. It has quick-detach buckles.

    A utility belt with multiple pouches and pockets, often carrying muffle and stamina potions, as well as a healing potion or two in worst case scenarios.

    Smoke bombs: A simple collection of fertilizer, sugar, and firesalt starters, Lurks prepares these in cheap pots to aid in the event he needs to make a getaway.

    Boot dagger: A back-up weapon he keeps strapped to his boot when in leathers that can be used as an absolute line of defense, or for work that may require a cutting edge.


Misc. Possessions:

    An assortment of utility knives: Everything from cutting up a fish for dinner to cutting rope to carving wood.

    A traveling rucksack: Lurks’ entire life goes in here, including camping and cooking supplies and a change of clothing.
    Fire starting kit
    A leather-bound notebook: Other than the piles of ill-gotten goods Lurks is in possession of at any given time, this is the most incriminating thing in his possession. It’s where his observations and plans are jotted down before he springs into action.
    A haj mota wood pendant
    An assortment of stolen valuables and coin

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Hidden 5 yrs ago Post by spicykvnt
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Some fantastic sheets so far.

I'll be writing feedback for each submitted sheet tomorrow, so tweaks can be made in time for the deadline next Wednesday.

Would love to keep sheets rolling in, so if you've been lurking on this thread and are on the fence for whatever reason, message me or hop into the discord. Would love to have you! We could use some characters of a perky nature, with optimistic outlooks! Why? Because I want to shatter them.
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Hidden 5 yrs ago 5 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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Hidden 5 yrs ago Post by Blitzy
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Blitzy

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Absolutely interested, I'll have a read of what others have submitted and come up with something.
Hidden 5 yrs ago 5 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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He's not all purtied up, but I wanted to post the sheet so it could at least be approved before I go full aesthetic.

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Hidden 5 yrs ago Post by spicykvnt
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Feedback Friday!


first three, more to come.







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Hidden 5 yrs ago 5 yrs ago Post by spicykvnt
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Feedback Friday!






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Feedback Friday!




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Hidden 5 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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@Stormflyx

For a moment when reading the sheet, I thought that Yse was the only child, but then in the last two paragraphs we hear about Yaric her brother - I think he should be bumped up to the top so it's not as jarring. (Unless I'm just blind and missed it!)

This afforded Ambnean and his wife, Safila, the boon of a large family.

I will take some of these notes into consideration with my next revision, for sure. I can definitely elaborate and explain things a bit better!
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Hidden 5 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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Revisions to my sheet are happening, but I still have a bit to go with them. Revising the entire backstory of my character has taken a lot of my morning today and I haven't gotten to addressing personality stuff. I hope it'll be better second-go-around, though. I'm liking my changes.
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Greenie

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Here's my sheet ^_^

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