Hidden 5 yrs ago Post by TsarDev
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TsarDev Local Depressive Alcoholic

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Sanguinis Umbra






Quick OOC Info

So a quick few things about this RP that I wanna get out of the way before you start reading what took me way more than a couple of monster-fueled nights to world-build. First off, I haven't really done much group RP in the past because I didn't really quite have the time—but now all I have is an abundance! That being said, I'm not all that comfortable with large groups of people so this will have limited slots to it. I'll probably be accepting around three to five RPers in and that'll most likely be my limit for the foreseeable future. Another small note is that this will be a bit of a darker RP and not all that super cheery, though that can probably be a little obvious from the name itself. This same post will also most likely be used as the OOC post as well, but I'm including it as the interest check so those who are interested can start working on their characters and their sheets ahead of time.

Well, that's for this little snippet, go ahead and read along little rabbit.

Disclaimer: I should've probably structured it a bit better, but all information on the world will get explained--not right away in the history section as there is a lot of lore to bite into. By the end of the post, the goal is for you to have a decent understanding on the world. A lot more information will be discovered and delved into within the RP itself as a lot of knowledge has been lost IC, but the characters will be rediscovering bits and pieces if certain paths are taken. Plus I may or may not have a giant meaty starting post for the IC that'll explain some of it.



Recent History of The World

Before The Plague -
The Continent was...mostly peaceful and filled with trade between two main nations. Vaeleon and Ziawroya. Vaeleon at the time was a magocracy, meaning those with magical potential were those in power, and usual kept the same families in power through an in-depth caste system. This caste system is what Vaeleoni society was centered upon. Everything was done in the thought of all and never the one. Within the Magus Ordinis, the highest caste and mainly comprised of mages, there was a council of a chosen few that made decisions for the nation.

Ziawroya, however, was a free nation and mainly comprised of merchants and various villages instead of large cities. Though, the one city they did build, was a military power on its own. Vaeleon and Ziawroya, having their different ideals, would clash at times but never in war. Those that attempted to leave Vaeleon in an attempt for a new life quickly disappeared. Whether they made it to Ziawroya or The Crimson Eye had gotten involved, was usually for one to guess. This peace would find itself tested in time.


The Black Blood -
As time went on, the merchants of Ziawroya began to start expeditions into the snowy peaks of the mountains to the north, in search of mines and perhaps hidden nations to begin trade with. While they created these colonies to the north, Vaeleon continued to stay insular and began a spiral into isolation as they began to further the bonds that their caste system created. These mining colonies would hit setback after setback, due to the inhospitable environment that they were sent into. Rockslides, starvation, and death of cold weather injuries were all common in each of these colonies. But after thirty years of expeditions, Ziawroya made a breakthrough with a single mining colony which had excavated a cavern that was hidden within one of the highest peaks. What they discovered within would change the world as they knew it. An ancient ruin was found inside the expansive caverns and with it, the discovery of a new resource; Onyx Aliotlite, a black crystal which grew in the cracks of the ruin walls and ceilings.

The crystal was taken to Ziawroya's brightest scholars who found that the resource had properties not found in any other—it could enhance the magic capabilities of those who could manipulate mana and even more, give the capabilities to those that had not a drop of mana in their blood. Taking advantage of this, they began to open a new avenue of trade with the Magocracy of Vaeleon. What soon began to result was an addiction to the crystal, starting small at first but over the span of a year, those who had utilized this crystal and the powder that came from it, found their blood to run ebony. When a common user ran dry, the first symptom was a loss of magic—including previous magi even before the Onyx.

As the resource's rarity increased, eventually the ruins were ran dry, and the only holder of the crystal—Ziawroya, began to grow possessive of its prize. Eventually, the nation went dark.


Onyx War and The Wall -
With there no longer being trade and contact from Ziawroya for months, not even messenger ravens, the nation of Vaeleon marched into their borders. What happened when they reached the first remote village within Ziawroya's lands started a war not on a nation but for humanity itself. A plague had ran through their population which had been deemed Sanguinis Umbra, not only decimating the population but transforming them into mutated monstrosities. The first scouting regiment was mostly wiped out, only a few surviving to tell the tale. As larger armies made their way through, they disrupted the hive and the fighting spilled over the borders and into Vaeleon. Black clouds dotted the sky and eventually blocked the sun, starting an eternal night, allowing these mutants to move freely as they had a fear of light. Torchlight and lamps were often used to keep them away from encampments, towns and cities.

As time went on, a wall was built around the capital city of Vaeleon, deeming it their Bastion. The only beacon of light that was left for what was left of humanity. All surviving humans outside of the wall would be sequestered inside, simultaneously testing them for Sanguinis Umbra to ensure that they were not allowing future mutants inside their safe haven. A war that raged for a long ten years soon became a losing fight for humanity, becoming just a hunt for the creatures that haunted even their dreams. Those who fell to them, soon became them, and anyone who showed signs of sickness were quickly rounded up by the Crimson Eye to be burned in piles en masse. The world stood on the precipice of destruction as an invasion was launched against Bastion by the hive, mutants crawling up the walls and dragging what was left of any guards. They managed to hold for a few hours until the creatures made it inside the city, rampaging anything they saw, shredding those alive without distinction.

The council within Magus Ordinis held an emergency meeting as their city and the last bastion of humanity was under attack. A decision was come to within their spire and citadel at the center of Bastion. As the city was being mercilessly ravaged, the Council of Seven moved to the spire's peak and began work on a ritual that they would give their lives to. A burst of magic radiated throughout the city as a beam of light shot out into the sky, turning the council into crystal statues as their life-force was sapped. Dark clouds parted away from Bastion, causing the sun to burn the mutated on sight, and forcing them to scramble out of the city. With the final act of sacrifice, Bastion became the last safe haven for humanity. The war was ended and they were safe behind their wall, for now.




Vaeleoni Culture and The Caste

Magus Ordinis
The highest caste within Vaeleoni society and what used to be comprised majority by mages, is now simply comprised of scholars. With the Manaburst that happened in the past, magic is no longer manifested, the mana having been ripped out of the population during the ritual in order to preserve humanity. This caste also happens to be comprised of a subrace of humans, called the Hasivani, the only ones that were previously capable of magic in times tribal. They distinguish themselves to this day with runic tattooing which runs on one half of their body, usually from scalp to toe. They strive to keep a balance to society and keep it safe from the Hive beyond the wall, at any cost. The wisest of the caste are usually handpicked by the Council to become one of the Seven's protégé, eventually taking their master's seat on the council.


The Crimson Eye
Those within The Crimson Eye are usually stronger and fitter than the rest of the caste, due to the training they start at such a young age. Raised for combat, enforcement, and inquisition, all they know in life is hardship. One that is different from those of the laborious caste of Proletarians, but still a hardship nonetheless. Those who are weak, usually die during the trials at a young age, but those who are strong make it to adulthood and usually serve their stations. The most illustrious of stations is the Red Guard, those who serve directly under the Council of Seven, and become the Council member's right hand—the most powerful position one could be in, as they are not only their guard, but also at times their advisor on matters of security for the state. Inherently, those in that position become commanders.

The Crimson Eye is also commonly feared due to disappearances amongst the other castes, typically those who speak out against the Council's actions and decisions—which the Council itself sees as the work for the greater good of humanity.


Proletarian
The lowest caste and what makes the majority of the population. Proletarians are usually laborers and poorer men and women. They are a working class and tend to do a profession that has been in their family for generations. For example, if their father was a smith, they too will be a smith. They can only marry to another smith-bearing family. The caste is held to the whims and decisions of the Council of Seven within the Magus Ordinis, The Crimson Eye being their enforcers. Those within the Proletarians that are dissentful usually disappear during the night, not even a whisper being spoken of it due to the common occurrence and fear of being next.




Phoenix Order

Founded during the Onyx War and the last stand for humanity, the Phoenix Order took to the walls to defend Bastion from the oncoming horde of mutated creatures. Made up of the various castes, all working together under a common goal, they made a stand. Those that hailed from the Magus Ordinis lit the blades of their brothers afire and began the long battle against darkness. Due to their sacrifices made to be the Aegis for their people, they are forever remembered and revered as an organization. To this day they still exist, however in much smaller numbers. They alone have the power to save others from the Crimson Eye and their inquisitive sentences. They hold a writ to take anyone from their caste and make them a Phoenix. But because of this, there are also dark rumours around the Order and their methods, questioning whether or not they are really better than the darkness that used to snatch people during the night.

The Order is made up of two distinct sections within itself. First of these sections is the Aegis, those who stand atop the wall and keep their eternal watch. They live on the edge, between the unending night and the unending day. Fight on the wall, sleep on the wall, defend the wall. That's all they know. All members of the Order join the Aegis first, barely surviving the training regiment for the Order—one that is more rigorous than that of The Crimson Eye. Those who pass the trials, earn their shield and take place on the wall which wraps around the coastal city, staring out into the darkness and keeping a vigil with some think useless.

Next is the Rangers of the Order, easily identifiable by their dark cloaks. They are the elite select few of the Order, taken from the Aegis and subject to trials that are unknown to the rest, most dying quite early on. But those who survive are changed forever and join the ranges beyond the wall. For that is their place in life, to live in the eternal darkness on long scouting missions in which less return from every time. The older Rangers are distinguishable from the rest, their skin paled and eyes clouded, seeming to be uncomfortable with the light just as the mutants they fight and hunt. The sole mission of the Rangers is to find a way to restore the world to it's previous state. To forever destroy the darkness which taints the Continent.



Quick Info

So, this RP is set 25 years after the Onyx War, and your characters hail from various castes. Whether they are younger or older, they now found themselves in the Phoenix Order. How they joined the Order is of no import to them, either crime or bad luck, you're now a Phoenix. A brother amongst arms. After a few weeks of the trials to become an Aegis, a letter is left to your character within the barracks. They were chosen to become a Ranger, without having finished their Aegis training. A great endeavor draws near.



Note: You don't have to use the character sheet given, it's just to give a rough idea!
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Hidden 5 yrs ago Post by Cerces22
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Cerces22 Your worst nightmare

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@TsarDev

As it is 330am for me I must go to bed but when I wake I will make a cs
Hidden 5 yrs ago Post by TsarDev
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@Cerces22

All good!

Also, note to those reading because I forgot to mention it. This is around a High Casual or Low Advanced RP.
Hidden 5 yrs ago Post by AlteredTundra
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AlteredTundra

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Hidden 5 yrs ago 4 yrs ago Post by TyrannosaursRex
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Hidden 5 yrs ago Post by TsarDev
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@LonesomePine

Overall great! With the corrections that I brought up earlier on discord and maybe a small color-formatting fix in the character summary that seemed to have made its way into the post, you're good to go!

Approved.
Hidden 5 yrs ago Post by Song Book
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Song Book First book off the shelf.

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Can i just say i love the thematic dividors and will be marking this to read more in depth on a different day as it is currently wayyyyyy too late for me to be trying to read such things.
Hidden 5 yrs ago 5 yrs ago Post by Sugar and Spite
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Sugar and Spite ☣ Hurricane Eyes ☣

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Not gonna lie, this history is shit. I was writing this early in the morning, and ran low on idea's for said history section. I'll be more than glad to change anything.


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Hidden 5 yrs ago Post by TsarDev
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@HaleyTheRandom
Was wondering when we'd see a Magus Ordinis. I like it quite a bit and adds to a bit of variety.

Approved.
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Hidden 5 yrs ago Post by TsarDev
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@Song Book

Also, thank you very much about the dividers! I admit, I found someone else using them and basically went "yoink".
Hidden 5 yrs ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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Hey folks. Haven't finished my Character Sheet and I'm literally about to go to sleep, but I sent TsarDev a roughly half finished one for Edrick Manard. A big mean ugly bashy boy. I should have the finished form done tomorrow as all I have left is History and I already know what it is I just have to type it out in a halfway competent way.
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Hidden 5 yrs ago Post by Cerces22
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Zerina Vice


C H A R A C T E R S U M M A R Y


Age:18
Gender:Female
Casteless
Asexual


A P P E A R A N C E




P S Y C H O L O G Y


Zerina is laid back, almost lazy like person. She cares not for the caste system, and despises figures of authority. Her quick wit and sharp tongue often lands her into hot water with those she serves beneath. She is astute at figuring odds out and adjusts any plans accordingly.

Quirks:
Zerina is possessive of her what few belongings she owns.
Is often found snacking on something.
Absentmindly cracks multiple joints on her body.

E Q U I P M E N T



  • Main Weapons: Two hand crafted short swords that are able to retract into themselves.
  • Various small throwing knives hidden throughout her body.
  • Rucksack filled with blacksmithing materials, and a deck of cards.


H I S T O R Y


Zerina was the daughter of two Proletarian Black smiths, at a young age Zerina developed a taste for mischief, often causing her parents grief. As the war outside the walls dragged on and the orders to repair the Pheonix's gear for little compensation, Zerinas parents became outspoken over how society was being run. And on the morning of her 16th birthday she awoke to an empty house, her parents never to be seen again.

From there Zerina became a vagabond, she learned gambling games to make enoigh coin to fend off starvation, and stealing to make up the difference. She eventually became the menice of the Lower Ward, vexing any and all city guards attempting her capture. Until one day she picked the pocket of a Pheonix Order member just returned from outside the wall. She was captured and was offered life in the Order or death. She chose the Order...
Hidden 5 yrs ago 5 yrs ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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Edrick Manard




C H A R A C T E R S U M M A R Y


Edrick's personality matches his appearance, which matches his reputation prior to joining the Phoenix Order. A large, ugly, often meanspirited man, he has tempered these character defects somewhat as the hard process of his training proceeded. At 31 he is getting a rather late start. He may blame it on his Proletarian upbringing but it is really his own doing, and having grown up and lived among the people for 31 years and having often run in to trouble with the Crimson Eye no one is falling for that.

A P P E A R A N C E


Edrick is 6'1" with a muscular body built through years of helping his Blacksmith father in the only way he ever truly learned to; by doing the most basic backbreaking aspects of the work over and over again and with great enthusiasm. His skin has darkened from long hours spent in the family shop and is marked here and there with small scars from his troublesome teenage years and his troublesome 20s. His hair is cut short at the sides and longer on the top, with a rather ragged beard on his chin. His most distinguishing feature is his nose, which healed poorly several times after being broken by one guard or another several times and generally for good cause.

P S Y C H O L O G Y


Edrick's personality has changed rather considerably during his time in the Phoenix Order. He has not been able to completely shake his character flaws but finding a purpose and being held to a standard has change him. He has always been impatient, hyperactive, and prone to making rash decisions without considering the potential consequences of his actions. These flaws led him through a rather failed life prior to the Phoenix Order, but the training and punishment he received there tempered them.

E Q U I P M E N T


  • Heavy Plate
  • Shield
  • One Handed Mace
  • Simple Hide Shoulder Bag on his Back holding a bed roll, a large skin of water, a simple knife with a holster, and about as much dried meat as he could afford.


H I S T O R Y


Although his Father was a talented craftsman and a patient teacher Edrick had never really taken to the family business. For long years his Father had made the finest of weapons and equipment for the Crimson Eye and Phoenix Order and for long years he had showed Edrick each step in detail, but it never seemed to stick for him. On the rare occasion Edrick managed to pay attention to the long rather meticulous process he would come to the conclusion that he most certainly gives not a fuck about it. Edrick never enjoyed the detail work that separated a serviceable piece of equipment from an expertly crafted work of art. Edrick took more to the simple brute force aspects of it. Pounding metal ingots flat, heating them, folding again, pounding again, and then when the work was done he would take his pay and fine something or someone new to pound in one fashion or another.

From his mid-teens through his twenties Edrick lived in this way earning himself quite a reputation for better or worse, and mostly for the worse. Between drinking, fighting, and womanizing he found himself in trouble with the Crimson Eye on a fairly regular basis. Due to his contribution to his Father's business and his Father's businesses contribution to Bastion they generally took it easy on him. After a spirited beating he would generally be left with little worse than a broken nose. In time many of the Crimson Eye came to know him, some thinking of him disdainfully as an untouchable waste, others hoping he might turn his life around if only to carry on his Father's legacy and stop disgracing his name.

Not paying much attention to his Father's yammering on as he got deeper into the process of repairing a Ranger's sword one day a 30 year old Edrick was thinking only of a saucy red haired woman he had seen walking the streets. She seemed to have a certain exotic look about her and Edrick intended to get a closer look at it. Much closer. Wondering to himself what he might say to her the next time he saw her he was caught by surprise, turning quickly in reaction to a startled scream from Father. Thick smoke with a sheen to it had leapt up from the blade. Across the shop their eyes met in horror, Edrick paused only a moment before beginning to walk toward his Father but it was long enough.

Crimson Eye in the market place had heard the shout and turned to see, and the Crimson Eye knew at once exactly what they had seen and exactly what it meant for the Blacksmith and his shop. It had been his Father's poor luck that a bit of infected blood or flesh had been caught up in the metal. Perhaps in the pitting about the pommel, perhaps in the filigree along the blade, whatever was caught and where ever it was caught as the blade heated up the flesh had flashed up and set it's vapors into the air. Anyone in Bastion could tell you what must come next, it is inevitable. As the Crimson Eye advanced toward the shop Edrick eyed his Father's hammer, but before he could move toward it he met the gaze of one of the Crimson Eyes. He knew as plain as day, if he reached for the weapon they would surely be upon him. From there it all happened with an impossible speed. A brief apologetic look from his Father as he wiped the infected blood and smoke from his face, some brief indeterminate words from Crimson Eyes as they gathered about his Father, his Father dropping to his knees head held high, and then only blood and fire.

Before the embers of his Father and his Shop had died down Edrick found himself in a cell awaiting inspection. While he awaited judgement some of the Crimson Eye came to speak to him, from a safe distance. They offered him a new Shop and steady work, if he could carry on his Father's work. He could not. Not even close. The days after they left and before he was cleared were long, but then he was set to be released. Released into a world he had no real place in, his only marketable skill his ability to perform the simplest most monotonous and back breaking of labor. When his release came some of the Crimson Eye who had slain his Father and burned his home came to meet him and shine some light on his position. They told him what he already knew, that he had no future, and then they offered him one.

As a final gift to his Father they would offer Edrick one last shot at a life worth living or a death worth dying. He would get no favors if he chose to try out for the Phoenix Order, but they would see to it that he got a foot in the door. As it turned out that foot in the door was all Edrick needed. His mistakes were corrected violently, they spoke to him in a language he understood. His successes were met with more and harder work to do. Years of hard work had hardened him enough that he had made it this far through his Aegis training. He took some hard hits as the days wore on, but he dealt some pretty hard hits out himself. It wasn't pretty, but neither was he.
Hidden 5 yrs ago Post by TsarDev
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@Cerces22
Realistic life for a casteless and it isn't a pretty one. Nice.

@BangoSkank
That's a good read and I'm glad you took the bit of my input!

Both of you get an Approved.

Also note to others cause I think I might've missed the detail in some of the sheets and it's not TOO big of a detail but still an important one. There's no night or day within Bastion. The city is cloaked in eternal day to help keep the mutants out. Outside of the wall is eternal night. Otherwise, y'all are all good.
Hidden 5 yrs ago Post by AlteredTundra
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Hidden 5 yrs ago 5 yrs ago Post by TsarDev
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@Altered Tundra
I like, I can see some conflict that can arise from this character amongst the current group—also someone Jak may get along with.

Approved.

I'll also start working on an intro post tonight and such to start off the IC. Also going to open up an OOC with some extra details and such on the world to help y'all get a better grip. Lastly but not least, when the OOC is open, just move your character sheets there for reference. Oh and if y'all want I can throw together a CS of the character that I'll be GMing from. Other than that, excitement awaits.

Note: There is still time to get a character sheet in for those that are interested. I can handle maybe one or two more people.
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Hidden 5 yrs ago Post by Cerces22
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Cerces22 Your worst nightmare

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Oh he and Zerina will have to have a competition 😂😂
Hidden 5 yrs ago Post by Ezmeralda
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Ezmeralda

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I am interested if you'll have me, I know you said you didn't want too big of a group. I'll start working on something. :o
Hidden 5 yrs ago 5 yrs ago Post by TsarDev
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@Ezmeralda

I still have a slot or two left!

Edit: I've got an OOC made. Once you get a CS made and approved here, you can move it to the character tab on the main thread. https://www.roleplayerguild.com/topics/179728-sanguinis-umbra/ooc
Hidden 5 yrs ago Post by Jamesyco
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Jamesyco Forever a Student

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@TsarDevI'm down if you're still open for two slots.
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