The year was 1473. All eighteen nations on the main content had been trapped in the worst wars the world had ever seen. Enemy soldiers and monsters ravaged the land. Scared villagers from less defended regions that could flee escaped to the cities, unintentionally bringing parasites and diseases with them. Political opponents used this opportunity to overthrow weaker leaders while warlords from less unified regions saw it as a chance to gain control of their rival’s land. There where enemies everywhere and people did whatever they had to to survive.
Out of the chaos came a discovery— taking the lives of others has an unpredictable and extraordinary effect. The changes were small at first— an injury needing much less time to heal, a small boost in strength, improved senses, and increased tolerance for pain— however, as the fighting continued, these abilities were strengthened and people with new powers appeared. These new findings led to the quick shift in power as stronger nations begun using these individuals as weapons while smaller or weaker countries were either forced to surrender or conquered by more powerful invaders. Villages were often attacked and traveling alone or in small groups without hired protection all but guaranteed travelers wouldn’t make it to their destination safely. Getting stronger was all that mattered.
Because of their strength, supernatural abilities, and assumed amorality, those who gained their powers by taking the lives of others became associated with the other monsters that plagued humanity and became known as demons. They were pretty rare— their actions often made them targets of resentment and the transition itself was a slow process that very few people who weren’t actively fighting in the war would be able to manage.
Many decades passed and, for the most part, the chaos died down. Tensions are present in some regions but the war is considered over, replaced by a new age of commerce, and new systems and have been in place to protect the citizens in towns and cities.
Out of the chaos came a discovery— taking the lives of others has an unpredictable and extraordinary effect. The changes were small at first— an injury needing much less time to heal, a small boost in strength, improved senses, and increased tolerance for pain— however, as the fighting continued, these abilities were strengthened and people with new powers appeared. These new findings led to the quick shift in power as stronger nations begun using these individuals as weapons while smaller or weaker countries were either forced to surrender or conquered by more powerful invaders. Villages were often attacked and traveling alone or in small groups without hired protection all but guaranteed travelers wouldn’t make it to their destination safely. Getting stronger was all that mattered.
Because of their strength, supernatural abilities, and assumed amorality, those who gained their powers by taking the lives of others became associated with the other monsters that plagued humanity and became known as demons. They were pretty rare— their actions often made them targets of resentment and the transition itself was a slow process that very few people who weren’t actively fighting in the war would be able to manage.
Many decades passed and, for the most part, the chaos died down. Tensions are present in some regions but the war is considered over, replaced by a new age of commerce, and new systems and have been in place to protect the citizens in towns and cities.