Hidden 5 yrs ago Post by ERode
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ERode A Spiny Ant

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5'5 ✠ 111 lbs ✠ Human ✠ Female


φҽɾʂօղąӀìէվ

Ahmya is a nice girl. What more is there to say? She's a nice girl who never had anything that'd develop something cynical or cold-hearted in her, nor anything to inspire ferocity and ambition. Beloved in her childhood and free from bullying in her school years, she grew up content, with no real need to wish for too much. Her childhood dream was that of marriage to a handsome prince. Her youthful goals was stress-free office work that could provide a decent income. Perhaps a bit on the side of a realist, Ahmya always understood that she was better as a follower than a leader, and doesn't really want to be troubled with difficult, intense, or dangerous things. She finds it hard to get into competitions as well, though sometimes a sufficiently cute reward would bait her into getting into that sorta stuff. Cute things are nice, after all, from little dogs to fat cats to pretty bouquets to fancy little cakes. Even Ahmya can work up the will to step out of her comfort zone if her Cuteness Meter is filled up.

Not, of course, that it helps her at all in actually performing well.

Ⱥքքҽąɾąղçҽ

Ahmya is beautiful. Not in her proportions or her face, nor in how she dresses or acts. Rather, it is the purity of her soul that shines so brilliantly, enough so that her mere presence is soothing to others. Her movements are average, her height is average, her physical assets are average, but still, an innate charisma is present in her poise, in how her smile is at times helpless and hopeful, in how she treats everything as if they were as fragile as glass. Her vulnerability is clear, her selflessness present in each thoughtful movement. That is how she shines, in a world that seeks to snuff her out.

That is how she burns, in a world so lightless, so dreadful.

βӀҽʂʂìղց | Ͳհҽ Ɛʍքվɾҽąղ Ⱥɾҍìէҽɾ

The Mantle of the Saint, the Crown of the Pure Soul, the Vestements of Divine Mandate.

The Blessing of the Empyrean Arbiter is one that grants many boons, all rolled together to serve the function of a highly proficient supporter. Proof of this Blessing is founded in the Banner of Conquest, a metaphysical relic that the Arbiter's Blessed is able to call forth at will. Upon manifestation, various gifts are granted, such as a massive capacity for mana, resistance to all magical attacks outside of those of a divine or demonic nature, immunity to any negative magical effects, proficiency and knowledge of the demonic, the ability to speak the Universal Language, as well as access to a variety of abilities, many of which have yet to be unlocked. Below are the two that Ahmya starts with.

Sէìցʍąէą

The Arbiter can inscribe an emblem upon willing targets, setting them as an ‘Ally’. Once inscribed, Allies can telepathically communicate with each other, sharing all five senses when necessary, and their locations are always known by the Arbiter, barring anti-divination abilities or other indirect methods of interference. The more active Stigmatas are inscribed, the more quickly the Arbiter grows in strength.

Sąղçէմʍ

By planting the Banner of Conquest into the ground, the Arbiter can consecrate and isolate an area of her choosing, creating a battlefield where escape through physical means is impossible. In this quarantined arena, the Arbiter can teleport Allies to any location within, instinctively understand their physical, mental, and spiritual state, as well as improve their physical and magical state by draining her own health and mana. Furthermore, status effects can be transferred from Allies onto the Arbiter as well. Healing spells that would normally require physical contact can be performed onto Allies regardless of distance, while Buffing spells that are normally single-target can affect all Allies simultaneously.

ȺҍìӀìէìҽʂ

If all things go well, Ahmya will never have to be physically challenged. Currently, she looks about as strong as she is, which is to say she's weak.

Ɱąցìç

A variety of passive effects manifest from her magic, the boon of an otherworldly force. Ahmya has incredible health and mana regeneration, to the point where it’d be hard to kill her without instantly crushing her head, as well as a smattering of supportive spells, offering buffs and barrier creation in normal circumstances.

Ɛզմìքʍҽղէ

Ahmya wears holy vestments, woven of fabrics tough enough to dissuade the sharpened blade, dispel magics cast by a foul heart, and shelter her from the duresses of the environment. Unfortunately for the last part, her clothes aren't so modest as to make such protection from nature truly effective.

Ahmya does not carry any weapons.
Hidden 5 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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Yankee God of Typos

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Haha b E a N

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ᴬ ᴺ ᴺ ᴬ ᴸ ᴱ ᴱ
____________________________
𝙂 𝙚 𝙣 𝙚 𝙧 𝙖 𝙡 𝙄 𝙣 𝙛 𝙤

𝙍 𝙖 𝙘 𝙚 — 𝙃𝙖𝙡𝙛-𝘿𝙬𝙖𝙧𝙛

𝙋 𝙚 𝙧 𝙨 𝙤 𝙣 𝙖 𝙡 𝙞 𝙩 𝙮 — Nal is a difficult girl. Since an early age she has been known to have a domineering personality, often being called bossy or oppressive. It could be said that she is overwhelming, her strong personality struggled to blend well with others and more often than not she would take offense when those around her would try to pry that power from her cold-hearted hands. Yes, she is a control freak, in every sense of the word - perhaps it was a complex developed early in life, or maybe she was born this way, but regardless of the reason she just needs to have some hand in everything that affects her. She does not go with the flow, she spits in the flow’s face and tells it to rot in the pits of Gehenna for all she cared! Anyway, she is also quite knowledgable - not genius level intellect but she graduated with high marks, and even got a full tuition scholarship right out of high school. Her passions lied in writing more than anything, and wished to be journalist before her untimely death.

𝙃 𝙚 𝙧 𝙎 𝙩 𝙤 𝙧 𝙮 —



𝙋 𝙝 𝙮 𝙨 𝙞 𝙘 𝙖 𝙡 𝙏 𝙧 𝙖 𝙞 𝙩 𝙨 — Annalee does not remember being this short in her past life, she stands at a lowly 4’6” and she doesn’t think there’s any time left to grow in this body. Her figure is petite but not childish, or not too childish it seems. Complexion and facial structure would be a creamy peach skin tone upon a feminine face that is quite rounded and cute with pinkish cheeks and button nose. She’s seemingly human, but also has traces of dwarven DNA running through her it seems by her size and sturdiness. But luckily, that human face remained cute - refined - no wait that’s just a facade she’s definitely unhinged. But she holds herself with dignity, her light-brown hair is neatly brushed and a service hat is tautly places stop her head. She wears a cute little uniform getup in shades of red-purple shades and white. Along with this outfit is silky white gloves neatly placed upon her hands, which she fixes and readjusts all the time - she never wore gloves before this reincarnation thing. Also, strapped at her waist is a book on each side, one is black and ruined and looks pretty edgy - the other is a simple brown leather tome with a purple gem fashioned to its face.

____________________________

𝘼𝙗𝙞𝙡𝙞𝙩𝙞𝙚𝙨 & 𝙄𝙣𝙫𝙚𝙣𝙩𝙤𝙧𝙮

ʙ ʟ ᴇ s s ɪ ɴ ɢ — The Book of Belial

s ᴘ ᴇ ʟ ʟ ᴄ ʀ ᴀ ғ ᴛ — Tenebris Magia

ᴍ ᴀ ʀ ᴛ ɪ ᴀ ʟ ᴀ ʀ ᴛ s — Combat Scholar
Hidden 5 yrs ago Post by Vertigo
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Vertigo watchful

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S A Y A K O *
* or just Saya for short; honestly, either one feels just as foreign to her

R a c e:

Oni

P e r s o n a l i t y:

Saya is not quite what one would expect from an oni. In fact, in many ways, she's the exact opposite, having retained large chunks of her personality from the life prior. Calm and reserved, she prefers to keep to herself and observe any given situation - or person, as the case may be - from afar until she can figure out the best way to approach it. Saya seems to consider every word carefully before letting it pass her lips, and has a tendency for needless formalities - much as she dislikes them, in truth. Somewhat of a pessimist, the list of things she genuinely likes is tragically short, and she isn't the warmest of persons out there. She isn't sure why, but it almost feels as though she's unused to both giving or receiving affection. Regardless, she will always try to solve any given problem with diplomacy first, provided she doesn't just try to ignore it in the first place. Her desire not to get involved with trouble runs deep, and she's become quite adept at simply 'not noticing' things she doesn't like.

However, with her new life, new body and new, strange blood running in her veins, Saya's calm, patient nature has started to show cracks here and there. While she used to keep all unpleasant feelings bottled up inside, where they could not cause any discord or trouble for her or the people around her, she's found it to be much more... difficult than she remembers nowadays. That is to say, when her feelings reach a fever pitch, they burst out violently - followed by literal flames. This has presented her with a dilemma; either she has to let her grievances show at the moment of experiencing them, or she must risk them boiling over and exploding all over the place at random. Neither option sounds all too pleasing, and she's yet to figure out which is the less of two evils.

A p p e a r a n c e:

Though she would prefer otherwise, it is her horns that people tend to take note of first. Long, sharp and distracting,, they protrude forth from her brow towards the sky. They're reddish brown in colour, and gain a deep red glow whenever she utilizes her magical prowess. They're also what cause people to make assumptions about her, and they make sleeping inconvenient at best, a hazard at worst. She hates them.

Apart from that, Saya isn't really all that memorable as far as appearances go. She's somewhat on the taller side, standing firmly at 5'7'' with a lithe build ideal for a martial artist. Which is weird, because something tells her she wasn't quite as physically active in her past life. She's somewhat curvy, though not really eye-catchingly so, and muscle makes her clock in at a heavier weight than one would expect. She has red eyes that seem to always be judging you or yours, and like her horns, they, too, flare up when she uses her fire magic. Her skin is pale and her hair paler, cascading down her back in long, white locks. She doesn't remember her hair having been this long either, and has some trouble keeping it out of her way.

When it comes to first impressions, Saya doesn't necessarily leave a lasting one. You'll probably notice the horns, assume she's a savage warrior from a tribe to the east -- and then quickly find yourself taken aback by her stiff speech and mannerisms. She'll probably get angry about it at some point and self-combust, and then you go right back to the savage assumption again. That is, unless you've forgotten she exists by that point. Despite everything, she blends into the background pretty easily, to a point she'd be pretty adept at surprise attacks. Is that another skill of hers?


B l e s s i n g - way of a million blades

Saya's blessing takes the form of a wakizashi, found on her hip upon spawning. Though unassuming in appearance, it is magical in nature and holds the capability to become whatever weapon its wielder wishes - provided they have witnessed the desired form before. That is to say, it cannot become an imaginary thing, or one of the world prior, nor something its wielder has only heard spoken of. Furthermore, it will only mimic the physical traits of whatever it transforms into, and cannot, for example, copy the magical traits of another weapon. There is no limit as to how often the wakizashi can change form, allowing for a number of combination attacks; from the stab of a spear to a few quick slashes and then a finishing blow by an axe.

While the wakizashi is the physical manifestation of Saya's blessing, there is another, purely magical component that accompanies it. After all, what would a weaponmaster be without knowledge of their craft? The first time Saya holds any weapon in her hands, she intrinsically understands how to use it - as if she had done so her entire life. She can wield her weapon as an extension of her body, and instinct can guide her where her mind cannot. This allows her to challenge a variety of opponents she would normally find herself instantly felled by. It also allows her to adapt to a variety of different fighting styles, going from a rogue-like stealth with a dagger to powering her way through enemies with a hammer.

At present, having just spawned, she only knows how to operate her wakizashi in its base form - as a simple short blade.

A b i l i t i e s - perfect flow

Though Saya doesn't remember having ever fought before, her body seems to know its way around a fight. Her movement in battle seem practiced and nimble, she isn't prone to exhaustion and the switch from one fighting style to the next seem impossibly smooth - eventually. Right now, all she can do is display some impressive side-stepping abilities and stab you with her tiny little sword over and over again.

M a g i c - dancing pyre

Unrelated to her prowess with the blade, Saya seems to have a strong affinity for certain type of magic. Namely, fire magic. However, her control of it is shaky at best, as it seems to be strictly tied to her emotions. Whenever excited, startled, angry, or experiencing other such sudden, strong emotion, fire bursts into life within her. Her weapon, being an extension of herself, can utilize these flames in all of its forms, from fire arrows to a burning blade - but Saya herself doesn't have much control of it, at least at present. Luckily, the flames don't burn her or her clothes, though her other belongings aren't quite as lucky. She probably should not be tasked with carrying any important papers anytime soon.

Whether she has potential for other similar types of magic, such as lightning, remains to be seen. More pressingly, she just wants to learn to control what she has access to now.

E q u i p m e n t - from one, many

Saya's only equipment, in addition to the clothes on her back, is her wakizashi. For some reason, she feels compelled to give it a name.
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