2 Guests viewing this page
Hidden 7 yrs ago 7 yrs ago Post by Pezzle
Raw
GM
Avatar of Pezzle

Pezzle

Member Seen 4 days ago

Edit: Moved from post 0 to post 1.

Basic character sheet template. Feel free to add sections as you wish. Please run your character sheets by me before posting. Thanks!

Name:
Gender:
Sexuality:
Age:
Home Nation:
Appearance:
Bio:
Personality:
Quirks:
Skills/Magic:
Weaknesses:
Equipment/Items:
Hidden 7 yrs ago 6 yrs ago Post by Pezzle
Raw
GM
Avatar of Pezzle

Pezzle

Member Seen 4 days ago


Name:
Chres Sansus

Gender:
Male

Sexuality:
Heterosexual

Age:
35

Home Nation:
Half Touch, Half Sight

Skills/Magic:
Chres is a Tempraisionist, touch based magic which uses body heat as a fuel. He has a knack for fighting and protecting. He doesn’t do much protecting anymore though.

Appearance:
Light brown hair with a few wisps of grey. Grey eyes. No Axe. Wears a Metal Glass pendant and gloves.


Bio:


Personality:
Lately his outlook on life has been pretty grim. Since his life altering event Chres has never been the same man. He still wears his ring, and will call himself a married man if asked. He doesn't drink anymore. He no longer trusts himself to drink. He has a bit of a dry sense of humor.

He’s become a bit suicidal since the event. Always putting himself in fights and situations to try to get himself killed. In his mind he deserves physical punishment for his crimes and he keeps trying to find humiliating ways to die. His plans to die are always thwarted though. A part of him still wants to keep living.

Quirks:
He carries a flask containing flavored water in it. He also keeps looking for ways to get himself beaten up or killed.

Weaknesses:
The cold. His disire to put himself in dangerous situations.

Equipment/Items:
Chres carries a knife in each boot and a dagger at his side. Usually he’ll shape the weapons he needs with his magic.

Other items of importance includes his two Familiar pendants. The one his wife bought him he wears around his neck it’s active. The other he keeps in his pack.

Chres’s Familiar will switch between the form of a female fairy like being to a tiny ferret. Curious about the world and mischievous too. Chres calls her Sil.
Hidden 7 yrs ago Post by RangingWolf
Raw
Avatar of RangingWolf

RangingWolf Lord Adorable

Member Seen 4 yrs ago


Hidden 7 yrs ago Post by HokumPocus
Raw
Avatar of HokumPocus

HokumPocus RATS WE'RE THE RATS WE ARE THE RATS

Member Seen 10 mos ago


Hidden 7 yrs ago 7 yrs ago Post by Pezzle
Raw
GM
Avatar of Pezzle

Pezzle

Member Seen 4 days ago

One Important Side Character


Name:
Good question! I have many! Here's a few I like to give:

Wendil
Senne
Chiliphe
Sally... wait that's a girl's name. Silly, me.
Yeamen
Gin
Xilim
That annoying jerk who refuses to stick with one name
Daxil
Ulimn
Milt
Pezz570 - I stole this name from the one who thought me up!

If you must insist on something to call me, then call me The Being of Many Names.

Gender:
Male last I checked.

Sexuality:
Hmm... I wonder?

Age:
Hmph! How dare you?!

Home Nation:
Pezz's Imagination

Appearance:


Now there's a handsome face!

Bio:
Unimportant for now.

Personality:
I like to talk. I like to trick. And also trip unwary fools.
I like to disappear and reappear. Look! I was there and now I here!
I like to confuse and be meta. You see, this world is one big joke.
Some curse me, others praise me. Care I do not, for it's all just a game.

Quirks:
My existence is one big quirk! But I do like to stir the pot.

Skills/Magic:
I'm quite skilled in my disappearing act. Oh! And showing up when I'm not wanted.

But the most obvious of course would be my ability to crack the forth wall.

Weaknesses:
My inability to help.
Hidden 7 yrs ago 7 yrs ago Post by SonofJET
Raw
Avatar of SonofJET

SonofJET Creation Addict

Member Seen 6 yrs ago

Name: Álmos Air-Swimmer
Gender: Male
Sexuality: Asexual
Age: 25
Home Nation: Touch
Appearance:

Bio
Raised in an ascetic order, Álmos has been deprived of human touch for most of his adult life, thanks to his extensive training in sensory focus. He knew his parents, for a time, but his abilities made it difficult to focus when they were in his presence.

So, he continued to live in solitude, until he learned to control his senses. By then, however, they had passed away. His training continued, though it now included a stronger focus on reigning in his emotions.

Consequently, Álmos will seem distant to most. However, he is quite capable of emotion and empathy - he simply doesn't allow them to guide his hand or reveal themselves.

Personality
Álmos is a peaceful man, preferring quiet contemplation and diplomacy to violent action. In fact, even his forms of self-defense and attack involve as little contact with aggressors as he can manage.

He finds many people to be quite agreeable, usually based on the quality of their conversations or thoughts, but he is uneasy when it comes to more personal relationships. As an isolated individual, he finds it difficult to consider forming romantic relationships, and his abilities lend to him finding the concept of a physical relationship to be somewhat disgusting.

Quirks
• Álmos doesn't like to bathe too frequently, and when he does, he tries to do so in tepid water that has had soap dissolved in it beforehand.
• Álmos maintains a liquid diet as strictly as circumstances allow.
• Álmos is almost always heavily clothed. He never goes barefoot, if possible, favoring thick-soled, fur-lined boots, gloves, and face coverings. He becomes visibly agitated when his skin is exposed.
• Álmos avoids physically touching other people, unless they require assistance (first aid, help standing up, etc.) and he is the only one nearby. Whenever accidental contact is made, he recoils from the point of contact.

Skills/Magic
Anatomy Expertise: Having spent quite some time immersed in medical texts at his relatively isolated monastery, Álmos has a near-encyclopedic knowledge of the human body, as well as various methods that might be used to repair (or inflict) damage to it.
Meditation: Extremely well-versed in meditative techniques, Álmos can find peace in nearly any circumstance - given enough personal space.
Kinesthesia: Thanks to his highly-developed sense of touch, Álmos is extremely cognizant of his own physicality. He is acutely aware if there is ever anything amiss, his bodily orientation, and so on.
Touch Magic - Air Current Divination: The highest achievement of his Touch magic, Álmos can detect and respond to disturbances in the air around him. In much the same way as a fly escapes a swatting hand, he can use this ability to avoid injury or attack, find his way in conditions of darkness or limited visibility, and read the movements of those around him. This ability is troubling to Álmos, and is often too much for him to endure for long periods of time. The pressure of air on his skin often causes him discomfort, and submersion in water or other, denser mediums is almost terrifying to him.
Self-Defense - "The Dance of Dust and Water": Due to his ability to "read" the atmosphere around him, Álmos is capable of using it to his advantage. His primary method of self defense is through dancing, his hands trailing debilitating poisons (either liquid or powder-based). It is a spectacle to watch, and the agents used somehow always find their way to the intended target (typically eyes, noses, or mouths).

Weaknesses
Weak: Álmos does not go out of his way to exercise. His musculature has developed little since he began to master his abilities.
Pain-Intolerant: His heightened sense of touch makes any discomfort or pain seem amplified. A good slap is often enough to cause full-body recoil.

Equipment/Items
Coverings: The attire Álmos typically goes around in. This consists of thick boots, gloves, snug-fitting leggings, a face and neck wrap, a hood, and a long-sleeved tunic and cloak. They are all a light tan color, and his monastic symbol is displayed prominently.
"Dust and Water": Special blends of paralytics, blinding agents, irritants, and nausea inducing compounds, these powders and fluids are intended for very specific circumstances, and only ever for self-defense or the defense of others. His order is somewhat well-known for this aspect of their conditioning, and he thus tends to get little to no harassment over this from the authorities.
Hidden 7 yrs ago 5 yrs ago Post by Elevation
Raw
Avatar of Elevation

Elevation

Member Seen 2 yrs ago

Name: Hark Lorie
Gender: Male
Sexuality: Straight
Age: 24
Home Nation: Sight




Bio: Hark was born and raised in Shimmer Town his mother, a skilled weaver, and his father, a guard for the town's lord. He never quite had the eye for art like his mother and he often found himself frustrated when all of his childhood friends were making beautiful pieces of cloths and artwork and all he produced was mediocre at best. He was often bullied for not being able to create nice works of art and ended up getting into a fights. During his fights he realized he had a natural eye for combat and it was almost like he could see his opponents move before it even happened.

When he became 16 he totally gave up on ever become like his mother and turned his eye to his father. Soon after he would beg his father to teach him swordplay and he found he had a natural talent in combat. He would spend all his hours dedicated to learning how to fight so he could one day become apart of the royal guard in the nations capitol.

When he became the age of 20 he officially joined the Shimmer town guard after defeating every opponent during testing and quickly rose through the ranks because of his ability to see peoples moves before they happened. He also discovered his fighting ability was not just natural talent and he was an Adept with the slight ability to use Precognition magic.

In the early days of the war a portion of the Shimmer town guard was called upon by the capitol and they were assigned to intercept and destroy scouting parties form the Nation of Touch. He served with his father and they were quite successful in the first year dealing high casualties to enemy scouting parties. However their good luck didn't last long and soon it seamed the scouting parties always knew how to avoid them or even counter ambush the group. It wasn't just them either even the main force seamed to always get flanked or outmaneuvered.

Not long after the Nation of Touch started taking over more and more territory. Hark's father died in his arms being struck by an arrow in an ambush, his best friend was crippled and dismissed from duty, and his mother was killed when her caravan was ransacked on their way to deliver clothing to the capitol. After his losses Hark found a deep hatred for the Nation of Touch and took an opportunity to try out to become a member of the Emperors royal guard. He excelled in the tryouts and has spent the time since then in the royal guard carrying out special missions for the Emperor and honing his almost 6th sense ability.

Personality: Hark is fiercely loyal to the Nation of sight and hell bent on revenge for his parents and has a deep hatred for the Nation of Touch. All his spare time is spent with his men training them up in combat or working on ways to better enhance his precognition magic. He always wears a stern emotionless look on his face and hardly has a sense of humor.

Quirks: Hark wont turn down a game of five-finger fillet

Skills/Magic: Sight based magic, he is a Adept and uses precognition magic

Weaknesses: Magic- Hark only anti-magic technique is his precognition magic so as a result he is more vonerable to magic attacks

Precognition fuel- His precognition magic is fueled by his energy levels so the more exhausted he is the less it works

Equipment/Items: His equipment varies by mission but his favorite weapon is a battle hammer and he always wears a silver energy ring to help keep his energy up.





Hidden 7 yrs ago 7 yrs ago Post by 13org
Raw
Avatar of 13org

13org Stay fresh!

Member Seen 0-24 hrs ago



Hidden 7 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 0-24 hrs ago

Name:Dirty Bastard
Gender: m
Sexuality:
Age: Twenties
Home Nation: Taste
Appearance:


Bio: The man reffered to as "Dirty Bastard" life is a mystery known only to him and perhaps to people from his past. What is known about him is he hails from the nation of Taste. During his journey he had come to have learned martial arts somewhere in the mountains. He is a wanderer who drifts to wherever the winds dictate.

Personality: He is headstrong and free spirited and enjoys misleading others by appearing to be foolish and being tricky. He can be quite charming, but he's also possesses a fiery temper and a penchant for verbal abuse.

Quirks:
Likes drinking
Likes spicy food

Skills/Magic:
Martial arts:
Drunken boxing: A unarmed fighting style that emulates the staggered,swaying, and unpredictable movements of someone who us drunk. Dirty is also one of the few talented enough to effectively use this while actually drunk.

Dog beating staff technique: A curiously named staff fighting style attributed to a legendary beggar who developed it in after many conflicts in back alleys. Its method of fighting is something intuitive to his nature. Also he likes using this style more due to the reach and usefulness of using a staff as a weapon.

Brewing: As befitting of his nation of birth, Dirty is a skilled brewer who procures fruits to make simple wines he carries on his body. In spite of the lack of proper tools and the improvised nature of his brews they come nice and a bit strong.

Panhandling: Beggars gonna beg
Outdoorsmanship:It is necessary to be knowledgeable in this when he travels into the wilderness.
Legerdemain: very useful for pocketing things that aren't his.
Sneakiness: What good is breaking the law if you get caught?

Weaknesses:
-Occasionally pissing off someone tends to lead to complications
-Being a dirty vagrant means he probably won't be getting into certain places
-Being a wandering martial artist means having to deal with people who want to fight him.

Equipment/Items:
Stick: It is an incredibly durable and flexible bamboo stick with a gourd tied to one end
Bottles and gourds: Filled with various liquids, mostly fermented or fermenting drinks
Bracelet: A bracelet made of colored rocks worn on his left wrist
Hidden 6 yrs ago Post by Fetzen
Raw
Avatar of Fetzen

Fetzen

Member Seen 3 hrs ago

Týfurkh Gandjar


Name: Týfurkh Gandjar
Gender: Male
Sexuality: Asexual
Age: 27
Home Nation: Hearing
Appearance:

Týfurkh certainly has not the most bulging of muscles, but what he has, including his bones, is very dense, sturdy and strong. He's clearly V-shaped and at no less than seven feet five inches a very imposing presence. This has been caused by the medical condition of giantism.

Bio:
Týfurkh was born in the village of Mavaughal, a small settlement at the western shore of Lake Echo, north-east of Symphare. Aside from the fact that it quickly became obvious that his body grew much larger than usual his early youth can be considered quite uneventful. He has his younger brother, Madawc, had to do the field work their aging parents could only do to a lesser and lesser degree. They were far away from any real trouble: No unexpected plagues, no invasion, only the occasional brawl in the local tavern which Týfurkh excelled at again and again.

It was at the age of 16 when he broke one of his thighs in an accident. Somewhat immobilized and left in insecurity if he'd ever make a complete recovery, he had to spent his time in the village with Madawc caring for him. During this time, Týfurkh met a rather mysterious man that called himself Haljot. He claimed to be some kind of medic and magician without going into details. He looked at the rugged mess that had once been Týfurkh's leg, but he didn't offer any bandages, salves or herbs that at least could relieve him of the pain, but a small crystal attached to a thick leather strap. He told him to tie it carefully around his leg, let it do its work and be patient. Týfurkh did as requested, hoping for some miracle to take place. The thing started to vibrate gently, no, it purred just like a cat. He didn't notice it at first, but the constant exposure to this kind of movement indeed massively boosted the healing process.

Haljot never came back to retrieve the crystal after it had done its work, but he had told Týfurkh to come to the town of Symphare if he'd 'be interested'. Inspite of not knowing what all of this was about he was, so soon he stood at what turn out to be the small entrance to the Order of Canor. At first it appeared to be a very peace-loving society of what one could call monks, but Týfurkh was told that his stature would make him very well suited for a warrior. The order proved to know how to do marketing so to speak. They gave him several demonstrations of what could be achieved after years of training and openly asked if he'd be willing to join. They'd be in need of people like him and that the encounter with Haljot in the local tavern had not been entirely random after all.

Týfurkh agreed. He first had to deal with all of the familiy business though. Luckily for him his brother Madawc was a lot more attached to his native soil than he was. Maybe both of them, along with the Order who apparently was to eager to make him one of its members, also could already sense the growing anxiety of war in Saencila and how the political system was destabilizing. Maybe Mavaughal would stop to be a peaceful, unharmed and innocent village one day, and in case of that a warrior could be of help.

Training proved to be hard and quite frustrating at first, but the constant telling that this was nothing out of the ordinary kept Týfurkh at bay. He has been a member of the order for eight years by now and with experience and some rank came freedom. He has been tasked to be an agent, someone who heads out, gathers information about the state of the different parts of the world and reports back to those listening posts who are still active despite all the turmoil. He can go whereever he wants as long as he sticks to a few rules of how to behave, doesn't tell everybody about the order and keeps them roughly informed about his status.

Personality: He's a calm dude, at least in most situations. To make him truly angry could be considered a considerable achievement, to make him lose his head in the metaphorical sense due to external stress as well. He can accept the opinions of others if he's convinced of their superiority, however he's also rather direct and outspoken when it comes to criticism. He won't hold back with his own thoughts almost no matter what. Týfurkh is not used to large numbers of people, instead he prefers to stay with few or on his own if there's the possibility. If he feels overwhelmed, he prefers taking a more shy stance than usual.
Quirks:
Skills/Magic:


Weaknesses: At his size he's not exactly dextrous, not even very fast despite his immensively long legs. His weight more often than not also is the root cause for issues of various kinds, some hilarious, others very serious.

Equipment/Items:
  • Massive crossbow and a quiver of bolts of very high quality. However it is not enchanted.
  • Full-body armor made out primarily of leather but with some large metal parts included as well.
  • Food and water for one or two days without resupply.
Hidden 6 yrs ago Post by eclecticwitch
Raw
Avatar of eclecticwitch

eclecticwitch The Effervescent

Member Seen 4 yrs ago



Hidden 6 yrs ago 5 yrs ago Post by Typical
Raw
Avatar of Typical

Typical

Member Seen 10 mos ago


1x Like Like
Hidden 5 yrs ago 5 yrs ago Post by Pezzle
Raw
GM
Avatar of Pezzle

Pezzle

Member Seen 4 days ago

Tayla Selleace

Gender: Female

Sexuality: Heterosexual

Age: 22

Home Nation: Nation of Smell

Appearance:



Minus the neck ribbon and blood under her eyes. Her irises are dark brown instead of yellow

Bio:

Tayla never knew her mother. The woman died giving birth, leaving Tayla with a father who resented her. Her father, a simple carpenter, drowned his sorrows in alcohol. His resent gradually turning abusive.

The abuse started with neglect, then turned verbal before ultimately becoming physical. Before long, the neighbors started taking notice of Tayla's ever growing bruises, her bleeding lips and her increasingly skittish nature. They began to talk behind her father's back, and that only made things worst.

Her father blamed Tayla for his worsening reputation. At age 14, he began locking her in their house. Shackling her ankle to an anchor point on the wall. There she remained for a year. Unable to run from her father's rage. Unable to fight against his overwhelming strength.
Her lucky break came only by chance. On a night where her father left her beaten and bloodied. On the floor she lay. Cradling ankle that swelled tightly against the shackle that held her, Tayla trembled alone in the darkness. The salty taste of blood thick in her mouth.

She carefully tried to adjust the shackle's tight grip on her ankle. Oblivious to the magic potential the taste of blood upon her tongue held. She focused fruitlessly on adjusting the chain, when suddenly the metal shackle softened and crumbled like charcoal beneath her grip.

Tayla sat there stunned. Unable to comprehend what had happen. A single thought ran through her head. 'Run'.
Tayla hobbled her way out of her prison. Robbing her passed out father of coin. She ran from the town with a limp, at the dead of night. Stopping only after passing out from exhaustion. When she awoke, she found herself among a traveling caravan, that had found her passed out in the middle of the road.

In the days that followed, the caravan cared for her and tended to her wounds. They many questions about Tayla such as: What was her name? How old was she? Where she come from? Where were her parents? Where did she get those bruises? She fielded the questions with care. Habit drilled into her by fear when the neighbors questioned her about her father.

"I don't know." She would say. "I can't remember." She would answer.

Taking offense Tayla's unfriendly nature, the caravan quickly lost interest in the child. After caring for her wounds, they arrived at the capital of the Nation of Touch. There, they sent her on her way. Though not before charging her for the food and supplies they wasted upon her. And with that, Tayla found herself penniless in a foreign city. Her only belongings being the clothes upon her back.

Tayla spent the next several years as a street-rat, begging for scraps in the streets. It was during this time that Tayla began to grow wise of her magical abilities. She learned that the taste of her blood could harden and soften a material at will. Though she remained ignorant as to why or how it work.

It wasn't long before Tayla began using this ability to break holes in various containers and steal the food or valuables from within. She began to grow bold. Stealing from increasingly dangerous targets. This is what led Tayla to Sightless Syella.

At the time Syella had yet to become Sightless. She spent much her time looking for new recruits among the street-rats of the land's many cities. On a hot summer day, Syella caught Tayla stealing from her. Recognizing Tayla's talent for what it was. Syella spent the following days befriending Tayla and gaining her trust.

Frome there. Tayla joined the Cult. There she learned more about her abilities, and rose up in the ranks. And the rest, as they say, is history.

Personality:

Tayla doesn't trust easily, especially when it comes to men. She has a temper built up from history of issues she has left ignored. She fears getting to close to anyone and has a habit of pushing them away before they can hurt her. When confronted with her problems, she gets defensive out of fear of facing her weaknesses head on.

Quirks:

Being the daughter of a carpenter, Tayla has picked up a few tricks of the trade. She will often whittle away a piece of wood when when needing something to do with her hands.

Skills/Magic:

Gustum Hydraision (Taste Magic)

Weaknesses:

Tayla has a temper that can often become a hindrance. This temper will often lead to rash actions on her part.

Equipment/Items:

Tayla wields a duel swords that are custom made so that the blade is melded with the handle on the hilt. This way she can use her magic to warp the sword without touching the actual blade.

In addition to the swords, she wears a belt holding bags of seasoned cotton tufts, which she pops in her mouth to trigger the various effects of her magic. She also carries a bag of coins which she uses as projectiles when fighting with her magic.
↑ Top
2 Guests viewing this page
© 2007-2024
BBCode Cheatsheet