Character Quote: Everything has a price, all that's uncertain is if you're willing to pay it.
Name:Sylvia Maeve
Aliases: Mab, Various pseudonyms, they'll give a different name whenever it suits them.
Age: 23
Birthday: February 16th, 1996
Ethnicity: White
Fairytale Parent(s) Titania and Oberon
Birth Place: Wichita Kansas
Gender: Non-Binary
Occupation: Any odd jobs they can get, legal or otherwise.
Languages: English, ASL
Height: 5'3"
Weight: 103 lbs
Body Type: Lithe
Eye Color: Grass Green
Hair Color: Natural Red
Skin Tone: Fair
Tattoos/Scars/Piercings: They have both their ears pierced, and an
ankle tattoo they've had since coming to Wichita.
Personal Style: Sylvia isn't one to much care for fashion trends of any kind, though they do have their own personal since of style. Boot cut jeans, small, discrete earrings of different colors and styles, and practical, flatfooted shoes. Their tops will range from old, punk rock tee shirts, to button up vests, all depending on their mood. Sylvia prefers to have their hair free instead of tied back in any way, not owning a curler, how their hair is is how it's worn, long and grown out, reaching down their back.
Energetic * Conniving * Charismatic * Strong-headed * Free-spirit * Distrustful
Sexuality: Pansexual
Relationship Status: They're not currently in any committed relationships.
Personality: Sylvia is half hippie and half scene kid, ready to stick it to any kind of authority and then head out to live among the wolves for the rest of their days. Fundamentally, they dislike the thought of anybody telling them what to do, because to them it implies to Sylvia that they somehow know what's better for them than they do themselves, which to Sylvia, sounds like bullshit. Additionally, they're very pragmatic; a quick and dirty solution is better than a long and drawn out one that's perfect. They don't like wasting time, though they certainly don't consider hedonism as time wasted, often doings things that will result in happiness in the short term that might come back to bite them later.
Habits: Snapping their fingers, Smoking, Biting the inside of their lip.
Hobbies: Hiking, Partying, Stargazing.
Fears: - Imprisonment
- Abandonment
- Fire
Likes: Dislikes: - Tight Spaces
- Polution
- Winter
- Reading
- Promise Breakers
- People who take themselves too seriously
General Skills:
- Pick pocketing
- Lock picking
- Deception
- Persuasion
- Wilderness Survival
- Reading People
Combat Skills: (Must fit what your character knows and keep it realistic to)
- Street Fighting
- Knife proficiency
What Do They Carry On Them: - Clothing -
- Purse/Wallet -
- Lock pick set
- Knife
- U.S currency, around $100 at any given time.
- Spark Plug
- Candy (Varies day to day)
- Make up
- Various fake ID's, depending on the day.
- Hair brush
Possessions In At Home:
Biography From the moment they ended up in Kansas, the world has been an interesting one for Sylvia. Upon their coming to their world, they found immediate difficulty in working with the adults that now were very intent on taking care of them. It was hard for them to understand why they were being constantly asked for their name, something they'd been raised to never ever share with anybody. Eventually, through a bit of cleverness, they got them to call them Mab, and that's what they were known as by people for most of their childhood, and it's their most commonly used alias today. They had enough wits about them, even as a child, to keep who they were to themselves, feigning a kind of amnesia, or otherwise unwillingness to recall.
Even as a child, they found talking to people and getting them to do what they wanted pretty easy. Being known on the playground as the kid who could get anything for the right compensation. Teachers and adults on the other hand, would find them problematic. they never worked well in the rigid command structures that an organization like a school required, especially when such people were in charge of Sylvia for no discernible reason other than the fact that they were older and knew more stuff about things the child didn't care about. This borderline contempt for authority and lack of interest in most course material led to Sylvia not doing the best in classes most of the time, and resulted in them staying in the foster care system until adulthood.
Once they'd become a proper adult though, there was no way they'd be going to college. No, instead, they kept doing what they were already successful at, trading favors for things they needed. Granted, sometimes, those "favors" might be extralegal in nature, but let he who is without sin cast the first stone, right? Maybe they'd work a job lifting a new game from a shop in exchange for petty cash, maybe they'd get some evidence on a cheating significant other so that they'd have a place to sleep for awhile. Though they weren't opposed to breaking the law, Sylvia generally abstained from violence, and wouldn't take jobs that'd require that, better for them to keep their hands clean of that and all. Currently, they don't have a home persay, instead, they couch hop from place to place, taking up different work in exchange for a roof over their head for as long as they can get it.
Do They Remember Anything?: Sylvia's memories of their time as a Princess of the Fairies are blurry and more dreamlike than anything. Echos of a life once lived, filled with warmth and happiness, and not much else. The things that have stuck with them though, to the almost instinctual level, are the following things: Keep your name to yourself, never lie, and to pay close attention to your words. Of the tattered memories they have of their parents, these are what stick out strongest, even being able to recall many of the times their mother imparted this unto them. Today, they've mostly convinced themselves that whatever those memories are, they're some child's version of coping with whatever happened to them. They mostly cling to these things today because they've simply always been doing them.
Theme Song: My Way, Frank Sinatra (Sorry not sorry)
Extra Information: The Shepherd Boy,
Rip Bart. :(I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.